game development designer

Chapter 197 Thoughts on DOTA

Chapter 197 Thoughts on DOTA

After meeting the requirements of Tianhe Network, Black Light Studio's remuneration is 500 million US dollars. This figure is not high, but it is definitely not low.

Even when Black Light Studio took over "Wasteland: New Vegas" from Agency B a few years ago, the final remuneration was only US$100 million.

Of course, for some reason, they haven't received this reward yet.

With 500 million US dollars, plus the previous crowdfunding funds, they are confident enough to complete the next project that belongs to them.

Of course, all this can only be done after serving Chuhe.

What shocked Gabre the most was Chuhe's investment in Red Dead Redemption. The initial investment was 1 million US dollars, which was only an initial investment. Of course, a large part of it was their salary cost.

As the game is gradually moving towards large-scale production, it is not uncommon to invest tens of millions of dollars, but if you really want to spread the history of games, it is definitely not much.

For example, Final Fantasy 7 in the last century announced that it cost 1.3 million US dollars, which sounds extremely shocking.

But in fact, the research and development funds of Final Fantasy 7 are 3000 million, and the remaining 1 million US dollars are all publicity expenses.

Including COD, Battlefield, Assassin's Creed, and other series, the publicity cost has always accounted for half or even two-thirds of the total cost.

With an estimated cost of over $1 million, this is definitely going to be a massive project.

At this moment, Gabriel was both excited and a little apprehensive.

For a project of more than [-] million US dollars, let them do the contract. If it succeeds, it will naturally be famous, but if it fails, it will definitely be a disaster on the resume of Black Light Studio.

But soon Chuhe's words dispelled Gabre's complicated emotions.

"In addition to the black light studio, there are two other studios that have accepted my commission. It is estimated that the number of employees of Red Dead Redemption, including the outsourcing of some art resources, will reach 900." Chu He looked at Gabre's face Said with a smile.

In fact, if Gabriel's Black Light Studio is really going to be responsible for the development of Red Dead Redemption, even with the intervention of Tianhe Network, Chuhe is still worried.

Because this company really has something, every game they outsourced the project has to be said to be very good, especially the combination of the game plot and the gameplay setting is perfect.

But in terms of technology, they are not top-notch, coupled with poor quality control, this also makes their games have various serious bugs.

So apart from Black Light Studio, Chuhe also found a game contractor based in Germany, which was introduced by EA, and they have participated in many EA projects.

At the same time, there is also a basic outsourcing company located in Malaysia. Most of the unimportant art, modeling, and other foundations in the project, such as passers-by and trees, will be carried out by them.

The motion capture materials of the main characters, as well as modeling, etc., are all produced by Tianhe Network itself.

After an oral contract was reached, Chu notified the company to draw up a contract, and Chu He, who came to Los Angeles to discuss and left the Black Light Studio, was also very excited at this time.

This can be regarded as the largest project he has handled since the establishment of Tianhe Network.

As for investing so much, Chuhe already has a mature idea in his heart.

At the beginning of E3, this idea was just a prototype, but after such a long period of time, Chuhe felt that it was almost done.

With the success of Left [-] Dead and the success of DNF, the capital reserve of Tianhe Network is far more than others think.

Don't say that the initial [-] million R&D cost of Red Dead Redemption was paid in batches. Even if it was taken out at one time, Tianhe Network's current capital reserves could afford it.

The huge benefits of DNF, plus the return of funds from Left [-] Survival, and the PC version of Left [-] Survival has entered the testing stage, and will soon be able to log on to major platforms for the second round of return of funds.

In addition to the large sources of these funds, there are also Tianhe Network's old projects that are still continuously infusing blood into Tianhe Network. Although it is far from its original profitability, it is still a very large number when aggregated.

This time, Chu He left Jinling for the United States. The main purpose of Chu He was to prepare for the preliminary work of Red Dead Redemption. However, after contacting the studio he wanted to invite, Chu He did not return to Jinling immediately, but prepared well. play around with it.

From Los Angeles to Dallas, on November 11th, Chuhe arrived at the sports hall in Dallas. This day is a relatively ordinary day for most.

But for War3 players and DOTA players, it is a day worth paying attention to.

Because this day is the final day of these two events in the CPL World League.

When war3 appeared, it brought innovative changes. Maybe war3 was not the first game to introduce the hero concept in real-time strategy, but it was definitely the most famous one.

In series such as Age of Empires and Command and Conquer, when the pure restraint of arms was still used to form troops, the appearance of war3 substituted the concept of heroes into it.

Just like the little soldiers in the Red Alert can be promoted to stars, the heroes of WAR3 can also grow, and they are more strategically significant.

The usual real-time strategy games are either to test the suppression of arms, or the detailed operations in SC.

But after the appearance of WAR3, although details and operations are still very important, a word called 'strategy' keeps pace with them.

As for DOTA, it was originally just a map in SC. At first, it was made into WAR3 as an RPG map, and there are countless versions.

"War3 and DOTA's graphics would be great if they were better."

"Well, although it's very interesting, I have to admit that I can't keep up with the times, but I heard that Ice Frog is in contact with S2, and it seems to be making a sequel to DOTA. I heard it's called HON?"

On the big screen, the final finals had already entered the rubbish time. Chu He listened to the whispers of the two audiences next to him, and he had some thoughts in his heart.

Why can't I make a DOTA-like game myself?

DOTA carrying the war3 engine, outdated graphics, various BUGs, and logic errors that even cause the game to crash, it can be said that from the quality of a game, this is absolutely poor to the point of explosion.

But the gameplay made Chuhe feel something.

"In a 5V5 battle, each perform their own duties, output, support, and pacemaker. But his difficulty is too high." Chu He looked at the game screen on the big screen and began to think.

(End of this chapter)

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