Chapter 652

651
"Actually, you can empty your mind first, you don't have to rush to design the Titan mecha, there is still plenty of time."

"Enough?" The designer raised his head suspiciously, and said at the same time, "What's the use of emptying the brain, it's hard to say if it's empty, it's more...more...boss!!"

The designer was stunned for a while, then suddenly realized something, and stood up quickly, looking a little flustered.

Zhu Youxing shook his head and said with a smile, "Don't be too nervous, we're not too different in age, so there's no need to panic."

"Boss, I didn't expect you to come, just now I..."

Zhu Youxing interrupted: "Just now I just suggested that you empty your brain, but in fact it is not a simple emptying, but a purposeful emptying. Can you understand this?"

The designer was a little confused.

Zhu Yuxing explained patiently: "The near-future titan mecha I proposed is itself the keynote of the art style of our game this time. This must be adhered to, but how to present it is indeed a bit difficult. But I can ask some questions."

The designer hurriedly said, "Boss, say it."

"Do you know anything about modern war machines?"

"Boss, are you talking about planes and tanks?"

"Yes, of course there are some products that are still in the setting stage of the military, such as exoskeletons and the like."

"This...no, I have been responsible for the design of fantasy, magic or modern style games before, and this Titanfall this time is also the first time I have come into contact with the future background."

Zhu Youxing nodded: "That's no wonder, so I think you may have entered a misunderstanding. If a designer wants to design something that is enough to satisfy and convince himself, I think he should first get the material, right?"

"You're right, but I really can't find too many references for this near-future style content, so I can't find the way."

"Well then, I'll give you a vacation. By the way, do you have other designers in your team?"

"Of course, I'm just a Titan designer, and I have several other colleagues in charge of character design and environment design."

In today's large-scale game development, just one designer and one musician is no longer enough.

If a person is still responsible for the design of a large game, it is estimated that this person will be directly exhausted.

Even if you are not exhausted, it is easy to fall into rigidity in design.

So now it is quite normal for a development team to have ten or eight art designs or even more.

In Japan, Zhu Yuxing even considered setting up a design department to be responsible for the basic style design of most of the company's games.

Zhu Youxing said: "Then you call these people, I will give you a collective one-month paid vacation, and you can travel at public expense. Of course, the destination of this tour is the major military museums, and everything related to the military and the near future. The purchase of relevant film and television and literature materials can also be reimbursed. What you need to do in this month is to digest these as much as possible for me, and then come back a month later to think about how to design a enough people. How about a satisfactory image?"

"This is what the boss said, then we will definitely recruit, but is this really possible?"

"This is one way to improve your designs as quickly as possible."

Take materials, and then create your own things based on countless materials.

Zhu Youxing can directly give them a very clear design direction, but what Zhu Youxing hopes is to teach them how to learn and draw materials, rather than directly telling them the answer.

I have always only told them the answer, told them what to do, and I don’t want to make games in the future, should I just wait for them to learn from scratch?

It's no big deal to waste some time, Zhuyouxing is completely acceptable now.

Even if the game development cycle is two or three years, it is very normal.

It's not normal to be able to develop a top-notch work a year before.

Now Zhu Yuxing is trying to make the rhythm of development return to normal.

"I'll go directly to the person in charge and make it clear. As my boss, he will definitely listen carefully. Pack up and go on vacation. I hope you can give me a satisfactory answer when you come back."

"Good boss!"

It's a once-in-a-lifetime opportunity to be able to take a paid vacation and be reimbursed for all kinds of expenses.

Of course, it's all about work after all, but it's still fun.

They are also a little happy that they can always work in such a company, and other companies can never give such treatment.

"By the way, if musicians have similar problems, you can also ask them to go on vacation together, so that they can also 'freeze' their brains."

"Ok!"

The designer immediately started packing.

You don't need to care about where these people go to draw inspiration, it's their own business, and they don't need guidance.

After arranging these people, Zhu Yuxing went straight to the trial office.

The head of the development team, Arnold, and several other backbones have been waiting here for a long time. They were really exhausted to develop this version of the DEMO. Fortunately, they finally completed the work within the deadline.

The door was slowly opened, Zhu Youxing walked in, and the rest of the people immediately raised their spirits.

"Boss, you're here." Arnold stepped forward immediately.

Zhu Yuxing said: "Don't do those boring rituals, show me the demo demo now."

"it is good."

Arnold didn't talk nonsense, he directly turned on the latest GSX game console, and the first version of Titanfall was already built into it.

This first version of the demo is arranged according to the request of Take Yusei, which is the training level of the original game.

In the training level, 80.00% of the operation content of Titanfall has been presented.

The remaining 20.00% are advanced operations, which require different experiences in the game.

At this time, Titanfall has no mature character settings, and the character modeling used now is still the built-in open-use modeling of Unreal Engine.

Anyway, the game No.1 claims does not have a high demand for task modeling, which is acceptable.

As for firearms and other items, they are also public models of Unreal Engine, and these firearms will be replaced according to the background of the near future.

This time, it mainly reflects the gameplay of the game itself.

Zhu Yuxing picked up the handle, and immediately there was a slight vibration from the handle.

"Boss, according to what you said this time, we have made more attempts on the handle, such as making more detailed adjustments to the handle shake when the gun is fired. How do you feel?"

Arno looked expectantly
(End of this chapter)

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