Wizards are mighty
Chapter 30: Wizarding Society
On the rippling blue sea, the extremely large wooden ship has been sailing for nearly eleven months.
There are only less than two months until docking.
Unlike the protagonists in the novels of Blue Star in his previous life, Vic seemed to have encountered nothing noteworthy in the subsequent journey except for the initial disturbance.
How can there be a crisis that lasts every three days...
Those are just bad things done by those street writers on Blue Star to advance the plot.
The majestic wizarding civilization, the super giant in the multiverse, could there be a crisis and sneak into the wizarding world itself?
That also looks down upon the hundreds of millions of years of accumulation of wizard civilization.
Not to mention the crisis, even the system that brought Vic through time has been dismantled to pieces by an unknown boss wizard.
You can only blast gold coins for Vic every day.
Yes, the remains of the system were being absorbed by him while tearing apart his soul, and there were several different forces helping to repair his soul.
Moreover, in the process of being absorbed by him, the system often explodes a large amount of information that Vic cannot understand.
After painstakingly analyzing a small part, I consulted Isif.
Vic then understood.
It turns out that this information is data collected by the system in different worlds.
In other words, the purpose of the birth of this system is to collect data from various worlds and send it back to the civilization that produced this system.
Such as plane coordinates, the richness of the power of rules, the level of indigenous civilization, world characteristics, and the wisdom and control of the world's will, etc.
The reason why we do not choose to directly explore this information is because direct exploration can easily cause the world's will to rebound.
Therefore, it is safer and more efficient to indirectly invade the world with the help of things like time travelers.
Of course, some worlds have very weak wills and low intelligence, and can directly extract information without the need for time travellers.
There are also some worlds where the will of the world is very strong and smart, and the travelers are discovered as soon as they pass by, and are wiped out by various "accidents" that are difficult to resist.
But the vast majority of the world and the will of the world are not that weak, nor are they that strong.
At this time, the time traveler has a place to play.
Those time-travelers happily enjoy the benefits provided by the system, continue to become stronger, pretend to be cool, and think that they are the children of destiny.
Little do they know that they are just doing illegal work for the civilization behind the system.
When the invasion comes, if they don't run away in time, the first to die will be the time traveler and his 25th generation system.
The will of the world will never let them go.
However, these have nothing to do with Vic.
Because this system of my own has obviously encountered the most unlucky situation, that is, it has taken the host through time to a world with a powerful civilization.
In front of the wizard civilization, the civilization that created this system is just a little chicken, and the detectors created by such a civilization will naturally not be taken seriously by wizards.
Fortunately, Vic seemed to have met some conditions and was favored by the wizards, thus becoming a member of the wizard civilization.
Otherwise, he would not dare to think about what would happen to him next.
… After understanding what happened, Vic figured out how to use the information.
The amount of information provided by the system is huge.
Because this system is actually recyclable, after a host dies, it will automatically find a new host.
In this process, although it will upload information to its main civilization, the information detected by the system in the past is still stored within the system.
That's not just information about one or two worlds, but information about half a world community!
According to Isif, if this information is about a nearby world that has not been explored by wizard civilization, then it can be said to be priceless.
But since this is information from a very distant world community, wizards don't have time to travel so far to invade or rule them, so its value is greatly reduced.
However, for an apprentice wizard like Vic, they are still of great use.
"Let me give you two suggestions. One is to sell it to conquering wizards in need. Maybe some guys who want to try their luck in distant world communities will be interested."
"The second suggestion is to wait for the ship to dock and sell it directly to the Wizarding College. The project that our Void Spirit College has recently cooperated with an exploration chamber of commerce can also use this information."
"If you use this information as a certificate, you will be eligible to participate in this project. It will be of great benefit whether you are an apprentice or a formal wizard."
"Of course, the corresponding reward will not be small, but it is not as much as selling it to conquering wizards in need."
The above are the exact words Isif said to Vic at that time.
In order to find out the relationship between conquering wizards and other types of wizards, Vic also went to check the information.
The information says that since wizards have no pressure to survive, they can choose what they want to do.
In such a social environment, wizards are generally divided into four factions.
The first is to conquer wizards. What they often do is to go on foreign expeditions. Whether they set off alone, call a few friends, or go with a group. In short, as long as their main occupation is to conquer other worlds, they are all conquering wizards.
The only thing they have to do is to conquer and plunder, bring other civilizations under the rule of wizard civilization, and concentrate the resources and wealth of other worlds in the ruling area of wizard civilization.
The second is the academy wizards, who stay in the native land of the wizard world or the area controlled by wizard civilization for a long time to conduct research. This research not only includes witchcraft, but also many other affiliated systems of wizard civilization.
The reason why wizard civilization can gather the essence of all laws in itself is mainly due to the contribution of academy wizards.
The third is the coordination wizards, who are the backbone of the economy and politics of wizard civilization, and are mainly responsible for the production and governance of the native land and ruling area of wizard civilization.
The coordination wizards integrate the resources plundered by the conquering wizards with the knowledge researched by the academy wizards to create more wealth and power. Wizards who run various industries and wizards who maintain order are all members of the coordination wizards.
The fourth is the free wizards. There are the most types of free wizards, or in other words, except for the other three types of wizards, the rest are free wizards.
They don't have a fixed industry, but are the lubricant of the operation of the wizard society. They appear wherever there is a shortage of people and wherever they are needed.
Of course, it is common to work for three days and rest for two days. There are even a few wizards with strange ideas who rarely work in various industries and just enjoy life every day.
No one ever blames these wizards.
Every wizard should have the right to choose his own lifestyle, and if he doesn't find something to do and doesn't realize his own life value, isn't this a punishment in itself?
Playing all day will always get boring one day.
Thanks to Guderian Jones for the 500 starting coins reward!
Please read it again! Please read it again!
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