This is the ninth art

Chapter 207 What we want to earn is money, but what he wants to earn is the support of players all o

Chapter 207 What we want to earn is money, but what he wants to earn is the support of players all over the world!

【already edited】

There is no rogue in this world, so naturally it cannot be called roguelike
But according to the definition of roguelike games, in China, it tends to come back from the dead and fight again.

Therefore, defining this type of game with life and death is the best way Chu Jun can think of.

"It's a very interesting saying about hitting crayfish with a magic stick." The reporter who interviewed smiled and said, "I believe that there are many colleagues of yours who are currently watching the live interview. They are also very concerned about the next question."

As she said that, she looked down at the cards in her hand, then smiled and looked up and said, "Are there any distinctive features of games like DLG? Or, what makes it different from crayfish games. Of course, this question, Mr. Chu You have the right to skip and not answer, because some industry secrets are involved."

The definition of roguelike games has always been relatively vague, but it is not impossible to find some rules from it.

Especially this time, he personally developed "Isaac", which allowed Chu Jun to sum up some rules.

Chu Jun is more willing to contribute it than to keep it private and prevent everyone from learning to imitate it.

Who can learn from it and convert it into their own game design, which also requires talent.

"Actually, there is nothing to hide. The very beginning of video games was also through the birth of the world's first video game, and today's infinite division. With such a huge game industry, it is impossible to hide it. Really smart Game designers will always find inspiration from "Isaac". I have always emphasized a point of view that there should be no difficult games in the world. And the scope of this 'world' is obviously not enough to rely on my own efforts .”

As the voice fell, the barrage in the live broadcast room was densely filled with words such as 'pattern' and 'atmosphere'.

Of course Mr. Chu couldn't see the barrage, and he didn't say such things just to make people praise his behavior.

Before being a game designer, first of all, he was a hardcore game enthusiast.

More than anyone else, Mr. Chu hopes to see that the game industry is full of vitality and everything is competing for development.

"In order for designers to better understand, I have summarized five characteristics of DLG games."

"First, a randomly generated environment."

"The world in the game is randomly generated in some way through code, like the maps in "Isaac", which are similar with minor differences. When we designed this game, we actually only made the basic map. For example, the devil room , Angel Room, Treasure Box Room, Hidden Room, plus a fixed template for each floor. But through the code, I can let it randomly generate more styles of rooms.”

"Of course, it doesn't have to be random all over the world. You can also make some parts of the world randomly generated. This can include terrain, the location of items and monsters, etc. The randomly generated item types and monster types. If there are Of course it would be better, but the difficulty will be slightly greater.”

"And the benefits of random generation are also obvious. "Isaac" has explained it very clearly, that is, it can greatly improve the repeatability of the game and reduce the player's boring feeling. At least in the next round, players may be able to use the staff to do something else stuff, not fortified crayfish."

"/laugh" The reporter was infected by Chu Jun's humor, and he pursed his lips and smiled.

"However, there is still a little detail that needs to be reminded to colleagues watching the live broadcast. If the game you are developing, or the game plan to be developed, has a plot with a strong connection between the puzzle and the main story, then it is not suitable for this There is a method, which needs to be weighed by oneself.”

"And the second element is: permanent death."

"Permanent death?" The reporter was a little surprised.

"Yes, a game character has only one life. Of course, I don't mean that rigidly. You can also set two lives, three lives. In general, you have to let a game character completely recover after receiving a certain degree of damage Completely erased from this game. Let the players know that if you die, this game is over, you can only restart the game as another character, but this person is definitely not The character you manipulated before."

The reporter looked down at the flopped question, and then raised his head to ask: "Then, won't it arouse the disgust of the players? "Isaac" is a very good game, and its excellence is not only reflected in the game, including The realistic elements hidden behind it make "Isaac" so successful. But other game designers, especially some novice designers, may not be able to reach your current height. Would it be risky to make an 'Isaac-like' game?"

Chu Jun shook his head.

“Making any game is risky. No one can guarantee that your next game will be popular in the market.”

As soon as the voice fell, the bullet screen was full of question marks.

"????"

"It's fine for others to say that, brother Chuzi, why do you have the nerve to say that?"

"Brother Chu Zi's game, the worst-selling game should have sold more than a million sales by now, right? No matter how bad it is, it has already stepped on the threshold of a masterpiece."

"Brother Chu Zi understands risks. / Dog head"

The barrage of teasing was lively, and Mr. Chu also opened his mouth immediately.

"Risks are inevitable, but they can be minimized. Perma-death is only a characteristic of DLG games. Its disadvantages may make players feel irritated, but the advantage is that it allows players to focus more on playing the game."

