After calling the player
Chapter 71
==================
The rest of the clan have grown accustomed to these sometimes erratic adventurers.
Eric had solemnly explained to them in advance, so they were not surprised by the sudden disappearance of adventurers three days ago and the sudden appearance of so many adventurers now.
There must still be doubts and curiosity, but it would be too annoying to think of a reasonable explanation for them, Eric would rather pretend not to know.
Anyway, the two most curious mages would never come to ask him.
There are not many other changes. Although there are several times more players in the second test, it seems that there is no major problem.
Eric thought so, so he fell asleep at night with peace of mind.
However, not long after he fell asleep, he was woken up urgently by the system.
There are two players fighting!
【what happened?Why did they suddenly start fighting? ] Eric felt like his head was starting to ache.
In the previous test, players would also fight back and forth, but it was all for testing skills or something. There was no malice, and they would not kill each other, just like cat cubs would fight and bite each other to practice hunting skills.
But these two people are different, they just rushed to beat each other to death.
They are both level 1 players and have no other skills. At first, the two used bee stingers to poke each other. Later, they thought the bee stingers were not easy to use, so they changed it to fists. Now the screen on the live broadcast shows The two have become a ball.
Both sides have no fighting skills at all, and their attributes are the same. They use their fists to greet others based on instinct and impulse. The blood volume is almost alternately decreasing. Neither side has the upper hand. Eric looked at it I really feel unbearable to look directly at.
It's really appropriate for the system to describe these two players as chicken pecking each other.
Eric was even more speechless after hearing the system quickly explain the cause and effect.
The cause is really a trivial matter, if the ten players in the first test were in such a harmonious state, there would definitely be no follow-up.
But the two people I met this time had a bad temper, and they thought it was a game, and what was there to tolerate in the game, so the conflict developed from a verbal conflict to a fist conflict.
The system called Eric up to ask him what to do next.
Eric naturally does not want players to fight among themselves, so relevant punishment measures must be in place, otherwise, it is conceivable that similar conflicts between players will become more unscrupulous and more and more in the future.
Eric referred to the practice of other games provided by the system, and saw that the two rookies were about to decide the winner, and finally made a decision.
There is no penalty for simply attacking other players, and it doesn't matter if you can stop in time. After all, you have to consider the problem of accidental injury between players and the need for feeding moves.
But if other players are killed, it will become a red name, and the crime value will be obtained according to the number of players who have been killed.
The more players you have killed in total, the more crime points you will get after killing players again.
Red-named players must complete coolie tasks without any other rewards in order to reduce their crime points.
Eric tentatively decided that the crime value of killing a player would require about six hours of hard work to be cleared. If you touch fish, the crime value will decrease each time, and the corresponding time will increase.
Coolie tasks include but are not limited to boring carrying materials, shoveling shit for little spiders, etc. In short, let players do whatever they don't like, otherwise they won't have a long memory.
Before the crime value is cleared, red-named players cannot trade with non-player members of the clan, cannot use infrastructure such as the transformation pool, and cannot hand over tasks normally.
Other players who kill red-named players are not punished by red-named players, but because killings against fellow players are discouraged, there are no rewards either.
The evil value of the death of the red-named player will not be eliminated, and the coolie task can only be completed, there is no other way.
Eric rejected the system's idea of selling indulgences to make money. His goal was to keep players from fighting among themselves, rather than allowing rich players to ignore this penalty indifferently.
Of course, it doesn't work if you just block it.
In addition to prohibiting players from fighting in the wild, Eric also decided to build an arena next to the martial arts arena, so that players can go there to resolve any disputes.
He doesn't have much experience in this area. The Bee Clan has never fought among themselves, and the tribes are very measured when they compete with each other. He can only randomly choose an arena template provided by the system and copy it. He plans to try it and see if there is any problem Then adjust slowly.
The arena he plans will be divided into several equal small areas, which can be used by players to fight at the same time.
Both sides need to pay a fee before each battle, and the winner's fee will be refunded. If there is a draw or loss, the money will be gone.
In terms of the scale of the battle, 1-5 people are fine, that is, at least one person on each side is singled out, and at most it is a battle between two teams of five people. Of course, the number of people on both sides needs to be equal.
Multiplayer battles are not recommended in the arena, because each small area has the same area. This is the venue for heads-up battles, and this is also the venue for team battles. However, there is still no measure of immunity to damage from the same camp in team battles, and there are still accidental injuries, so the more people The more scenes the more chaotic, five people on each side is already the limit.
Before starting the battle, you can choose the battle mode, there are two types in total.
