Final Raiders Achievement

Chapter 2 Dark Queen 02

Leona touched the glass display case, and a message flashed before her eyes.

“[Glass display cabinet]: A very ordinary cabinet whose main function is to display objects.”

She reached out to take out the framed photo in the display cabinet, and through the blurred light, she saw a group photo of more than 20 children from the orphanage and the old director.The children had plump cheeks, and the old dean smiled kindly. These children without parents seemed to be well taken care of.

"[Group Photo in Orphanage]: It was taken three years ago."

Leona put the photo back in place.There are a few other photos in the display case, mostly group photos, and some from the kids learning and playing games.

She was looking for plot mission clues, so she extracted all the photo information.

Then Leona found that the earliest photo in the cabinet was taken ten years ago, and most of the orphans in the group photo had entered the society, and the latest photo was taken two years ago, and in the past two years, no new ones have been added to the glass display case. photo.

This can be regarded as a doubt for the time being.

There is also a single photo of the old director inside, and the frame of the photo is engraved-"Charlie Johnson, Director of Woking Watson Orphanage".

There is another single photo of a person much younger than Dean Charlie, with the words engraved on the frame-"Bud Williams, Director of Woking Watson Orphanage".

Leona guessed that the old director of the orphanage might have retired, and the new director didn't have the habit of taking group photos every year.

She finds this deciphering game extremely interesting.According to the laws of the game, some thrilling and exciting things must happen when the player first logs in to the game, otherwise the plot will be too boring.

So Leona chose to leave her bedroom for a night out, expecting some unusual surprises.

Leona is in the growth mode. When she enters the game, the age set by the system is 14 years old, which is a minor.In orphanages, 14-year-old girls are not suitable for adoption by adoptive families, who tend to prefer younger children.Orphanages in most cases care for these children until adulthood, during which time they attend welfare schools and then leave to fend for themselves as adults.

She and the blonde girl lived in a room on the second floor. She counted as she walked, and found that there were five rooms on the second floor.The orphanage should be a three-story building, and Leona was not in a hurry to explore the upper and lower floors. She walked around the second floor and found the toilet in the middle of the corridor.

Next to the toilet is the stairs, and a surveillance camera is installed in the corner of the stairwell, and the lens flashes a faint red light, showing that it is working.

“[The working surveillance camera]: Who is watching you through the surveillance?”

Leona was getting excited.

If she guessed correctly, then the roommate "Agatha" who shared the room with her, the glass display case just now, the photos, and the camera here can all be regarded as mission clues, and the player can perform the plot mission after collecting all the mission clues.

She only explored part of the second floor, and the rooms of other people on the same floor as well as the first and third floors were not explored.

Leona likes to play games, she understands that she must hold her breath in order to decipher, if she breaks into the wrong place at the wrong time, the mission will fail.

"Lina?"

Leona turned her head and saw the blond girl Agatha Kress standing behind her.

Agatha's face was pale, "I just woke up and saw that you were not in bed, and it frightened me."

"I got up to go to the toilet." Leona wanted to deal with her.

Agatha snorted, she paused, and said in a low voice, "You've never been up at night before..."

Leona was really taken aback when she heard Agatha's words.

She once again discovered the complexity of this game-the sensitivity and response of the NPC to the player's behavior is too detailed and real!

This means that if the player does something inappropriate, even if these actions are unintentional and unobtrusive, it may arouse the suspicion of the NPC, which will lead to the failure of the game.

Sophisticated modeling and a five-sense experience that is indistinguishable from reality make this orphanage seem real, and the NPCs in this orphanage are not ordinary NPCs that operate according to system data, they can even be "smart" .

When Leona was reading reviews on the Internet, she saw that some netizens said that this was an epoch-making game, and now it seems that the reputation is indeed well-deserved.

Leona could only go into the toilet and pretend she was addressing her physical needs.

And she ended up going into the toilet, really feeling some sort of... er, biological need arise in her body.

