Chapter 95 94. Game Engine

   "Boss, I am really too busy here."

  "Recruit people, expand the number of recruits by 10. Good programmers." Cao Yang gave his own judgment.

  China's hardware talents are scarce, but the software is very saturated.

  This is also thanks to the country's vigorous development of talents, and the computer industry is the outlet, so many 985 colleges and universities have cultivated a large number of software talents.

  You should know that China’s programmers are ranked first in the world.

  Many programmers were born around 2000.

  Emperor has natural geographical advantages, with many prestigious schools, high quality of talents, and cheap.

  Many people want to stay in the imperial capital, so even if the salary in the north is lower than that in the south, they can accept it.

   Then guard the two prestigious schools in Qingbei, a large number of talents are really free to choose.

  Cao Yang remembers that when he was working in Perfect World 10 years in his previous life, the resumes he chose were basically those of Qingbei graduates. Young people are called inward scrolls.

  Although it is not as good as 10 years now, there are many talents who graduated from Qingbei Computer College, and most of them have fairly high code standards.

  It shouldn’t be a problem for Liu Guangran to recruit 10.

   "Let's go," Liu Guangran could only nodded and agreed, "What are you going to do?"

   "Establish a dedicated engine development team to be our own game engine." Cao Yang said.

   "Puff..."

   Liu Guangran almost didn't spray a sip of tea on his face.

  "Boss, do you know how long it takes to develop an engine? That's a workload of hundreds of thousands or even millions of lines of code."

   "Of course I know this." Cao Yang took a sip of tea in silence.

  No one knows what a game engine means better than him.

  Cao Yang, who was an art master in his previous life, has served as the main beauty and even the art director in many giant companies.

  Except for people, the one he deals with most is the game engine, or editor.

  Game engine can be regarded as a tool for development. With this tool, you can achieve many encapsulated functions:

  The most used art is scene editing, character skeleton animation editing, graphics, character and scene rendering...

  In addition, the game engine also needs to do collision detection, AI, network and file integration...

  The biggest role of the game engine is to liberate the programmers and improve the quality of the game.

For example, the world-renowned UnrealEngine (Unreal Engine), because the founders of EpicGame (the development company of Unreal Engine) are a group of idealists, and they love games and are great programmers. They didn't plan to use Unreal Engine in the first place. Make money, so after the release of Unreal Engine, let people use it for free.

  There is only one additional regulation, which is to use Unreal Engine to develop. If the profit exceeds a certain amount, 5% of the profit needs to be given to Epic.

This regulation is optional, because multinational lawsuits are difficult to fight, and after each company gets Unreal Engine, they will always make changes to make it more suitable for their projects, so until Penguin became a shareholder of Epic, Unreal Engine Basically, it can be regarded as free.

  However, Epic also has their own considerations, that is, to expand their influence through a free strategy, so that Epic’s commercial users become more.

  The development of the game engine is not difficult, especially for the Chinese.

  If there is a gap between China's hardware and the world's highest level, then China's programmers are already at the forefront of the world.

  In Cao Yang’s memory, before Unreal Engine, especially Unreal 3, did not appear, many domestic game manufacturers had their own game engine R&D departments.

For example, NetEase’s NeoX engine (Niu Cha engine). At that time, this team dedicated to researching game engines assembled the best programmers in the industry. Later, the Zhenmo Song was made with the Niucha engine. There are many games inside NetEase. They are all using Niucha engines.

  And after the team was disbanded, many people left and went to different game companies to become the core program of the team. It is enough to imagine how popular the game engine programmers are.

  After the emergence of ue3, many domestic manufacturers began to embark on the road of [Buy better than to buy] [I better buy to change], which led to the stagnation or even backwardness of domestic game engines...

  Thinking from the perspective of the boss, it is easy to understand:

  It may take several years to build a mature game engine, and it also needs to keep up with the times and constantly update, that is, always have to raise a game engine team.

  The benefits this team brings to the company are not intuitive.

   Then there are many mature foreign open source engines in the world, why not use them directly? This can greatly save development costs, and only one or two programmers who are proficient in Unreal Engine are required to make magical changes according to the characteristics of the project itself.

  Cao Yang in his previous life, as an art artist, expressed both sadness and heartache for this phenomenon.

  From the perspective of a businessman, it is not a big problem to save costs and use it immediately. The problem is——

  Our country’s game engine has been lagging behind others, so it means that the stand-alone game can only follow the pace of others and is difficult to surpass.

  If we go further, why can't we make a special effects blockbuster like Marvel?

  The wandering earth has represented the highest level of domestic science fiction, and in many cases, it is because of insufficient technology.

  Insufficient technology does not mean that talents are not good, it is because the development of this area is not paid attention to.

  Many geniuses in the industry need to be tempered and grown in practice. If there is no process of research and development of game engines and rendering engines, it will be difficult to reach the top of the world.

  Use doctrine has harmed us to some extent. It is only useful for capitalists who are pursuing benefits in the short term. In the long run, we are actually restricted.

  So in this life, Cao Yang is determined to develop his own engine.

   "Starting tomorrow, I will tell you the needs clearly." Cao Yang said to Liu Guangran.

  Cao Yang is very familiar with the content of the game engine, including some basic principles and algorithms, such as how to calculate the normal, how to generate the Gaussian function used to figure out the terrain...

  In fact, for the game engine, software development is actually not difficult, but the difficulty lies in the requirements and theories.

   "Okay." Liu Guangran nodded.

  After more than a year of getting along, he knew the boss’s temper more clearly. Cao Yang would do it when he talked about it, and he couldn’t bring back ten cows.

   "Also, of course, you have to separate the things you have at your disposal. From now on you have to treat yourself as a manager and a problem solver. Don't do everything by yourself. This will lead to exhaustion."

"Um."

  ……

  The game engine matters were discussed clearly, and Cao Yang turned around.

  "Then, let's discuss how to deal with the current King of Glory 2."

  ……

  (End of this chapter)

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