The Bald Monk in the City
Chapter 670 Version 3.84 Update (One Update!)
Chapter 670 Version 3.84 Update (One Update!)
System prompt: The human camp has won this battle!
Your team has qualified for the second round, and you will start this round after 1 natural day.
Following the sound of the dwarf camp's stronghold collapsing under Yi Qiu's violent hammer, reminders began to flash on everyone's retinas.
And with the refreshing of the prompt information, all the comprehensive network players in the battlefield disappeared into nothingness.
They have all been teleported away, and this battlefield has also been classified as chaos.
It does not exist in any known timeline, but rather through some means of mimicry.
The timelines of the 10 players who entered the battlefield to fight are chaotically mixed, and it seems that there is a clear and complete independent timeline.
In fact, it is a product of paradox stemming from the majestic power of Zongwang.
Simply put, no matter where the player is in the multiverse, they will not be affected by the passage of time from this battle.
It was as if time stood still at that moment.
The external phenomena shown by this paradoxical timeline seem to be no different from the battle scenes and the dungeon plane.
But for the participants, their life form in the paradoxical timeline is also in that kind of approximate stagnation state.
That is to say, their lives will not become even a little older because of this.
Yi Qiu touched his bald head, even he could only feel the power that transcended the normal and existed in a distorted and incomprehensible form.
In fact, Yi Qiu didn't think about trying to grasp or pursue this kind of power, but now he has some new ideas about it.
Because he discovered that the rewards given to the winners of the Canyon Tournament are actually quite generous:
You won your first battle, and your hero panel is officially opened.
Name: Yi Qiu
Hero Tendency: None
Hero level: None
Hero record: 1 (win)
You got the first win reward: 10,000 general experience points.
ps: In competitions above the non-qualification competition, you can only get rewards from one victory per natural day.
You have received a bonus from this game: 1300 integrated network disaster coins.
At this time, everyone had returned to Isabella's palace.
Looking at the reminder information constantly refreshed in the retina, it is obvious that everyone is still a little stunned.
This is the end??
The face of the boiling blood female warrior twitched slightly, just after she swiped the economy for most of the game.
Before she could convert it into rune blessing equipment, she poured out a good wave.
Then, the game ended like this? ?
The boiling blood female warrior looked at Yi Qiu who was in normal human form, then shrugged helplessly.
Although she also likes to win, but it's definitely not this kind...
It seems that my arrangement is still too conservative, but maybe it's because the enemy is too weak?
Bicz said with a smile.
He had expected Yi Qiu's performance, but he believed that the breakthrough point in the early stage was still on Emma's side.
However, this round was unlucky. Emma was facing off against a dwarf warrior with considerable magic resistance.
Bicz speculates that it should have a certain advanced occupational level, and according to the dwarves' preferences, it is always inevitably related to fire or forging.
So it can resist Emma's set of explosive skills, otherwise it will be according to Bicz's expectations.
When Emma reaches level 3, just a successful hit is enough to produce a devastating effect.
It doesn't matter, as long as the victory is enough.
Isabella leaned lazily on her chair, and the fight with the dwarf priest opposite made her feel very boring.
The opponent seemed extremely conservative. In order to prevent being hit by Isabella's spell, it even ignored some fringe cavalry.
It appears discreet, as is the normal human perception of dwarves.
Maybe I should choose to be stronger? But I feel that the other party is not easy to provoke...
Emma looked at her game records, and she still felt a little regretful that she couldn't directly kill the dwarf warrior.
However, she now has a general understanding of the entire battle situation.
Although she is a warlock, you must know that she is a warlock who is determined to conduct magic research.
And by now, she has been able to unleash tricks through spell models.
As for the level 1 spells, she feels that she will be able to master them in a few days...
…………
…………
next day
After spending a happy night in Isabella's plane, the second round of competition is about to begin.
But at this moment, Bicz walked in from the corridor outside the palace, his expression looked a little subtle.
He glanced calmly at Yi Qiu who was still studying the books on magic ingredients, and then said to everyone:
Just today, there was a new minor update to Rift Challenge.
There are no major changes, mainly to correct some of the current equipment and abilities that are too strong.
Actually, I don't do any of this, but considering what the Canyon Tournament has always advocated: to give people a new and fair playing environment.
Maybe I should vote for myself in this year's canyon competition planning team?
Bicz took out a magic wand used for specific spellcasting from the item backpack, and he pointed at the air in front of him.
Suddenly, a clear picture appeared in front of everyone:
Version 3.84 of Canyon Contest is updated. The contents of this update include:
…………
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17. Regarding the removal of the explosive movement speed of Poaching Claw:
As you all know, we've been trying to paint a relatively level playing field.
Poaching Talon is a very unique rune-enhancing item, and we all agree that it can play a more exciting role in the game.
But in recent games, we found that its bonus is too strong for some limited players.
So we've decided to remove the burst movement speed bonus from Poaching Claws and replace it with a new magic effect.
specific description:
Poaching Claw:
1. The explosive movement speed bonus that decays rapidly within 10 seconds is permanently removed (×)
2. Add new effects:
Treacherous: After killing a neutral unit, the character will enter a dormant state. In the dormant state, as long as no attack or skill is used, the character will be temporarily unable to be observed by enemy heroes.
Lurking lasts up to 60 seconds and provides no movement speed buff.
ps: After getting too close to the enemy hero, it may lead to the failure of lurking.
3. We have added a new description vocabulary for this equipment:
ps: Where are my wild monsters? —— Eminem-chirp
18. Regarding the change of attack characteristics for neutral units:
As a core element throughout the game, we feel that neutral units still underperform at times.
While some neutral units are strong enough, they can be too weak against certain abilities.
New in version 3.84:
In this version of the canyon battle map, the attack type of some elite neutral units is transformed into hero attack, but they will not gain the additional armor-piercing advantage of hero attack.
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