I fell off the horse after being popular in StarCraft with different identities
Chapter 168 Not afraid of competition
"True Immortal: Breaking the Sky" followed a Long Aotian style of Jack Su's counterattack.
It is "30 years in Hedong, 30 years in Hexi, don't bully the young and poor." That kind of clichéd but irresistible story.
"True Immortal: Breaking the Sky" is actually a movie-style interactive game with a strong plot, which is the highlight.
Prior to this, the "Doomsday Crisis" series launched by SM Games was also an excellent masterpiece with a strong plot, and even promoted the change of the market trend.
Since the development of SM Game Company, there has never been a game that has lost money. Compared with the development history of other game companies, it is a miracle. Almost one game will become a blockbuster, and even finally attract the wind.
Before SM Game Company launched the game "Doomsday Crisis", whether it is a holographic game or a PC game, all of them are open worlds for exploration, even SM Game Company's first game "My World" is also in the In line with such a market direction, it has gained the power to ride the wind and waves.
For open games, how to make a game world close to the real world has almost become a standard within the industry, while for the plot, it is at most just a icing on the cake, and it was not even valued at one time.
After the launch of "My World", SM Game Company started a new bold attempt to do what others would not do. Although the risk was high, they succeeded.
They tell everyone with facts that the plot can also be the highlight of the game, and games with good plots are not even inferior to open world games.
Up to now, the fans who have entered the "Doomsday Crisis" series are still growing positively, and this is the best example.
The highlight of "True Immortal: Breaking the Sky" is that it depicts a fascinating mythical world, rather than the interstellar world they are used to seeing.
The exploration of truth is endless. The more technology develops, the more people will discover their ignorance and the vastness of the unknown.
As the technology tree continues to climb up, the field of view at the top will continue to expand.
As the co-anchor of SM Games, Keanu got the opportunity to try the game live after the CG of "True Immortal: Breaking the Sky" was released.
He wasn't the only streamer who got the chance, other streamers were also invited to play the game live.
However, other than that, SM Game Company has almost no other publicity. Its attitude towards this game is really ambiguous, and it seems that it has not paid enough attention to it. In fact, there is no harm without comparison.
Compared with the generous promotion of "Doomsday Crisis", "True Immortal: Breaking the Sky" is just like being picked up in the trash can.
Some people speculate that "True Immortal: Breaking the Sky" is just a test of the waters, and it is indeed the case.
"True Immortal: Breaking the Sky" is just an idea of Shen Mi, and he did not participate in the post-production, so it is not his work. He didn't even give the concept draft, he just verbally stated his plan, Arrange for your people to do it.
Of course, he took on the role of the final judge behind the scenes, but he has already dismissed everything that was passed.
"True Immortal: Breaking the Sky" can only be regarded as a prequel at most, and it is a preparation for the next real masterpiece that has been prepared for a long time.
Because the other members of the main creative team do not understand the culture of the Middle Ages like Shen Mi, even if they have specially recruited foreign aid (a special researcher from the Institute of Medieval Culture sent by Director Lin before), they cannot understand that for a while. It is the essence of this culture, so Shen Mi needs to set up the structure of the view of immortals and gods by himself.
"True Immortal: Breaking the Sky" is actually just a hand-crafted work of the main creative team. It is said to be a game, but it is actually more like an interactive movie.
This kind of game can bring players a strong sense of immersion, and Shen Mi also wants to use this method to give players an early understanding of the worldview of cultivation and use it as a foreshadowing.
"True Immortal: Breaking the Sky" is actually a game jointly produced by Fang Zhou as the chief game architect, Giselle as the plot planner, Han Xian as the art planner, and Ji Ce as the numerical planner.
Shen Mi's only requirement for this game is to fully present the world view behind it in a subtle and easy-to-understand way.
The reason why the promotion of "True Immortal: Breaking the Sky" is not because of Shen Mi's instigation, but because of the unanimous decision of the four main creators.
They were actually quite satisfied when they just finished the game, but then they saw Shen Mi's detailed plan for "True Immortal I", and their confidence was instantly blown away.
I can't help but think of Shen Mi's affirmation to them when they passed the final review of this game, "Well, it's okay, it's not too different from what I expected."
At the time they thought this was affirmative, but now that they think about it, hey!
Therefore, they only hope that their work can sink silently to the bottom of the water like a stone thrown into the lake without splashing a drop of water.
In order not to wait until "True Immortal I" is produced, the contrast is too tragic...
