To become the richest man from the beginning of the game
Chapter 212 President Pei is going against the sky!
Chapter 212 President Pei is going against the sky!
Monday, October 7.
Shangyang game.
Lin Wan pinched her nose to experience "Blood Song" for two weeks.
From the disdain and incomprehension at the beginning, to now, I feel more and more that this kind of game also has its meaning.
The original "Blood War Song" was a traditional krypton gold game. Local tyrants spent money to buy experience, and ordinary players played with the local tyrants, playing as the local tyrants' younger brothers, or as sandbags.
That is to say, "the rich hold a money field, and the poor hold a personal field."
This krypton gold country war game is full of negative emotions, the biggest problem is unfairness and forced hatred.
These two points are also the reason why similar Krypton Gold Kingdom War games have always had extremely poor reviews.
Unfair, it means that the combat power in the game is obtained through recharging, and the richer the stronger.
The game dealers classify the same game into different grades, and how much you recharge determines what kind of game experience you get.
After you charge money, you can kill the Quartet and completely trample on the game experience of other players.
And this kind of unfairness itself can easily arouse players' negative emotions. After all, there is a saying that "don't worry about scarcity, but about inequality".
Forcibly creating hatred is because many game manufacturers deliberately design some gameplay in order to stimulate players to recharge, so as to stimulate the comparison mentality in the players' hearts.
Such as the national war.
The person who snatches the royal city is the king, and there will be a full-server broadcast, and a lot of benefits will be given to players from his own country. This is an excellent opportunity to pretend to be aggressive in front of the full-server players.
Several local tyrants want to be kings, so they can only compete with whoever pays more and who is more ruthless.
You charge [-], I charge [-], you charge [-], and I charge [-]...
Under this mentality of comparison, a kind of involution mechanism is formed. Two local tyrants compare each other and buy a bunch of false data, which are all played by the game company and applauded.
As soon as the version is updated and new equipment comes out, no matter how much you have charged before, you have to spend it again, otherwise it will be overtaken soon.
When players who have recharged a lot look back after a year or two, they will only feel that the game has brought them endless emptiness.
But, from another perspective, why is this kind of game so popular?
Precisely because it builds a sufficiently complete, rich, and varied world in the game.
Traditional mmorpg online games are actually doing the same thing, such as "Fantasy World". Play as different classes.
And the role-playing of the krypton gold national war game like "Blood War Song" is more immersive, because the interpersonal relationship is more complicated and there are more classes.
The only difference is that the presence of a player in "Fantasy World" depends on his online time and understanding of the game mechanism; while the presence of a player in the Krypton Gold National War game depends on how much money he has charged .
Now, what is being done after the new version of "Blood War Song" is to cut off krypton gold elements as much as possible.
In this way, the negative emotions generated by the players will be greatly weakened, directly falling to the level of traditional mmorpgs like "Fantasy World".
At the same time, the complex class and interpersonal relationships in "Blood Song" are preserved, and each player can play a different role, making the whole game like a miniature society that can operate in an orderly manner.
Just like the selection system in the national war, everyone has the opportunity to play a key role, and this kind of experience is never given by other games.
After being selected by the natural selection system, this player's combat power directly crushes other players, and he can experience the feeling of being unparalleled in mowing grass.
Although mowing games can also simulate this feeling, but in that kind of game, all players are NPCs and programs, while in "Blood Song", you are fighting a living person, and behind each ID is a player .
You are invincible in the battlefield and help your side conquer key strongholds. You can really pretend to be aggressive in front of hundreds of players. The sense of accomplishment is unmatched by other game types.
Therefore, the current change of "Blood War Song" is to delete as much as possible the "tumor" content that may cause players' negative emotions on the premise of retaining the unique experience of the krypton gold game.
And this is the truth that Lin Wan only understood after playing "Blood Song" every day during this period of time, joining the player group and chatting with many players.
"I see. It seems that I was naive before. I never knew that there are so many doorways."
"Now I can understand why so many local tyrants like to spend a lot of money in it instead of playing games like "Fantasy World"."
