game development designer
Chapter 195
Chapter 195
After the launch of the new version of the DNF National Day, a large number of rhythms came out.
For example, in the "Spicy Chicken Game", the fashion attribute has started to be added, and the value has been sold again. ''I'm afraid it's not the second legend of the Red Moon, right? '
Rhythm news like this basically filled the entire game forum and thread bar.
Heizi, who was employed by someone who didn’t know, posted 5 posts frantically, and at the same time, the public relations trooper hired by Tianhe Network also posted frantically, and finally had to start banning the account.
However, although various rhythms are still flying all over the sky, what is unstoppable is that the value of DNF has been rising all the way, and the highest online number and daily average online number have climbed to a new high.
At the same time, the DNF turnover for the seven days of National Day reached an astonishing 3 million.
The relevant data Tianhe Network has not released to the public, but this is not a secret, some industry leaders can still get this data.
For example, Yao Daxian in Beijing Soft, and some other well-known game producers in the industry have actively contacted Chuhe to inquire about data.
But when I finally got the data, I was shocked!
3 million turnover?
Your money comes from the wind, right?
Everyone looked at the inquired data in shock.
This turnover is basically a record, and more importantly, it is only the DNF turnover for the seven days of the National Day. Although the National Day gift package is limited, it is also delayed until October 20th.
According to this trend, even if it will decrease in the future, even if it is a big dive, it is estimated that the DNF turnover in October will exceed 7 million.
And the most important thing is that although it is said to be turnover, for Tianhe Network, it is actually pure profit. After deducting the corresponding taxes, the cost is basically nothing except for the burden of the server.
And unlike previous games such as Legend of the Red Moon, Tangtantang, and Jianghu, there is no middleman to make the difference, and the turnover of DNF is basically equivalent to the profit.
"No wonder so many domestic manufacturers like to make online games." Looking at the latest financial report, Chuhe couldn't help but exhale.
It has only been released for more than a month, plus the profits generated by the previous DNF, and the success of the National Day set, basically the revenue has already earned back the cost of the entire game project.
Next, except for the cost of operation, it can be said that the next DNF is basically pure profit.
After leaving the DNF office, Chuhe went to the PlayerUnknown's Battlegrounds project next.
In the month or so since DNF went online, Chuhe basically stayed with the DNF project team, but the current National Day gift pack has been a great success, as well as the upper limit of the new gameplay Abyss Party and the upper limit of the new map.
Basically, for a long period of time, DNF does not need to update the gameplay on a large scale. It is enough to gradually introduce the second awakening of related occupations within a period of about one month.
And DNF's follow-up major version updates basically don't need to have too much innovation, maintain the current tone of the game, and launch a more interesting copy.
For example, in the current DNF, when entering a dungeon, only four people can form a team.
Why can't it be launched in the future, 10-person, 20-person dungeons, multiple different teams, enter different dungeon dungeons at the same time, and cooperate with each other to clear the level.
Players with enough equipment will go to the most difficult dungeon, and players with insufficient equipment will mix up low-level dungeons.
Let rich players show off their damage and equipment in large-scale team dungeons; at the same time, low-level players can also use their strengths in team dungeons and reap the final results.
Designing a team dungeon that allows players of any level to participate is a task Chuhe gave to the DNF planning team.
It sounds very easy, isn't it just a team dungeon, but it is not that simple. As an online game, designing a team dungeon, and it is a dungeon that most players can participate in. The requirements for card planning are definitely very high.
Continuous testing and constant value modification may take several months or even a longer period of time to complete.
Of course, this is not something Chuhe needs to worry about. According to the current development of the entire DNF, as long as it is done step by step, and there is no rush to cut leeks, it will never be cold. Chuhe is still very confident about this.
In the project team of PlayerUnknown's Battlegrounds, everyone in the team is making the game. The progress of the whole project is very fast, and a simple demo has been released.
The degree of completion is actually very high, and the shooting of firearms, including movements such as climbing over walls and running, are all very perfect.
"The sound effect of the bombing area needs to be improved, and the scene should be bigger, so as not to make people feel like a child playing house. For other parts of the building, you can refer to the destructible elements of the Battlefield series, such as the straw house, Wooden houses will be destroyed if they are hit by grenades, incendiary bombs and bombing." Chu He said looking at the crowd.
