The Wizarding Age

Chapter 0855 Witch War

The factional wars between witches in the North are obviously completely different from those in the central part of the continent.

In the Sanditalin region in the central part of the continent, once two wizard families start a war, it is extremely destructive and aggressive, and the destruction of one of the wizard families will be used as the basic condition for the end of the war.

The loser will perish, and the winner will take it all!

The defeated wizard family will be uprooted by the enemy, and even the last name will be completely wiped out.

The winner will devour everything of the enemy, occupy the opponent's family territory and resource points, capture the opponent's family wizards and apprentices, and quickly grow and develop on the enemy's corpses.

However, there are some extremely strict war rules among witches in the North.

It is not allowed to slaughter each other's subjects, destroy each other's resource points, and even more so, it is not allowed to kill each other's wizards and apprentices in vain... Under such strict war conditions, if any party fails to control the scope of the war, disturbs the local subjects or affects other witch factions, it will be directly judged as a loser.

Therefore, the war between witches is elegant and restrained, far less dark and cruel than the Sandi Tallin area!

Hearing this, Mary and Bilis sighed in disappointment at the same time.

For them, only constant war can support their continued progress. Their strength is completely watered by the blood of the enemy.

And this witch war has so many restrictions, which obviously cannot allow them to fight to their heart's content. This also makes them lack interest in the upcoming witch war and completely lose their spirit.

According to the resolution made by the Witch Council, Grimm obviously cannot intervene in this war. But his many subordinates have no such restrictions and can join the fate witch team as foreign aid and become super fighters who rush to the front line of the war.

However, Alice also clearly warned that several level 3 of the Crimson Family are not suitable for involvement in this matter.

Whether it is the level 3 Thunder Dragon Arms or the Emerald Dragon Girl Aritina, or the level 2 Brain Gru, once they appear on the battlefield, they will immediately trigger an escalation of the war.

If the Witch of Fate can invite foreign aid, can't the Witch of Winter invite it?

Not to mention, Morgana, the leader of the Witch of Winter, only needs to use a few favors to invite any 4th-level witch, and this war will lose all its meaning.

Therefore, at the beginning of the war, we must not alert the enemy and let Morgana make up her mind to waste such precious favors in despair. This... may be the most critical point of this war!

Of course, with Alice, Morgana's psychological bottom line is no longer a secret.

As long as the 3rd level of the Crimson Family or the 2nd level brain Gru does not appear on the battlefield, Morgana will definitely not be willing to use the killer of these Witch of Winter factions.

Moreover, Morgana can use the favors left by the Witch of Winter faction in the past to invite some 4th-level witches. As the leader of the Witch of Fate, Alice naturally has similar trump cards in her hands. Once the war is fought to this point, what is consumed by each other is the faction foundation of the other party.

Generally speaking, no witch leader is willing to waste his family's resources in such a meaningless battle of wills until the moment of life and death of the faction.

So, Alice picked and chose, and soon selected a suitable war team.

For the second-level wizards, Alice is the main one, and Mary and her vampire team, the dragon man Zacha, the goblin Tigule, the dragon eater Oliwen, and the plague poison spirit are added from the Crimson Family.

As for the insect wizard Bilis, he was eliminated by Alice himself.

There is no way, Bilis's attack methods are too bloody and cruel, and he will destroy the whole family at any time. This is a taboo in war in the Northland with few people!

And the plague poison spirit, as Grimm's soul weapon, has never shown its strength in front of outsiders. This time, it also joined the fate witch team as an external aid, acting as a terrible demon with a strange identity.

As long as it doesn't randomly release those horrible plague germs, even if the winter witches have some doubts about its identity, they can't produce any substantial evidence.

As for the first-level wizards, the violent witch Sophia and the ice girl Xuefu are the core, supplemented by a group of blood elves and a large number of improved magic archers. With such strength, it is enough to deal with the provocation of the winter witches!

…………

The war that took place in the north excluded Grimm from the beginning.

Therefore, when a large number of crimson wizards rushed to the north to participate in the war, Grimm, the initiator, honestly returned to the throne of fire and began his semi-secluded life here.

After returning to his residence, he immediately began to test the first third-level witchcraft he mastered after the upgrade-violent fireball!

Basically, the fireball spell can also be regarded as the most mastered one among the public witchcrafts of the fire system.

From the apprentice-level ‘small fireball’ to the wizard-level ‘witch fireball’, and then to the second-level ‘lava fireball’... the power and attack range of the fireball spell are also rising in a straight line. Now, the second-level lava fireball has been continuously optimized and strengthened by the chip, and has been upgraded to the third-level violent fireball again, and the power increase is extremely significant.

