Tokyo Video Game Tycoon
Chapter 600 The Greatest Mod Game
Chapter 600 The Greatest Mod Game
599
In Zhuyouxing's memory, dozens of games are launched on STEAM every day, and tens of thousands of games are launched every year.
The biggest contribution to this should be the indie game.
In Zhu Yuxing's view, the game industry has two cornerstones, one is independent games, and the other is large-scale industrial production.
These two types of ways of making games complement each other, and either side should have its own soil.
Now the total number of games on the Battle.net platform is just over a thousand, and nearly a hundred of them are all kinds of games provided by Youxing Electronic Entertainment. Some slightly outdated games that have been logged in FC and SFC before are all logged in Battle.net In the platform, in order to make these games compatible with the new platform, Youxing Electronic Entertainment has also specially formed an old game optimization team.
And the money sold from these old games just made the team break even. This self-sufficient team, Zhu Yuxing, has no more requirements, because the significance of what these teams do is far more important than making money in general.
Zhuyou Xingyou remembered that in order to play an old game, he had to rack his brains to find it, which was very troublesome.
But for ordinary game makers, it is a thankless thing to re-optimize and re-release old games for these niche players. The trivial profit is better than letting the team do more. things of value.
This is the result driven by capital.
Of course, it is normal for capital to pursue profit, but everyone's pursuit is different.
Zhu Youxing doesn’t want this small group of players in this world to experience his bad experience, so he has been insisting on doing this, just like he has been insisting on producing the original game console FC, not seeking profit, But I hope that more people can learn about video game culture in this way.
Many industries such as film and television dramas, novels, animation, etc. have their own ways of preserving history. Works of decades can be revisited. However, once video games undergo the upgrade of game consoles, they may face the problem that old games cannot be played. Dilemma, this is actually tantamount to abandoning history. Zhu Youxing doesn't like it. He hopes that even in the past 100 years, those people can have the opportunity to play ancient games and experience the glorious moments of the game creators.
It's too far, and now Zhu Yuxing hopes that the team can solve the problem of the current number of games.
In the field of cultural creation, the production of video games should be regarded as one of the highest thresholds. You need to know everything, programming, art, music, level design, lens language design, etc.
Other cultural products are not as complex as video games, which naturally discourages many people who are interested in game creation.
But Zhu Youxing couldn't seem to find any good solution for a while.
The Unreal Engine team has kept the bar for game development as low as possible.
According to Zhu Yuxing's request, the team has always tried its best to simplify the process, increase the production of character templates, reduce programming, and add various templates directly into it.
But this is still a high threshold for ordinary people.
In fact, even in the era of Zhu Youxing, this problem has not been greatly alleviated.
But at that time, the Unreal Engine had already done a very good job in this regard, and now I can only barely reach the effects and production difficulty of the Unreal 3 period, and I need to go further to reduce the difficulty.
So Unreal Engine should be considered the choice of advanced game developers, not the choice of entry-level developers.
At this time, Zhu Youxing thought of a very classic game development software called RPGMARK, which was quite classic later on, but this can be added to Unreal Engine.
But this is actually a bit boring, so is there a way to make a game that doesn't feel too boring and is easy to develop?
"Do you have any good ways to allow more people to lower the threshold to make games and let them experience the joy of game creation?"
Bell Ryder pondered for a moment after listening.
In fact, he already feels that there are so many games now, so many that he can't even play them. He doesn't quite understand that games really need so many?
But since it was the president's request, he thought about it carefully and replied, "President, how about we offer more courses to teach others how to make games?"
Zhu Yuxing said: "This is also possible. At the same time, some simple courses related to game production can be added on the Internet, but there are still some temporary solutions. I still hope to have some simpler game production methods."
While talking, Zhu Yuxing searched various games on the Battle.net platform.
Many of these more than 1000 games are of good quality. It seems that the development has been very good at the moment, and Zhuyouxing seems to be a bit demanding.
But having experienced the prosperous age of the game in the previous life, it is normal for Zhu Youxing to be dissatisfied with the present, and people in this world still cannot understand it.
The number of games can never be too many, the more the better, and the more types the better, because when the scale is large enough, it can cover as many interested people as possible.
Mainstream games can only attract mainstream users, but relatively less mainstream people need this huge number of games to attract their attention.
"President, can we add some creative game production competitions? This may also increase the number of game productions."
"Also."
Just like gamejam, a game production event in the previous life, it is also a good idea to gather many people who are interested in making games to form a group to make games.
It seems that it is good to try several directions.
Just as Zhu Yuxing was thinking, his eyes suddenly stopped on a game.
It was a game he made himself, one of the games that was competing for the European market at the time: Counter-Strike.
Due to its very strong competitive attributes, this game caused a great response once it was released.
Originally, the Internet cafe culture in the whole world is not particularly popular, and most people just surf the Internet doing nothing in Internet cafes.
Later, StarCraft appeared, allowing these people to experience a very refreshing duel experience on the computer for the first time.
As the saying goes, fighting with people is a lot of fun, and most people still prefer the feeling of fighting.
Therefore, games with competitive attributes can also gain additional attention.
However, at this moment, Zhu Yuxing was not thinking of the competitive attributes of Counter-Strike, he was thinking of another thing.
Counter-Strike was originally derived from a magically modified version of a game, which is commonly known as MOD.
Counter-Strike also later became known as the world's greatest mod, opening up a new world to countless game makers.
The game does not need to rack your brains at the beginning to consider what program, or character modeling or something, as long as you have enough open source systems, whimsical players can imagine countless ways to play, let a game play. Games can bloom.
