Heiankyo love story
Chapter 7 What is a Master
The day the sisters met, Jiang Xue couldn't fall asleep.
To be precise, Jiang Xue is not very sleepy, don't forget, no matter how realistic it is, this world is a game world for her, and her body is completely created by data.
If the data says that the satiety value is not enough, you need to eat something to fill your stomach. If the data says that your physical strength is declining, you need to rest and recover.
What if the data showed that stamina was okay?
Do I have to sleep every day?
It's really not.
In the digitalized world, "sleep" is a means of rest and a mental inertial action, but it loses its necessity in reality and becomes an action that players can choose.If a player feels from the bottom of her heart that she must sleep eight hours a day, and her spirit accepts such hints, as long as she does not sleep, she will have mental burnout, then she has no choice but to go to sleep, if a player has broken away from this tradition If you are bound by concepts, then you can decide whether to sleep or not based on the data, or you can sleep when you want to sleep.
Why not force the player to sleep every day?
too easy.
Because there is not enough time.
The invitation letter Jiang Xue received for the closed beta reads like this: All character strategies are required, all levels must be cleared, the completion rate of branch tasks is over 90%, and the CG collection is over 95%.The number of strategy characters is kept secret, the number of CG and events is kept secret, and the ending conditions are kept secret. After completing the ending of the character, you can exit early. The default settlement time is April 4 of the next year when Bailong Shenzi comes. This is also if the player does nothing, Bailong Shenzi will It will summon the date when the White Dragon God destroys the ghosts and saves Jing.
As for the remuneration, I will not mention it here. The job requirements are very clear, and the game information is rarely disclosed. Apart from a bunch of confidentiality, a "latest settlement time" is clearly given.
What is the latest settlement time?On this day, the system forcibly stops the progress of the game, and counts the favorability of all the strategy characters, the number of CGs, and the completion rate of the branch. If the ending conditions of a certain character are met, it will automatically enter the ending CG viewing. If there are multiple characters meeting the conditions, Then randomly enter the ending of a certain character, and you can read the file for other character strategies.If the ending conditions of any character are not met in the end, there will be some endings other than the love route, such as "friend line", "passer-by line", "go home line" and so on.
The default time for Bailong Shenzi to be summoned to Ping An Jing is April 4, and the time for players to be released is usually before Bailong Shenzi appears. Judging from Jiang Xue's experience, the shortest time is at the end of March, and the earliest time is this time. It's only mid-December now, so it will be sixteen months until the game's settlement deadline, which is less than a year and a half.
In such a short period of time, relying on normal greetings every day to accumulate goodwill, it is impossible to meet the ending requirements anyway, and even the character's personal line cannot be entered. If you have to spend time on unnecessary things—such as sleeping twelve hours a day Hours and the like—how can I make the strategy character fall in love with me wholeheartedly?
Although there is no rule that a character must have full favorability points to complete the strategy, but no matter what, it needs eighty or ninety favorability points.
Eighty or ninety favorability, the description in the love game is "life and death are inseparable".
Life and death are inseparable, this game is a love game, but it does not have a halo of mental retardation, how can a mature person love so deeply for a stranger (player) who "falls from the sky" in a year and a half, Willing to live and die for her?
It's all up to the players to guide them!
If it wasn't for the painstaking pursuit of the Raiders, waiting for the Raiders characters to fall in love with themselves?
Any love game is the virtue of exhausting players, okay?
Early players jumped up and down and ran around every day, met people everywhere, greeted a group of people every day, worked hard to collect information, and revolved around this group of people like a spinning top, even if they only had 1 favorability point, they had to fight.
In the mid-term, when a certain degree of goodwill and events have been accumulated, some attackable characters will start to approach the player actively, but at this time, can they all be accepted?
No.
If the player only raids one character at a time, it is okay to directly express the speed of the raided character when he responds. Even if he makes a mistake, there is still a way to correct it.
If the player has attacked several characters at the same time in the early stage, he must judge the situation to distinguish whether the "closer" of the attacking characters is really tempting or just a trial, and then decide whether to continue to step on several boats according to the situation.Some people may be very dissatisfied when they hear about this situation, and they will say loyally, girl, that I will never change my infatuation. Well, this kind of player, anyway, will not have great prospects. If there is no game strategy, The final game completion rate is probably less than 10%.
