This is the ninth art

Chapter 206 "The Binding of Isaac", a palace-level work!

Chapter 206 "The Binding of Isaac", a palace-level work!
"The mother walks towards Isaac with a knife, and Isaac flees into the door leading to the unknown tunnel in a panic, so our game begins. This is a story about a tortured child exploring in a dungeon world."

"But is that really the case? Did Isaac really escape?"

"No, although there are more than a dozen scattered CG animations after the game is cleared, and the final ending of Isaac has never been clearly mentioned in the entire game."

"But I can tell you more responsibly that Isaac is dead."

"And our game is just the final fantasy of Isaac on his deathbed."

"He imagined that he defeated the old mother who tortured him all the year round. He opened up the [mother's heart layer] and came to the [mother's womb layer]. And the family portrait in white frame and color guides him to heaven."

"At this point, the implication is already very clear."

"If he chooses to lead to hell, it means that before his death, Isaac finally confirmed that he is the devil who caused his family to be ruined, and the devil is going to hell."

"If you choose to go to heaven, you should get spiritual salvation, but we will find that there are many monsters in heaven. Heaven should be holy and clean. Why do monsters appear? Because Isaac did not find the answer when he was dying."

"I haven't found the answer to his innocence. If you repent in your heart, there will be ghosts everywhere."

"In the BOSS room in heaven, he will meet a BOSS who is exactly like himself and named [Isaac], lying curled up in the center of the room."

"Does this pose remind you of anything?"

"Yes, at the very beginning of the game, players can only clear the level to the [Mom Legs Layer] to get through the game. After getting through, they will get into a golden treasure chest, then end the game and enter the ending CG. It needs to be cleared five times [Mother's leg layer] will unlock the subsequent mother's heart layer, and even the uterus layer."

"Combined with the treasure chest that appeared in Isaac's room in the CG, when the mother walked into Isaac's room. It was only Isaac's imagination to drill into the unknown tunnel. He actually hid the treasure chest in his room Inside the toy box."

"Then, in the heavenly BOSS room right now, [Isaac BOSS] lying curled up in the center may reflect his own state in reality."

"When we killed [Isaac BOSS] and got closer to the heaven layer, we will encounter another BOSS that looks similar to Isaac, who is also lying on the ground in a curled up posture. Only this time, he is covered in The complexion has turned blue, and the original pair of big eyes have also become (XX X) at this time."

"Its name is [???], players prefer to call it the little blue man, in fact, this is the dead Isaac. Another detail is that this BOSS will enter our character after being defeated The selection page becomes a character that we can use in the subsequent new game. After choosing him, you will find that you start the game without hearts, you can only pick up soul hearts, and eat various props that increase the upper limit of blood. There is no way to increase the red heart, which proves that this is a dead person."

"From heaven's defeat of Isaac himself to the defeat of the little blue man, it is a metaphor that the reality of Isaac may be dead at this time."

"So, again. How did Isaac die? Was he brutally murdered by his mother? No."

"It can be seen from the skin color of the little blue man. After a person dies from lack of oxygen, his skin will turn blue. In reality, Isaac died from lack of oxygen. He died in his own treasure chest. In the opening CG, God gave The mother's "sacred decree" was only Isaac's imagination, and his mother came to the room with a knife to sacrifice him, which was also Isaac's imagination. Isaac, who had been abused, had a nervous breakdown during the time before his death. When he was on the verge of collapse, every move of his mother would make him highly nervous and frightened, and he felt all the time that his demon was about to face trial."

"This is the third time I have mentioned this sentence in this article: 'When people are most vulnerable, they always want to find a strong support'. If you can't find it, then create an imaginary one yourself. Space to protect yourself."

"Isaac has no God, no quilt, but he has a treasure chest. So, when the mother's footsteps come..."

"He got into that treasure chest."

