Famine Survival Guide

Chapter 4 Technology 1 (4)

On the eighth day, no gold, unlock character mode: Hercules.

After waiting for a while without waiting for the stingy system’s fraudulent corpse, the victim could only pick up the garland and put it on in frustration—although it was strange to wear it, but at least it was described in the guide as restoring energy. The victim put on the garland and checked his status, and found that The spirit is as high as 115 points, a garland can't increase so much, right?

Putting down the doubts first, the victim turned to the "Technology" page, found the "Clothing/Props" column just now, touched the glowing backpack to get his own compensation.

Backpacks can only be made by unlocking the "Science Machine". The one sent to it by the system is an exception. Just touch the icon on the survival guide, and a khaki backpack falls on the ground. The style is very simple, similar to ordinary schoolbags size.

The castaway picked up the backpack marked as twigs and dry grass, which turned out to be fabric, and wanted to open it to see the inside.

……

this!Do not!division!study!

The victim opened the backpack, only to see that there were 16 grids inside like a honeycomb, squeezing the space in the bag to the brim, and it didn't look like anything could be stuffed into it.

With a blank face, the victim took a piece of wood from the old backpack and put it in. As a result, the small grid of the honeycomb showed the attraction like a black hole, and successfully ate the whole piece of wood, leaving only a small part outside the grid. It is easy to take.

The victim stuffed another piece of wood in, and there was still only one piece of wood in the grid, but a "2" appeared in the corner.

What game is this?Why can it still be superimposed?

The survivors sorted out their possessions expressionlessly and put them into the backpack one by one. At the end of the click, they found that there were a little less branches and grass. Looking through the guide again, the materials for making the backpack were 4 branches and 4 parts of hay. The stingy system even needs him to pay for the materials himself!

The castaway lost his temper.

Bringing up the new backpack and the semi-finished stone axe, the victim had mixed feelings, and then stuffed the stone ax into the bag, and took it out when he planned to use it.

Most things in the Survival Guide are dimly uncraftable, only torches and campfires are lit.

The survivor survived until the eighth day. He had read this guide countless times, and he remembered most of the materials needed. However, even if he collected the materials before, the guide did not provide "exchange" services, which led him to make an ax They all need to be ground manually. Now that the guide can provide an unscientific production process, he should be able to live a little easier in the future?

Targeted collection of dry grass and branches and flints were not picked up before considering the weight. In the evening, the hungry victims returned to the place where the traps were set. Fortunately, both traps caught rabbits!

The survivors stuffed the rabbits into their backpacks, each occupying a space, and they couldn't be superimposed.

Obviously, only dead objects can be superimposed.

Picking up the two tattered traps and touching the survival guide, it was like casting a spell to correct their weird shapes and twisted weaving techniques into standard ones.

Seeing that the trap he made was "corrected" in this way, the victim felt a little uncomfortable, and regretfully put the new trap in its original position. According to past experience, a rabbit nest is far more than one rabbit... the victim's side Opening the map and walking, I selected a place not too far from the rabbit's nest, where there are a few birches, two berries and a small pond, which I just discovered today.

Maybe set up a place to live...

While walking, the victim picked the green mushrooms that popped up on the side of the road, counted the number of stones in his backpack, and wanted to build a stone campfire as mentioned in the guide.

After arriving at the destination, just as the victims were about to build a stone campfire, they heard a familiar system sound:

"Unlock a new character mode: Hercules"

The victim froze for a moment, then looked at the palm of his left hand, where the "Don't Starve" that had been gray for seven days now turned pure black again.

The author has something to say:

Green Mushroom: It grows at dusk, and when cooked, it restores 15 San points and deducts a little life.

Backpack: In the game, there are eight slots for storage, but since the castaway does not have its own storage slot, it is doubled here.

Stone campfire: The campfire will be extinguished, and the campfire will always exist. It can be used after adding fuel. Generally, the campfire is built first when building a house.

Hercules: Originally, Hercules should be unlocked in 16 days, and Pyromaniac in 8 days. Here, Pyromaniac is the default, and Hercules is unlocked in advance.

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like