Love games these days are no longer popular to focus on pursuing one person, you only love me, and I only love you. Even if there is such an innocent route, it will not exceed one-fifth of all routes, and most of the remaining To attack a character, if you want to enter their personal line, you often have to step on a few boats first.The designer has such a bad taste. He will put the key events that enter the personal line of a certain character in the routes of other characters. If you only attack one person from the beginning to the end, then sorry, the key event is stuck, and the favorability will always be 50— - You will always be my best friend.What a good ending, it will definitely make players cry in Atlantis.
Some characters go smoothly after entering the personal line. After going through the events step by step and accumulating favorability, you can wait for the final confession and HE (or refuse to go to the end with BE), which is more conscientious for the designer.
In some characters’ personal lines, there will be key events that need to be triggered by another character, or both of them must hit here at the same time, and then choose one of the two, or both, or kick them all.With this kind of design, if the player is not ruthless and experienced enough, he will just look at the event card and find out how to trigger the event.
At the end of the game, it’s basically time for players to wait for their rewards. If the early strategy is done properly and the ship is not overturned in the mid-term, you can sit at home and wait for the strategy characters with high favorability to give gifts, write love poems, and beg one by one. Dating—that’s right, it’s basically repeating the player’s early events, but this time the roles are reversed, the player can sit and wait proudly, even if it’s okay to throw out a few glamorous and noble rejections appropriately, just watch the favorability and don’t overplay it .
The ending, needless to say, if you meet the ending conditions, you just need to sit and wait. Of course, if you like to confess yourself, you can also make a few exciting confessions by yourself to see if there will be a CG. If you feel too tired before, Now it’s okay to wait for the strategy character to come and confess his love. Anyway, the orthodox ending of a love game is for the strategy character to confess his love and propose marriage.
There are tens of thousands of love game players, so who can stand out, who can become a master, and who can become a master?
It's not just a matter of "just have fun", it's a matter of thinking.
You must be able to speak well, be sharp and intelligent, observe words and emotions, take into account the overall situation, and be able to truly understand the game from a higher perspective.
If there is no prompt from the system, no game guide, but only the hint of favorability, how can the player judge whether the favorability of the guide character likes itself as a friend, as a relative, or as a lover?How do players judge whether they have passed the key event and whether they have accumulated enough fetters?
By guesswork?
No, rely on the mind to analyze.
It is impossible for a dull person to play the love game, and it is impossible for a fool to play the love game.
Some love game heroines don’t look smart—oh, don’t forget, that’s from the keyboard era, and heroines don’t affect the player’s intelligence.
Many people have said that "the one who looks stupid is cuter", but the point of this sentence is "looks", not "stupid".Smart people extract the first half of the message, and fools just go about their self-satisfaction.
When should you do something, which characters need to pay close attention to the strategy, then the characters can be temporarily put to cool down, how to keep the progress of most strategy characters synchronized, this is the rhythm of the game.
If you don’t do what you should do in the early stage, and you want to work hard to gain favor in the middle stage, then you have to see if there is enough time and events.Of course, masters can frenziedly gain favor with characters at the end of the game, and forcefully push the ending through intensive event strategies, but this method will test the player's quality. It is better for ordinary players to do ordinary things.
The overall level of grasp of rhythm directly distinguishes the player's level.
Unqualified players are left behind by the rhythm of the game, ordinary players follow the rhythm of the game step by step, excellent players adjust the rhythm of the game according to the situation, and top players control the rhythm of the game by turning their hands into clouds and rain.
Jiang Xue claims to be a master of love games, this is really not bragging, it can even be said to be very humble.
In the field of love games, there are four top players, and Jiang Xue ranks first.
The title given to Jiang Xue by the industry is "Queen of Seeking Heart". Her strongest advantage is her grasp of rhythm, and the other three are also convinced of this.The second place is Xia Jiayue, whose title is "Misunderstanding Hunter". She is good at capturing the gaps in the heart. Xia Jiayue has unique skills in clearing some difficult characters.Ranked third and fourth are two male players, who specialize in male harem-oriented love games. The reason why the ranking is not high enough is because the first two have excellent records even if they go to play male harem-oriented games. They have nothing to say explain.
Jiang Xue has a strategy strategy in the overall love game, and at the current stage of the opening prologue, what she intends to do is to pave the way for the identity background of the character "Jiang Xue" in the game. On the land, it is possible to attack the characters who grew up here more smoothly. Although the Heavenly Descending system like Bailong Shenzi has an innate advantage in some character strategies, it will also make other characters more difficult to attack.Moreover, Shenzi Bailong has a complete identity setting, which can explain why the sky is falling, "Jiang Xue" is not the case, why people from Tang and Jinling came across the sea, and why they have magical powers. If these questions If it cannot be explained reasonably, it will only make smart people vigilant.
