Sky Dungeon

Chapter 1793: Lost kaleidoscope

"Hero, does this BOSS have gained IQ? Or, knowing that we are recording and don't want to perform destruction skills for us? Everything is caused by the power of Internet celebrities?"

   Do you think BOSS is also afraid of becoming an internet celebrity?

   Is there any privacy that can be violated?

After thinking about it, Jing Tian suddenly passed an embarrassing hypothesis. The next breath, the corner of his mouth twitched, "Uh...this guy may not be a BOSS at all. If he is not stuck, he will cast a destroying skill set."

what?

   The desert giant mouse just now is not a boss?

   Everyone is a little unbelievable. After all, the mouse is a hundred times bigger than an ordinary desert mouse just now. How could it not be a boss?

   Are all the lives here contrary to common sense?

"Brother Jing is right. We didn't know if it has BOSS-level measurements before. Moreover, the fleas just now are so easy to be killed, it is not like the boss should have a small follower. It is very likely that the desert rat It is about the same strength as Yang Miaomiao, at best it can be regarded as an elite monster."

Yes indeed! The fleas just now were indeed a little vulnerable!

   After a long time of feelings, everyone was chased by a little elite, but everyone was still terrified?

   If you say it out, you will be treated as a laughing stock by players all over the world, right?

   The former No. 1 Guild turned out to be deceived by the rat generation. It is ridiculous and sad!

  Thinking about this, everyone's doubts were wiped out, and they could only regret not seeing the wonderful picture of a big hole exploded at the top of the Dragon Palace.

   Then, the group stopped paying attention to the stuck desert giant rat, and dived towards the entrance of the Dragon Palace.

   That's right, just let this scaring giant mouse fend for itself. Everyone can't even mention the interest in finding this guy to find a place.

   After entering the Dragon Palace, Jing Tian is still shocked by the dream scene here.

   It is not because of anything else, because this Dragon Palace is similar to the other fourteen tombs, and the inside is also a huge maze.

   Moreover, this is definitely not an ordinary maze, but a relatively unsolvable maze.

   Yes, it is relatively unsolvable, and there is no absolute strategy, because the walls of the labyrinth here are constructed with a space teleportation array.

try{mad1('gad2');}catch(ex){}   More importantly, these teleportation arrays are like huge mirrors through which the scene of the teleportation destination can be seen.

   What is even more confusing is that although the environment in the mirror is not the same, it can reflect one's own phantom, as if one is already in it.

   In other words, only your character is mirrored, and the surrounding environment is not mirrored in the mirror.

   If such a weird thing is encountered in reality, everyone will be scared and sweaty.

   This is not the key issue. If the mirror is only used to frighten and confuse people's vision, then it is really nothing.

   The key is that once the player stares at the mirror for two or three breaths, he then observes the environment around him, and he will find that the environment has actually become a picture of the world in the mirror.

   This kind of visually confusing effect can easily make people confused and wonder where they are.

   didn't even know where to go.

  Because, once you get lost and seem to be walking on the road, you may have already crashed into the teleportation formation and will soon be separated from your teammates.

   This maze is called: the lost kaleidoscope.

   The predecessors did not know how many players were lost here, and finally found a relatively reliable strategy.

   In fact, this lost kaleidoscope is easy to crack, that is, members maintain the leader effect, do not observe the surrounding environment, no matter what changes in the surrounding environment, always follow the leader player.

  In this way, even if the leader gets lost, everyone will not get separated.

  In the lost kaleidoscope, it’s fatal to go away!

   It's not scary to get lost. The scary thing is that everyone is not only lost but also completely separated.

   Although you will not encounter any powerful monsters, the helplessness and confusion often become the player's biggest killer.

After    was lost, many people bite the bullet and walked on, but after a while, they would choose to give up.

   In the lost kaleidoscope, wanting to walk alone to the core area where the owner of the tomb is located is simply a dream.

  From beginning to end, no player has ever done it alone.

   It seems that the maze is set in this way and it cannot be attacked by a single player.

This gives players a bold guess. The lost kaleidoscope itself is a multiplayer mission. If you try to complete it alone, you will only fall into an endless cycle of missions. If you want to complete the last step, you must team up with the player. Make sure not to get loose.

try{mad1('gad2');}catch(ex){}   As for when to walk in front of the owner of the tomb, it all depends on coincidence and constant attempts.

   There is no single answer, and there is no strategy that can be fully reproduced.

   Different players have different routes to crack the maze. Some may arrive at the terminal after half an hour, while some teams arrive tired after walking for two or three hours.

   After all, the ghost knows which teleport mirrors must pass to reach the core area. You must know that after each use of these teleport mirrors, UU reads www.uukanshu. The scene in com will change.

   Therefore, no one has come up with an absolute strategy from beginning to end.

   can only use the team’s course of action as a strategy.

A player once tried to draw a plan view of a kaleidoscope maze without mirror teleportation. However, what made this person crash is that if the teleport mirror is not used, then he is actually trapped in a fixed area of ​​the maze, not the entire area of ​​the maze .

   In other words, the player is in a maze with no exit from the beginning. To find the exit, he must try to pass through the mirror and change the area one at a time in order to reach the destination.

   In this way, the problem has become a little simpler. Some players have come to a conclusion: just draw a map of the core area, and then use the mirror content to determine whether it is leading to the core area, and then transmit.

   However, this trick still does not work.

   I have to say that Kicking Tiannongjing is a weird man who suffers from a serious hobby of players.

   First of all, it is impossible for the player to find the mirror surface leading to the core area through the current active area. It must pass dozens of teleports before it is possible to approach the core area.

   This can be understood this way. At the beginning, the player is on the periphery of the big maze, and all teleportation mirrors only lead to the outermost maze area.

   The player must find a teleportation mirror that leads to the inner area in these outer areas.

   What’s more disgusting is that this kind of setting is layer by layer, just like turning the maze into several concentric circles. If the player wants to get close to the center of the circle, they must constantly crack the outer concentric circle barrier.

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