Otherworldly Architect
Chapter 116 Planning Meetings
After Mingyan discussed the matter with the person in charge of the marketing department, he called the designers over as usual.
Then he saw that the eyes of all the people who came were glowing green, and they almost drooled from the corners of their mouths, or had tails growing out of their backs to shake.
"Boss!!!! Is the new game going to cooperate with the number one beauty in the e-sports circle?"
It seems that there are quite a few fans of the Great Demon King in Blue Star Studio.
Thinking about it, the people who work here are all people who are very passionate about games. They will never miss the live broadcast of the League One and the National Championship every year, and it is only natural that they will become champion fans.
Mingyan shook the manuscript in his hand amusedly, and said, "Go in and talk."
At this planning meeting, Mingyan mainly mentioned two key points of the new game.
The first one is the "assassination-based" fighting method.
"In the past, we have worked hard to innovate on the combat system many times, including the Black Soul mode, the ability explosion mode in Blue Star Doom, and the team hatred mode in Knights... But this time, it is time to have when you innovate."
"The way an assassin fights is of course different from that of Russell and swordsmen. What he pursues is not tossing and turning in battle, not circling with the enemy and looking for a gap to attack... What he pursues should be a one-hit kill, The pleasure of traveling thousands of miles away.”
"Please watch a simple concept demonstration animation."
Next, Mingyan put a "rough" animation.
The reason why it is called "simple" is entirely because the character modeling inside is quite rough. It can be said that it is the kind of material that buys the face of the public online, and then a layman casually poses the shape in the simplest production software.
But because of this, the moment the picture appeared, everyone present subconsciously straightened up and concentrated on——
Because obviously, such an ugly handmade must have been done by the boss himself!
Well, with Xia Cheng's assistance at most, nothing more!
In this short animation, it mainly talks about an assassination of the protagonist assassin.
The background is in a classical map, the surrounding houses look like houses, and there is a church standing in the square.
Surrounded by the crowd, a high-ranking bishop slowly approached the church—it seemed that he was the target of assassination.
Then the camera zoomed in on the protagonist, the assassin, and saw that he was covered under the hood, and his face could not be seen clearly (although the face was not pinched at all).
The protagonist assassin waved a handful of coins, which immediately caused the civilian NPCs in the square to loot them.
Taking advantage of the chaotic scene, the protagonist assassin quickly climbed up to the beams of the house and ran wildly on the roofs, approaching his assassination target all the way.
When we got close, the camera suddenly caught the eyes of the protagonist assassin.
Then, the protagonist's field of vision turned golden - only his target was bright red, very dazzling!It seems that this is the special skill of the assassin.
Then the protagonist's movements became more cautious, quietly approaching directly above the target.
Close-up shot: the protagonist leans down, and the sharp cold light of the Hidden Blade protrudes from the wristband.
The next scene is like a rabbit rising and falling, flashing like a flash.
The moment the bishop raised his head, the assassin landed like an eagle, and the Hidden Blade hit his chest.
Then the bishop fell in response, and the assassin counteracted the impact of the fall with the help of his fallen corpse, rolled forward sensitively, and then, surrounded by the surrounding army, threw a smoke bomb.
After the smoke filled the air, the assassin ran back to the square.
Of course the guards were not willing to let him go like this, they chased the assassin all the way.
During this period, the villains on both sides are panning—Mingyan coughed and said: "This section is expected to be related to parkour, everyone will just get a feel for it."
Everyone made looks of sudden realization!
Well, so the chasing and fleeing parties started an exciting and intense parkour behavior.
Until finally, the assassin found an opportunity to blend in with the surrounding crowd and escape the pursuit.
Judging from the rough special effects, this may also be one of the assassin's skills: hiding among normal people nearby, so that people will not be noticed.
After the short video of this concept demonstration was played, all the smart designers present basically understood the meaning of Mingyan.
"The battle mode of the new game is actually mainly divided into three stages: the stealth stage, the assassination execution stage, and the evasion and pursuit stage."
Mingyan continued to add.
"Of course, we still need a combat system for frontal combat in case of boss and assassination failures. Everyone should be very experienced in this point..."
Speaking of this, someone in the audience asked: "Is it based on the difficulty of the soul? Or is it based on the way of the knight?"
Ming Yan laughed and said: "Assassins can't be made as hard as undead. Assassins should be thin-skinned. So frontal combat can be simplified as much as possible. We don't recommend assassins to do this, and we recommend Players get out of the battle directly, and try to assassinate again next time.”
