To become the richest man from the beginning of the game

Chapter 378 It seems that there is no room for "calling"

Chapter 378 It seems that there is no room for "calling"

October 1th, Thursday.

In the self-study room, Pei Qian looked at Ma Yang who was seriously reviewing, and couldn't help but let out a sigh.

Why, a bastard like Ma Yang can review without distraction, but I can't stand it at all...

It is almost time to enter the exam week, and this semester is about to end again.

Pei Qian had already set himself the flag of passing the exam on his own strength, but in actual practice, he found that it seemed a bit difficult.

He originally wanted to call Ma Yang from the study room together to gain a little learning atmosphere.

However, Ma Yang did find a learning atmosphere, and he was very active in reviewing, but Pei Qian was not interested at all.

Sitting in the self-study room is like a year.

Suddenly, Pei Qian's phone vibrated and received a message.

"Mr. Pei, the haunted house has a preliminary plan. When is it convenient for you? I want to report."

Pei Qian looked at the message from Chen Kangtuo and sighed.

Hey, it's really not that I don't want to study.

I'm busy at work.

What should this be called?

The tree wants to be quiet but the wind doesn't stop, Mr. Pei wants to learn but the employees don't let him.

No way no way.

He looked at his watch, and it was 10:11 in the morning, so he replied, "Come to my office at [-]."

……

……

At this time, Chen Kangtuo had arrived at Shenhua Haojing.

He had gone to the 16th floor and found that Mr. Pei was not there, so he sent this message.

Since he made an appointment with Boss Pei at 11 o'clock, there is nothing to do now, so Chen Kangtuo planned to drop by on the 17th floor to see how Li Yada and Bao Xu were doing.

When he came to the 17th floor, Chen Kangtuo found that the enthusiasm for work here was quite high, and everyone was very busy.

Seeing Chen Kangtuo coming, many people greeted him.

After exchanging pleasantries with Li Yada, Chen Kangtuo asked about the development of GOG.

After all, Chen Kangtuo was also one of the members in charge of this game before.

Li Yada said: "The progress is pretty smooth."

"Yuanmeng Venture Capital put forward a lot of revision suggestions before, and we only changed a small part, but the effect is unexpectedly good."

"Judging from the feedback from the players of Moyu Internet Cafe, most players are more welcome to this 'simple' game mode that is easier to use."

"So, recently, I am busy modifying all the remaining content one after another."

"It's a pity that Yuanmeng Venture Capital will have new tasks soon, so there is no way to try the game again and make more suggestions for modification."

"However, He Desheng said that he has already made almost all the suggestions he can think of."

"In the next period of time, our main task is to continue to modify the basic gameplay of the game, make more characters, and adjust the game balance according to these suggestions."

"The newly recruited people are very talented, and they are quick to get started making games, and the development efficiency of the entire project has obviously improved a lot."

Chen Kangtuo chatted with everyone in Tenda's game department for a while, checked the time, and went downstairs to report to President Pei.

……

……

In the office, Pei Qian flipped through the preliminary plan of the haunted house that Chen Kangtuo had just submitted.

The name of the haunted house was decided to be "The Horror Lodge".

According to Chen Kangtuo, the name was chosen mainly out of three considerations.

First of all, there are no ghosts in haunted houses, and superstitions are not promoted, so words such as "ghost" will not appear.

Secondly, I hope that tourists can come here to experience many times. "Hostel" actually means hotel.

Finally, it is also because the basic scene in the haunted house is the theme of the hotel. Although there will be some more scary scenes later, they are all derived from the theme of the hotel.

Just seeing the name, Pei Qian didn't have any special thoughts.

Although the hotel can be considered a common scene in horror themes, it is relatively less common than scenes such as cemeteries, mental hospitals, and hells.

It can be said that the subject matter is relatively novel, and it can also be said that the degree of shock is not enough.In short, it depends on how to do it.

Pei Qian continued to look down.

Palpitation Hostel has three major projects. The first project is a multi-person interactive project, and the third project is a very scary traditional horror house process. Both projects have only a few rough ideas and no specific plans.

As for the second project, as a transitional project, some specific plans have been written.

At present, six small projects are planned, all of which are very simple and can be completed in a small site of only a few square meters to a dozen square meters, and only one person is allowed at a time.

The sets of these small venues are all in the container, and there are wheels under the container, which can be moved, and the order will be disrupted regularly, so that the items entered by the player are random every time.

Pei Qian looked at these small projects in turn.

First small project: the bathroom.

The set is a very narrow bathroom with a mirror, sink, toilet, bathtub, etc. The layout is similar to a regular bathroom.

It's just that the whole scene will be old, the lighting is dim, the washbasin, mirror, and bathtub are all dirty, probably haven't been scrubbed for a long time, and there seems to be dark red blood stains in the shadow of the corner of the bathroom.

Visitors enter the bathroom alone and must complete a series of steps in accordance with prior requirements.

If all steps are completed, the challenge is considered successful, and if any step is not completed, it is considered a challenge failure.

First, visitors should lock the bathroom door, pick up a red candle from the side, and then turn off the light in the bathroom.

