Warhammer 40k: Terra Collector
Chapter 290
As the shadow of the subspace brought by the Zerg gradually enveloped the planet of Tarvina, the astropaths knew that once communication was restricted, they would be isolated and helpless.
In order to prevent this tragedy from happening, the astropaths raced against time and tried their best to transmit the astropathic message for help into the subspace.
However, the quality of astropathic communication was not ideal. Not only was the transmission speed slow, but the content was also likely to be interfered with and tampered with by the evil gods of the subspace.
The astropaths knew that the evil gods in the subspace had been trying to control their thoughts and then control the entire galaxy. Previously, many astropaths had been eroded by the evil gods in the process of transmitting information, causing the content of the astropathic message to mutate, causing the receiver to fall into confusion and panic.
In order to avoid the same fate from befalling the planet of Tarvina, the astropaths had to fight a fierce battle with the evil gods while transmitting the message for help.
Finally, with the unremitting efforts of the astropaths, the astropathic message for help successfully broke through the blockade of the Zerg and was transmitted into the subspace. Although the communication speed was still not satisfactory, it at least brought a ray of hope to the planet of Tarvina.
As a soldier, the Grand Marshal of the Death Legion knew that he had a heavy responsibility, and he did not pin his hopes of victory on the reinforcements of the Empire.
Because in his opinion, the astropathic communication transmitted outward could only bring a little comfort to himself and his subordinates at best, but it could not really change the situation of the war. The Grand Marshal understood that true victory came from his own courage, wisdom and perseverance.
In his long combat career, the Grand Marshal had faced difficulties many times, but he never backed down. He once led the Death Legion to fight fiercely with the enemy on an uninhabited planet, fighting alone without hope of external assistance.
The Tyranids, this terrifying creature, ruthlessly plundered the lives of the stars.
In this galaxy full of madness and danger, the Tyranids have become the nightmare of many planets with their terrifying destructive power and survivability. Any planet that is unfortunately chosen by them will experience an unprecedented catastrophe.
These notorious bugs have hunting grounds all over the galaxy.
As long as they come, the originally prosperous planet will become desolate in just a few days. The Tyranids, with their sharp intuition and brutal means, wiped out all the life on the planet. They eroded every corner mercilessly, leaving only rocks and desolation on the planet that was once full of vitality.
Not long ago, the Tyranids invaded the planet Coplo. The planet that once had beautiful natural scenery and rich ecology has now become devastated.
In the process of the Tyranids' rampage, countless lives were destroyed. The creatures on the planet fell in a pool of blood, and none of them survived. The tragedy of the planet Coplo has become a horror legend in this galaxy.
Faced with such cruel creatures, all other species in the interstellar space trembled.
If the Krieg Corps stationed on the planet Tarvina could not quickly take effective defensive measures when facing the Zerg invasion... then the planet would face an unprecedented crisis and the hope of survival would be extremely slim.
In this case, even if the support forces are rushing in, it may not be able to save the fate of the planet Tarvina.
As some historical battles have proved, effective defense is crucial when facing a powerful enemy.
If the Krieg Corps on the planet Tarvenna cannot effectively defend against the Zerg when they come, the fate of this planet will be completely different.
The Zerg will quickly occupy the planet and destroy all obstacles in their way. At that time, not only will the creatures on the planet Tarvenna face a catastrophe, but even the troops coming to support may be attacked by the Zerg, leading to the complete destruction of the entire interstellar battlefield.
Support from the Empire is not the priority of the Grand Marshal, because in his eyes, the support of the Empire cannot fundamentally solve the problems facing this planet.
What the Grand Marshal has to do now is to fully integrate all the forces on this planet, make full use of every available resource, and formulate the best response strategy to prolong the decline of this planet as much as possible.
Under the joint instruction of the Grand Marshal and the planetary governor, the unstable Cherubim ended their century-long slumber and descended again into this dark galaxy.
Their return undoubtedly brought new hope and light to this planet. Once upon a time, the Cherubim Chapter wrote countless legends in this starry sky, repelled countless invaders, and defended the peace and tranquility of the galaxy.
Now, with the awakening of the chapter, those former glories and honors seem to return in an instant.
The warriors of the Cherubim Chapter are like gods descending to earth, fearless. They once left deep traces in this starry sky, and now they are ready to go again, ready to meet new challenges. In their hearts, there is only one belief...
For the vast Zerg tide, even a powerful Astartes warrior can only have a relatively limited impact.
But if the Cherubim Chapter can accurately strike the key organisms in the Zerg swarm, that is, the node organisms, then the combat effectiveness of the Zerg will be severely weakened.
Node organisms play a vital role in the Zerg swarm. They are similar to the nerve center of the Zerg swarm, responsible for commanding and coordinating the actions of the Zerg swarm.
The Cherubim Chapter successfully located the key node organisms in the Zerg swarm through in-depth intelligence analysis and precise combat plans. In this way, the Zerg swarm lost its unified command, and the various combat units fell into chaos and could not cooperate effectively.
By then, even if the Zerg is numerous, it will not be able to exert its due combat effectiveness. The Cherubim will take the opportunity to launch an attack, eliminate the Zerg warriors who have lost their command one by one, and finally win the battle.
When facing the vast sea of Zerg, the Cherubim can greatly reduce the combat effectiveness of the Zerg through the efficient strangulation strategy against the node creatures.
The successful implementation of this strategy is inseparable from the close cooperation and high self-discipline among the members of the regiment. In future battles, the Cherubim will continue to play its unique advantages and work hard to defend the human homeland.
The Cherubim plays an important role in this war. Their powerful combat effectiveness makes the enemy terrified. However, even with the joining of the Cherubim, the dawn of victory is still out of reach.