The performance in the trial demo is good enough, but Chuhe is still not satisfied with the overall quality of the game.
The team should be able to do better.
It is impossible to be the same as in the single-player mode of the rivers and lakes. Everything is destructible, but adding game variables and fun, such as house modeling in the game, adding some wooden and rice houses, and then these houses can be destroyed. It's okay to be destroyed.
These settings that Chuhe said are absolutely sufficient to complete with the ability of the origin engine.
After such a long period of improvement, the original engine brought by Pigg's team is now definitely the world's first-class engine.
Especially in the performance of physical damage.
Although EA announced some time ago that it will upgrade the Frostbite engine and integrate the latest version of Havok Destruction internally, as far as the effect of the demonstration is concerned, although it is good enough, the performance from the origin is still a bit worse.
But in terms of texture rendering materials, the performance of Frostbite 2 is a little better than that of the source engine.
"Others are not a problem, but in terms of sound effects, you may need to contact a professional outsourcing studio, or go out to collect materials for the team." Tigero said.
Regarding the sound effects of guns in the game, they are actually recorded with real guns and then rendered after post-processing.
This is also the source method commonly used by most FPSs. Of course, there are also FPSs made by some domestic manufacturers who directly choose to steal other games, and then use them directly after post-synthesis processing.
The recording of gunshots is not very complicated, but it is obviously impossible to really record the sound of missiles, such as the recording of the sound effects of missiles in the bombing zone.
Most of them use synthesized sound, or borrow some military information, and use snowmobiles, locomotives and other locomotives for realistic recording, and then perform post-processing rendering.
In PlayerUnknown's Battlegrounds, the third method is used.
This kind of sound is also more realistic, including the sound sources of some Hollywood war movies and some military expansion films, which are all recorded in this way.
For example, COD and the sound source recording of missiles in the battlefield also come from this.
"As for the sound source, I will contact EA for help, and I also need to go to the United States." Chu He said.
This time, he has something very important to do, and there should be some new news about the pie that was drawn earlier.
It doesn't matter when you start planting wheat, but you have to buy the seeds anyway.
Big whore 2 will be unlocked tonight~ I want to know how many people can't wait for the physical version to start the digital version.
(End of this chapter)
After the launch of the new version of the DNF National Day, a large number of rhythms came out.
For example, in the "Spicy Chicken Game", the fashion attribute has started to be added, and the value has been sold again. ''I'm afraid it's not the second legend of the Red Moon, right? '
Rhythm news like this basically filled the entire game forum and thread bar.
Heizi, who was employed by someone who didn’t know, posted 5 posts frantically, and at the same time, the public relations trooper hired by Tianhe Network also posted frantically, and finally had to start banning the account.
However, although various rhythms are still flying all over the sky, what is unstoppable is that the value of DNF has been rising all the way, and the highest online number and daily average online number have climbed to a new high.
At the same time, the DNF turnover for the seven days of National Day reached an astonishing 3 million.
The relevant data Tianhe Network has not released to the public, but this is not a secret, some industry leaders can still get this data.
For example, Yao Daxian in Beijing Soft, and some other well-known game producers in the industry have actively contacted Chuhe to inquire about data.
But when I finally got the data, I was shocked!
3 million turnover?
Your money comes from the wind, right?
Everyone looked at the inquired data in shock.
This turnover is basically a record, and more importantly, it is only the DNF turnover for the seven days of the National Day. Although the National Day gift package is limited, it is also delayed until October 20th.
According to this trend, even if it will decrease in the future, even if it is a big dive, it is estimated that the DNF turnover in October will exceed 7 million.
And the most important thing is that although it is said to be turnover, for Tianhe Network, it is actually pure profit. After deducting the corresponding taxes, the cost is basically nothing except for the burden of the server.
And unlike previous games such as Legend of the Red Moon, Tangtantang, and Jianghu, there is no middleman to make the difference, and the turnover of DNF is basically equivalent to the profit.
"No wonder so many domestic manufacturers like to make online games." Looking at the latest financial report, Chuhe couldn't help but exhale.
It has only been released for more than a month, plus the profits generated by the previous DNF, and the success of the National Day set, basically the revenue has already earned back the cost of the entire game project.
Next, except for the cost of operation, it can be said that the next DNF is basically pure profit.
After leaving the DNF office, Chuhe went to the PlayerUnknown's Battlegrounds project next.