"So far, the whole story line of Isaac ended with the death of little Isaac. Isaac, who thought he was a demon who brought misfortune to the family, finally died in the treasure chest that had accompanied him for a long time, and buried him in it." toys, and the corpse of the burping cat."

"Although Isaac is dead, the story is not over yet."

"There are more clues to the grass snake gray line in the game around the death of Isaac."

"For example, the mother who has always abused Isaac, after Isaac disappeared, the ending CG showed her looking for Isaac everywhere. When she opened the treasure chest in Isaac's room many years later, all she found was a After the bones withered, she let out a heart-piercing cry, which may also be her confession, but it may also be that she, who is about to break down, will become the next Isaac. But this is no longer within the scope of the game story .”

"After sorting out the story lines hidden in the game, let's go back and look at this story. It was the mother who killed Isaac indirectly, but not entirely, the departure of the father, the accidental death of the younger sister, the bullying of the classmates, the hiccup The death of Fart Cat, these blows were repeated one after another, like landslides and tsunamis, which made people unable to breathe. Even I, who was analyzing this story, felt so heavy, and I was in that environment all the time. What kind of state of mind will the next Isaac be in?"

"We feel the imaginative props imagined by little Isaac, and we also mourn his tragic ending. But in reality, how many children have the same fate as Isaac? On a global scale at this moment, They suffer from family force, school ◇ bullying, gender ◇ discrimination, etc., living a life like a prison? I think this is what the game designer wants to tell us. Religion is just the core of this game The appearance, but the core of the tragedy reflected, should be more concerned by us."

"In my opinion, "The Binding of Isaac" has gone beyond the scope of conventional games."

"It's not just a new concept game genre across the ages."

"It is a ninth art that not only shocks people, but also thinks deeply about unhealthy social phenomena!"

Once the long review on Isaac was released, it quickly attracted countless players to watch, like, and forward it.

"So this story is like this??? I suspect that I am not playing the same game as you at all..."

"Damn it, I just realized that there are many details in the game that I didn't notice! I just did it for fun, I'm really ashamed!"

"Designer Chu is really hardworking...he not only wants to make a fun game, he wants to use the game as a carrier! A carrier that can carry the weight of the soul! When players face this carrier, It’s like facing a mirror, which reflects the truest self in our hearts! Awesome!”

"To be honest, I can really empathize with it, because I grew up in such a dark environment. Although it is not as miserable as little Isaac, my parents are always mocking and suppressing me...Fortunately, I am very happy. Come over, but I really don't want to think about that time."

"Although my childhood was fairly happy, this game also gave me a dose of vaccination. It will always remind me not to be like Isaac's parents. To be a child Parents who feel the warmth!"

"He really wants players to get more feelings besides 'happiness and coolness' when playing games! This excellent game designer from China is amazing!"

"It has been almost three years since "The Witch's House" entered the game of Brother Chu Zi, and I have also changed from a high school student to a college student, but I will continue to support it! Make good games popular all over the world !"

"I didn't play games at first, but after I came into contact with "Isaac", I began to think seriously, does the game really have the potential to be endowed with the 'Ninth Art'?"

With the in-depth analysis of the game's plot, "Isaac", an unprecedented type of gameplay, has been well received by players from all over the world because of the deep meaning hidden in the game.

Many players in some regions have regarded it as a classic 'Ninth Art' work!
On the world's most authoritative IGN game evaluation website.

"The Binding of Isaac" was also given a high score of 9.5!
The reason why I didn't give a high score is because it contains some elements such as blood and shit, and it's not a game for all ages.

But even so, it is still labeled as a "palace work"!

Below, there is also a brief introduction written by the IGN chief.

"It's perfect like a work of art."

----

"Deading of live." Facing the camera, Chu Jun smiled.

"In Huaxia, we are more used to calling this type of game "life and death."

"If you have to give it an abbreviation to facilitate more designers to imitate and create, I think the DLG type can be used, which is simple and intuitive."

