Savior Simulator
Chapter 473 Perfect Clearance
Sonic magic and supernatural abilities have one thing in common.
It can cause double damage to hard and brittle materials such as glass, crystal, ice and mineral crystals.
The explosive sound wave ejected by Gao Fei not only shattered Gelmir's life-saving straw, but also completely extinguished the last bit of fighting courage in his heart.
The dragon carried a huge axe and strode towards the dying ice tower warlock, with murderous eyes.
"Goodbye, Gelmir!"
Swish!
A cold light flashed, and the head fell to the ground.
At the same time, Gao Fei received a system prompt.
"Congratulations on reaching the milestone of the entire main storyline of "Prince's Revenge"!"
"You have read the file three times in total during the process of attacking this module. If you meet the conditions for perfect clearance, you will receive additional rewards. Please check!"
"Perfect clearance reward?"
Gao Fei scratched his head in confusion.
This kind of reward is the first time I have heard of it.
Without rushing to check the rewards, Gao Fei opened the star disk database and searched for the keyword "perfect clearance".
After looking at the retrieved information, I realized that there are two achievements in the game.
One is the "Perfect Clearance" reward that Gao Fei is already familiar with.
If you pass a chapter in the module with 0 reloads, you can achieve the "Perfect Clearance" achievement and get the reward profession and reward expertise.
The more reloads, the fewer rewards you can choose.
If you reload more than three times, you will not get any rewards.
"Perfect Clearance" is similar.
After the player passes the entire module, the cumulative number of reloads in all chapters does not exceed three times, and you can achieve the "Perfect Clearance" achievement and get additional rewards.
Gao Fei recalled the entire clearance process. He only reloaded the file three times in the prologue, and then never reloaded the file again. It does meet the conditions for a perfect clearance.
But on second thought, he found a contradiction.
Jiang Feng had previously cleared the monk module "Stranger in the Vast Sea" and only reloaded the file once from beginning to end. Logically, it also met the conditions for a perfect clearance. Why didn't he get the extra reward?
Gao Fei continued to read the information, and the question in his mind was soon answered.
It turned out that this "perfect clearance" achievement was not available for all modules, but only for "long modules" and "super long modules".
For medium-length modules and short modules, even if they are perfectly cleared, they will not get rewards.
So how are the lengths of modules divided?
The only standard is the level of the protagonist after the clearance.
Below level 5, it belongs to the short module.
Level 6~10, it belongs to the medium module.
Level 11~15, it belongs to the long module.
Level 16~20, it belongs to the super long module.
The setting collection also mentions a type of "legendary module", which is said to allow the protagonist to reach level 20 or above after the clearance.
But so far, no legendary module has been implemented in the game, so the highest level can only be 20.
Perfectly clearing a long module can obtain a "legendary expertise" or "myth expertise".
Perfectly clearing a super long module will earn you two legendary feats, or one legendary feat plus one mythic feat, or two mythic feats.
It is not certain which one it is.
Some modules do not support the "Mythic Setting Collection", so you cannot get mythic feats, and you can only choose legendary feats as clearance rewards.
Medium and short modules below level 10 usually do not have additional rewards.
If you think about it carefully, this rule is actually very reasonable.
Legendary feats and mythic feats, as the names suggest, are definitely better than ordinary feats!
If medium and short modules can also get these two rewards, no one will want to play long modules.
After all, the shorter the module, the easier it is to clear the game perfectly, and the more efficient it is to get clearance rewards.
After figuring out this problem, Gao Fei returned to the game and checked the clearance rewards he had received.
The Berserker module "Prince's Revenge" just reached the edge of the super long module.
Players who have perfectly cleared the game can get one mythic feat plus one legendary feat.
The mythical specialty is the "Energy Replacement" that Gao Fei is already familiar with.
Spend a star disk energy to switch the attributes of the elemental ability. The optional attributes include fire, cold, electric shock, acid erosion and sound wave.
With "Energy Replacement", it will be easier to deal with monsters with energy resistance in the future.
For example, during the special police duty, you encounter a blue dragon that is immune to electric damage.
Gao Fei can use "Energy Replacement" to temporarily convert "Thunder King Fang" from "+3 Electric Blast Scythe" to "+3 Fire Blast Scythe", and the enchantment effect changes from electric to fire, which can penetrate the blue dragon's natural resistance and cause full damage.
There is also a legendary specialty called "Flexible Rage".
...
Flexible Rage: When you are raging, you can choose to enhance the strength attribute or agility attribute; spend a reaction action to switch between two rage modes without consuming additional rage times and accumulating "exhaustion" levels.
…
In the past, after Gao Fei activated “Frenzy”, if he switched to “Runaway” mode halfway through, he would waste the remaining Frenzy time, and he would have to spend an extra Frenzy, and accumulate one level of “Exhaustion”.
Now with “Flexible Frenzy”, not only is it perfectly compatible with “Frenzy” and “Runaway” modes, but it can also be switched at will, which not only saves the number of Frenzy times and avoids the accumulation of Exhaustion, but also greatly enriches the tactical changes!
Gao Fei soon realized that he could use “Flexible Frenzy” to match two different styles of Berserker configurations.
First is the classic strength-based giant warrior.
Choose "Giant Warrior" for combat style, and pair it with high-damage two-handed weapons such as giant sickles, giant swords, and giant axes.
Choose "Power Attack" and "Mastered Critical Hit" for expertise.
Match "Lion Charge", "Burning Fury" and "Critical Hit" for professional abilities.
If conditions permit, it is best to add spell buffs such as "Giant Transformation" or "Righteousness" to increase size and weapon damage dice.
Nothing else, just a word "reckless"!
There is also a non-mainstream build, which is the dual-weapon berserker.
This build method must be combined with "Rampage" to increase the agility attribute as much as possible.
Choose "Dual Wielding" for combat style, and the weapon must be agile. It doesn't matter if the basic damage dice is a little low, but the critical hit rate must be high, such as rapiers and scimitars.
Agility-based dual-weapon berserker, expertise requires "Dual Wielder", "Weapon Proficiency" and "Mastered Critical Hit".
The first choice for spell buff is "Acceleration", which can give you one more attack opportunity per round.
Turn on "Burning Rage" to increase the critical hit rate to 60%, and blood will spurt out with every strike!
There is another variant of the Dual Weapon Berserker, which is to change the dual swords into dual guns, and the other combinations remain unchanged.
The basic damage dice of the gun is at the same level as the greatsword, and the critical hit rate is usually only 5%, but once a critical hit is made, it will be 4 times the damage, and the "Mastery of Critical Hit" will increase the damage by an additional 1 time. Double gun headshots are so cool!
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