Then light the candle, use the light of the candle to come to the mirror of the washbasin, and place the candle on the platform where the toiletries are placed in front of the mirror, that is, between yourself and the mirror.

Cover your eyes with your hands, hold for more than three seconds, and then look in the mirror.

After this, turn on the tap and wash your hands.

After that, lie down in the bathtub, cover your eyes with your hands, and no matter what happens, you can't move your hands for 3 minutes.

There will be a rusty timer next to the bathtub. When pressed, it will make a "click click" hand rotation sound, and the rotation sound will stop after 3 minutes.

At this point stand up from the bathtub, leave the room, and the challenge is complete.

It seems simple, but in the process, there will be a series of random accidents.

For example, when the lights are turned off, the dim light will flicker violently a few times, and then make a "pop" sound, as if the bulb has burst.

When you cover your eyes with your hands for three seconds and look in the mirror, a face with torn flesh may suddenly appear in the mirror, or a pair of red eyes, or the mirror may crack and ooze blood.

When washing hands, the original clear water may suddenly turn black or blood red, and there may be some bloody pieces of props mixed in it.

After the tourists lie in the bathtub, a series of events will also occur in the bathroom, such as the broken light suddenly turning on again; the faucet automatically turns on and makes water sound; the toilet flushes; Footsteps walked into the bathroom; even opened the shower curtain, and approached the tourists...

In short, these are randomly determined by the staff and controlled uniformly. Every time tourists enter, the experience will be different.

At the same time, there are many hidden cameras inside, which can know the status of tourists at any time. The mirror is also specially made. It looks like a mirror on the surface, but it is actually a display screen, which can not only show bloodshot eyes or bleeding effects. , It can also create effects such as "the self in the mirror suddenly disappears".

The second small project: the window.

The setting is a narrow hotel corridor. After entering, you also need to lock the door yourself.

There are four windows in the hallway, each of which is in a slightly different state.

The first window was completely broken and was left open. Under the action of the night wind, the window frame without glass would hit the wall from time to time, making a sound, and the curtains were often blown wildly.

The sound of the wind is also mixed with the roar of unknown monsters from time to time.

Of course, this scene is the set inside the container, the part outside the window is still inside the container, it is pitch black, and the effect of the breeze blowing and the roar of the monster are all artificially produced.

The second window seemed to have some cracks, and there were a few clear bloody handprints on it, as if someone had been slapping it with bloody hands.

The curtains of the third window were slightly drawn.

The fourth window had no curtains, and it was too dark to see anything.

Visitors need to stand with their backs to the fourth window. No matter what happens, they cannot move, turn back, or make a sound. After persisting for 5 minutes, the challenge is successful.

During this period, some random events may occur in these windows.

For example, the roar of the monster in the first window may suddenly increase, as if it will jump in at any time;

Outside the second window, someone suddenly slammed on the glass of the window and shouted for help. The voice was miserable, but after a few seconds, his screams became farther and farther away, as if being dragged away by some kind of terrifying monster.

The third window may suddenly be knocked open, and a monster's big hand reaches in and grabs, slaps around, and grabs a dummy prop in the corridor.

The fourth window, which is the window where the visitor is standing with his back facing, may also hear rhythmic knocking sounds, fingernails across the glass, and so on.

In addition, there will be a huge shadow passing by the window, and the sound of heavy footsteps, the sound of chains dragging the floor, the low roar of monsters, etc. can be faintly heard.

After the timer stops, visitors can leave the window, open the locked door and leave.

But at this time, the fourth window where the tourists were standing would suddenly open, and a huge monster poked its head in, opened its bloody mouth exuding a stench, biting it continuously, and roaring at the same time.

Of course, the customs clearance standard is that tourists only need to not move, turn around, or make noise within 3 minutes of the timer. The last scene is completely a program effect and does not affect the customs clearance judgment.

Subsequent small projects include televisions, stairs, ceilings, and under beds.

These small projects have one thing in common, that is, they are not horror sets in the traditional sense, unlike cemeteries, hells, morgues and other particularly exciting scenes.

Moreover, there are no exaggerated horror elements in these scenes, such as staff who carefully pretend to be ghosts, very complicated mechanisms, very delicate and terrifying props, etc., nothing at all.

It is more through a psychological effect to achieve the horror effect.

Further down, there is the charging policy of the Horror Hostel, but it is obvious that Chen Kangtuo didn't think too much about the specific amount of charging, but simply wrote it down: Tourists are allowed to buy tickets once and play multiple times.

Pei Qian looked at the plan and fell into deep thought.

It stands to reason that the first and third major projects should be more outstanding, but Chen Kangtuo has not yet thought of a specific plan, only a general idea.

How does this "call" him?

The second big project has a specific plan, but it always gives Pei Qian a feeling that the high is not enough.

To look at the second big project alone may not be enough for those who are brave and thrill-seeking, but also very intimidating for those who are not brave enough to try.

Moreover, the process is relatively short, the gameplay is relatively monotonous, and only one person can play.

It seems that the probability of failure is high, and there is really no room for change.

Pei Qian thought for a moment, since there is nothing to change in the specific plan, let's make a fuss about the fees!

(End of this chapter)

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