Who designed this underworld dungeon?
Chapter 144: Sean-style pigeon!
Roguelike, or roguelike for short, is a type of game.
Simply put, the gameplay is to train a unique character to challenge deeper levels when everything is randomly generated, and finally fight the boss at the end of the level.
With this mode as the core, various roguelike games will derive a large number of gameplays, add new systems, and rejuvenate new vitality.
Giving people in the other world roguelike games, isn't this a dimensionality reduction attack?
Gong Qiying doesn't have such big ambitions. He temporarily envisions making a simple and easy-to-understand roguelike. After all, people in the other world have never seen such a thing, so it's better to start with a simple roguelike.
Those complex mechanisms will be added slowly in the future.
The roguelike system designed by Gong Qiying is as follows:
Adventurers can randomly obtain "blessings" from different camps every time they win a battle.
When three or more blessings of the same camp are unlocked, the profession of the camp can be unlocked and a unique ability called "gift" can be obtained. Each profession will also have certain bonuses for adventurers.
The levels are roughly divided into "battle levels" and "event levels". There is no need to say much about the battle levels, just enjoy the battles.
Adventurers will encounter a series of events made up by Gong Qiying in the event levels, make various choices, get various rewards, and sometimes get negative rewards.
These events are written entirely by Gong Qiying. Some are to expand the world view, some are to let the characters that will appear in the future show up in advance, and some.
Others are just for fun.
He had a headache after writing a dozen events seriously, so he had to relax with some fun factors, to let himself and the adventurers off.
No matter what level the adventurer challenges, there is a chance to encounter elite monsters after three levels, and at most after five levels, you will definitely encounter elite monsters, and you will get rich rewards if you defeat them.
After encountering elite monsters three times, there is a chance to trigger the final BOSS battle at each level, and the probability increases as time goes by, until the trigger probability is 99%.
Theoretically, if someone is lucky enough, he will never encounter the final BOSS. When he gets all the blessings and kills the BOSS in one blow, he should feel supreme pleasure.
After winning the battle and getting the reward, he will be teleported back to the starting point, and the blessings, professions and negative states he has obtained before will be refreshed together, and he will start over.
At present, these are probably what Gong Qiying has designed.
There are still many things that can be added, such as reward levels, rest levels, various unique mechanisms, etc. If it can be improved in the future, it will definitely be a very large system.
But now what he has to do is to test the reaction of the people in the other world in the simplest form to see how much they accept it.
So far, the response seems to be good.
Including Leon and others, there are 37 adventurers in the pigeon mode today. These people are elites who can find hidden roads in dangerous environments with bows and arrows, and they are perfect for testing.
Some people got a good blessing combination and were very happy.
Some people got props that were enough to deal with the situation and were full of confidence.
Some people encountered bad options in random events and are in the red temperature.
Some people were unable to defeat elite monsters and were forced to delete their accounts and start over again and again. Finally, their mental strength reached the dangerous line and they died.
No matter what the reaction was, as long as the adventurer's spirit was in an excited state, it was exactly what Gong Qiying wanted.
I'm not afraid of you scolding Sion, I'm afraid you won't react.
Gong Qiying turned to the next page, which showed the blessings currently designed.
Gravelord, Sun, Abyss.
Dark Moon, Chaos, Ancient Dragon.
These six blessings are tentatively set as the mainstream, with the highest probability of encounter.
In addition to these six, Gong Qiying has also prepared other blessings, which adventurers have a chance to encounter during exploration. Currently envisioned are:
Hunter, Ninja, Blue Star, Trainer, Holy Nest, Blood Code.
More will be added in the future.
These can be called hidden blessings, but in some areas they can become mainstream.
When in a Monster Hunter theme scene, the blessing of Blue Star can become mainstream.
For testing purposes, there is currently only one Rogue route in the Sion dungeon, and only the Tomb King's Blessing appears, mixed with a small amount of other blessings.
Gong Qiying intends to make the Rogue mode a feature of the Val dungeon, not Sion, so he did not make a big transformation here.
How to integrate the Rogue mode with the life-type dungeon is a problem.
After all, Rogue pursues fast-paced excitement, and life always has to go on every minute, unless the Crimson King deletes time.
Fortunately, he has a lot of time to think, the future is long, and there is a lot of room for improvement.
"You really helped a lot."
Gong Qiying stroked the knowledge crystal and said to himself.
There is a line of text on the city lord panel in front of him:
[Sion dungeon, third-level authority]
[Val dungeon, second-level authority]
Click on the Val dungeon at the bottom, and you will find that its authority is completely different from that of Sion.
