To become the richest man from the beginning of the game
Chapter 235 President Pei's performance time?
Chapter 235 President Pei's performance time?
October 8, Wednesday.
The demo of "Return to the Shore" is out.
The so-called demo, that is, the so-called "demonstration", "display", and "sample", can also be said to be the initial trial version if it is placed on the game.
For a game like "Return to the Shore", as long as the character model, action, combat system and other content are roughly completed, and a few scenes are matched, an initial version can be made.
Generally speaking, the optimization of the initial version and the development of subsequent scene resources are carried out simultaneously. While waiting for the artist to draw new scenes and new monsters, while debugging the details of character movements and battles, this can speed up the development progress.
President Pei's office.
Li Yada is debugging on Pei Qian's computer to confirm whether some values are correct. After the debugging is completed, it will be handed over to Mr. Pei for a trial run.
Pei Qian stood aside and watched her adjust the data in the game.
The production threshold for action games is very, very high.
Why do some domestic action games have a poor sense of impact and feel uncomfortable when playing, while some foreign 3A masterpieces feel hearty and refreshing in fighting?
In the final analysis, two words: details.
For example, when a character is holding different weapons such as daggers, straight swords, and sledgehammers, the specific actions must be different, and each frame of each action needs to be carefully adjusted.
Of course, it would be better to use motion capture, but it also needs to be adjusted.
Once any frame of action is deviated, crooked, fast, or slow, it will make the player feel unsmooth.
In addition, when using different weapons to hit the enemy, the enemy's reaction should be different when hitting, and the surrounding environment should also have a corresponding sense of fragmentation.
For example, attacking the enemy with a dagger, or attacking the enemy with a sledgehammer, there should be a big difference between the impact feeling and the subtle changes of the enemy.
If the sledgehammer hits the monster, but the monster does not respond, this will make the player feel "bad sense of blow" and "unreal".
Therefore, adjusting the sense of impact is a technical job, as well as a personal job.
However, these problems can be solved with money.
"Return to the Shore" bought the best action templates, and also found the best 3D art on the resource station for fine-tuning, so the actions are very smooth, which is obviously different from ordinary domestic games.
To put it bluntly, it's still about money.
Of course, adjusting the movements is a matter of art, Li Yada can't do it, but adjusting the values, Li Yada has to do it himself.
For example, if the player hits it with different weapons, how much blood should the monster lose?How many knives can be hacked to death?Different attack methods trigger different attack animations, which one loses more blood?Specifically how much?
These are numerical problems.
Although 3A masterpieces with a strong sense of immersion will use the UI such as blood bars to display the life value as much as possible, but there will also be specific values, but the values are hidden in the game.
Li Yada checked the filled values for the last time, and was about to stand up and give the computer to Mr. Pei to experience.
Pei Qian stopped her: "Wait a minute, adjust the data again, and increase the monster attributes a little bit."
Li Yada was taken aback: "Return? It's already very high."
Pei Qian nodded: "No matter how high it is. Double the attack power, no, triple it."
Li Yada: "?"
Mr. Pei has already said before that "Return to the Shore" must be an extremely difficult game, and everyone in the project team must rack their brains and do everything possible to make the player fail.
Dissuading as many players as possible is the first task of all members of the project team.
I have to say that Lu Mingliang was really obedient, and he did it strictly according to President Pei's requirements. Bao Xu also gave a lot of constructive suggestions during the process.
In the end, Mr. Pei is still not satisfied?
Pei Qian didn't explain much, he knew very well that even if Lu Mingliang strictly followed his own requirements, their imagination would definitely not be enough.
There is absolutely nothing wrong with adding more attack power to monsters.
Li Yada adjusted his glasses, and as Pei Qian said, tripled the monster's attack power.
In this way, the fault tolerance rate, which was originally not high, became even lower in an instant.
After finishing the modification, Li Yada stood up, handed the handle to Pei Qian, and stood aside.
She wants to see how Mr. Pei plays this game!
Boss Pei confidently asked me to increase the monster's attack power to three times the original, is it because he thinks this difficulty is not a challenge for him?
