The Truth of Magic

Chapter 33 Real Advancement

Chapter 33 Real Advancement

As the president of the Mage Association, Oss has far more secrets than anyone present here.

Even in the corner where everything has nothing to do with him, he was the oldest among the seven people present. According to legend, even Cassius, who had met the goddess before she became a god, could not compare to him.

Oss remembered the exhortation of another crown prince, and said it slowly after a lot of thinking.

It's not that he's going to meet the goddess, but the goddess is going to meet him.

The giants who have experienced countless storms and waves couldn't help but take a deep breath when they heard this sentence.

This sentence may mean the arrival of another cataclysm, the beginning of another battle of gods.

Impossible. Nesser, who has devoted himself to studying the legendary magic of fate and time for nearly a hundred years, said.

In its empty pupils, what is revealed is the fire of the soul that is constantly burning - Nesser is the few remaining archlichs in Arthur, the undead of the good camp.

The giants of the association present here are all people with extraordinary intelligence. Nesser's words have already made it clear to everyone.

The goddess wanted to see someone, even though the gods couldn't get to Arthur's main plane.

But it is possible to send an incarnation to arrive, and the saints are also the aspect of the gods.

Just like the seven giants here, at their level, the main body is hidden in a very secret place.

Those who walk in the world are projections summoned by them with legendary spells, and the consciousness comes to them, as if they were real people, and can possess all the power of the body.

When a mage reaches level 5, he will come up with several emergency escape methods, and for mages who reach level 21 and above legendary, the means will increase exponentially.

Just teleport away, not to mention the seven giants, there are no fewer than ten methods for a senior mage.

Even if the projection of the seven giants is broken and the hiding place of the main body is killed, the resurrection sequence triggered after death is enough for ten rounds.

The current approach of the goddess is to use Zhao Xu's sitting on the throne of arcane as an opportunity to summon him to the moment in the long river of history for a meeting at the moment when she has not become a god.

The world line of the gods is locked by itself, so no one can go back and kill the gods when they were still young.

Her Majesty the Goddess of Magic, who holds a part of the Godhead of Destiny, is even more top-notch in this regard.

Oss simply repeated these two sentences again, which is not a secret common sense to their legendary mages.

But the other six people, relying on their knowledge, skill level and IQ, clearly understood what Aussie wanted to express.

The gods of the destiny line are not strong against the same gods, and their divine power cannot affect the fate of the gods.

But they are life and death for mortals.

Because the gods of the destiny system can see that they can threaten their existence in the future, they are enough to intervene in the world line to obliterate them.

As for the goddess who combined part of the Godhead of Destiny, in addition to the incomparable power of the Godhead of magic, she also has part of the Godhead of Time, which can be called taboo.

This goddess can find the most suitable one among countless world lines.

Even if all the world lines do not match, she can go back in time, cut off the time line, and start over from a certain period.

This is also the reason why the third goddess of magic no longer fell like the first two after she ascended the throne.

This level is almost immortal.

However, what degree of crisis does it take to force a god to let mortals intervene to see their past self?

If Zhao Xu had the possibility of endangering the goddess, let alone kill him now.

Even if Zhao Xu grows into a legendary mage, the goddess of magic still has the ability to travel back to the past to obliterate the once weak Zhao Xu, thus slowly weakening and destroying the future powerful Zhao Xu.

He wanted to use Zhao Xu's power, so he could wait until the future world line to operate.

Instead, let Zhao Xu intervene in her own extremely private world.

Then there is only one explanation. The earth adventurer, Mr. Zhong Xia, is the breaker of the goddess' death. He is the only possible one among all the impossible. The goddess needs him as an anchor to change the world she points to. Line, Os said.

The above content is prepared as the ninth emergency top secret of the association and sealed up. Oss said.

Got it, Jacques is ready to enter. said a Constructed Golem who had been standing quietly at the door, and it was much smarter than ordinary people, having received enlightenment.

Seeing that everyone has accepted his statement, President Oss continued, Before implementing the interrupted topic just now, I will make an application first.

About Earth Adventurer Midsummer, advanced arrangements after level 5.

Before we had planned to arrange for him the 'Guardian of Spells' as an advancement of his divine arts.

Originally, it was planned that he would not perform advanced steps on the arcane side, but now it seems that it is not enough. So I propose—

'Super Sorcerer'? In this way, no one under the legend will be able to restrain him in the future. Fury raised his somewhat gray eyebrows. As a mage born in the East, he was not born with the ability to fear gods view.

Therefore, he is not consistent with the final scroll series represented by the president Oss in the association.

I agree with giving him an advanced level of 'Spell Guard', this is your authority. It's just that the granter of 'Super Spellcaster' has always been an association mage who has made outstanding contributions. I have no objection if you want to give it to Zhong Xia, but at least wait Let's talk about it after he makes enough meritorious deeds. Furious Wind said.

The wizard's spells all have a certain duration, ranging from a few rounds (6 seconds per round) to several rounds (1 minute per round), or even hours.

But once a spell can last for a whole day.

Its strategic significance is completely different.

One day happens to be the cycle for mage spell recovery.

This mage no longer needs to put various protective buffs on himself in a hurry when encountering emergencies, and then launch a counterattack.

Even various buffs become resident, which can directly pile up the combat power of the mage to the extreme, and directly become a war behemoth.

It is not empty talk that mages who have been blessed with various spells can do more physical damage than fighters.

The specialty of spell lasting is the key to 24 hours.

It's just that the cost of matching this specialty is huge, and through some kind of stacking treatment, the super magician can suppress this cost to almost nothing.

Therefore, the association has always been cautious in granting super magicians this advanced level.

The combat power of any super magician is several times stronger than that of a pure mage of the same level, and it is almost unstoppable.

Level 11-20 selects a mage, and only has the professional ability of two metamagic feats.

However, if you choose a super magician at level 11-20, you have four super magic specialties and six or seven powerful abilities.

Extremely slapped.

No, what I plan to give is another advancement.

Oss looked into everyone's eyes and said word by word: It's the one with a lower price--Super Magic Sculpture Envoy.

Super Magic Spellcaster, the first advanced level of arcane art!

This chapter explains why the main character has such a balance-breaking advancement in the whole server in the future.

Back to the main story in the next chapter, the protagonist will do the task after learning the expertise.

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