(End of this chapter)
599
In Zhuyouxing's memory, dozens of games are launched on STEAM every day, and tens of thousands of games are launched every year.
The biggest contribution to this should be the indie game.
In Zhu Yuxing's view, the game industry has two cornerstones, one is independent games, and the other is large-scale industrial production.
These two types of ways of making games complement each other, and either side should have its own soil.
Now the total number of games on the Battle.net platform is just over a thousand, and nearly a hundred of them are all kinds of games provided by Youxing Electronic Entertainment. Some slightly outdated games that have been logged in FC and SFC before are all logged in Battle.net In the platform, in order to make these games compatible with the new platform, Youxing Electronic Entertainment has also specially formed an old game optimization team.
And the money sold from these old games just made the team break even. This self-sufficient team, Zhu Yuxing, has no more requirements, because the significance of what these teams do is far more important than making money in general.
Zhuyou Xingyou remembered that in order to play an old game, he had to rack his brains to find it, which was very troublesome.
But for ordinary game makers, it is a thankless thing to re-optimize and re-release old games for these niche players. The trivial profit is better than letting the team do more. things of value.
This is the result driven by capital.
Of course, it is normal for capital to pursue profit, but everyone's pursuit is different.
Zhu Youxing doesn’t want this small group of players in this world to experience his bad experience, so he has been insisting on doing this, just like he has been insisting on producing the original game console FC, not seeking profit, But I hope that more people can learn about video game culture in this way.
Many industries such as film and television dramas, novels, animation, etc. have their own ways of preserving history. Works of decades can be revisited. However, once video games undergo the upgrade of game consoles, they may face the problem that old games cannot be played. Dilemma, this is actually tantamount to abandoning history. Zhu Youxing doesn't like it. He hopes that even in the past 100 years, those people can have the opportunity to play ancient games and experience the glorious moments of the game creators.
It's too far, and now Zhu Yuxing hopes that the team can solve the problem of the current number of games.
In the field of cultural creation, the production of video games should be regarded as one of the highest thresholds. You need to know everything, programming, art, music, level design, lens language design, etc.
Other cultural products are not as complex as video games, which naturally discourages many people who are interested in game creation.
But Zhu Youxing couldn't seem to find any good solution for a while.
The Unreal Engine team has kept the bar for game development as low as possible.
According to Zhu Yuxing's request, the team has always tried its best to simplify the process, increase the production of character templates, reduce programming, and add various templates directly into it.
But this is still a high threshold for ordinary people.
In fact, even in the era of Zhu Youxing, this problem has not been greatly alleviated.
But at that time, the Unreal Engine had already done a very good job in this regard, and now I can only barely reach the effects and production difficulty of the Unreal 3 period, and I need to go further to reduce the difficulty.
So Unreal Engine should be considered the choice of advanced game developers, not the choice of entry-level developers.
At this time, Zhu Youxing thought of a very classic game development software called RPGMARK, which was quite classic later on, but this can be added to Unreal Engine.
But this is actually a bit boring, so is there a way to make a game that doesn't feel too boring and is easy to develop?
"Do you have any good ways to allow more people to lower the threshold to make games and let them experience the joy of game creation?"
Bell Ryder pondered for a moment after listening.
In fact, he already feels that there are so many games now, so many that he can't even play them. He doesn't quite understand that games really need so many?
But since it was the president's request, he thought about it carefully and replied, "President, how about we offer more courses to teach others how to make games?"
Zhu Yuxing said: "This is also possible. At the same time, some simple courses related to game production can be added on the Internet, but there are still some temporary solutions. I still hope to have some simpler game production methods."
While talking, Zhu Yuxing searched various games on the Battle.net platform.
Many of these more than 1000 games are of good quality. It seems that the development has been very good at the moment, and Zhuyouxing seems to be a bit demanding.
But having experienced the prosperous age of the game in the previous life, it is normal for Zhu Youxing to be dissatisfied with the present, and people in this world still cannot understand it.
The number of games can never be too many, the more the better, and the more types the better, because when the scale is large enough, it can cover as many interested people as possible.
Mainstream games can only attract mainstream users, but relatively less mainstream people need this huge number of games to attract their attention.
"President, can we add some creative game production competitions? This may also increase the number of game productions."
"Also."
Just like gamejam, a game production event in the previous life, it is also a good idea to gather many people who are interested in making games to form a group to make games.
It seems that it is good to try several directions.
Just as Zhu Yuxing was thinking, his eyes suddenly stopped on a game.
It was a game he made himself, one of the games that was competing for the European market at the time: Counter-Strike.
Due to its very strong competitive attributes, this game caused a great response once it was released.
Originally, the Internet cafe culture in the whole world is not particularly popular, and most people just surf the Internet doing nothing in Internet cafes.
Later, StarCraft appeared, allowing these people to experience a very refreshing duel experience on the computer for the first time.
As the saying goes, fighting with people is a lot of fun, and most people still prefer the feeling of fighting.
Therefore, games with competitive attributes can also gain additional attention.
However, at this moment, Zhu Yuxing was not thinking of the competitive attributes of Counter-Strike, he was thinking of another thing.
Counter-Strike was originally derived from a magically modified version of a game, which is commonly known as MOD.
Counter-Strike also later became known as the world's greatest mod, opening up a new world to countless game makers.
The game does not need to rack your brains at the beginning to consider what program, or character modeling or something, as long as you have enough open source systems, whimsical players can imagine countless ways to play, let a game play. Games can bloom.
(End of this chapter)
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