To be precise, Jiang Xue is not very sleepy, don't forget, no matter how realistic it is, this world is a game world for her, and her body is completely created by data.
If the data says that the satiety value is not enough, you need to eat something to fill your stomach. If the data says that your physical strength is declining, you need to rest and recover.
What if the data showed that stamina was okay?
Do I have to sleep every day?
It's really not.
In the digitalized world, "sleep" is a means of rest and a mental inertial action, but it loses its necessity in reality and becomes an action that players can choose.If a player feels from the bottom of her heart that she must sleep eight hours a day, and her spirit accepts such hints, as long as she does not sleep, she will have mental burnout, then she has no choice but to go to sleep, if a player has broken away from this tradition If you are bound by concepts, then you can decide whether to sleep or not based on the data, or you can sleep when you want to sleep.
Why not force the player to sleep every day?
too easy.
Because there is not enough time.
The invitation letter Jiang Xue received for the closed beta reads like this: All character strategies are required, all levels must be cleared, the completion rate of branch tasks is over 90%, and the CG collection is over 95%.The number of strategy characters is kept secret, the number of CG and events is kept secret, and the ending conditions are kept secret. After completing the ending of the character, you can exit early. The default settlement time is April 4 of the next year when Bailong Shenzi comes. This is also if the player does nothing, Bailong Shenzi will It will summon the date when the White Dragon God destroys the ghosts and saves Jing.
As for the remuneration, I will not mention it here. The job requirements are very clear, and the game information is rarely disclosed. Apart from a bunch of confidentiality, a "latest settlement time" is clearly given.
What is the latest settlement time?On this day, the system forcibly stops the progress of the game, and counts the favorability of all the strategy characters, the number of CGs, and the completion rate of the branch. If the ending conditions of a certain character are met, it will automatically enter the ending CG viewing. If there are multiple characters meeting the conditions, Then randomly enter the ending of a certain character, and you can read the file for other character strategies.If the ending conditions of any character are not met in the end, there will be some endings other than the love route, such as "friend line", "passer-by line", "go home line" and so on.
The default time for Bailong Shenzi to be summoned to Ping An Jing is April 4, and the time for players to be released is usually before Bailong Shenzi appears. Judging from Jiang Xue's experience, the shortest time is at the end of March, and the earliest time is this time. It's only mid-December now, so it will be sixteen months until the game's settlement deadline, which is less than a year and a half.
In such a short period of time, relying on normal greetings every day to accumulate goodwill, it is impossible to meet the ending requirements anyway, and even the character's personal line cannot be entered. If you have to spend time on unnecessary things—such as sleeping twelve hours a day Hours and the like—how can I make the strategy character fall in love with me wholeheartedly?
Although there is no rule that a character must have full favorability points to complete the strategy, but no matter what, it needs eighty or ninety favorability points.
Eighty or ninety favorability, the description in the love game is "life and death are inseparable".
Life and death are inseparable, this game is a love game, but it does not have a halo of mental retardation, how can a mature person love so deeply for a stranger (player) who "falls from the sky" in a year and a half, Willing to live and die for her?
It's all up to the players to guide them!
If it wasn't for the painstaking pursuit of the Raiders, waiting for the Raiders characters to fall in love with themselves?
Any love game is the virtue of exhausting players, okay?
Early players jumped up and down and ran around every day, met people everywhere, greeted a group of people every day, worked hard to collect information, and revolved around this group of people like a spinning top, even if they only had 1 favorability point, they had to fight.
In the mid-term, when a certain degree of goodwill and events have been accumulated, some attackable characters will start to approach the player actively, but at this time, can they all be accepted?
No.
If the player only raids one character at a time, it is okay to directly express the speed of the raided character when he responds. Even if he makes a mistake, there is still a way to correct it.
If the player has attacked several characters at the same time in the early stage, he must judge the situation to distinguish whether the "closer" of the attacking characters is really tempting or just a trial, and then decide whether to continue to step on several boats according to the situation.Some people may be very dissatisfied when they hear about this situation, and they will say loyally, girl, that I will never change my infatuation. Well, this kind of player, anyway, will not have great prospects. If there is no game strategy, The final game completion rate is probably less than 10%.
Love games these days are no longer popular to focus on pursuing one person, you only love me, and I only love you. Even if there is such an innocent route, it will not exceed one-fifth of all routes, and most of the remaining To attack a character, if you want to enter their personal line, you often have to step on a few boats first.The designer has such a bad taste. He will put the key events that enter the personal line of a certain character in the routes of other characters. If you only attack one person from the beginning to the end, then sorry, the key event is stuck, and the favorability will always be 50— - You will always be my best friend.What a good ending, it will definitely make players cry in Atlantis.
