Sky Dungeon
Chapter 1629: Demonized convenience
It is also true that many swordsmen and swordsmen are often dismissed, after all, this kind of time bomb that may pit teammates is a threat!
Even because of this, many swordsmen and swordsmen have to change their professions in search of a better game survival environment.
Everything has advantages and disadvantages. Therefore, the sword demon has gained a very convenient advantage, that is, killing other players!
That’s right, they don’t need to turn on the killing mode at all, just use the enchantment directly!
And under enchantment, they don’t need to consider what kind of punishment they need to bear for killing players of the same faction. Enchantment is a relatively independent state system, and the system will only settle if the enchanted player is killed.
This is simply cheating!
However, in kicking the sky hole, using the rules to act within the scope of the rules is not cheating. It is also quite interesting to leave a special way for everyone, of course this is also a pit.
So, players who like to kill indiscriminately swarm into sword demon and sword demon, which for them is tantamount to cutting off the shackles that bind their wings, completely free themselves, and become an indiscriminate player.
However, after the sword demon attacks the players of the same faction in the demonized state, the players will receive an option whether to counterattack.
If you choose to counterattack, then the two parties can engage in a death fight, conclude a special PVP illusion, until the dead, even if the magic effect disappears, the battle can continue, and the hostile relationship between the two parties will not change.
More importantly, in this case, neither side will start the killing mode, nor will it lead to siege by others, so the battle can be controlled within a certain range.
Although there is no need to turn on the killing mode in the demonized battle, and the player of the same camp is killed without being punished by the system, but if the player of the sword devil is killed, he will still be judged by the system as a killer player and will still suffer the subsequent punishment. Even if the punishment is reduced, it is a relative reduction and exemption.
In other words, if a demonized player kills a player of the same faction, he doesn't have to worry about becoming a state of killing punishment, let alone being chased by the surrounding "righteous" players. Unless he is killed, he needs headache punishment.
Why is that?
Because if the sword demon performs demonization in a group battle, it will inevitably injure the comrades in the same camp, or kill them. If they are immediately punished and judged as the killing player, everyone around them can attack him at will, then I'm afraid there is really no room for group battles for Sword and Demon players!
I haven't exploded a few times after I was demonized, but I was stabbed to death by my colleagues. The feeling of being stabbed in the back must be uncomfortable, right?
In other words, this is a very open pit, the benevolent sees the benevolent and the wise sees the wisdom.
For indiscriminate killing players, as long as they are not dead and remain demonized, they can provoke lone players of the same camp at will. If they operate well and have excellent equipment, they may be able to use the demonized state multiple times to enjoy the killing feast.
For ordinary players, this is a big trouble. If you accidentally kill a player of the same faction, you will face the punishment of the system after your death and resurrection, which will greatly delay the game time.
But these do not affect the convenience of demonization. The greatest convenience of demonization is that it does not need to open the killing mode, and it can attack others first. While taking the lead, it will not be hated by non-killing players. It is relatively independent. PVP status skills.
If you want to participate in the PVP environment of the demonized player, one is to be attacked by the enchanted player and determine the self-defense counterattack suggestions given by the system; the other is to use the killing mode to attack the demonized player and intervene strongly.
Someone studied the possibility of a group of swords, demon and sword demon forming a killer group, but because of the high level of accidental injury of the skill, it finally stopped.
However, when you go out, don't mess with the swordsman and swordsman players. If you mess with the opponent, they can kill you by magic and make you unable to call a helper.
After kills you, the demonized player has a big deal to find a place to commit suicide, and then consume the cooling time of the killing, and face no big punishment.
Most players are not willing to take the initiative to open the killing mode to help you attack the sword demon. After all, you don't open the killing mode yourself. Why do you call it a friend?
Isn’t that injustice, putting friends at risk?
After the killing mode is turned on, it is easy to be besieged and killed by passing "righteous" players.
Do not ask whether these "just" players are truly justice, anyway, many people see people in the killing mode, relying on their own team to kill them.
They often say: Don’t kill the white, don’t kill.
At this time, Xie Wendong turned on the demonization, and naturally he would not waste a second of his time. Raising his hand, he swung it out with a knife, impressively: [Laughing knife]!
Xiaodao: In the demonized state, a horizontal slash will be issued, and the hit player will have a certain probability of entering the smirk state for 2 seconds, and the character will automatically make a strange laugh and hold a belly. Reduce the value of the magic sword backlash effect by 10%.
Slash hit the Hounds without any accident!
The moment Hounds felt that something slipped behind his back, his whole body became severe, he understood: he was calculated!
However, his serious expression couldn't hold on to the next breath, and the whole person burst into laughter!
That's right~www.wuxiaspot.com~ This is a character action that cannot be controlled at all, as if his character is dominated by others, and he burst into laughter.
The scene is really strange.
It seems that Hounds was sneak attacked by the enemy, but the enemy's attack was too weak, and the attack on him was just tickling, so he would laugh.
However, anyone who knows Sword Demon would not think so.
This is just the beginning of the nightmare. Xie Wendong once again issued the knife, and the magic knife made waves of screams in his hand. This is the [Crying knife] of the sword demon!
In the demonized state, a horizontal slash is issued. The player who is hit has a certain probability to enter the crying state for 2 seconds. The character automatically makes a weird cry and rubs his eyes to wipe the tears. Reduce the value of the magic sword backlash effect by 10%.
This time, the Hounds really became neurotic. He was still laughing and crying a while ago, and his tears could not stop falling.
Even the Hound himself was depressed by his crying...
That's right, after the upgrade of the incomplete stealth system, the sword demon has also been substantively strengthened, and this emotional skill has performed extremely well.
However, how the Hounds who had reacted were willing to be suppressed and beaten, he and Ben, regardless of Xie Wendong's ability to kill, directly shouted: "Guardian!"
Guardian is naturally the guardian of the spirit beast. It is a strong control skill of the spirit beast summoner. However, it is not accurate to say that it is a strong control transfer skill.
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