In the month or so since DNF went online, Chuhe basically stayed with the DNF project team, but the current National Day gift pack has been a great success, as well as the upper limit of the new gameplay Abyss Party and the upper limit of the new map.
Basically, for a long period of time, DNF does not need to update the gameplay on a large scale. It is enough to gradually introduce the second awakening of related occupations within a period of about one month.
And DNF's follow-up major version updates basically don't need to have too much innovation, maintain the current tone of the game, and launch a more interesting copy.
For example, in the current DNF, when entering a dungeon, only four people can form a team.
Why can't it be launched in the future, 10-person, 20-person dungeons, multiple different teams, enter different dungeon dungeons at the same time, and cooperate with each other to clear the level.
Players with enough equipment will go to the most difficult dungeon, and players with insufficient equipment will mix up low-level dungeons.
Let rich players show off their damage and equipment in large-scale team dungeons; at the same time, low-level players can also use their strengths in team dungeons and reap the final results.
Designing a team dungeon that allows players of any level to participate is a task Chuhe gave to the DNF planning team.
It sounds very easy, isn't it just a team dungeon, but it is not that simple. As an online game, designing a team dungeon, and it is a dungeon that most players can participate in. The requirements for card planning are definitely very high.
Continuous testing and constant value modification may take several months or even a longer period of time to complete.
Of course, this is not something Chuhe needs to worry about. According to the current development of the entire DNF, as long as it is done step by step, and there is no rush to cut leeks, it will never be cold. Chuhe is still very confident about this.
In the project team of PlayerUnknown's Battlegrounds, everyone in the team is making the game. The progress of the whole project is very fast, and a simple demo has been released.
The degree of completion is actually very high, and the shooting of firearms, including movements such as climbing over walls and running, are all very perfect.
"The sound effect of the bombing area needs to be improved, and the scene should be bigger, so as not to make people feel like a child playing house. For other parts of the building, you can refer to the destructible elements of the Battlefield series, such as the straw house, Wooden houses will be destroyed if they are hit by grenades, incendiary bombs and bombing." Chu He said looking at the crowd.
The performance in the trial demo is good enough, but Chuhe is still not satisfied with the overall quality of the game.
The team should be able to do better.
It is impossible to be the same as in the single-player mode of the rivers and lakes. Everything is destructible, but adding game variables and fun, such as house modeling in the game, adding some wooden and rice houses, and then these houses can be destroyed. It's okay to be destroyed.
These settings that Chuhe said are absolutely sufficient to complete with the ability of the origin engine.
After such a long period of improvement, the original engine brought by Pigg's team is now definitely the world's first-class engine.
Especially in the performance of physical damage.
Although EA announced some time ago that it will upgrade the Frostbite engine and integrate the latest version of Havok Destruction internally, as far as the effect of the demonstration is concerned, although it is good enough, the performance from the origin is still a bit worse.
But in terms of texture rendering materials, the performance of Frostbite 2 is a little better than that of the source engine.
"Others are not a problem, but in terms of sound effects, you may need to contact a professional outsourcing studio, or go out to collect materials for the team." Tigero said.
Regarding the sound effects of guns in the game, they are actually recorded with real guns and then rendered after post-processing.
This is also the source method commonly used by most FPSs. Of course, there are also FPSs made by some domestic manufacturers who directly choose to steal other games, and then use them directly after post-synthesis processing.
The recording of gunshots is not very complicated, but it is obviously impossible to really record the sound of missiles, such as the recording of the sound effects of missiles in the bombing zone.
Most of them use synthesized sound, or borrow some military information, and use snowmobiles, locomotives and other locomotives for realistic recording, and then perform post-processing rendering.
In PlayerUnknown's Battlegrounds, the third method is used.
This kind of sound is also more realistic, including the sound sources of some Hollywood war movies and some military expansion films, which are all recorded in this way.
For example, COD and the sound source recording of missiles in the battlefield also come from this.
"As for the sound source, I will contact EA for help, and I also need to go to the United States." Chu He said.
This time, he has something very important to do, and there should be some new news about the pie that was drawn earlier.
It doesn't matter when you start planting wheat, but you have to buy the seeds anyway.
Big whore 2 will be unlocked tonight~ I want to know how many people can't wait for the physical version to start the digital version.
(End of this chapter)
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