black tower

Chapter 1 World view setting and sentinel private setting

The number of sentries and guides is 10/3 of the world's total population, that is, sentries or guides will appear in every 1 people, and the ratio of sentries and guides is [-]:[-].The awakening period of sentries and guides is generally in childhood, and some people suddenly awaken after adulthood. After confirming the awakening of sentries and guides, the government will uniformly arrange for them to be sent to the academy to learn various related abilities systematically. A special military guard force exists in the area.

The whole world is divided into 24 tower areas after the coalition government, of which eight are holy-level tower areas, and the holy-level tower areas have an average of more than one hundred S-level sentries and guides.

The tower area is only responsible for guarding security and performing special tasks, training sentries and guides, and is still subject to the government at the same level.

Sentinels and guides are divided into 5 levels of SABCD, and each level is listed from 0-5 from high to low, and the highest overall is S0. [Here is the reference to the black street classification setting]

The age limit for the chief sentinel/guide in each tower area is under 40 years old, and the person with the strongest ability and the most outstanding merits will be the one. The management and actions of the tower area have a great say, and the top leader of the tower area is a sentinel or guide selected by the government with sufficient experience. After the age of 45, the abilities of sentries and guides will gradually degenerate, and they can apply for retirement. However, as special abilities, they still need to accept the unified management and supervision of the tower area.

The five senses of the sentinel are greatly strengthened, and various abilities such as physical agility, strength, burst endurance, etc. are strengthened. The spiritual teacher is stronger than ordinary people, but weaker than the guide. [Sentries still have special abilities in some places, such as psychics and predicting the future, but generally only S-level sentries may have such abilities] Because of the strengthening of the five senses, the Sentinel also loses control in the spiritual sea The next time you will suffer more pain due to the overload of the five senses.

The spiritual power of the guide is strengthened, and some abilities such as physical agility and power burst are strengthened. The mental power is stronger than that of the sentinel, which can guide, appease, and even control the actions of the sentinel.

Advanced guides [level A and above] can even directly carry out mental attacks.

Combined sentinels can live in ordinary residential areas, unincorporated sentinels in tower areas, or students.

The White Tower is an ordinary sentinel building, a place for sentinel guides to live, work and play. There will be a huge black tower in each tower area, which can treat or detain and interrogate sick or betrayed sentinels.

Fugue sentinels can alleviate or even cure their condition through the guidance of guides and guideline serum injections. Fugues will develop into madness if they worsen. This kind of sentinel is full of dangers. They will be completely isolated and strictly monitored during treatment. It can only be recovered after a second mental combing and guidance, and it is supplemented by a large amount of guidelin serum injection treatment.

Sentinels with aggravated madness will be euthanized by the tower area depending on the situation because they lose their value and suffer too much pain.

Sentinels who go berserk and cannot be controlled on the battlefield will be honorably executed.

While maintaining world security and peace in the 24 tower districts, the government strictly forbids sentinels from the management of the towers, but some ambitious sentinels with ulterior motives encourage those who do not want to be controlled by sentinels with abilities, and set up the Freedom Eagle Mercenary Organization [Accept missions to kill government members and civilians, transport drugs, rob regional property resources, kidnap tower sentries and force them to become their members, develop black market transactions and sales, research neurotoxins and transform crazy sentries into unconscious fighting machines]

The big BOSS behind the Eagle of Liberty has never shown up, each tower area has their undercover agents, and there are also tower area undercover agents in the Eagle of Liberty.

The sentinel and the guide need to be partnered according to the matching value. The higher the matching value, the more stable the spiritual sea of ​​both parties will be.

Sentinels and guides with a high degree of compatibility will generally form a companion, and a few only maintain a colleague relationship and choose to bond with others.

Because guides are rarer than sentries, not all sentries will be equipped with guides. As long as high-level sentries [A-level and above may apply for a guide matching quota], other middle and low-level sentries mainly rely on the guide elements distributed by the tower area to stabilize their spirits. Hai, when necessary, there will be a team guide to provide mental relief and support for him.

Unbound and highly matched sentinels will cause binding heat, which can be calmed down by inhibitors or physical combination.

The sentinel of spiritual union will create a stable link, and physical union will create an inseparable link. When one party is injured, the other party will have synesthesia.

And if this link is forcibly broken, the Sentinel's mental barrier will suffer a devastating blow, which is also one of the origins of Sentinel's madness.

The death of the mental body will make Shaoxiang fall into a vegetative state, or die directly. Only some extremely capable sentients can slowly conceive a second spiritual body from the spiritual sea after the death of the mental body, and gradually recover, but that is a very It's a long process. In this process, both sentries and guides who have been combined can restore each other's spiritual sea, but the success rate of sentries is much lower than that of guides.

Guides and Sentinels are very unlikely to undergo a second evolution for self-protection when they suffer a major blow, becoming Dark Guides or Dark Sentinels.

The Dark Sentinel can completely break away from the assistance of the guide, build a sufficiently stable spiritual sea by itself, and break through the peak data value of various abilities, followed by negative effects of emotional indifference, and great changes in personality may occur.

Dark guides have extremely strong spiritual power. In theory, they can control any sentinel except the dark sentinel, but the influence on guides is not necessarily certain. S-level guides are generally not controlled, but it is also difficult for them to be under the opponent's mental attack. Safe and sound, the same goes for the Dark Sentinel.

If Sentinels and Guides are in same-sex unions, they can purchase captive-bred offspring like other same-sex couples.

According to the requirements of both parties, the cells of one party are extracted and transformed into eggs, and then combined with the sperm of the other party to form embryos, and the offspring containing the blood genes of both parties are bred from the artificial womb.Under normal circumstances, the chance of combining sentry and guide to give birth to sentry and guide is 30%, and the chance of ordinary people is 70%.

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