While "Isaac" refreshed the global hot search, Chu Jun also received an exclusive interview with a reporter from China's top news media, Huaxia Daily.

As early as three years ago, this was almost unimaginable.

Now, the game industry has gradually integrated into today's society and has become an indispensable force in the form of entertainment in the new era.

The central media, which originally intended to focus on the younger generation, naturally rushed to arrange an interview program with game designer Chu Jun after "Isaac" came out of the circle.

To the surprise of all central media workers.

It was just a live interview with a game designer, but it caused countless netizens to watch it in real time.

The number of people online in the background once exceeded one million!
Millions of real people watched it. Even the central media couldn't help but marvel at the terrifying traffic and topicality. The times have really changed!

"So, Mr. Chu, under what circumstances did you create this type of game? As far as I know, this game is almost on the Internet, and is praised by many designers as a representative work that opens the door to a new era. "

"If this is the case, then I should push open a few more doors in the future/laugh." Chu Jun responded jokingly, scratched his cheek and said seriously: "Actually, its intention is also very simple, it is to break the game industry The way games are built right now. Players want more different game types."

"Otherwise, it becomes a crawfish wand wand game. When you're level 1, you're whacking crawfish with a broken wand."

"And when you were level 20, you used a delicate staff to hit the mutated crayfish."

"At level 40, you use the Subduing Demon Liuhe Staff to hit Thunderbolt crayfish."

"At level 80, I can give you a more cool name. You can use +12 Jing·Heaven and Earth Shattering Wisdom and Lightning Staff to fight... Lobster, I can also give you a cool name, [True· Old Dominator]"

"But such a game is meaningless. When the player slowly begins to realize that he is nothing more than a constant loop, that is when he gives up the game."

I haven't chatted with you for a long time, so let's talk a little bit.

The story of "Isaac" is over here. I didn't write too much about the gameplay of the game, because there are too many elements, and there are so many permutations and combinations of props, it is difficult to pick out a representative genre to write about.

I also didn't write about how many families and social status quo this game changed in the end.

Because it cannot be done, many social chaos cannot be changed through a certain work.

We can't control others, but we can control ourselves.

We can let ourselves be the ones who don't hurt others, and that's great.

In addition, the book is in the process of finishing preparations, and the results have already met my expectations.

At present, it is 4K average, and the high order is 1w2. For me, a writer who has only more than 200 first orders on the shelves, it is quite good.

Recently, I have been writing the outline and setting of the new book. The second half of this book will appear to be very hasty, and some details have not been handled well. In fact, it could have been written better, which is my fault.

Before the game Under the Legend, the follow-up subscriptions were basically stable at around 1700, but after this game began to decline rapidly (mainly because I was not focused on this book at the time, I gave the next book with all my heart to make me compare book of interest.)
For this book, there are still a lot of regrets and apologies.

In fact, there are many good works that have not been written in time, such as two very well-known games similar to Galaxy Castlevania, "Hollow Knight" and "Ori".

Including the 3A masterpiece, in fact, only one Devil May Cry was written, but after reading the follow-up pages, I feel that I can’t write other 3A, such as Sekiro Black Soul Old Man Ring, Wizard, Red Dead Redemption, Radiation, God of War, GT Love, etc. A series of 3A high-quality goods have not appeared, and in the remaining space of this book, it should be certain that they will not appear. (Because the last few games are all the king bombs of the top, middle and top, these 3A are not enough for the status of these king bombs, so they can only give up strategically)

Of course, those games are left for the next book.

The next book is not just a book about making games, but also involves many other elements, and the emotional line that is always missing in this book will also be given a full role in the next book. (The main reason is that the setting of this book is the main male protagonist, and any female protagonist can only be used as a vase. It is really difficult to expand, so I simply did not write it.)
So much to say.

So let's get down to the book...

Aww, see you in the next chapter!

There are still four games left before the end.

(End of this chapter)

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like