(Read the Book of the World)

"General spells have an upper limit for mana injection at that level, while some spells have no upper limit or an extremely high upper limit for their mana capacity. Such spells are usually called forbidden spells."

"The simultaneous casting of spells by multiple people is called joint casting. The difficulty of joint spell casting increases depending on the number of people. Usually forbidden spells are used."

"Combined spellcasting and forbidden spells are usually only mastered by mages. It is also possible for other spellcasting professions to master them, but the difficulty is higher."

"The mage can use the mage tower to use forbidden spells or ritual magic, which means mobilizing the energy in the elemental pool to cast spells."

"Of course, it can also be mobilized to release ordinary spells, but it is not cost-effective."

"When jointly casting spells, you will not be able to obtain the bonus of stacking effects (jointly casted spells are actually metamagic techniques of mana fusion), and those who use things other than their own ether to activate rune-enchanted equipment to cast spells will not be able to obtain bonuses."

"In addition to ordinary spell casting, combined spell casting, and forbidden spells, there is another type of spell - ritual magic."

"Unlike other spells, ritual magic is not dominated by the caster's own magic power, but is cast by external forces - such as casting materials or power from other sources."

"The casting process of ritual magic is cumbersome, usually difficult to move and consumes a lot of money. It is not convenient for daily use, so it is relatively rare."

"The vast majority of ritual magic is large-scale and highly inclusive. It can be mixed with spells, combined spells, forbidden spells, potions, alchemical props, magic items, etc., or it can be used as the regulating part or main body of the above. "

"There are many types of ritual magic with different principles. It is one of the most difficult techniques."

After reading these contents, Vic immediately realized what the "author" was thinking.

If his guess is correct, the reason why the "author" went to great lengths to create this so-called "stacking effect" is actually to balance the order of magnitude gap between the "professional's own power" and the "power of external objects".

Unlike the multiverse, the fundamental "ether" of extraordinary power in the Faerun world is not like the fundamental "power of rules" of the multiverse's extraordinary power, and has a strong binding relationship with the souls of living beings.

In fact, according to the world rules of the Faerun world, in addition to being mobilized by human souls, "ether" can also be affected by many other forces. Even high-quality ether can be affected by low-quality souls or other factors.

This is a great benefit for the production of "extraordinary items" in the world of Faerûn.

If a professional makes a large number of extraordinary items, then in a sense, he can rely on his past accumulation to kill the enemy the moment they meet.

And the way of playing between professionals will also become fighting for their knowledge and throwing props around.

Instead of going into battle in person and doing it with real weapons.

Therefore, the existence of the "stacking effect" itself is to allow professionals to better utilize their own strengths.

In other words, the situation of "relying on spending money to win the enemy" will be greatly reduced.

It’s not that you can’t spend money, but it makes the cost of “spending money” very high.

Professionals will be more willing to save some precious props, accumulated knowledge, etc. for life-and-death moments before using them. Rather than randomly throwing them out in a certain competition for interests.

In contrast, the situation in the multiverse is more relaxed.

At least in the wizarding civilization, there are still many cases of using wizard weapons and props to hit people.

Obviously, when setting the rules of the "multiverse", the "author" is no longer so insistent on requiring everything to be "fair".

In addition to adding a condition to the "power of rules" that cannot be affected by external factors.

There was not much interference in other aspects.

Instead, we choose to let the "world" itself evolve.

This also makes many details of the multiverse look much more harmonious than the world of Faerûn.

Speaking of props, the illusive Vic once again turned the page.

Chapter 16 of the Book of the World, General Outline of Alchemy

"Alchemy originally originated from the ancients' pursuit of gold. In order to obtain more gold, the original alchemists mixed various materials together, extracted the essence, and added their own power to finally create various magical alchemical product."

"Up to now, alchemists have mastered countless methods of making gold, but the exploration of alchemy has not stopped. Because in the treasure house of alchemy, people have discovered more treasures that are more precious than gold. "

"Alchemy has experienced many years of development, and now there are three main schools: magic item science, alchemical creation science, and pharmacy science."

"Magic item science: can be subdivided into runes and enchantment. It is mainly good at making various equipment, items, buildings, equipment, etc. that contain extraordinary powers. It is characterized by high difficulty in production, high price, and inability to be mass-produced, but it is extremely practical , powerful and diversified in effect, and more flexible in use.”

“Alchemy: It can also be divided into alchemy tool science and alchemy biology. Alchemy tool science is mostly good at making disposable props. Although the cost is much lower than magic items, it is often limited in the number of times it can be used. Under normal circumstances, professionals will only prepare a small number of various props to deal with emergencies, but some mages who are good at alchemy will make a large number of props for battle, which can gain a great advantage in battle, but the requirements for assets are relatively high. The biological transformation of alchemy biology is often used by mages on themselves to make up for the weakness of their own flesh. Many Alchemical creatures are good assistants and tools for mages, such as golems, puppets, and various intelligent alchemical life forms. "

"Alchemy is classified in various ways, but it can be roughly divided into two types of effects: temporary and permanent. Alchemists who are good at alchemy are usually called pharmacists. A good pharmacist is often the object of flattery by many forces. Whether it is assisting in battle or strengthening in daily life, it is their area of ​​expertise. "

This chapter of the World Book titled "General Outline of Alchemy" mainly describes some alchemy-related content in a general way.

If Vic is not mistaken, the subsequent content should be specific alchemy knowledge.

Sure enough, when Vic continued to turn the page, the long title "Language, Runes, Enchantments and Magic Items" appeared in front of him.

"Some languages ​​have magical powers. During the spellcasting process, spellcasters can use spells to achieve stronger effects."

"Well, Byron is currently commonly used in the continent of Faerun."

"And this power of language comes from the Source Sea."

"When true spirits and epic-level strongmen die, their soul fragments or true spirits containing rules will enter the Source Sea. Although the consciousness of these strongmen disappears, their remaining soul memories will still have an irreversible impact on the Source Sea. The language they use can mobilize the power of the Source Sea and have an impact on reality."

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