game development designer
Chapter 199 The New Mode of PlayerUnknown's Battlegrounds
Chapter 199 The New Mode of PlayerUnknown's Battlegrounds
A week later, Chuhe returned to Jinling by plane.
Before that, Chuhe did meet the ice frog and his team as promised.
At the same time, an invitation letter was sent to him, but because he was already in contact with S2games and was preparing to develop HON, the chat between Ice Frog and Chuhe was not very pleasant.
But even though he was rejected, Chuhe's desire to develop this kind of DOTA-like game has not been extinguished.
But it is not so easy to develop. The technical issues are not the key. The real key is the design of the hero controlled by the player in the game.
Designing a hero, according to DOTA's template, is nothing more than 4 skills, three small skills and one big move, plus a yellow dot with three-dimensional attributes.
In terms of props, it is nothing more than three levels from starting outfits, mid-term transitional equipment, to late-stage great god outfits.
But how to design and keep them not weak in the game, but not strong, maintaining balance is the most critical issue.
Chuhe has recorded the relevant game concepts and design books in his computer for the time being, and he has more important things to do next.
That is the preparatory work of the Red Dead Redemption studio, as well as the PUBG in the BETA stage, and the PC version of the road to survival.
Red Dead Redemption is not in a hurry here. The corresponding payment, including the contract with the outsourcing studio and the signing of the employee's contract, is being carried out by the General Department, and coupled with the contact and understanding of the various supervisors, these trivial matters do not last a month Basically, don't think about starting production right away.
As for PlayerUnknown's Battlegrounds so far, a lot of bugs have been found in the testing phase, and optimization is also a large part of the problem.
Purchased about ten configurations respectively. The whole team found that the game performed very well with a memory of 16G and a graphics card of 1070 or above. , can also maintain 80 FPS.
But in the configuration range of 8G memory, graphics card 1050 and 1060, players only have 40 FPS even when the image quality is medium, and the town is full of BOT.
For an ARPG game, this FPS is actually almost smooth.
But this is a shooting game with extremely high requirements for FPS. In fact, FPS games, especially when the monitor is only ordinary 60HZ instead of 144HZ, even if the FPS reaches several hundred, you will find that it is actually exactly the same as 60 FPS.
But players always have a strange feeling that 60 FPS is definitely not as clear as 150 FPS, even if the player only uses a 60HZ monitor.
"Perhaps we should consider reducing vegetation such as grass, trees and rocks?" someone on the team suggested.
This is the easiest and most trouble-free method.
"No, this is a battle royale game. Players crawl in the dense grass and wheat fields, and then use sneak attacks to blow up the opponent's ass. This is how the game is played. If it is greatly reduced, why don't we make a What about an FPS game like Counter-Strike?" An immediate objection was raised.
At the same time, there were many people who echoed and expressed their opposition.
None of them are frequent visitors to FPS games. When conducting battle test games on the team's intranet, their most common tactic is to pick up armor and guns at the beginning and immediately drive into the center of the safe zone, find a house and grass, and lie there for a while. Stay still, and then sit back and wait.
They can say that they enjoy it very much, every time they see other players walking towards them in a daze, but they have no way to find out, their hearts are filled with joy.
And these people in the team also have a very nice honorific title 'thousand-year old dog'
In the BETA stage of the game, no one outside the team was invited to participate in the test. All the people inside the company signed the contract and conducted the test.
I have to say that games like Battle Royale are really poisonous.
Looking at the one or two hundred hours of the game market for everyone in the team, Chuhe really didn't know what to say. Are you really making games instead of playing games?
In fact, in terms of game optimization, the entire team has actually done a lot.
For example, general sandbox games with large maps use preloading methods. Maps that are actually far outside your field of vision when you are in an area are not loaded.
So sometimes, you will feel a little stuttering when you are running or CG animation. It is not that there is no optimization, but because your game is loading maps from other places at that time.
