The game plot is here, and the confusion in the first episode seems to have been answered——

Why did "Viola" take the initiative to enter the dangerous Witch's House?Why didn't a 13-year-old girl show any fear and anxiety in such a horrible house from beginning to end?Why can she sacrifice the cute little frog without hesitation and drive its offspring to extinction?

Because the protagonist Viola manipulated by the player is the real witch Irene.Before the game's story line begins, the two have exchanged bodies.

Irene, who got her body, refused to return her body and left the Witch's House straight away, but was trapped in the forest by Viola using the original magic power in her body.Irene took the initiative to return to the Witch's House—because this time, she came with the goal of killing Viola completely.

And she did.

In a sense, this is even a good ending - the protagonist Irene (the player) escaped from the Witch's House through her own efforts, indirectly killed Viola, left with a healthy body, and lived a happy life ever since. happy life.

Fang Lian:? ? ?

Is there something wrong with the producer of this game?

The character manipulated by the player is the real villain. The real Viola has exchanged bodies with the witch at the beginning of the game. He thought he was helping the innocent and lovely blonde loli escape from the villain's clutches, but in fact On the contrary - the player is the culprit who caused the ending in front of him.

In other words, this evil ending was made by himself through untold hardships!

And the death ending that the player accidentally harvests in the process of solving puzzles in the game is the real good ending.

What's more, after witnessing Viola asking her father for help, but being killed by her father who didn't recognize her as a monster, the witch Irene made a snickering gesture before leaving.

She is still smiling? !

The more Fang Lian thought about it, the more angry he became, and he felt panicked.

Strictly speaking, "The Witch's House" is not the kind of game that will make players burst into tears. The whole game plot is set piecemeal and simple, but it is the game plot that is pieced together from these tiny clues, combined with the final reversal. The ending makes it worthy of the title of "depressive game". This feeling of despair even surpasses the horror itself that "The Witch's House" brings to players as a horror game.

To put it bluntly, this is really a game that will cast a deep psychological shadow on players, and make people unable to escape from it in a short period of time.

The game has been played to this point. If Fang Lian still doesn't understand Mu Suxing's intentions, he will be in vain as an employee of Huaying and has been abused with fans of Huaying for these years.

What game review?A certain person was really worried about the fact that the two of them didn't let him play games, so he chose a game carefully and came here to retaliate!

Let’s not talk about a real-depressing game, but also point out that it’s a game review. Since it’s a game review, it’s definitely not enough to simply write about the game. You have to talk about the gameplay, right?The game plot needs to be analyzed and analyzed, right?

What is the difference between this and knowing that there is a knife in front of you, but actively swallowing it from multiple angles and all directions?

Even more terrifying is...

Fang Lian stared at the game interface that had returned to the main menu page for three seconds, then silently pulled out the chat interface, and left Aite alone, Wen Feihang, who was still fighting for the game evaluation of "The Witch's House" like himself, Youyou Asked: "Have we been cheated by A Mu again?"

Hey, why did he say again?

On the other side, Wen Feihang, who also played the true ending, was not much better than him. After a while, he typed heavily and responded: "What's even more frightening is that after I discovered this, I didn't know it at all. I don't want to braise the dog thief, but I have an urge to continue the three-swipe and four-swipe game."

Wen Feihang originally thought that after playing a book with a depressing true ending, he couldn't help but run to the real person PK of Musu Xing.

For the staff of Huaying Animation, it is simply a routine operation to swallow blades raw from time to time. Although those devilish actions of Musuxing provoke fans to send blades angrily, compared to fans, they are responsible for the production. The Huaying employees were the ones who first came into contact with Cheng Zhiyuyuan——

In a word, it is not only Huaying fans who have been tortured by Shepherd Star these years, but also employees who are both victims and accomplices.

However, at this moment, facing this completely unexpected but reasonable ending, Wen Feihang was not happy at all, but this kind of discomfort was only aimed at the witch Irene in the game. As for other resentments similar to the past, there is none at all.

For this time of being abused, he was delighted to see Lie, and he was willing.

Fang Lian obviously thought the same way.

There are not many games that can combine gameplay and plot. Like "The Witch's House", with a relatively simple art picture and a few pieces of information, it outlines an image of a cold and cruel protagonist, and the ending is shocking. There are even fewer mini-games.

Fang Lian has no doubt that when Huaying's game platform is launched, this game called "The Witch's House" will inevitably become the benchmark in the RPG horror puzzle game, and even indirectly attract more people to make games of the same type .

But before that...

Fang Lian quickly found several people from Huaying's Thorn Interactive Entertainment in his friends column, and sent a copy of the game's compressed file to them.

Such a small RPG game, which can be called a masterpiece, is of course interesting to share with friends.

After posting Amway, Fang Lian turned his attention to the game itself again, and started the third episode of "The Witch's House".

Things have developed to the present, for Fang Lian and Wen Feihang, the fun of digging out the game eggs of "The Witch's House" has far surpassed their bet itself, and because of this, the two resolutely gave up. Instead of breaking the original bet, they began to work together to start game evaluation.

