Tokyo Video Game Tycoon

Chapter 692 Thanks for Sharing (17)

Chapter 692 Thanks for Sharing (17)

691
What kind of game is this?
Is the purpose of such a high difficulty to make players uncomfortable?

When Murakami played for a whole day and looked at the ceiling a little limply in the office at night, he fell into deep thought.

In the process of playing, this game is really annoying, you will die at every turn, you will fail at every turn, and the gains after failure will disappear, which is really frustrating.

However, he can't actually feel any anger towards this game. He is more angry that he died because of some mistakes again and again. Obviously he could do better, but he failed because of some small oversights.

Difficulty should not be the reason for the bad review of this game.

In a daze, he closed the game, and then clicked to enter the game's sales page, where he could see the game's evaluation.

Mostly bad reviews?

Murakami started to read every comment about the game seriously.

Among them, the negative reviews are almost all because the difficulty is too high and the game wants to be refunded.

Players who gave positive reviews about the game were not exactly the same.

Some are praising the game pairings, and they seem to have found some fantastic gear pairings.

"This game is awesome. Let me tell you. At the beginning, I often died. I almost doubted my life when I died. But in one of the rounds, I suddenly found a super equipment combination, hunting clips and turrets. Coupled with the special effect of bleeding, there is a weapon that can cause double damage to bleeding monsters, and I just rely on this to kill the Quartet, it's really not too exciting!"

Um?And this kind of play?

Murakami was stunned when he saw the first comment, and then he forgot that he was going to continue reading the comment, and quickly switched to the start page of Dead Cells, opened the game, and entered the game!
The equipment that Dead Cells can use in each round is random, and it is not always a panacea because of the equipment combination you specify, but the equipment combination mentioned in this review is the best to find.

Murakami quickly found the corresponding equipment, and then tried it for a while, and finally found that it was really similar to what the man said, and it was no longer so difficult to deal with monsters.

At this time, Murakami felt as if he had opened up a new world.

Before, he only tried the combination of one or two pieces of equipment, and he never thought that the combination of more equipment could increase the damage by geometric multiples.

Although he died on the final boss in the end, the sense of satisfaction filled his whole body.

This is completely different from the feeling of being angry all the time before.

At this time, there was only one thought in his mind, and that was to find a better way to match it. Next time, next time, he could definitely cause more terrifying damage, and destroying this BOSS is just around the corner!

Then at that moment, he felt as if he had discovered something crucial.

But at the same time his brain was urging him to hurry to the next game.

Undead, work hard towards the next more perfect equipment match!

His eyes gradually became hot.

He was a little tired just now, and he would definitely be tired after playing for a day.

But at this moment, something in his body was secreting rapidly, making his brain return to a state of excitement.

Not even sleepy at all!
Murakami feels that he can fight dozens of rounds now!
hey wait?What did I just want to do?

Forget it, let's talk about it first!

In this way, Murakami played for a long time in one go.

When he came back to his senses, he found that it was already more than two o'clock in the middle of the night.

During this period, he tried countless ways to match equipment.

It was only at this time that he finally realized another advantage of the game.

That is, no matter what kind of equipment, as long as it is properly matched, it seems to have unexpected effects.

Under the linkage effect of equipment, it can sometimes produce quite explosive output effects.

After he successfully killed the final BOSS several times, the feeling of comfort can last for a long time without dissipating, which is really unbearable.

Looking at the clock, he remembered that he wanted to see the evaluation before, but how did he evaluate it and then went to play the game again?

It's the impact of that good review on me.

But that evaluation didn't give much praise to the game itself. It was just a suggestion on equipment matching, which made people want to play it again.

He closes the game and immediately goes back to find the review.

After he found this evaluation, he found that there were new comments under this evaluation.

"Thank you for your advice! I finally know how to play this game! I didn't even know the core of this game at all before!"

"Aha, this combination is really cool. It's like blocking and killing Buddha. In return, I will also share my equipment combination here, a large shield with anti-injury and special fire effects. The enemy attacks you. Sometimes you only need to pay a small price to make the enemy lose blood, the test is effective, you can try it!"

"Thank you upstairs, this trick is awesome, as a reward, I will also share my equipment configuration, it is..."

Murakami rubbed his eyes.

The last time he saw the evaluation of this game should be after ten o'clock in the evening.

About four hours later, I found that there were seventy or eighty new comments under this comment.

And through this new review, everyone is really expressing their happy feeling of discovering new fun in this game.

share it.

discuss together.

Fun-filled randomness in the game.

These words immediately appeared in Murakami's brain.

He had a flash of inspiration, isn't this the real fun of Dead Cells?
"Thank you for your good comments, because your good comments made me not miss a good game. I am willing to apologize for my previous bad comments. I will buy two more sets of games for my friends to play, so that they can understand this. The fun of the game, but also my compensation for the early bad review of this game!"

Murakami read the comments one by one, and he found that these comments were simply a reality slap in the face.

There are many guys who expressed malice towards this game before and are slowly changing their attitudes.

When he saw the reviews of this game, it was mostly bad, and of course it is now, but looking at the ratio of bad reviews, he noticed that the ratio of bad reviews was gradually decreasing.

It's clear that more and more players have gotten to the heart of the game and really know what's fun about it.

In the back, many of the evaluation players are players who have played for about five or six hours.

And among these players, the praise for this game is generally increasing.

This should be a good sign.

(End of this chapter)

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