In PlayerUnknown's Battlegrounds, the player enters the plane, waits for other players at the beginning, and the 60-second waiting time after the player is full, and the plane flies over from the sea outside the map. What do you think these are for?
The fundamental reason is to use these times to load the map.
"The optimization at this stage is enough. In a normal game, it is impossible for players to fight with 100 people." Chuhe is relatively open about this. Under normal circumstances, even if it is a 4-person team mode, the highest situation is It was just a melee of a dozen people.
In that case, in the basic configuration, the player has been able to maintain a FPS of 60, which can be said to fully meet the player's requirements.
"Chu, I feel that we may be able to add a new entertainment mode to the game, which may be very interesting." At this time, Pig who was next to him looked at the computer screen and said suddenly.
"What mode?" Chuhe looked at Pig curiously and asked.
"The element of hide-and-seek, the team's internal testing during this period, we found that many players who are not used to FPS, although they also have a good time, but most people's entertainment methods are lying on the grass and squatting on the toilet. We can get the first place, but most of the time it’s just luck, maybe we can introduce a hide-and-seek element, delimit a large area with a safe zone, and most people hide, while a small number of people act as searches.” Pigg Open your mouth and say.
Hearing Pig's words, Chuhe hadn't expressed his opinion yet, but the eyes of the others lit up: "It sounds really interesting!"
But Chuhe thought for a while, and then asked a question: "Will there be a problem, that is, all players want to be seekers, not hiders? After all, from the perspective of game experience, seekers can hit Killing hiders, and decryption-style methods, it makes the seeker experience even better."
Hearing Chuhe's words, Pig was stunned for a moment, then frowned.
Indeed, this is definitely a question worth discussing. From the perspective of game experience, the experience of the seeker is definitely better than that of the hider.
Chu He looked at Pig who was in deep thought, and smiled: "However, the hide-and-seek mode sounds very interesting, and it can be added to the game. As for how to solve it, Pig, you can think about it. Finally, let your guys know Guys, let's have a passionate battle royale game, and let me experience it too."
(End of this chapter)
A week later, Chuhe returned to Jinling by plane.
Before that, Chuhe did meet the ice frog and his team as promised.
At the same time, an invitation letter was sent to him, but because he was already in contact with S2games and was preparing to develop HON, the chat between Ice Frog and Chuhe was not very pleasant.
But even though he was rejected, Chuhe's desire to develop this kind of DOTA-like game has not been extinguished.
But it is not so easy to develop. The technical issues are not the key. The real key is the design of the hero controlled by the player in the game.
Designing a hero, according to DOTA's template, is nothing more than 4 skills, three small skills and one big move, plus a yellow dot with three-dimensional attributes.
In terms of props, it is nothing more than three levels from starting outfits, mid-term transitional equipment, to late-stage great god outfits.
But how to design and keep them not weak in the game, but not strong, maintaining balance is the most critical issue.
Chuhe has recorded the relevant game concepts and design books in his computer for the time being, and he has more important things to do next.
That is the preparatory work of the Red Dead Redemption studio, as well as the PUBG in the BETA stage, and the PC version of the road to survival.
Red Dead Redemption is not in a hurry here. The corresponding payment, including the contract with the outsourcing studio and the signing of the employee's contract, is being carried out by the General Department, and coupled with the contact and understanding of the various supervisors, these trivial matters do not last a month Basically, don't think about starting production right away.
As for PlayerUnknown's Battlegrounds so far, a lot of bugs have been found in the testing phase, and optimization is also a large part of the problem.
Purchased about ten configurations respectively. The whole team found that the game performed very well with a memory of 16G and a graphics card of 1070 or above. , can also maintain 80 FPS.
But in the configuration range of 8G memory, graphics card 1050 and 1060, players only have 40 FPS even when the image quality is medium, and the town is full of BOT.
For an ARPG game, this FPS is actually almost smooth.