Then, someone asked again: "Will our assassin know martial arts? Will he use lightness skills while parkour?"
Mingyan couldn't help laughing again.
Since the launch of "Xia Ke Xing", this group of interstellar people can't forget their martial arts and internal strength in everything they do.
Mingyan said: "The setting of the new work should be a relatively low-enchanted era. It follows the rules of physics as much as possible. Except for the two golden fingers we gave the protagonist, Hawkeye and Concealment, there are basically no special abilities."
"Oh..." Everyone looked at each other and nodded.
——It seems that Master Ming is still planning to make a completely different theme, and the "martial arts" theme that has just been favored has been thrown aside again.What a man who likes to challenge new themes...
——According to the character of the boss who can't be second to none, I really don't know when "martial arts" will be favored again?
Mingyan coughed a bit, attracting everyone's attention again.
Next, he would like to talk about the second main point of the new game: the combination with the historical aspect.
"This time we don't do a superficial era. Assassin parkour is an important part of our game experience. I hope that players can experience something more substituting in the process of parkour."
"Everyone in the Sixth Star Province should be familiar with some buildings of great historical significance, such as the federal government parliament building, the ruins of the Red Crystal Battlefield, and even the Tianxin Cathedral left by the Suzaku Empire's visit."
"Imagine if we allowed the player to walk through the portals and corridors, climb up the back door of the cathedral, step on the statue of the Virgin, the shrine of the Holy Spirit, or the lamp of the present pope, balance on the parapet, and then climb on the dome Sliding a little, relying on the hook to lock onto the top cross, crouching on it overlooking the entire Tianxin Square, where two kings were once executed—"
After he finished speaking, everyone present showed fascinated expressions.
Someone was so excited that he wanted to shake his legs, and whispered: "Oh, I can't wait to reproduce this cathedral!"
"I'll pee in excitement standing on it!"
"I understand why assassins are not allowed to use light work! That way they will lack the immersive sense of history!"
Mingyan nodded and said: "The combination of virtuality and reality, history and present is an important experience process for players. It is our goal to allow players to play games and operate while watching and associating during the process of parkour. final goal."
When Ming Yan put away the manuscript.
A designer raised his hand and asked a very important question: "Boss, does the new project have a name?"
Mingyan pondered for a while, and said, "I haven't made up my mind yet. It may depend on whether Odin is willing to cooperate with us. For now, let's code it as 'Assassin'."
As soon as the words were finished, the crowd was sensational.
The designers finally recovered from the shocking emotions just now, and said in one voice: "It's good to cooperate with Odin!"
"The combination of two gold-lettered signs is the guarantee of sales."
"Wouldn't it be a waste to let Odin be the protagonist?"
The last question was uttered, and everyone looked at it.
The designer who asked the question was a senior plot planner in Bluestar Studios. He said: "If the image of Odin is used as the protagonist, players will not be able to watch this model in many cases, because VR games Basically, it is a mode that fixes the perspective on the protagonist’s shoulder. Besides, if the player can appreciate it too easily, it will lose the sense of mystery.”
Another plot planner thought about it for a while, and then quickly said: "Odin is actually more suitable to be a guiding NPC, or the image of an expert outside the world, so that players can search for it by themselves."
Mingyan pondered for a while, and said: "What you said makes sense. However, the cooperation has not been negotiated yet, so let's put aside the discussion on this aspect first. After Odin's side is finalized, you can come up with a suitable one. Here comes the plot."
The first planning meeting broke up quickly.
The new project was filed and developed on the same day—it is foreseeable that the designers of Bluestar will enter a new game cycle, and future conferences of all sizes will definitely be indispensable.
On the official website of Blue Star, there is no news about the new project.
For one thing, the cooperation with Odin has not yet been negotiated. The two parties are in two star provinces. It will take a few days for the optical communication to reach there. It is not appropriate to let the players have any expectations too early;
Secondly, "Xia Ke Xing" is now extremely popular, and other game manufacturers dare not make any publicity at this time-of course, it is impossible for Blue Star to release news of the new game by itself, so as to compete with itself.
So for the next two days, apart from waiting for news from Odin, he made it clear that he would mainly focus on the situation in "Xia Ke Xing".
Because after Daqinggong and gourmet food, another thing in this game suddenly became popular!
And it is the kind of fire that fires out of the star province, fire out of the alliance, and is about to spread all over the star.