In fact, Shen Mi really affirmed them, their works were not as bad as they imagined, after all, they were all approved by her own mouth.
"True Immortal: Breaking the Sky" received unanimous praise after its release, probably because there was no such game before, so it took advantage of the originality and became the first person to eat crabs.
Because of the speculative nature of the market, since it is profitable, other companies will naturally wait and see. Plagiarism and imitation are a matter of blurred boundaries. It is not difficult to reproduce a similar game, you just need to change it a little bit when the time comes Name, settings on the line.
All of a sudden, games like this sprung up one after another like mushrooms after a spring rain, but one was because they were in a hurry, and the other was because painting a tiger was not an anti-dog and did not copy the essence. : Break the sky".
But no matter what, they finally divided a small part of the market.
It's just that these companies are not as well-known as SM Game Company, and they have linked up with the Institute of Medieval Culture, so they can promote their games under the banner of promoting and inheriting culture.
On this point, SM Game Company has occupied more than half of the market share, and other companies can only hold their own small cakes with envy.
Different from speculators, SM Games never speculates, they only create opportunities.
They set a precedent in comprehension games, making people aware of the huge value that can be discovered in it, and the huge market potential hidden in it.
"True Immortal: Breaking the Sky" is just the beginning, it will not be the pinnacle, such a bright road is in front of you, no matter whether you are good at it or not, other game companies will participate in the fight.
SM Games seems to have inadvertently started an invisible competition.
The chief architects of many game companies are secretly delighted with SM Game's move this time, and most of them are insinuating that the decision-makers are probably not clear-headed.
Because they recklessly released "True Immortal: Breaking the Sky". Although the movie-style interactive game is innovative, it is just a stand-alone game, just one of the types of games.
SM Game Company is like discovering an undiscovered gold mine by itself. They can clearly prepare for it and occupy everything by themselves, but they want to show off complacently when they find a piece of gold, so that more people can see it. The benefits are all added in...
Everyone else was laughing and thanking the decision makers of SM Games for their unwise actions.
Anyone with a discerning eye can see the future trend of the game industry, and there are naturally some knowledgeable players among the players, who realize that there may be a period of time in the future that is exclusively for comprehension worldview games.
For players, what they are most looking forward to is naturally the work of SM Game Company, and "True Immortal: Breaking the Sky" gives them a feeling that they can't finish it.
It is "30 years in Hedong, 30 years in Hexi, don't bully the young and poor." That kind of clichéd but irresistible story.
"True Immortal: Breaking the Sky" is actually a movie-style interactive game with a strong plot, which is the highlight.
Prior to this, the "Doomsday Crisis" series launched by SM Games was also an excellent masterpiece with a strong plot, and even promoted the change of the market trend.
Since the development of SM Game Company, there has never been a game that has lost money. Compared with the development history of other game companies, it is a miracle. Almost one game will become a blockbuster, and even finally attract the wind.
Before SM Game Company launched the game "Doomsday Crisis", whether it is a holographic game or a PC game, all of them are open worlds for exploration, even SM Game Company's first game "My World" is also in the In line with such a market direction, it has gained the power to ride the wind and waves.
For open games, how to make a game world close to the real world has almost become a standard within the industry, while for the plot, it is at most just a icing on the cake, and it was not even valued at one time.
After the launch of "My World", SM Game Company started a new bold attempt to do what others would not do. Although the risk was high, they succeeded.
They tell everyone with facts that the plot can also be the highlight of the game, and games with good plots are not even inferior to open world games.
Up to now, the fans who have entered the "Doomsday Crisis" series are still growing positively, and this is the best example.
The highlight of "True Immortal: Breaking the Sky" is that it depicts a fascinating mythical world, rather than the interstellar world they are used to seeing.
The exploration of truth is endless. The more technology develops, the more people will discover their ignorance and the vastness of the unknown.
As the technology tree continues to climb up, the field of view at the top will continue to expand.
As the co-anchor of SM Games, Keanu got the opportunity to try the game live after the CG of "True Immortal: Breaking the Sky" was released.
He wasn't the only streamer who got the chance, other streamers were also invited to play the game live.
However, other than that, SM Game Company has almost no other publicity. Its attitude towards this game is really ambiguous, and it seems that it has not paid enough attention to it. In fact, there is no harm without comparison.
Compared with the generous promotion of "Doomsday Crisis", "True Immortal: Breaking the Sky" is just like being picked up in the trash can.