One is to fight endlessly until only one side survives.In order to prevent the time from being too long, or some players avoiding the battle and delaying the time, Eric is also planning to introduce environmental damage. After 15 minutes of the battle, if the winner has not yet been decided, he will pretend to inject poison gas, so that the system will continue to deduct the blood volume of both sides .
The other is the time system. Choose a fixed time before the battle. There are three options: 10 minutes, 15 minutes, and 20 minutes. When the time is up, the winner will be determined according to the number of survivors on each side. If the number of survivors is the same, it will be a draw.
Before the start of the war, the two sides can also choose to place a bet. You can choose to bet on coins, or you can choose to bet on items. If this is the case, you need to pay an additional referee fee to the tribe. , After the winner is determined, all bets will be handed over to the captain of the winning team, and then the players will distribute them by themselves.
If you die in battle in the arena, you can be resurrected for free, which does not count against the number of free resurrections per day.
As for whether the system wants to learn from other games and set up a PVP league against players, Eric thinks that it is not necessary for the time being, let's see the effect of the arena first, and wait for the third tester to talk about the rest.
The arena does not need to be very detailed, just block it around randomly outside, and separate the small areas with stone walls that are not easy to be damaged. Considering that everyone will be able to fly in the future, the stone walls must be built higher to prevent adjacent Players fighting in the area affect each other.
It is not difficult to build this way, and you can also send some tasks to ask players to help. Eric predicts that if Clara starts to work on this matter after waking up tomorrow, it will be built within five days.
It was too late now, and Clara was too old to bother her.
Eric looked left and right, and felt that there should be no other problems with PVP now.
But he didn't dare to say that he was full, because he was afraid that something abnormal would happen to the players.
Eric is also sleepy, but he still has to deal with the red-named player who won.
Eric confirmed with the system before that the world he lives in is similar to the world the player lives in except for the date, and other aspects are similar. There are 24 hours in a day and 365 days in a year. There is almost no time difference. However, this world is now in the early spring, but the player's world has already entered summer.
So when he looked at the time and found that it was past 1 o'clock, he couldn't help asking the system: [Do these players not need to sleep at night? 】
The system replied: [As I told you, there are many types of players. This type is called immortal players, and they are especially active at night.For them, going to bed before 2 or 3 a.m. is not considered staying up late, and going to bed before 6 or 7 a.m. is not considered overnight. 】
[With our game room, they are even more unscrupulous. After all, they are still resting while playing games, but the degree of rest is not as high as sleep.After playing for almost 12 hours, you have to make up for another 2 hours of sleep to meet the sleep needs of adults for a day.But I guess some players will not be willing to make up for that little sleep time, or rely on drinking coffee to continue their lives. 】
Eric couldn't understand their behavior, but to be on the safe side, he decided to let the system monitor the health of the players, and determine the maximum time they can go online each time according to their physical fatigue. 12 hours is the upper limit to prevent sudden death of players .
Eric didn't know what these cultivators had fun at night. It was dark outside, and there were only night shift guards in the lair. Except for things like genetic modification that could be completely taken over by the system, other functions were turned off.
Eric thought for a while, and simply gave the system permission to randomly give them some special tasks at night, such as playing with little spiders or something.
At night, it is the time when nocturnal little spiders are most active.
Even though Funk and Vincent were trying very hard to adjust their schedules, their day and night were not reversed.
But now they generally sleep twice a day, one time from 5 or 6 o'clock in the evening until around 12 o'clock in the evening, and the other time at 5 or 6 o'clock in the morning, this time they only sleep for 2 or 3 hours, but Does not affect daily activities and training.
In the middle of the night, Fink and Vincent also had to rest. Eric could only ask the system to monitor the area of the breeding plant more. If something happened to these little spiders who were excited in the middle of the night, the guards of the mid-level Zerg might not Handled well.
It would be great if there were players to accompany them to expend energy in the middle of the night.
Eric decided that this was the coolie task this time. After all, they hadn't said in advance that there would be a red name punishment, so the punishment this time would be lighter, as long as they played with each other.
Eric smiled at the players who followed the system guidance after the red name.
Opposite him, the player with the game ID "Liangshan No. 109 Hero" couldn't help but shudder.
Nonsence!It must be that bastard who just lost and was still talking about him.
The rest of the clan have grown accustomed to these sometimes erratic adventurers.
Eric had solemnly explained to them in advance, so they were not surprised by the sudden disappearance of adventurers three days ago and the sudden appearance of so many adventurers now.
There must still be doubts and curiosity, but it would be too annoying to think of a reasonable explanation for them, Eric would rather pretend not to know.
Anyway, the two most curious mages would never come to ask him.