——Yaoshou, a player from Sichuan Tangmen, stole a giant panda for the interstellar people!
big!Bear!cat!
Then he saw that the eyes of all the people who came were glowing green, and they almost drooled from the corners of their mouths, or had tails growing out of their backs to shake.
"Boss!!!! Is the new game going to cooperate with the number one beauty in the e-sports circle?"
It seems that there are quite a few fans of the Great Demon King in Blue Star Studio.
Thinking about it, the people who work here are all people who are very passionate about games. They will never miss the live broadcast of the League One and the National Championship every year, and it is only natural that they will become champion fans.
Mingyan shook the manuscript in his hand amusedly, and said, "Go in and talk."
At this planning meeting, Mingyan mainly mentioned two key points of the new game.
The first one is the "assassination-based" fighting method.
"In the past, we have worked hard to innovate on the combat system many times, including the Black Soul mode, the ability explosion mode in Blue Star Doom, and the team hatred mode in Knights... But this time, it is time to have when you innovate."
"The way an assassin fights is of course different from that of Russell and swordsmen. What he pursues is not tossing and turning in battle, not circling with the enemy and looking for a gap to attack... What he pursues should be a one-hit kill, The pleasure of traveling thousands of miles away.”
"Please watch a simple concept demonstration animation."
Next, Mingyan put a "rough" animation.
The reason why it is called "simple" is entirely because the character modeling inside is quite rough. It can be said that it is the kind of material that buys the face of the public online, and then a layman casually poses the shape in the simplest production software.
But because of this, the moment the picture appeared, everyone present subconsciously straightened up and concentrated on——
Because obviously, such an ugly handmade must have been done by the boss himself!
Well, with Xia Cheng's assistance at most, nothing more!
In this short animation, it mainly talks about an assassination of the protagonist assassin.
The background is in a classical map, the surrounding houses look like houses, and there is a church standing in the square.
Surrounded by the crowd, a high-ranking bishop slowly approached the church—it seemed that he was the target of assassination.
Then the camera zoomed in on the protagonist, the assassin, and saw that he was covered under the hood, and his face could not be seen clearly (although the face was not pinched at all).
The protagonist assassin waved a handful of coins, which immediately caused the civilian NPCs in the square to loot them.
Taking advantage of the chaotic scene, the protagonist assassin quickly climbed up to the beams of the house and ran wildly on the roofs, approaching his assassination target all the way.
When we got close, the camera suddenly caught the eyes of the protagonist assassin.
Then, the protagonist's field of vision turned golden - only his target was bright red, very dazzling!It seems that this is the special skill of the assassin.
Then the protagonist's movements became more cautious, quietly approaching directly above the target.
Close-up shot: the protagonist leans down, and the sharp cold light of the Hidden Blade protrudes from the wristband.
The next scene is like a rabbit rising and falling, flashing like a flash.
The moment the bishop raised his head, the assassin landed like an eagle, and the Hidden Blade hit his chest.
Then the bishop fell in response, and the assassin counteracted the impact of the fall with the help of his fallen corpse, rolled forward sensitively, and then, surrounded by the surrounding army, threw a smoke bomb.
After the smoke filled the air, the assassin ran back to the square.
Of course the guards were not willing to let him go like this, they chased the assassin all the way.
During this period, the villains on both sides are panning—Mingyan coughed and said: "This section is expected to be related to parkour, everyone will just get a feel for it."
Everyone made looks of sudden realization!
Well, so the chasing and fleeing parties started an exciting and intense parkour behavior.
Until finally, the assassin found an opportunity to blend in with the surrounding crowd and escape the pursuit.
Judging from the rough special effects, this may also be one of the assassin's skills: hiding among normal people nearby, so that people will not be noticed.
After the short video of this concept demonstration was played, all the smart designers present basically understood the meaning of Mingyan.
"The battle mode of the new game is actually mainly divided into three stages: the stealth stage, the assassination execution stage, and the evasion and pursuit stage."
Mingyan continued to add.
"Of course, we still need a combat system for frontal combat in case of boss and assassination failures. Everyone should be very experienced in this point..."
Speaking of this, someone in the audience asked: "Is it based on the difficulty of the soul? Or is it based on the way of the knight?"
Ming Yan laughed and said: "Assassins can't be made as hard as undead. Assassins should be thin-skinned. So frontal combat can be simplified as much as possible. We don't recommend assassins to do this, and we recommend Players get out of the battle directly, and try to assassinate again next time.”