The apprentice-level fireball spell has a spell chanting time of 3-7 seconds, a cooling time of 13 seconds, consumes 2 points of mental power, and an attack power of 30-35 degrees, which is considered to be a high attack among the same-level witchcraft. Moreover, the fireball spell also has a range of 1-2 meters, which is a good cost-effective attack witchcraft.

Level 1 witchcraft fireball, spell chanting time 1-5 seconds, cooling time 11 seconds, consumes 2 points of mental power, attack power 90-115 degrees, killing range 3-5 meters...

Level 2 lava fireball, spell chanting time 1-3 seconds, cooling time 7 seconds, consumes 2 points of mental power, attack power 220-240 degrees, killing range 5-10 meters...

Level 3 violent fireball, spell chanting time 1-2 seconds, cooling time 5 seconds, consumes 2 points of mental power, attack power 310-330 degrees, killing range 20-30 meters, and also comes with two witchcraft special effects of fire poison and ice flame...

This is just the basic attack power of violent fireball.

If we take into account the 30% power increase after Grimm's flame specialization, as well as the professional special effects of halving the mental power consumption, halving the cooling time, and halving the spell holding time of flame witchcraft, the power of an ordinary level 3 violent fireball after being cast by Grimm will reach an astonishing 400-430 degrees.

This... for an instant level 3 witchcraft, it is already amazing enough!

With this violent fireball alone, Grimm can easily kill those level 2 wizards whose magic resistance is not too high.

Moreover, in Grimm's case, this violent fireball can still be cast instantly.

With Grimm's current 36 points of mental power, a violent fireball only needs to consume 1 point of mental power to be triggered. This means that Grimm can trigger 36 violent fireballs in one breath.

Excluding those powerful monsters, there are almost no level 3 wizards who can withstand the bombardment of 36 violent fireballs. Even if Sanaza, the 3rd level wizard of the Salubo family, did not transform into a venom dragon, he might be tortured to death by the violent fireball.

However, once Sanaza transforms into a venom dragon, the fire poison attached to Grimm's flame witchcraft will be completely ineffective against the opponent with his excellent anti-magic physique, and even the effect of ice flame will be greatly reduced.

In the case of full-strength fighting, if Sanaza breaks through to the side, Grimm's probability of failure and death is more than 70%. But if Grimm can maintain a distance of 100-200 meters for a long time and always use long-range witchcraft to attack the opponent, Grimm's chance of winning will be as high as 89%.

Of course, such a victory is based on the possibility that the opponent will not run away.

Once the opponent sees that the situation is not good, he turns around and runs away. With Grimm's current witchcraft ability, it is not enough to completely keep him!

Therefore, after the chip deduced and strengthened the violent fireball, the second deduction and strengthening task given to it by Grimm was the lava shield.

One attack and one defense.

With the Violent Fireball, the attack is basically enough. And in order to reach the level 3 standard for defense, a suitable level 3 defensive sorcery is also needed. Grimm thought about it again and again, and felt that the Lava Shield has both elemental protection and physical protection, and its defensive power far exceeds that of the Flame Shield.

Therefore, after comprehensive consideration, Grimm left the first defensive sorcery to the Lava Shield!

You know, even the level 3 Sanaza wizard, after transforming into a venom dragon, has the ability to spit venom semi-long-rangely. If there is no qualified level 3 defensive sorcery to protect himself, Grimm will become a big crispy skin, and he will be crushed into slag with a slight touch.

Moreover, even with Grimm's current physique of 22 points, it is necessary to cooperate with defensive sorcery to achieve the best defensive effect. So after having the means of attack, Grimm's most urgent task is to master a level 3 defensive sorcery that matches his level and attributes as soon as possible!

"Ding, the witchcraft derivation task has been established... The original witchcraft model is a level 2 lava shield... The prerequisite knowledge has been met, and the estimated time is 48 days, 22 hours, 37 minutes, and 54 seconds..."

Grimm couldn't help but sigh after hearing the feedback from the chip.

At level 3, the complexity of the knowledge and knowledge of the witchcraft system has also been raised to a new level.

Now, even improving level 2 witchcraft often takes more than a month. If Grimm wants to deduce all the level 2 witchcraft he currently has into new level 3 witchcraft, it may be difficult to do it without ten years.

The time dimension is no longer as urgent as that of low-level wizards in the eyes of high-level wizards.

With the lifespan of a level 3 wizard, Grimm has hundreds of years to squander at will. And those guys with weak wills are easily addicted to some enjoyment and a relaxed life, and eventually forget their original intention as a wizard.

And Grimm obviously won't be like that.

After resting and adjusting himself in his residence for a few days, Grimm immediately devoted himself to witchcraft experiments!

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