Or, Pei is always the same game master as Bao Xu, and he can only find the fun of the game at a higher difficulty?
Li Yada pushed his glasses and watched intently.
Pei Qian took the controller, sat on his boss chair, and started the game.
The initial scene is in a small village, which was originally a quiet and peaceful village, but more and more people lost their souls and became wandering spirits.
These people were dressed in shabby clothes and looked haggard, and they held some strange weapons in their hands, including hatchets, hoes, sickles, pitchforks and other agricultural tools, and even empty-handed ones holding stones.
The monsters are scattered all over the village, doing some dazed behaviors.
Some use an ax to chop wood piles continuously, but there is no firewood on the wood piles, so he raises the ax and cuts down in vain, repeating;
Some squatted in the corner, facing the wall, and kept chanting sentences with unclear meanings;
Some are constantly walking towards the wall. They have completely lost their minds, but they still walk towards Huangquan Road unconsciously, but they don't realize that there is a wall in front of them;
Some are wandering aimlessly in the village, and when they see a sane person, they will go mad and rush towards them...
The protagonist is similar to them, also wearing tattered clothes and holding a crude weapon in his hand.
In the courtyard where the player is born, some basic weapons will be provided, including hatchets, axes, sticks, pitchforks and so on.During the game, players will also continue to obtain other weapons, which can be used at will, provided that the attributes are sufficient.
Pei Qian chose the hatchet, which is easier for novices, and rushed to the first mob ahead.
The mob held a pitchfork in his hand, and immediately realized Pei Qian's approach. The long pitchfork stabbed out before Pei Qian's hatchet could reach it!
With a click, Pei Qian saw that more than half of the blood bar in the upper left corner had dropped.
Pei Qian frantically pressed his dodge, and the mob holding the pitchfork struck again just after Pei Qian dodged, and with another thrust, he emptied Pei Qian's remaining blood bars.
"Ha ha ha ha ha……"
The mob with the pitchfork let out a series of strange laughter, turned and left.
Only a black screen is left.
Pei Qian: "..."
Li Yada: "..."
The scene was awkward for a while.
(End of this chapter)
October 8, Wednesday.
The demo of "Return to the Shore" is out.
The so-called demo, that is, the so-called "demonstration", "display", and "sample", can also be said to be the initial trial version if it is placed on the game.
For a game like "Return to the Shore", as long as the character model, action, combat system and other content are roughly completed, and a few scenes are matched, an initial version can be made.
Generally speaking, the optimization of the initial version and the development of subsequent scene resources are carried out simultaneously. While waiting for the artist to draw new scenes and new monsters, while debugging the details of character movements and battles, this can speed up the development progress.
President Pei's office.
Li Yada is debugging on Pei Qian's computer to confirm whether some values are correct. After the debugging is completed, it will be handed over to Mr. Pei for a trial run.
Pei Qian stood aside and watched her adjust the data in the game.
The production threshold for action games is very, very high.
Why do some domestic action games have a poor sense of impact and feel uncomfortable when playing, while some foreign 3A masterpieces feel hearty and refreshing in fighting?
In the final analysis, two words: details.
For example, when a character is holding different weapons such as daggers, straight swords, and sledgehammers, the specific actions must be different, and each frame of each action needs to be carefully adjusted.
Of course, it would be better to use motion capture, but it also needs to be adjusted.
Once any frame of action is deviated, crooked, fast, or slow, it will make the player feel unsmooth.
In addition, when using different weapons to hit the enemy, the enemy's reaction should be different when hitting, and the surrounding environment should also have a corresponding sense of fragmentation.
For example, attacking the enemy with a dagger, or attacking the enemy with a sledgehammer, there should be a big difference between the impact feeling and the subtle changes of the enemy.
If the sledgehammer hits the monster, but the monster does not respond, this will make the player feel "bad sense of blow" and "unreal".
Therefore, adjusting the sense of impact is a technical job, as well as a personal job.
However, these problems can be solved with money.
"Return to the Shore" bought the best action templates, and also found the best 3D art on the resource station for fine-tuning, so the actions are very smooth, which is obviously different from ordinary domestic games.