Then, someone asked again: "Will our assassin know martial arts? Will he use lightness skills while parkour?"
Mingyan couldn't help laughing again.
Since the launch of "Xia Ke Xing", this group of interstellar people can't forget their martial arts and internal strength in everything they do.
Mingyan said: "The setting of the new work should be a relatively low-enchanted era. It follows the rules of physics as much as possible. Except for the two golden fingers we gave the protagonist, Hawkeye and Concealment, there are basically no special abilities."
"Oh..." Everyone looked at each other and nodded.
——It seems that Master Ming is still planning to make a completely different theme, and the "martial arts" theme that has just been favored has been thrown aside again.What a man who likes to challenge new themes...
——According to the character of the boss who can't be second to none, I really don't know when "martial arts" will be favored again?
Mingyan coughed a bit, attracting everyone's attention again.
Next, he would like to talk about the second main point of the new game: the combination with the historical aspect.
"This time we don't do a superficial era. Assassin parkour is an important part of our game experience. I hope that players can experience something more substituting in the process of parkour."
"Everyone in the Sixth Star Province should be familiar with some buildings of great historical significance, such as the federal government parliament building, the ruins of the Red Crystal Battlefield, and even the Tianxin Cathedral left by the Suzaku Empire's visit."
"Imagine if we allowed the player to walk through the portals and corridors, climb up the back door of the cathedral, step on the statue of the Virgin, the shrine of the Holy Spirit, or the lamp of the present pope, balance on the parapet, and then climb on the dome Sliding a little, relying on the hook to lock onto the top cross, crouching on it overlooking the entire Tianxin Square, where two kings were once executed—"
After he finished speaking, everyone present showed fascinated expressions.
Someone was so excited that he wanted to shake his legs, and whispered: "Oh, I can't wait to reproduce this cathedral!"
"I'll pee in excitement standing on it!"
"I understand why assassins are not allowed to use light work! That way they will lack the immersive sense of history!"
Mingyan nodded and said: "The combination of virtuality and reality, history and present is an important experience process for players. It is our goal to allow players to play games and operate while watching and associating during the process of parkour. final goal."
When Ming Yan put away the manuscript.
A designer raised his hand and asked a very important question: "Boss, does the new project have a name?"
Mingyan pondered for a while, and said, "I haven't made up my mind yet. It may depend on whether Odin is willing to cooperate with us. For now, let's code it as 'Assassin'."
As soon as the words were finished, the crowd was sensational.
The designers finally recovered from the shocking emotions just now, and said in one voice: "It's good to cooperate with Odin!"
"The combination of two gold-lettered signs is the guarantee of sales."
"Wouldn't it be a waste to let Odin be the protagonist?"
The last question was uttered, and everyone looked at it.
The designer who asked the question was a senior plot planner in Bluestar Studios. He said: "If the image of Odin is used as the protagonist, players will not be able to watch this model in many cases, because VR games Basically, it is a mode that fixes the perspective on the protagonist’s shoulder. Besides, if the player can appreciate it too easily, it will lose the sense of mystery.”
Another plot planner thought about it for a while, and then quickly said: "Odin is actually more suitable to be a guiding NPC, or the image of an expert outside the world, so that players can search for it by themselves."
Mingyan pondered for a while, and said: "What you said makes sense. However, the cooperation has not been negotiated yet, so let's put aside the discussion on this aspect first. After Odin's side is finalized, you can come up with a suitable one. Here comes the plot."
The first planning meeting broke up quickly.
The new project was filed and developed on the same day—it is foreseeable that the designers of Bluestar will enter a new game cycle, and future conferences of all sizes will definitely be indispensable.
On the official website of Blue Star, there is no news about the new project.
For one thing, the cooperation with Odin has not yet been negotiated. The two parties are in two star provinces. It will take a few days for the optical communication to reach there. It is not appropriate to let the players have any expectations too early;
Secondly, "Xia Ke Xing" is now extremely popular, and other game manufacturers dare not make any publicity at this time-of course, it is impossible for Blue Star to release news of the new game by itself, so as to compete with itself.
So for the next two days, apart from waiting for news from Odin, he made it clear that he would mainly focus on the situation in "Xia Ke Xing".
Because after Daqinggong and gourmet food, another thing in this game suddenly became popular!
And it is the kind of fire that fires out of the star province, fire out of the alliance, and is about to spread all over the star.
——Yaoshou, a player from Sichuan Tangmen, stole a giant panda for the interstellar people!
big!Bear!cat!
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