"They have to pay for their choices and mistakes, just like in real society, one wrong step, one wrong step. This game itself is randomly generated, and you will never encounter a completely similar second game in your life, so You should be more careful with it."

"It's hard to be frustrated when you fail, but if you succeed, players will be proud of the right choice they made. It's also a great experience."

"Yeah." The reporter also listened very carefully, smiling all the way, looking at Mr. Chu from time to time, and nodding his head to express his approval.

"As for the third point, it is a unified game mode." Chu Jun crossed his legs and put his hands on his knees, like a master who is dedicated to imparting knowledge.

"It's not easy to understand directly. Let me take an example from other Junyue games. For example, the online game "Dungeon and Warriors" developed last year has two game modes. One is the streets of the dungeon, here There are all kinds of NPCs. Players can choose to interact with them to make equipment, strengthen equipment, exchange materials, etc.”

"It also has another mode, which is the combat mode. After entering the dungeon, players cannot interact with those NPCs, but they are endowed with another system-combat ability. In the dungeon, players can use skills to fight monsters upgrade."

"This is a typical double-sided game mode. When you are in a dungeon, you cannot attack or release skills. And when you are in a dungeon, you cannot interact with NPCs or upgrade equipment... Some games still have three sides or even Multi-faceted."

"The 'Isaac-like' game requires all operations to be completed on a unified interface. You will find that whether Isaac is attacking or acquiring props to grow, it is in one game mode. You can attack At the same time, integrate those props to make yourself stronger."

"Then why do we need to emphasize one mode?" The reporter is a layman after all, and he is a little confused when he hears this: "It seems feasible to make "Isaac" into two modes."

Chu Jun picked up the water glass beside him and took a sip, then shook his head and said with a light smile: "If it is made into a dual mode, and the attack is separated from the acquisition of props, then do I have to make an extra world wall for "Isaac"? For example, if you can't attack when you get an item, then you must not have a monster when you get an item, otherwise, if you say, "there is a monster behind you and you can't attack when you get an item", it will look very stupid."

"Then in order to maintain this dual mode, I have to add an additional setting, that is-props are obtained in a separate room, and there will be no monsters in this room, and they cannot attack."

"But if you really do this, you will find that it is unnecessary. Since there are no monsters, is it important to be able to attack or not?"

"Therefore, the 'Isaac-like' game is destined to be a single mode. If there is no unified mode, then it becomes a role-playing game with two or even multi-line development."

When the reporter heard the words, he suddenly realized: "So that's the case. Then the fourth point?"

"Complexity." Chu Jun looked at the camera softly, trying to make his explanation as clear as possible: "Before I talk about the complexity, I'd like to make an analogy first, because it will be easier to understand."

"It's still the story of the staff and the crayfish."

"If there is only one way to upgrade the wand, then it can only be upgraded from [dilapidated] to [exquisite], and then to [extreme], [perfect], [supreme] and so on."

"You will find that in this process, its improvement is single, or it is simple. You don't need to use your brain to know that it can be improved in this way."

"But we're making a change now. You're the player."

"Okay, I'm a player." The reporter reached out and tapped his chest very cooperatively.

"Now you have an old wand. After you defeated a monster, you gained the ability to upgrade equipment. The options in front of you become [Electric Staff], [Fire Staff], [Water Method] Rod], you choose one.”

"Well...then I'll choose the water system."

"Okay, after you defeated your opponent with a water-based staff, you have been promoted again, and now there are three options [Ice Staff], [Frost Staff], and [Ocean Staff]. The functions of the staff are also based on the literal The meaning is improved, so after you cleared this game, what do you think?"

The eyes of the reporter suddenly brightened.

"I might be curious about the effects of other wands. For example, what is the advanced level of the fire-type wand, and what is the electricity-type one? Oh!! I see! The more paths players can choose, the more curious they will be What's the difference with other routes!"

"That's right." Chu Jun smiled and nodded: "'Isaac-like' games allow a variety of ways to accomplish the same goal. In "Isaac", there are nearly a thousand kinds of props that players can use for themselves Combining and arranging can give birth to different ways of playing.”

"It is more intuitive to say that the designer hopes that the player can develop more ways to pass the game, rather than 'the designer teaches the player to play the game'"

"But it must be said that complexity is a characteristic of 'Isaac-like' games, but it is not only applicable to 'Isaac-like' games. Card matching is also a display of complexity."

"This feeling is really cool." The reporter also agreed: "If I keep using an old wand to follow an upgrade route, I might go crazy. It's too boring."

"Then, as for the fifth point, which is the last point, on the contrary, it is not so important. I have arranged these five elements according to the importance of 'Isaac-like'. First, the map is random, and it is similar to Isaac The key core of Isaac. Secondly, permanent death is its unique charm. Then the unified game mode type, and then the complexity of the game, you will find that the core proportion of these elements in the "Isaac-like" gameplay will be more and more Come lighter."

