game development designer

Chapter 157 Ideas for Perfecting Patterns

Chapter 157 Ideas for Perfecting Patterns

The official forum of Tianhe Network, because too many people posted, the server crashed, but fortunately, it only lasted about 5 minutes.

As for the main reason, it is because of the road to survival.

A total of more than 5 players have petitioned to launch the PC version of Left 6 Dead, and this is still the number of nights. Among them, more than [-]% of the players have bought other games on Tianhe Network.

Because Left [-] Survival did not pass the domestic review, so if you want to play Left [-] Survival in China, you still need to use some small means, such as from an e-commerce platform.

In short, it is a little troublesome, but the PC platform is different. When it is released on the steam platform, it will be much more convenient for domestic players to buy, especially the current steam platform, which can already use payment tools such as UnionPay and WeChat.

Let the official of Tianhe Network reply, I didn't pay much attention to this matter.

Of course, there is a PC version of Left [-] Dead, but it will not be launched so soon. The main reason is that the mainframe version and subsequent content need to be developed, as well as the search and repair of BUG.

Chu He yawned, and opened Reddit to search to see what the players had said about Left [-] Dead.

The sales volume of 17 in the first week of Left 17 Dead seems to be very popular in China, but just judging from the server data, the sales volume of [-], the number of players using the domestic server is almost less than [-] However, the main players are overseas player groups.

Among them, the United States has the highest player group, followed by Russia, accounting for almost one-third of the total number of players.

Compared with the ratings of the so-called media, it is obvious that the players' evaluation of a game is what the development team really cares about.

"It seems that the evaluation is very good." Chuhe looked at the information in the forum and said secretly in his heart.

Most of these feedbacks are about the coolness of the game, the excitement of shooting zombie thieves, and the joy of playing with friends.

There is no doubt that the advantages of these message feedbacks basically lie in the multiplayer mode of the game.

At the same time, regarding the death mode and the survival mode, although the players' evaluation is relatively high, but from some details, Chuhe himself did find the flaws in it.

"Actually, it's the same as battles. Frequent games of the same type may bring boredom." Chu He frowned as he watched the players' discussions in the forum.

Even in Survival Mode and Death Mode, the game is designed with a lot of random elements, but the map itself is immutable. Players can easily find a perfect strategy, such as how to defend against zombies most efficiently. , or Deus Ex.

This obviously conflicts with Chuhe's original idea.

At the same time, it is different from the PVE of the plot battle. Before the plot battle is completed, although it is also playing against the computer, each level has a different sense of freshness for the players, because the map is different.

But in death mode and survival mode, although it is said that there are huge maps, in fact, players basically have a concept after playing it two or three times.

It's fun to play at the beginning, but after a few games or a dozen or so, it becomes boring.

Although there is no feedback from players, Chuhe himself has discovered the shortcomings. This is something he didn't consider when he decided to join these two new modes.

"Now players feel very interesting, just because the game has just been released, and they have not experienced all the content, and feel that there is enough freshness, but after playing for dozens of hours, this mode is basically likely to become a decoration. People care about it." Chuhe thought in his heart.

If Chuhe's thoughts were known by other people in the game industry, most of them would just smile slightly.

It is a normal thing for a game player to feel fresh and then feel dull.

Even for 3A masterpieces, basically the game flow is about 50 to 70 hours.

Most players spend only about 120 hours on the game.

Generally speaking, unless it is a game with multiple endings, the average player will only play twice. The first time is a completely unfamiliar one. Think for yourself.

The second time is to compare the plot, do the branch line that I didn't do before, and play a perfect save.

After playing these two games, very few players will go through the third pass, even if this game is really a masterpiece, even if more will use modifiers, plug-ins and other tools .

But although this kind of thing is very common, and it is the same for many games, including most of the 3A masterpieces, as a game producer, Chuhe is obviously not satisfied with this happening.

"Perhaps we can add a multiplayer confrontation mode, which is the same as the confrontation mode. One team plays the role of survivors, and the other team plays special infected zombies." Chu He closed the forum's webpage and thought to himself.

What's the most efficient way to maintain a game?
If it is a single-player game, then obviously all kinds of fun and interesting MODs are the first choice, just like Jianghu, with the support of various MODs, it still maintains a hot popularity.

The second is a good multiplayer mode experience, such as the Meteor Butterfly Sword. Although the popularity of the Meteor Butterfly Sword has declined compared to when it was the most popular, it is obviously still able to continue compared to ordinary games. Hot for a few years.

As for adding the element of player confrontation in death mode and survival mode, this idea was kept in Chuhe's mind, but whether it can really work still needs specific research.

After all, balance is a very important thing. Not to mention that both sides have a 55% win rate, but at least a 46% win rate must be guaranteed.

In the confrontation mode in Left [-] Dead, each map is designed after many tests.

After all, from the perspective of the gameplay of Left [-] Survival, the requirements for marksmanship are actually not that high, and the impact of maps on balance is really too important.

After staying in Los Angeles for two more days, the whole team flew back to Jinling. After a short meeting, Chuhe mentioned to everyone the idea of ​​adding player confrontation elements in death mode and survival mode.

After hearing Chuhe's proposal, everyone's eyes lit up. Plott said: "This is a good idea, but we don't need to update it in the short term. We can update it in the first DLC in a month."

Regarding the DLC of Left [-] Dead, everyone discussed new special zombies and maps at the beginning, but after discussion, it was decided that there were so many types of zombies for the time being, and new maps and firearms were added first.

After all, Left [-] Dead is essentially a lawn mowing game. Being a zombie has never been fun as a human. The new maps and guns are enough for players to have a good time.

(End of this chapter)

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