Ordinary holographic online games connect human brain waves for nerve stimulation, which can make some players feel pain, itching, and even have a sense of touch and smell, but this feeling is veiled and has a kind of unreality, while Li The game that Oona is playing feels too real to the player.

She can feel physical needs, so will she feel pain when she is injured in the game?

Leona washed her hands after finishing her physical needs. She looked at her water-stained fingers, and opened her mouth to take a bite with no expression on her face.Hmm... the pain is there, and even the taste of water is revealed on the taste buds.

The level of the game she is playing is R18. If she has sex in the game... But this is a stand-alone game, players cannot connect with each other, so it can't be described with NPC.

Leona stopped thinking, she heard voices in the corridor outside.

"I'm here to accompany Lena to the bathroom, Mr. Williams," Agatha said.

"It's better that way... Good girls shouldn't go out at night," said a man.

Leona felt a strong discomfort when she heard the voice of "Mr. Williams"... His tone was so soft and sticky, it made people get goosebumps.

She thought of a single photo of Williams in a glass display case, a fat middle-aged man with big ears and small eyes, a bald head and a beer belly.

Leona walked out of the bathroom, looked at Williams and said, "I'm going back with Agatha, good night, Mr. Williams."

"Good night, girls." Williams' eyes lingered on Leona's face for a moment.

Agatha held Liona's hand tightly and went back to the bedroom. For some reason, she seemed greatly relieved.

Leona analyzed that Agatha was afraid of Williams, she was afraid of seeing him.When Agatha ran out worriedly during Leona's night walk in the hallway, Williams came over almost immediately when she was exposed to the surveillance cameras in the stairwell.

The bedroom clock reads [-]:[-] a.m., and it's almost impossible for Williams to stay that late doing business.

Leona basically guessed that her first plot mission should be related to Williams-this is a good inference.

Because Williams is acting... so much like a perverted pedophile!

It seems that the game is relatively user-friendly. Leona's first mission clues are very easy to find. She got the information without much effort. The mission guidance is very detailed. After all, she is a novice, and the mission difficulty may gradually increase in the future.

But after Leona deduced the mission, the game board did not prompt the mission to start.

Maybe she also needs to find the key to unlock the plot.

"Good night, Lena." Agatha closed her eyes.

Leona said, "Good night, Agatha."

For players, the night sleep time is skipped.

The next day, Leona and Agatha got up together, washed up, and lined up for breakfast.

Leona stuffed food into her mouth, and even the burnt edge of the fried egg was so realistic.

She looked around and saw a total of 25 children, the youngest was three or four years old, and the oldest was fifteen or sixteen years old. There were twelve girls and thirteen boys.

The restaurant is on the first floor, and there are five nannies helping to take care of the children. Leona looks out, and there is a garden outside. The iron gate of the orphanage is closed. Next to the iron gate is a guard room. An elderly security guard is feed the dog.

Leona went to the common room with Agatha after breakfast, and Agatha said, "Would you like to read or watch TV?"

"Watching TV," Leona said.

The game has a world view, and Leona needs to understand this world, and TV is a way.There will be various props that are helpful to the plot and tasks in the orphanage, and what Leona has to do is to use them reasonably.

Agatha turned on the TV, and the news page appeared on the screen.

"There is no doubt that Batman is a mental patient!" A politician who is so fat that he can't even see his neck is spitting, "I strongly recommend that those police officers who have nothing to eat should take him to jail as soon as possible!"

The screen switched, and a female reporter stood in front of the police station.

"Batman stopped a gang fight at the port last night, and the police seized an astonishing amount of guns and ammunition in the container..."

batman.

Leona made a note of the name.

The author has something to say: The Orphanage is a copy of the novice adaptation period, so the difficulty is relatively low.

Leona is not yet aware that this is the real world, and even if she does, her thinking is different from ordinary people.

The three views of the characters are not equal to the three views of the author, and the views of the characters cannot be compared with the views of the author. The views and ideas of the characters in the plot are selected and set according to the situation at that time.

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