Some people speculate that "True Immortal: Breaking the Sky" is just a test of the waters, and it is indeed the case.
"True Immortal: Breaking the Sky" is just an idea of Shen Mi, and he did not participate in the post-production, so it is not his work. He didn't even give the concept draft, he just verbally stated his plan, Arrange for your people to do it.
Of course, he took on the role of the final judge behind the scenes, but he has already dismissed everything that was passed.
"True Immortal: Breaking the Sky" can only be regarded as a prequel at most, and it is a preparation for the next real masterpiece that has been prepared for a long time.
Because the other members of the main creative team do not understand the culture of the Middle Ages like Shen Mi, even if they have specially recruited foreign aid (a special researcher from the Institute of Medieval Culture sent by Director Lin before), they cannot understand that for a while. It is the essence of this culture, so Shen Mi needs to set up the structure of the view of immortals and gods by himself.
"True Immortal: Breaking the Sky" is actually just a hand-crafted work of the main creative team. It is said to be a game, but it is actually more like an interactive movie.
This kind of game can bring players a strong sense of immersion, and Shen Mi also wants to use this method to give players an early understanding of the worldview of cultivation and use it as a foreshadowing.
"True Immortal: Breaking the Sky" is actually a game jointly produced by Fang Zhou as the chief game architect, Giselle as the plot planner, Han Xian as the art planner, and Ji Ce as the numerical planner.
Shen Mi's only requirement for this game is to fully present the world view behind it in a subtle and easy-to-understand way.
The reason why the promotion of "True Immortal: Breaking the Sky" is not because of Shen Mi's instigation, but because of the unanimous decision of the four main creators.
They were actually quite satisfied when they just finished the game, but then they saw Shen Mi's detailed plan for "True Immortal I", and their confidence was instantly blown away.
I can't help but think of Shen Mi's affirmation to them when they passed the final review of this game, "Well, it's okay, it's not too different from what I expected."
At the time they thought this was affirmative, but now that they think about it, hey!
Therefore, they only hope that their work can sink silently to the bottom of the water like a stone thrown into the lake without splashing a drop of water.
In order not to wait until "True Immortal I" is produced, the contrast is too tragic...
In fact, Shen Mi really affirmed them, their works were not as bad as they imagined, after all, they were all approved by her own mouth.
"True Immortal: Breaking the Sky" received unanimous praise after its release, probably because there was no such game before, so it took advantage of the originality and became the first person to eat crabs.
Because of the speculative nature of the market, since it is profitable, other companies will naturally wait and see. Plagiarism and imitation are a matter of blurred boundaries. It is not difficult to reproduce a similar game, you just need to change it a little bit when the time comes Name, settings on the line.
All of a sudden, games like this sprung up one after another like mushrooms after a spring rain, but one was because they were in a hurry, and the other was because painting a tiger was not an anti-dog and did not copy the essence. : Break the sky".
But no matter what, they finally divided a small part of the market.
It's just that these companies are not as well-known as SM Game Company, and they have linked up with the Institute of Medieval Culture, so they can promote their games under the banner of promoting and inheriting culture.
On this point, SM Game Company has occupied more than half of the market share, and other companies can only hold their own small cakes with envy.
Different from speculators, SM Games never speculates, they only create opportunities.
They set a precedent in comprehension games, making people aware of the huge value that can be discovered in it, and the huge market potential hidden in it.
"True Immortal: Breaking the Sky" is just the beginning, it will not be the pinnacle, such a bright road is in front of you, no matter whether you are good at it or not, other game companies will participate in the fight.
SM Games seems to have inadvertently started an invisible competition.
The chief architects of many game companies are secretly delighted with SM Game's move this time, and most of them are insinuating that the decision-makers are probably not clear-headed.
Because they recklessly released "True Immortal: Breaking the Sky". Although the movie-style interactive game is innovative, it is just a stand-alone game, just one of the types of games.
SM Game Company is like discovering an undiscovered gold mine by itself. They can clearly prepare for it and occupy everything by themselves, but they want to show off complacently when they find a piece of gold, so that more people can see it. The benefits are all added in...
Everyone else was laughing and thanking the decision makers of SM Games for their unwise actions.
Anyone with a discerning eye can see the future trend of the game industry, and there are naturally some knowledgeable players among the players, who realize that there may be a period of time in the future that is exclusively for comprehension worldview games.
For players, what they are most looking forward to is naturally the work of SM Game Company, and "True Immortal: Breaking the Sky" gives them a feeling that they can't finish it.
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