But this is a shooting game with extremely high requirements for FPS. In fact, FPS games, especially when the monitor is only ordinary 60HZ instead of 144HZ, even if the FPS reaches several hundred, you will find that it is actually exactly the same as 60 FPS.
But players always have a strange feeling that 60 FPS is definitely not as clear as 150 FPS, even if the player only uses a 60HZ monitor.
"Perhaps we should consider reducing vegetation such as grass, trees and rocks?" someone on the team suggested.
This is the easiest and most trouble-free method.
"No, this is a battle royale game. Players crawl in the dense grass and wheat fields, and then use sneak attacks to blow up the opponent's ass. This is how the game is played. If it is greatly reduced, why don't we make a What about an FPS game like Counter-Strike?" An immediate objection was raised.
At the same time, there were many people who echoed and expressed their opposition.
None of them are frequent visitors to FPS games. When conducting battle test games on the team's intranet, their most common tactic is to pick up armor and guns at the beginning and immediately drive into the center of the safe zone, find a house and grass, and lie there for a while. Stay still, and then sit back and wait.
They can say that they enjoy it very much, every time they see other players walking towards them in a daze, but they have no way to find out, their hearts are filled with joy.
And these people in the team also have a very nice honorific title 'thousand-year old dog'
In the BETA stage of the game, no one outside the team was invited to participate in the test. All the people inside the company signed the contract and conducted the test.
I have to say that games like Battle Royale are really poisonous.
Looking at the one or two hundred hours of the game market for everyone in the team, Chuhe really didn't know what to say. Are you really making games instead of playing games?
In fact, in terms of game optimization, the entire team has actually done a lot.
For example, general sandbox games with large maps use preloading methods. Maps that are actually far outside your field of vision when you are in an area are not loaded.
So sometimes, you will feel a little stuttering when you are running or CG animation. It is not that there is no optimization, but because your game is loading maps from other places at that time.
In PlayerUnknown's Battlegrounds, the player enters the plane, waits for other players at the beginning, and the 60-second waiting time after the player is full, and the plane flies over from the sea outside the map. What do you think these are for?
The fundamental reason is to use these times to load the map.
"The optimization at this stage is enough. In a normal game, it is impossible for players to fight with 100 people." Chuhe is relatively open about this. Under normal circumstances, even if it is a 4-person team mode, the highest situation is It was just a melee of a dozen people.
In that case, in the basic configuration, the player has been able to maintain a FPS of 60, which can be said to fully meet the player's requirements.
"Chu, I feel that we may be able to add a new entertainment mode to the game, which may be very interesting." At this time, Pig who was next to him looked at the computer screen and said suddenly.
"What mode?" Chuhe looked at Pig curiously and asked.
"The element of hide-and-seek, the team's internal testing during this period, we found that many players who are not used to FPS, although they also have a good time, but most people's entertainment methods are lying on the grass and squatting on the toilet. We can get the first place, but most of the time it’s just luck, maybe we can introduce a hide-and-seek element, delimit a large area with a safe zone, and most people hide, while a small number of people act as searches.” Pigg Open your mouth and say.
Hearing Pig's words, Chuhe hadn't expressed his opinion yet, but the eyes of the others lit up: "It sounds really interesting!"
But Chuhe thought for a while, and then asked a question: "Will there be a problem, that is, all players want to be seekers, not hiders? After all, from the perspective of game experience, seekers can hit Killing hiders, and decryption-style methods, it makes the seeker experience even better."
Hearing Chuhe's words, Pig was stunned for a moment, then frowned.
Indeed, this is definitely a question worth discussing. From the perspective of game experience, the experience of the seeker is definitely better than that of the hider.
Chu He looked at Pig who was in deep thought, and smiled: "However, the hide-and-seek mode sounds very interesting, and it can be added to the game. As for how to solve it, Pig, you can think about it. Finally, let your guys know Guys, let's have a passionate battle royale game, and let me experience it too."
(End of this chapter)
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