"In this way, Mr. Pei's goal is very clear."
"Why did he buy Shangyang Games, which suffered heavy losses?"
"It's just to use "Blood Song" to do a very risky thing, to do an experiment that no one has ever done!"
"Pei always hopes that players will no longer be slaves to money, in order to change the tastes of players, so that all players can enjoy the exclusive pleasure of rich players even if they don't recharge their money..."
"This motive...is really not noble!"
"Or, this is simply going against the sky!"
Lin Wan couldn't help refreshing her understanding of President Pei again.
The reason why krypton gold games can make money is that they sell an exclusive and customized game experience to local tyrants at high prices.
Whether it is the big golden wings in the game or the title of king in the national war, they can be regarded as a commodity specially customized for rich players, and rich players don't mind spending tens of thousands of dollars to buy them.
In this process, the game company has obtained huge profits, and the local tyrants have obtained an exclusive customized experience. The only ones who are harmed are those sandbag players who play with them.
But now, Mr. Pei chose not to make this money, and took back all the exclusive customization experience from the local tyrants, and distributed it to ordinary players according to certain rules.
Isn't this a kind of going against the sky?
Lin Wan felt that the burden on her body was even heavier.
Now, Mr. Pei has spent so much money to make "The Powerful Version of Blood War Song" to make up for the only shortcoming of the game, which is the graphics. It can really slowly reverse the deformed appearance of the domestic krypton gold game market!
Of course, this kind of thinking is a bit too idealistic. This kind of krypton gold game will not disappear. As long as local tyrants are paying, they will always exist.
But as long as "Blood War Song Power Enhanced Edition" can purify the game environment a little bit and change the taste of players, it can be said to be of great merit!
Game developers, some are kneeling and licking local tyrants, using krypton gold games to make profits for themselves; while some are cherishing feathers and earnestly developing stand-alone games.
Only Mr. Pei, who has achieved great success in the field of stand-alone games, is willing to go through this troubled water and give up huge benefits, just to change the tastes of these players and guide them to no longer be slaves to money...
What a noble sentiment this is!
(End of this chapter)
Monday, October 7.
Shangyang game.
Lin Wan pinched her nose to experience "Blood Song" for two weeks.
From the disdain and incomprehension at the beginning, to now, I feel more and more that this kind of game also has its meaning.
The original "Blood War Song" was a traditional krypton gold game. Local tyrants spent money to buy experience, and ordinary players played with the local tyrants, playing as the local tyrants' younger brothers, or as sandbags.
That is to say, "the rich hold a money field, and the poor hold a personal field."
This krypton gold country war game is full of negative emotions, the biggest problem is unfairness and forced hatred.
These two points are also the reason why similar Krypton Gold Kingdom War games have always had extremely poor reviews.
Unfair, it means that the combat power in the game is obtained through recharging, and the richer the stronger.
The game dealers classify the same game into different grades, and how much you recharge determines what kind of game experience you get.
After you charge money, you can kill the Quartet and completely trample on the game experience of other players.
And this kind of unfairness itself can easily arouse players' negative emotions. After all, there is a saying that "don't worry about scarcity, but about inequality".
Forcibly creating hatred is because many game manufacturers deliberately design some gameplay in order to stimulate players to recharge, so as to stimulate the comparison mentality in the players' hearts.
Such as the national war.
The person who snatches the royal city is the king, and there will be a full-server broadcast, and a lot of benefits will be given to players from his own country. This is an excellent opportunity to pretend to be aggressive in front of the full-server players.
Several local tyrants want to be kings, so they can only compete with whoever pays more and who is more ruthless.
You charge [-], I charge [-], you charge [-], and I charge [-]...
Under this mentality of comparison, a kind of involution mechanism is formed. Two local tyrants compare each other and buy a bunch of false data, which are all played by the game company and applauded.
As soon as the version is updated and new equipment comes out, no matter how much you have charged before, you have to spend it again, otherwise it will be overtaken soon.
When players who have recharged a lot look back after a year or two, they will only feel that the game has brought them endless emptiness.