"The nearest imperial fortress to us should be the Karvina Naval Fortress." The Grand Marshal of the Krick Corps frowned and marked the location on the map with worry, "but the straight-line distance between the two sides is still nearly three light years long."
"The last patrol fleet of the naval fortress just passed this planet before the shadow of the subspace fell. It will take at least half a month before the next patrol fleet passes by.
"That is to say, we must hold out for half a month under the attack of the hive. "The Grand Marshal took out a cigar from his black windbreaker and lit it for himself.
His eyes revealed firmness and determination. He took a deep puff of the cigar. His eyes looked even deeper in the smoke.
The Krieg people did not have the habit of smoking cigars. The Grand Marshal developed this habit after he was stationed in the agricultural world of Tarvina.
The agricultural world of Tarvina is a vibrant planet. On this planet, the fertile land not only nourishes the harvest of grain, but also breeds a variety of delicious fruits and rare by-products.
Especially the tobacco here, its high quality is the best even in the vast empire.
Tarvina has a long history of tobacco cultivation, and local farmers have passed down unique planting techniques and rich experience from generation to generation.
They know how to take advantage of the unique natural conditions so that tobacco can fully absorb nutrients from sunlight, rain and soil. After careful planting, care and unique baking process, the unique aroma and taste of Tarvina tobacco are perfectly presented.
This planet The tobacco of the ball has also won many awards in the Imperial Tobacco Tasting Competition, making it famous and becoming a luxury that smokers from all over the empire dream of.
However, the production of Tarvina tobacco is limited, and only part of the empire's demand can be met each year.
This makes Tarvina tobacco more precious and a symbol of status. In the empire, only the dignitaries with prominent status can taste this delicious delicacy.
In order to compete for limited tobacco resources, tobacco merchants from all over the country even do not hesitate to stage a series of open and secret struggles.
Most of the time, the cigars produced here are regarded as a noble and unique consumer product, which is exclusively for the nobles and those in power.
The flickering fire and the smell of tobacco in the air add a touch of peace to this cold conference hall. The people attending the meeting found a moment of tranquility in the smell of tobacco.
"Hold on for half a month," the war band leader sighed slightly, with a worried look on his face, "Can I ask about the current force ratio of the Krieg Corps? We need to ensure that our warriors can give full play to their strength on the battlefield.
"This is not a secret." The Grand Marshal shook his head. "About half a century ago, the Imperial Regent replaced most of the Astra Militarum Corps with new weapons."
"And the original weapons in the Corps' possession have not entered the destruction process, so... from the perspective of weapons alone, we are now fully capable of holding out for half a month under the Zerg tide."
The Grand Marshal slowly put out the remaining cigarette butt in his hand and sighed deeply: "But the problem we are facing now is that the defense force on this planet is seriously insufficient. Once the enemy launches an attack, it is difficult for us to effectively resist."
"To make matters worse... we have found traces of the existence of the Genestealer Cult deep in the three hives on this planet!"
The name "Genestealer" made the Chapter Master fall into a moment of silence.
In the long life of more than three centuries, the Chapter Master had led the Cherubim Chapter to face Genestealers several times.
This strange creature, which mixes human and Zerg genes, usually hides in the deepest part of the hive! They possess mysterious powers, not only showing amazing talents in combat, but also possessing high intelligence.
These creatures play a vital role in the war between the Zerg and humans.
After the first batch of the most primitive gene stealers quietly lurked deep into the hive, these monsters with extremely high intelligence began to emerge.
They cunningly hide in dark corners, keeping a close eye on the civilians who dare to enter the depths of the hive.
These highly intelligent monsters take advantage of the night and quietly approach the unsuspecting civilians. Without the other party noticing, they extend their tentacles and capture these humans. During the capture process, these monsters show amazing strength and speed, which is breathtaking.
After capturing humans, these highly intelligent monsters will not immediately kill these poor victims. Instead, they will implant genetic toxins carrying genetic material into the bodies of these humans.
This genetic toxin has a strong vitality. Once implanted into the human body, it will grow rapidly and gradually control the human body.
In this process, the victims will experience endless pain. Their bodies are gradually transformed, and their genes germinate and grow, gradually eroding the human body and spirit.
These humans are no longer human, but zombies controlled by highly intelligent monsters. They have lost their self-awareness and become slaves of these monsters, working for them.
These gene seeds carrying the genetic material of the Zerg will develop and take shape in just a few months! After a few months, the second batch of gene stealers will be born.
Compared with the most primitive gene stealers, the gene stealers born later will be more human in appearance. This is because in each generation of gene stealers, human genes are integrated, making their appearance gradually close to that of humans.
When the fourth generation of gene stealers is born, the faces of these monsters are basically the same as those of humans. Their facial features, skin color, and even facial expressions are difficult to distinguish from humans.
This change is due to the continuous genetic modification and optimization of Genestealers.
They steal human genes and integrate them into their own genomes to change their appearance and physiological characteristics. After many generations of genetic modification, the appearance of Genestealers gradually approaches that of humans in order to better integrate into human society.
However, although they look the same as humans, Genestealers still retain some unique genetic characteristics, which makes them still have certain differences.
As Genestealers continue to evolve, they are not only closer to humans in appearance, but also similar to humans in intelligence, emotions, etc.
This makes Genestealers more and more difficult to detect by humans, so that they can better hide among them.
Thousands of years ago, humans could still use the feature of "no hair" to distinguish these monsters mixed in with the crowd, but since the advent of wigs, this disadvantage of no hair has been completely overcome by Genestealers.
Those monsters who try to change their appearance to blend in with humans make their identities more difficult to identify by wearing wigs.
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