================================================== =======

note:

This is just a collection of information. It is recommended that those who are new to read Scam 2 (Chapter 18-Chapter 19) and Scam 44 (Chapter [-]-Chapter [-]). If you are interested after reading Scam [-] and [-], come here again, otherwise Serious spoiler. PS: It’s okay not to read this, it will not affect the reading of the text.

================================================== =======

================================================== =======

note:

This is just a collection of information. It is recommended that those who are new to read Scam 2 (Chapter 18-Chapter 19) and Scam 44 (Chapter [-]-Chapter [-]). If you are interested after reading Scam [-] and [-], come here again, otherwise Serious spoiler. PS: It’s okay not to read this, it will not affect the reading of the text.

================================================== =======

================================================== =======

note:

This is just a collection of information. It is recommended that those who are new to read Scam 2 (Chapter 18-Chapter 19) and Scam 44 (Chapter [-]-Chapter [-]). If you are interested after reading Scam [-] and [-], come here again, otherwise Serious spoiler. PS: It’s okay not to read this, it will not affect the reading of the text.

================================================== =======

================================================== =======

================================================== =======

Raiders rules:

1) The so-called [Strategy] means that the Player (the main character) obtains [Strategy Items] from [Strategy Characters].

2) Raiders difficulty definition: S, A, B, C, D.Difficulty sorted from high to low.

3) [Progress] can be obtained after successful strategy. S-level gets 30% progress, A-level gets 10% progress, B-level gets 5% progress, C-level gets 1% progress, and D-level gets 0.1% progress.

4) Strategy process:

Player selects the difficulty and mode—>determines the characters and items for the strategy—>prepares for the strategy—>touches the characters or objects for the strategy—>begins the strategy—>gets the strategy—>obtains the strategy item—>ends the strategy.

5) Strategy constraints:

① The strategy item must be given to the Player [subjectively] by the strategy character (that is, obtaining the strategy item by stealing, robbing, etc., and obtaining the strategy item from a non-raider character is invalid).

② Cancellation of the strategy task will deduct X5 progress (that is, 150% will be deducted for S level, 50% will be deducted for A level, and so on).

③ Raiders only provide help during the [Strategy Preparation] stage.

6) Strategy help (only available in the [Strategy Preparation] stage):

① Free help: The guide will provide two modes: one is the information mode, which provides all the information about the characters and items of the guide; the other is the route mode, which provides a complete set of guide routes for the guide characters. Using progress also cannot exchange information).

② Paid help: Players can use their progress to order the following services from the guide. The exchange rate depends on the degree of impact on tasks and time and space. After the progress is consumed, the guide will stop any help at 1% progress per day.

i. Provide "omniscient" service: You can purchase information such as information materials, skills and knowledge (skills cannot be directly exchanged) in this time and space, and the validity of the information must not exceed this time point (that is, future information cannot be exchanged).

ii. Provide "life experience" service: You can set the character's identity and background information, and the background will be erased after each update.

ii. Provide "rebirth" service: You can get a new body, the appearance is based on the original appearance of the Player, the default setting can be slightly changed, and the exchange rate is the number of uses X10 (10% for the first time, 20% for the second time, and so on).

7) During the raiding process, 50% of the progress will be deducted when the raiding character dies, and the raiding task is updated to Player who only needs to get the raiding item.

8) Negative 100% progress permanently closes the strategy system.

Traversing rules:

1) The so-called [traversing] means traveling through time and space, which is refined into [time nodes] and [space coordinates].

2) Crossing constraints:

①When crossing the time node, there are time forward and backward. When going forward, you can only travel through the future, and when going backward, you can only travel through the past.

②Two identical individuals cannot exist in the same time node.

③Traveling only provides help during the [Strategy Preparation] stage.

3) Time travel help: the player can use the progress to travel at any time node (or space coordinate) in this time and space. The exchange rate depends on the degree of impact on the task and time and space. After the progress is consumed, the time to travel is 1% of the progress compared to 1 day to stop any help.

4) The player can return to the original time and space when the progress is 100%.

5) If the progress is negative 100%, the traversal system will be permanently closed.

The Three Laws of Time: Causality, Gaia, and Error

example:

Causality: For example, if you travel back to the past and kill your young self, this is a violation of causality, because if you kill your young self, the current you does not exist.

Gaia Theory: Gaia is a hardworking and good boy =-= to correct the existence of destroying cause and effect every day, for example, if you go back to the past and want to kill your young self, you will be stopped by Gaia and be corrected decisively .

Error theory: Gaia Jun was lazy one day, and the you who passed through were not corrected and successfully killed the young you. Because of the existence of cause and effect, in order not to conflict, this time and space becomes a new time and space, which is different from your time and space. Parallel, but without you in the future of this time and space, it’s just a mess [This law is a hypothesis, it has not been verified yet, Yuanmu]

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like