Some characters go smoothly after entering the personal line. After going through the events step by step and accumulating favorability, you can wait for the final confession and HE (or refuse to go to the end with BE), which is more conscientious for the designer.
In some characters’ personal lines, there will be key events that need to be triggered by another character, or both of them must hit here at the same time, and then choose one of the two, or both, or kick them all.With this kind of design, if the player is not ruthless and experienced enough, he will just look at the event card and find out how to trigger the event.
At the end of the game, it’s basically time for players to wait for their rewards. If the early strategy is done properly and the ship is not overturned in the mid-term, you can sit at home and wait for the strategy characters with high favorability to give gifts, write love poems, and beg one by one. Dating—that’s right, it’s basically repeating the player’s early events, but this time the roles are reversed, the player can sit and wait proudly, even if it’s okay to throw out a few glamorous and noble rejections appropriately, just watch the favorability and don’t overplay it .
The ending, needless to say, if you meet the ending conditions, you just need to sit and wait. Of course, if you like to confess yourself, you can also make a few exciting confessions by yourself to see if there will be a CG. If you feel too tired before, Now it’s okay to wait for the strategy character to come and confess his love. Anyway, the orthodox ending of a love game is for the strategy character to confess his love and propose marriage.
There are tens of thousands of love game players, so who can stand out, who can become a master, and who can become a master?
It's not just a matter of "just have fun", it's a matter of thinking.
You must be able to speak well, be sharp and intelligent, observe words and emotions, take into account the overall situation, and be able to truly understand the game from a higher perspective.
If there is no prompt from the system, no game guide, but only the hint of favorability, how can the player judge whether the favorability of the guide character likes itself as a friend, as a relative, or as a lover?How do players judge whether they have passed the key event and whether they have accumulated enough fetters?
By guesswork?
No, rely on the mind to analyze.
It is impossible for a dull person to play the love game, and it is impossible for a fool to play the love game.
Some love game heroines don’t look smart—oh, don’t forget, that’s from the keyboard era, and heroines don’t affect the player’s intelligence.
Many people have said that "the one who looks stupid is cuter", but the point of this sentence is "looks", not "stupid".Smart people extract the first half of the message, and fools just go about their self-satisfaction.
When should you do something, which characters need to pay close attention to the strategy, then the characters can be temporarily put to cool down, how to keep the progress of most strategy characters synchronized, this is the rhythm of the game.
If you don’t do what you should do in the early stage, and you want to work hard to gain favor in the middle stage, then you have to see if there is enough time and events.Of course, masters can frenziedly gain favor with characters at the end of the game, and forcefully push the ending through intensive event strategies, but this method will test the player's quality. It is better for ordinary players to do ordinary things.
The overall level of grasp of rhythm directly distinguishes the player's level.
Unqualified players are left behind by the rhythm of the game, ordinary players follow the rhythm of the game step by step, excellent players adjust the rhythm of the game according to the situation, and top players control the rhythm of the game by turning their hands into clouds and rain.
Jiang Xue claims to be a master of love games, this is really not bragging, it can even be said to be very humble.
In the field of love games, there are four top players, and Jiang Xue ranks first.
The title given to Jiang Xue by the industry is "Queen of Seeking Heart". Her strongest advantage is her grasp of rhythm, and the other three are also convinced of this.The second place is Xia Jiayue, whose title is "Misunderstanding Hunter". She is good at capturing the gaps in the heart. Xia Jiayue has unique skills in clearing some difficult characters.Ranked third and fourth are two male players, who specialize in male harem-oriented love games. The reason why the ranking is not high enough is because the first two have excellent records even if they go to play male harem-oriented games. They have nothing to say explain.
Jiang Xue has a strategy strategy in the overall love game, and at the current stage of the opening prologue, what she intends to do is to pave the way for the identity background of the character "Jiang Xue" in the game. On the land, it is possible to attack the characters who grew up here more smoothly. Although the Heavenly Descending system like Bailong Shenzi has an innate advantage in some character strategies, it will also make other characters more difficult to attack.Moreover, Shenzi Bailong has a complete identity setting, which can explain why the sky is falling, "Jiang Xue" is not the case, why people from Tang and Jinling came across the sea, and why they have magical powers. If these questions If it cannot be explained reasonably, it will only make smart people vigilant.
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