There are not many other changes. Although there are several times more players in the second test, it seems that there is no major problem.
Eric thought so, so he fell asleep at night with peace of mind.
However, not long after he fell asleep, he was woken up urgently by the system.
There are two players fighting!
【what happened?Why did they suddenly start fighting? ] Eric felt like his head was starting to ache.
In the previous test, players would also fight back and forth, but it was all for testing skills or something. There was no malice, and they would not kill each other, just like cat cubs would fight and bite each other to practice hunting skills.
But these two people are different, they just rushed to beat each other to death.
They are both level 1 players and have no other skills. At first, the two used bee stingers to poke each other. Later, they thought the bee stingers were not easy to use, so they changed it to fists. Now the screen on the live broadcast shows The two have become a ball.
Both sides have no fighting skills at all, and their attributes are the same. They use their fists to greet others based on instinct and impulse. The blood volume is almost alternately decreasing. Neither side has the upper hand. Eric looked at it I really feel unbearable to look directly at.
It's really appropriate for the system to describe these two players as chicken pecking each other.
Eric was even more speechless after hearing the system quickly explain the cause and effect.
The cause is really a trivial matter, if the ten players in the first test were in such a harmonious state, there would definitely be no follow-up.
But the two people I met this time had a bad temper, and they thought it was a game, and what was there to tolerate in the game, so the conflict developed from a verbal conflict to a fist conflict.
The system called Eric up to ask him what to do next.
Eric naturally does not want players to fight among themselves, so relevant punishment measures must be in place, otherwise, it is conceivable that similar conflicts between players will become more unscrupulous and more and more in the future.
Eric referred to the practice of other games provided by the system, and saw that the two rookies were about to decide the winner, and finally made a decision.
There is no penalty for simply attacking other players, and it doesn't matter if you can stop in time. After all, you have to consider the problem of accidental injury between players and the need for feeding moves.
But if other players are killed, it will become a red name, and the crime value will be obtained according to the number of players who have been killed.
The more players you have killed in total, the more crime points you will get after killing players again.
Red-named players must complete coolie tasks without any other rewards in order to reduce their crime points.
Eric tentatively decided that the crime value of killing a player would require about six hours of hard work to be cleared. If you touch fish, the crime value will decrease each time, and the corresponding time will increase.
Coolie tasks include but are not limited to boring carrying materials, shoveling shit for little spiders, etc. In short, let players do whatever they don't like, otherwise they won't have a long memory.
Before the crime value is cleared, red-named players cannot trade with non-player members of the clan, cannot use infrastructure such as the transformation pool, and cannot hand over tasks normally.
Other players who kill red-named players are not punished by red-named players, but because killings against fellow players are discouraged, there are no rewards either.
The evil value of the death of the red-named player will not be eliminated, and the coolie task can only be completed, there is no other way.
Eric rejected the system's idea of selling indulgences to make money. His goal was to keep players from fighting among themselves, rather than allowing rich players to ignore this penalty indifferently.
Of course, it doesn't work if you just block it.
In addition to prohibiting players from fighting in the wild, Eric also decided to build an arena next to the martial arts arena, so that players can go there to resolve any disputes.
He doesn't have much experience in this area. The Bee Clan has never fought among themselves, and the tribes are very measured when they compete with each other. He can only randomly choose an arena template provided by the system and copy it. He plans to try it and see if there is any problem Then adjust slowly.
The arena he plans will be divided into several equal small areas, which can be used by players to fight at the same time.
Both sides need to pay a fee before each battle, and the winner's fee will be refunded. If there is a draw or loss, the money will be gone.
In terms of the scale of the battle, 1-5 people are fine, that is, at least one person on each side is singled out, and at most it is a battle between two teams of five people. Of course, the number of people on both sides needs to be equal.
Multiplayer battles are not recommended in the arena, because each small area has the same area. This is the venue for heads-up battles, and this is also the venue for team battles. However, there is still no measure of immunity to damage from the same camp in team battles, and there are still accidental injuries, so the more people The more scenes the more chaotic, five people on each side is already the limit.
Before starting the battle, you can choose the battle mode, there are two types in total.
One is to fight endlessly until only one side survives.In order to prevent the time from being too long, or some players avoiding the battle and delaying the time, Eric is also planning to introduce environmental damage. After 15 minutes of the battle, if the winner has not yet been decided, he will pretend to inject poison gas, so that the system will continue to deduct the blood volume of both sides .
The other is the time system. Choose a fixed time before the battle. There are three options: 10 minutes, 15 minutes, and 20 minutes. When the time is up, the winner will be determined according to the number of survivors on each side. If the number of survivors is the same, it will be a draw.