"You mean, when you played for the first time, you passed the level without any operation?"

After exchanging information, Fang Lian soon learned of Wen Feihang's special ending. Now that he knew the real ending, it was obviously much easier to analyze this seemingly inexplicable ending.

Wen Feihang thought about it: "After an hour, the way back was unlocked, which meant that the real Viola was dead. In other words, the witch's body was already dying. After the two exchanged bodies, Even if the player does nothing, the real Viola inside the witch's body can be dragged to death."

Why is the witch's body on the verge of collapse?

This question was answered in the three weeks of the two.

With the experience of the first two games, the speed and efficiency of the two of them seem to have increased a lot when they played the third round. In order to save time and out of confidence in their own skills, Fang Lian even gave up playing with him at the beginning of the game. The black cat chatted, and there was no save during the subsequent game, so he just went all the way.

But he didn't expect that it was just this one thought that made him play the final ending.

There is no change in the early stage of the game for the third week. However, this time, when the game reaches the end and Fang Lian once again stands in front of the last room, which is the room of the witch Irene, the plot has changed here.

The dead body of the black cat that should have appeared at the door of the room disappeared—to be more precise, this time, the one that appeared at the door was a black cat that was still alive. The witch just walked up to it, and the black cat that was standing there jumped. After a while, he suddenly said: "You, you don't need my help at all, it's really boring."

"Well, the consciousness of this house, wallpapers and notes are all helping you, and that's a matter of course—as expected, even if the body is different, this house still knows who is the master."

Fang Lian was taken aback for a moment, and soon understood the meaning of this passage.

During the game of "The Witch's House", most of the clues to solve the puzzles come from the wallpapers in each room. The words of the black cat actually perfectly explain the reason for the existence of "clues and archives" in the room. a reasonable explanation.

The temporary save point is the black cat—because the black cat is the devil who signed a contract with Irene, and the existence of the save file is his help to Irene. Cat, that's why the black cat said "you don't need my help at all".

This is really...

Fang Lian was a little moved.

He really didn't expect that this game would be so detailed.

Fang Lian never thought about the hints on the wallpaper. Isn't it normal for puzzle games to give clues in this way?But if you put it into the game, this setting is obviously a bit strange-"Viola" wants to leave the Witch's House, but there is a wallpaper helping her appear on the wall of the Witch's House, is it reasonable?

"But if you add the premise of 'passing the level with one life', it makes perfect sense."

The protagonist is the witch.

Since it is a witch, the Witch's House will of course turn to the witch.Since she is a witch, with Irene's personality, after discovering that the road was blocked by Viola's magic power in her body, she would of course go to the Witch's House without even looking at the black cat. Next, without the help of the black cat (archive), simply and neatly, it is easy to go through the whole journey.

"This game is too good!" Wen Feihang couldn't help but admire: "I thought this kind of small RPG game should be relatively rough, but I didn't expect it to be so refined."

There are no redundant dialogues, and no unexplainable settings. The entire game world has strict logic, grass snake gray lines, and even the seemingly useless joke books on the bookshelf actually represent the irony of the real ending.

Fang Lian: "It's amazing that a pixel RPG game can do this."

In fact, there was a sentence buried in Fang Lian's heart, and he didn't dare to really say it-in his opinion, the fine setting and better gameplay of "The Witch's House" contrasted with the shocking ending. It is enough to make it a masterpiece in similar games.

Considering that he is only one person, it is hard for people not to think that he is exaggerating by boasting that it is a masterpiece by himself. Fang Lian simply buried this evaluation in his heart.

half a month later.

With the establishment and launch of Huaying's official game platform, "The Witch's House", as a representative game of pixel RPG games, soon appeared on the platform homepage.

Fang Lian and Wen Feihang's game reviews are also on the list.

Just considering the particularity of the plot of "The Witch's House", the two deliberately deleted the part suspected of spoilers in the game evaluation.

Simultaneously launched with "The Witch's House", there are also several typical mini-games explained by the pastor, such as "The Emperor's Cultivation Plan" and "I'm in Hogwarts".

Needless to say, "I'm in Hogwarts", the heat from Harry Potter is still there, and this small game just satisfies the desire of fans - the player in the game will play a Hogger Woz first-year students, experience the daily life of studying at Hogwarts School of Witchcraft and Wizardry.

"The Emperor's Cultivation Project" has won unanimous praise from players for its high degree of freedom and exquisite character portraits, and its download volume is not lower than "I'm in Hogwarts".

It is worth mentioning that, apart from "The Witch's House", which is a free game promoted by the platform, the other two games are paid games with a buyout system.

however--

His eyes fell on "The Witch's House", which was less than half of the downloads of the latter two. Fang Lian, who had been secretly expecting it to bring psychological shadows to more people since he cleared the game, was depressed.

Could it be that his personal game aesthetics are too biased?

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