"The fifth point is almost a point that most games have - fighting monsters and upgrading, exploring the world, every player likes this set."

"It is precisely because of this that the main content of the above four characteristics can be carried."

"With these five points, the portrait of the 'Isaac-like' game will become clear, and I believe you can better understand what is called a 'Isaac-like' game."

After Chu Jun's voice fell, all the barrage in the live broadcast room exploded.

"666!"

"He seems to really want to teach us how to play games..."

"Chu Bao is so selfless, woo woo woo!"

As the interview came to an end, the reporter also stood up from his seat, clapped his cards with his last three fingers and clapped his wrists lightly: "Thank you very much Mr. Chu Jun for taking time out of his busy schedule to accept our interview. Those who are not in the production field will listen to it with great interest and benefit a lot, if I stop being a reporter someday and want to make games instead, I will have to join you."

"You are always welcome." Chu Jun smiled politely.

"So, at the end of the interview, what do you want to say to the audience in front of the screen?"

Mr. Chu straightened his bow tie, looked at the camera like a gentleman, and smiled.

"The new game is about to be released in the first week of next month's summer vacation season, and a very special release method - the game conference will be held. The venue will be No. 21, Wolong Street, Jianghua City - Junyue Game Flagship Store. Welcome Everyone, of course, players who can't participate don't worry, we will take the whole process of live broadcast."

As soon as the voice fell, the barrage in the live broadcast room flew like a horizontal waterfall, surging crazily!
"???? Another new game?"

"The speed of this game's development, the donkeys in the production team are so weak!"

"Wooooow, slow down, Chu Bao! Your game production speed makes me feel strange! Mom is afraid!"

"Game press conference? I know! We can also have a press conference in the game industry? Look forward to it!"

"Wait a minute, I just checked the calendar, the 21st seems to be Apple's 17th launch event...Will it affect game sales if the date is set on the same day... After all, what does the game industry have to do with the mobile phone industry... or It's too much..."

"That's right. Brother Chuzi, should you consider changing the time? My girlfriend will definitely be holding the computer to watch the Apple new phone conference that day. She is a fan of iron fruits."

----

Except for the liveliness of the live broadcast room.

The headquarters of 3T company is far away on the other side of the blue star earth.

Wood also watched the entire interview.

Seeing how Chu Jun continued to maintain his demeanor in front of the camera made him feel angry all over.

This time "Isaac" is not to mention in the Middle East.

Directly opened the massacre mode on a global scale!

Because the gameplay is completely different from other traditional game types, no matter what kind of card game, music game, action game, or turn-based game in the past, its essence is a process of continuous improvement.

However, each game of "Like Isaac" is an independent game, which completely tore the original game framework to pieces and reshuffled the card industry.

Coupled with the profound meaning behind it.

The "Dungeon Adventure" launched by 3T Company at the same time was exploded into scum.

Even if it doesn't move, it will be taken out by netizens for comparison, commonly known as the background board.

In just one month, Isaac's global sales exceeded [-] million copies!
The cultural blockade in other countries is just like the incontinent sister, it can't be stopped at all, just like a flood bursting its embankment, it blew out thousands of miles.

Tens of millions of copies have been sold, and the favorable rate is above 95%, which directly breaks through the masterpieces and reaches the threshold of hall-level works!

How does "Dungeon Adventure" compare...

The more this happened, the more uncomfortable Wood felt.

But I have to admit, this game...

He has lost too much.

"However, although our first shot in the Middle East market failed, I believe there is still an opportunity to rise. This time it is just his luck." Wood refused to admit defeat.

"Hehe..." The S-level game designer Bazel beside him shook his head helplessly and let out a wry smile.

"What are you laughing at?" Wood frowned and looked at Bazel dissatisfied.

If it weren't for the fact that he is a rare species like an S-level designer, Wood would have scolded him for this defeat.

But it's a pity that S-level designers can be said to be an iron rice bowl. They have traveled all over the world, and there are countless companies vying for them.

As long as he dares to scold, he will dare to sneak to the rival company.

"Mr. Wood, I laugh that I am inferior to others, and I also laugh that you seem to have not recognized the status quo."

"What do you mean?" Wood narrowed his eyes slightly: "You mean, we will never have a chance to beat him again?"

"Ah."

"why?"

"Because we make games to make money. And he..."

Bazel raised his eyelids, looking at the handsome and handsome man on the computer screen with a bit of complexity and awe in his eyes.

The man was bowing slightly towards the camera with a warm face.

"What he wants to earn is the support of players all over the world."

(End of this chapter)

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