Tokyo Video Game Tycoon

Chapter 418 I want to develop my own game

Chapter 418 I want to develop my own game

In the previous life, the first game to use motion capture should be the VR warrior launched in the late 90s.

It was a fighting game, similar to Street Fighter.

Its 3D game effects and almost infinite realistic fighting feedback shocked the players at the time.

At that time, it also made people realize that motion capture can be applied to games.

Then many companies began to quickly put in a batch of motion capture systems and assist themselves in the development of fighting games.

At that time, motion capture was only subdivided into fighting games.

Later, the scope of motion capture application in the game industry began to expand rapidly.

The first is to apply it on the sports game FIFA64.

Motion capture captures all the characteristics of many well-known football stars, and then adds them to the football game, which further increases the realism of the football game, so that every football player is no longer as rigid as it looks.

Then there are Final Fantasy 8, Shenmue and other equally epoch-making games that use motion capture.

And in this world, Take Yusei is ready to hand over the laurels of the first motion-capture game to The Legend of Zelda Ocarina of Time.

Even if the motion capture system is not so urgently needed in The Legend of Zelda Ocarina of Time, this epoch-making significance is extraordinary.

Zhu Youxing said to everyone: "As for the motion capture simulation, I have already handed over my requirements to the procurement department for procurement. They should be able to buy the system we need soon. You can buy it at this price. Don't worry about it, I will invest no matter how much money it is, because I don't intend to use this system only for this game, and there will be many games that can use this system in the future, and this investment is not worth it. It can't be easily counted in The Legend of Zelda, but you can be the first game development team to use this new technology, and The Legend of Zelda Ocarina of Time will be the first game to use motion capture."

This is yet another brand new technology leading the industry.

None of the people present was not excited.

In the future, even if they want to change jobs, the qualification to participate in the development of the first simulation game using motion capture can be a great plus.

That's even more appealing than a few more imaginary features.

Adding motion-capture simulations to movies can now be one of the appealing gimmicks.

If it weren't for the fact that a whole system of motion capture simulation is too expensive, and the average film company can only rent it, and it is calculated at tens of thousands of dollars per hour, perhaps the motion capture simulation in this world should be about to rot.

In fact, it is precisely because of the large demand for motion capture systems in video games and the gradual development of the film and television industry towards special effects production that motion capture simulations have really begun to develop rapidly, and the entire industry has gradually moved from being unattainable at the beginning. civilianization.

At the same time, the technology of motion capture simulation is not limited to pure game development.

It is also possible to develop a relatively low-tech video motion capture system by borrowing the technology of motion capture simulation.

It is to capture the player's dynamics through a special motion capture camera, and then feed it back to the game console to play the game.

Later, the cameras on PS4 and XBOX game consoles can do this.

And then the game of Just Dance started to take off.

Zhu Yuxing hopes that he can also develop a similar extension function.

"Okay, this is all my development plan. Next, you need to work hard. The future achievements of this game will depend on you."

Zhu Yuxing's words had already filled them with fighting spirit.

Several managers of these development groups can't wait to get back to their respective positions to communicate the content of the meeting.

After the meeting, these managers quickly returned to their positions, and then began to arrange the next work to be done.

The team that created the scene and the basic framework of the game can now get started.

The original game art, as well as the production of game character models, will also begin to move.

Then there is the production of game rules and systems, and this priority can be put aside for a while.

Music, plot, level design can also be taken slowly.

And this time Arika Toujiro has assigned more than a dozen people to assist people in the purchasing department to buy a brand-new motion capture system.

They will be the first team to use the motion capture system. After they eat the first crab, other teams who want to use this new system in the future must ask them for it. They feel very satisfied when they think about it. cool.

Zhu Yuxing's goal has been basically achieved now, as for the purchase price of a complete motion capture system, it doesn't matter.

In this world, the motion capture system has not yet grown up, and the purchasing department estimated that the next complete system would be purchased, and it is the kind of system that multiple people capture at the same time, which may require hundreds of millions of dollars in procurement costs.

However, Zhuyou Xing still swiped a big pen and asked the purchasing department to invest in it casually. Zhu Youxing will not be stingy in this regard. This is something that is of great benefit to game development, and it must not be left behind.

After getting these things done, Take Yusei handed over Mario's development plan to Tsukino Aya.

Tsukano Aya was helping other teams to overcome the technical problems of the game. Anyway, she was running everywhere, which was equivalent to a team member who put out fires at any time.

But this time, Zhu Yuxing is going to really make her a game producer who can support the sky.

However, whether the other party wants to be the producer of this game or not depends on her.

"You want me to lead the team on a new Mario game by myself?"

Tsukino Aya saw the information that Zhu Yuxing handed over, her expression was a little complicated.

Zhu Yuxing nodded: "Yes, do you want to do it? I always think you have this ability, so if possible, I hope you can lead the production of this generation of New Super Mario Bros."

Tsukino Aya hesitated and said, "Can I refuse?"

Zhu Yuxing was silent for two seconds and then asked, "Is there any reason?"

"I don't want to be your game, I don't want to just be your puppet."

After Aya Tsukino finished speaking, he quickly added: "I'm not saying that the new game you gave me is not well developed, I hope you don't misunderstand."

Tsukino Aya would hardly explain anything, and if she wanted to refuse in the past, she wouldn't talk nonsense.

And if Aya Tsukino refused, Take Yuxing felt nothing.

But this time Zhu Yuxing rarely wanted to ask the reason, but Aya Tsukino also made an exception to explain it to herself.

"Then what do you mean?"

"I want to develop my own game."

(End of this chapter)

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like