To put it bluntly, it's still about money.
Of course, adjusting the movements is a matter of art, Li Yada can't do it, but adjusting the values, Li Yada has to do it himself.
For example, if the player hits it with different weapons, how much blood should the monster lose?How many knives can be hacked to death?Different attack methods trigger different attack animations, which one loses more blood?Specifically how much?
These are numerical problems.
Although 3A masterpieces with a strong sense of immersion will use the UI such as blood bars to display the life value as much as possible, but there will also be specific values, but the values are hidden in the game.
Li Yada checked the filled values for the last time, and was about to stand up and give the computer to Mr. Pei to experience.
Pei Qian stopped her: "Wait a minute, adjust the data again, and increase the monster attributes a little bit."
Li Yada was taken aback: "Return? It's already very high."
Pei Qian nodded: "No matter how high it is. Double the attack power, no, triple it."
Li Yada: "?"
Mr. Pei has already said before that "Return to the Shore" must be an extremely difficult game, and everyone in the project team must rack their brains and do everything possible to make the player fail.
Dissuading as many players as possible is the first task of all members of the project team.
I have to say that Lu Mingliang was really obedient, and he did it strictly according to President Pei's requirements. Bao Xu also gave a lot of constructive suggestions during the process.
In the end, Mr. Pei is still not satisfied?
Pei Qian didn't explain much, he knew very well that even if Lu Mingliang strictly followed his own requirements, their imagination would definitely not be enough.
There is absolutely nothing wrong with adding more attack power to monsters.
Li Yada adjusted his glasses, and as Pei Qian said, tripled the monster's attack power.
In this way, the fault tolerance rate, which was originally not high, became even lower in an instant.
After finishing the modification, Li Yada stood up, handed the handle to Pei Qian, and stood aside.
She wants to see how Mr. Pei plays this game!
Boss Pei confidently asked me to increase the monster's attack power to three times the original, is it because he thinks this difficulty is not a challenge for him?
Or, Pei is always the same game master as Bao Xu, and he can only find the fun of the game at a higher difficulty?
Li Yada pushed his glasses and watched intently.
Pei Qian took the controller, sat on his boss chair, and started the game.
The initial scene is in a small village, which was originally a quiet and peaceful village, but more and more people lost their souls and became wandering spirits.
These people were dressed in shabby clothes and looked haggard, and they held some strange weapons in their hands, including hatchets, hoes, sickles, pitchforks and other agricultural tools, and even empty-handed ones holding stones.
The monsters are scattered all over the village, doing some dazed behaviors.
Some use an ax to chop wood piles continuously, but there is no firewood on the wood piles, so he raises the ax and cuts down in vain, repeating;
Some squatted in the corner, facing the wall, and kept chanting sentences with unclear meanings;
Some are constantly walking towards the wall. They have completely lost their minds, but they still walk towards Huangquan Road unconsciously, but they don't realize that there is a wall in front of them;
Some are wandering aimlessly in the village, and when they see a sane person, they will go mad and rush towards them...
The protagonist is similar to them, also wearing tattered clothes and holding a crude weapon in his hand.
In the courtyard where the player is born, some basic weapons will be provided, including hatchets, axes, sticks, pitchforks and so on.During the game, players will also continue to obtain other weapons, which can be used at will, provided that the attributes are sufficient.
Pei Qian chose the hatchet, which is easier for novices, and rushed to the first mob ahead.
The mob held a pitchfork in his hand, and immediately realized Pei Qian's approach. The long pitchfork stabbed out before Pei Qian's hatchet could reach it!
With a click, Pei Qian saw that more than half of the blood bar in the upper left corner had dropped.
Pei Qian frantically pressed his dodge, and the mob holding the pitchfork struck again just after Pei Qian dodged, and with another thrust, he emptied Pei Qian's remaining blood bars.
"Ha ha ha ha ha……"
The mob with the pitchfork let out a series of strange laughter, turned and left.
Only a black screen is left.
Pei Qian: "..."
Li Yada: "..."
The scene was awkward for a while.
(End of this chapter)
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