But, from another perspective, why is this kind of game so popular?
Precisely because it builds a sufficiently complete, rich, and varied world in the game.
Traditional mmorpg online games are actually doing the same thing, such as "Fantasy World". Play as different classes.
And the role-playing of the krypton gold national war game like "Blood War Song" is more immersive, because the interpersonal relationship is more complicated and there are more classes.
The only difference is that the presence of a player in "Fantasy World" depends on his online time and understanding of the game mechanism; while the presence of a player in the Krypton Gold National War game depends on how much money he has charged .
Now, what is being done after the new version of "Blood War Song" is to cut off krypton gold elements as much as possible.
In this way, the negative emotions generated by the players will be greatly weakened, directly falling to the level of traditional mmorpgs like "Fantasy World".
At the same time, the complex class and interpersonal relationships in "Blood Song" are preserved, and each player can play a different role, making the whole game like a miniature society that can operate in an orderly manner.
Just like the selection system in the national war, everyone has the opportunity to play a key role, and this kind of experience is never given by other games.
After being selected by the natural selection system, this player's combat power directly crushes other players, and he can experience the feeling of being unparalleled in mowing grass.
Although mowing games can also simulate this feeling, but in that kind of game, all players are NPCs and programs, while in "Blood Song", you are fighting a living person, and behind each ID is a player .
You are invincible in the battlefield and help your side conquer key strongholds. You can really pretend to be aggressive in front of hundreds of players. The sense of accomplishment is unmatched by other game types.
Therefore, the current change of "Blood War Song" is to delete as much as possible the "tumor" content that may cause players' negative emotions on the premise of retaining the unique experience of the krypton gold game.
And this is the truth that Lin Wan only understood after playing "Blood Song" every day during this period of time, joining the player group and chatting with many players.
"I see. It seems that I was naive before. I never knew that there are so many doorways."
"Now I can understand why so many local tyrants like to spend a lot of money in it instead of playing games like "Fantasy World"."
"In this way, Mr. Pei's goal is very clear."
"Why did he buy Shangyang Games, which suffered heavy losses?"
"It's just to use "Blood Song" to do a very risky thing, to do an experiment that no one has ever done!"
"Pei always hopes that players will no longer be slaves to money, in order to change the tastes of players, so that all players can enjoy the exclusive pleasure of rich players even if they don't recharge their money..."
"This motive...is really not noble!"
"Or, this is simply going against the sky!"
Lin Wan couldn't help refreshing her understanding of President Pei again.
The reason why krypton gold games can make money is that they sell an exclusive and customized game experience to local tyrants at high prices.
Whether it is the big golden wings in the game or the title of king in the national war, they can be regarded as a commodity specially customized for rich players, and rich players don't mind spending tens of thousands of dollars to buy them.
In this process, the game company has obtained huge profits, and the local tyrants have obtained an exclusive customized experience. The only ones who are harmed are those sandbag players who play with them.
But now, Mr. Pei chose not to make this money, and took back all the exclusive customization experience from the local tyrants, and distributed it to ordinary players according to certain rules.
Isn't this a kind of going against the sky?
Lin Wan felt that the burden on her body was even heavier.
Now, Mr. Pei has spent so much money to make "The Powerful Version of Blood War Song" to make up for the only shortcoming of the game, which is the graphics. It can really slowly reverse the deformed appearance of the domestic krypton gold game market!
Of course, this kind of thinking is a bit too idealistic. This kind of krypton gold game will not disappear. As long as local tyrants are paying, they will always exist.
But as long as "Blood War Song Power Enhanced Edition" can purify the game environment a little bit and change the taste of players, it can be said to be of great merit!
Game developers, some are kneeling and licking local tyrants, using krypton gold games to make profits for themselves; while some are cherishing feathers and earnestly developing stand-alone games.
Only Mr. Pei, who has achieved great success in the field of stand-alone games, is willing to go through this troubled water and give up huge benefits, just to change the tastes of these players and guide them to no longer be slaves to money...
What a noble sentiment this is!
(End of this chapter)
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