Tokyo Video Game Tycoon

Chapter 694 Never give up easily (37)

Chapter 694 Never give up easily (37)

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Never give up easily, and strive to pursue your own path to success, this is what Aiko has always believed in.

In high school, she was a top student, and in college, she was also a leader in her class.

Even if she doesn't engage in video games, she has successfully received invitations from at least two well-known companies in her first academic year. As long as she graduates, she can immediately go to work in those two companies, and the salary is not cheap.

But that's not what she likes, she likes taking risks and she likes success.

Success in her career means nothing, she wants to do something more groundbreaking.

Video games, a completely new industry.

This is a very young category of all types of industries in human society.

Computer programming predates video games.

So Aiko looked for this industry, and she hoped that she could develop all her strengths in this field.

The feedback now is that she should be somewhat successful.

But this is not enough.

She won't settle for just that little success.

She wants to go higher.

Dead Cells is the most confident game she has ever made.

It took a lot of her heart and soul into it.

In the details that are not easily noticed by ordinary people, she does not know how many brain cells are wasted for this.

Just the details of the movement values ​​that Zhu Yuxing told Aiko, she constantly adjusted it at least a hundred times.

Every time she is not satisfied, she will try her best to make corrections.

Moreover, she also studied the different attack movements of each weapon in accordance with the teachings of Take Yusei, and tried to make the movements of each weapon look so smooth and impactful.

In this regard, Aiko really did the best.

Takeyusei has never played the final game, and if he tried it, he would definitely find that the movements of the characters and monsters in this dead cell are smoother than those of the original game characters and monsters.

It's really not something you can do with a little effort.

Aiko can be regarded as a template of a hard-working personality.

"Is the expansion going to be done now? We just took a short break."

Kazuya seemed a little reluctant, she still wanted to rest for a while.

Aiko continued typing the code to modify the model without looking back, and said, "I remember you said you wanted to buy a car. Are you saving enough money now?"

"Hmm..." Kazumi couldn't answer the question for a while.

He Mei has been thinking about buying a car.

Because she once watched a heroine TV series, and the strong woman in it drove a super beautiful car.

And that car costs more than 2000 million yen in Japanese yen.

This price is already considered a luxury car level. If Hemei really wants to buy it, the income from the current farm defense battle and the game developed by Yinjiang is simply not enough.

Aiko immediately said in a persuasive manner: "If you create this game completely and completely, I can assure you that you will definitely be able to save the money to buy that car. If it is not enough, I will help you make it up for free. .”

Hemei's eyes lit up immediately, and she said, "This is what you said, then I'll work harder!"

In an instant, Hemei was motivated.

She fought for him for the car!

And in fact, she still enjoys the art of designing the game, as if she had finished the work ahead of time.

When the game release really meets expectations in the future, she will be able to get a car, which is quite beautiful to think about.

If it is an ordinary person, I am afraid that they would not even dare to think about buying a 2000 million car, but for Hemei and the others, it seems that it is no longer so out of reach.

As for Yin-chan, Aiko didn't say much. Although she didn't pursue success as much as Aiko, she didn't hate the refreshing feeling of success brought by her hard work. Anyway, the three girls are of one mind. Can't let yourself go.

As a result, the three people who were planning to rest immediately picked up their respective tools and started the next crazy busy work.

In fact, with the original basic framework of the game, the rest of the development speed will be greatly improved.

Even if the expansion of the game itself may even exceed the original game, the price and manpower to pay is definitely much simpler than creating a new game in the first place.

Of course this is at the scale of an indie game.

If the future industrialized pipeline game is gradually formed, then the difficulty of creating any type of game will be greatly reduced.

By the way, what did Hemi say just now?

After Aiko finished telling Kazumi and Otone-chan what to do, she remembered that Kazumi seemed to want to say something to herself.

Forget it, I'll ask again later.

She's started new development since she had heard bad reviews for the game before, and is desperately trying to get it right.

The three girls completely ignore the game sales and dynamics of the outside world.

But it didn't take long before the evaluation of dead cells began to reverse rapidly.

At the beginning, most of the evaluation of the game focused on the game progress is too high.

But as long as players play with a little bit of heart, they will gradually find that compared to the fun brought by the game, this difficulty is really nothing.

Many of these players have also played Titanfall.
In Titanfall, Zhu Yuxing deliberately doubled the difficulty of the last level.

One of them is to test the current players' ability to withstand difficult games.

The result of the experiment is that players have gradually accepted difficult games.

And Dead Cells is like another new test, testing how well these players can handle this type of game.

The results obtained so far are still very good.

After a week, Dead Cell's reviews began to shift from mostly negative to mixed.

The sales volume also reached 20 within a week, which has far exceeded the initial expectations of Aiko and others.

As there are more and more reviews, the positive reviews will continue to rise, and everything seems to be developing in a good direction.

The movement of dead cells has naturally attracted the attention of some game companies.

Dead Cells sold more than 20 in a week in a short period of time. There should be a basis for fame, but it should also prove that this game is really fun enough.

So many companies immediately followed up, trying to learn how to see what is commendable in this game, and see if they could learn a little bit of it.

Dead Cells originally had no official community. After all, the number of independent game teams was relatively small, and it was even more impossible to recruit people to manage any official community.

However, players began to spontaneously set up relevant forums for dead cells, and then took the initiative to share various strategies and equipment of the game in it. Players' spontaneous sharing made the popularity of this game continue. Not easy to come down.

(End of this chapter)

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