[Authorization: Rogue]
It is precisely relying on this newly acquired authority that Gong Qiying can build a Rogue mode in the dungeon.
This permission allows him to freely add meat and pigeon elements to the dungeon, but sometimes there are restrictions.
When he writes a blessing, the authority will limit the content he writes. The effect cannot be too amazing. It is absolutely impossible to write a blessing that makes the adventurer become a god or become garbage.
When he wants to write some powerful blessings, he must add restrictions to them, just like Japar becomes high attack and low health.
When he writes an event, the authority can restore a series of events that happen after the adventurer makes a choice, but these are just an extremely real illusion.
The most obvious manifestation is that the adventurer cannot control the behavior in the illusion and can only watch it from a first-person perspective.
The advantage is that the monsters that appear in the illusion do not require him to consume his mental power, otherwise he cannot summon Midir even if he drains him.
The various injuries and negative states of infection suffered by the adventurer in it will be reflected in the body in the form of damage to life, reduction of movement speed, lack of spirit, etc., instead of really letting the adventurer be infected with certain states.
Otherwise, the swordsman infected with scarlet corruption has already blossomed.
Now, Gong Qiying can add all kinds of harmful things to the event without scruples.
Perfect!
The more Gong Qiying looked at it, the more he felt that this authority was tailor-made for him, and it was indeed so.
When he just obtained the authority of the city lord of the Val Dungeon, he found that the authority levels of the two dungeons were actually separate, and the Val Dungeon had to be upgraded from level 1 again!
At the beginning, he thought this was a pitfall, but after a deep understanding of the knowledge crystal, he found that this was a great thing.
Because it gave Gong Qiying the opportunity to obtain more permissions.
Gong Qiying has always had a misunderstanding - he thought that the permissions obtained by all dungeon lords were the same, after all, [Teleport] and [Mimicry] looked too much like common goods.
Actually not!
Each city lord's authority is unique!
Every time it is upgraded, the dungeon will generate new permissions based on the characteristics of its city lord, just like [Rogue], which will never appear in other city lords.
Now every upgrade is like opening a blind box, and Gong Qiying will always be full of expectations for what the new permissions are.
In addition, the knowledge crystal also mentioned one point -
Permissions can be plundered.
After the death battle, the winner can choose one of the loser's dungeon permissions to take away.
But this way, you can't take over the other dungeon. The loser will die and his dungeon will fall into a dormant period.
Whether to choose permissions or dungeons is something worth considering. Sometimes good permissions are more valuable than the dungeons themselves.
Gong Qiying began to look forward to what permissions the Nest Dungeon will have.
The day of the death battle is getting closer and closer. He just took a look and saw that the portrait of the Sword Saint Japar has appeared in [Concentric], although the bond value is very low.
"See if I can kill the Sword Saint a few more times in the next few days, and then let him go to the bugs to fry fish."
Gong Qiying felt that he was bad.
Looking back at the adventurers, the exploration is still in full swing.
But someone has been killed back to the starting point.
It was Malu and Tel. Unfortunately, both of them received negative effects in the event level and then died at the hands of elite monsters.
To their surprise, they did not return to the bonfire after they died, but returned to the place where the dream began - the teleportation treasure chest in front of the dead end.
Originally, they thought that if they returned to the bonfire, they would leave the dungeon.
After all, there is still a certain distance between the Firelink Shrine and the Tomb of the Pigeons, and it is too troublesome to run.
But now they have been sent back to the beginning of the level, so.
"One more time?" Malu looked at Tel, who nodded, his eyes showing a fighting spirit.
He believed that he would never make a wrong choice if he had another chance, and he must kill the monster that killed him!
"Go!"
Sometimes, addiction is just a moment.
Look at the swordsman with the strongest stats among all the Pigeon players. He should have passed the level smoothly all the way, right?
No, he felt that he was dying now.
"There is no way to cure corruption yet."
Japar's face turned pale with the naked eye, and corruption had taken away half of his vitality.
If he still couldn't find a way to cure the scarlet corruption in the next level, he would have to leave with regret.
It was so frustrating, so frustrating.
The first time he died was from the cursed death, the second time he died from the scarlet corruption, what about the third time?
He suddenly coughed, revealing a puzzled expression.
Why do I have to guess that I will die again! ?
After staying in the Sen Dungeon for a long time, has my brain become abnormal?
"This dungeon makes people feel really uncomfortable."
Gapar looked at the long sword that was already somewhat damaged, and finally opened the teleportation treasure chest.
I hope there will be a cure in the next level.
I deliberately wrote the new permissions vaguely ()
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