Before the start of the war, the two sides can also choose to place a bet. You can choose to bet on coins, or you can choose to bet on items. If this is the case, you need to pay an additional referee fee to the tribe. , After the winner is determined, all bets will be handed over to the captain of the winning team, and then the players will distribute them by themselves.
If you die in battle in the arena, you can be resurrected for free, which does not count against the number of free resurrections per day.
As for whether the system wants to learn from other games and set up a PVP league against players, Eric thinks that it is not necessary for the time being, let's see the effect of the arena first, and wait for the third tester to talk about the rest.
The arena does not need to be very detailed, just block it around randomly outside, and separate the small areas with stone walls that are not easy to be damaged. Considering that everyone will be able to fly in the future, the stone walls must be built higher to prevent adjacent Players fighting in the area affect each other.
It is not difficult to build this way, and you can also send some tasks to ask players to help. Eric predicts that if Clara starts to work on this matter after waking up tomorrow, it will be built within five days.
It was too late now, and Clara was too old to bother her.
Eric looked left and right, and felt that there should be no other problems with PVP now.
But he didn't dare to say that he was full, because he was afraid that something abnormal would happen to the players.
Eric is also sleepy, but he still has to deal with the red-named player who won.
Eric confirmed with the system before that the world he lives in is similar to the world the player lives in except for the date, and other aspects are similar. There are 24 hours in a day and 365 days in a year. There is almost no time difference. However, this world is now in the early spring, but the player's world has already entered summer.
So when he looked at the time and found that it was past 1 o'clock, he couldn't help asking the system: [Do these players not need to sleep at night? 】
The system replied: [As I told you, there are many types of players. This type is called immortal players, and they are especially active at night.For them, going to bed before 2 or 3 a.m. is not considered staying up late, and going to bed before 6 or 7 a.m. is not considered overnight. 】
[With our game room, they are even more unscrupulous. After all, they are still resting while playing games, but the degree of rest is not as high as sleep.After playing for almost 12 hours, you have to make up for another 2 hours of sleep to meet the sleep needs of adults for a day.But I guess some players will not be willing to make up for that little sleep time, or rely on drinking coffee to continue their lives. 】
Eric couldn't understand their behavior, but to be on the safe side, he decided to let the system monitor the health of the players, and determine the maximum time they can go online each time according to their physical fatigue. 12 hours is the upper limit to prevent sudden death of players .
Eric didn't know what these cultivators had fun at night. It was dark outside, and there were only night shift guards in the lair. Except for things like genetic modification that could be completely taken over by the system, other functions were turned off.
Eric thought for a while, and simply gave the system permission to randomly give them some special tasks at night, such as playing with little spiders or something.
At night, it is the time when nocturnal little spiders are most active.
Even though Funk and Vincent were trying very hard to adjust their schedules, their day and night were not reversed.
But now they generally sleep twice a day, one time from 5 or 6 o'clock in the evening until around 12 o'clock in the evening, and the other time at 5 or 6 o'clock in the morning, this time they only sleep for 2 or 3 hours, but Does not affect daily activities and training.
In the middle of the night, Fink and Vincent also had to rest. Eric could only ask the system to monitor the area of the breeding plant more. If something happened to these little spiders who were excited in the middle of the night, the guards of the mid-level Zerg might not Handled well.
It would be great if there were players to accompany them to expend energy in the middle of the night.
Eric decided that this was the coolie task this time. After all, they hadn't said in advance that there would be a red name punishment, so the punishment this time would be lighter, as long as they played with each other.
Eric smiled at the players who followed the system guidance after the red name.
Opposite him, the player with the game ID "Liangshan No. 109 Hero" couldn't help but shudder.
Nonsence!It must be that bastard who just lost and was still talking about him.
You'll Also Like
-
In the end of the world, I become an immortal alone
Chapter 514 3 hours ago -
Immortal Emperor, you dare to steal the bride? Backhand dig your supreme bone
Chapter 653 3 hours ago -
Hogwarts: Wizards of Eternity
Chapter 168 7 hours ago -
Mystery: I Married the Queen of Mystery
Chapter 361 7 hours ago -
I am terminally ill, but I am healing the world with my songs
Chapter 212 7 hours ago -
The Witcher: Elemental Lords
Chapter 1288 7 hours ago -
I am farming in the real world
Chapter 271 7 hours ago -
Saint Emperor Devourer of Heaven
Chapter 2955 19 hours ago -
Cultivating Immortality, Starting from Childhood Sweethearts
Chapter 535 19 hours ago -
Colonial Suit
Chapter 1210 23 hours ago