game development designer

Chapter 317 Unexpected E3 Protagonist

Chapter 317 Unexpected E3 Protagonist
On the eve of E3, after obtaining Chuhe's consent, Zhang En revised the manuscript and published it on the headline of Game Star.

The content of the article immediately aroused heated discussions among domestic players.

We don't actually make money.

? ? ? ?
After Chuhe's analysis of 3A games in the article, everyone thinks it makes sense, but why does it sound so harsh?
Talking about not making money, and then the company slowly became a world-renowned game manufacturer?

If you don't make money, can you exchange the money in my wallet for us?
All of a sudden, players joked in post bars and forums.

But ridicule is ridicule, but at the same time there is also a generally recognized thing. At present, only Tianhe Networks can and dare to do 3A in China.

Then Wangyi and Penguin, who did nothing, just lay down their guns, including post bars, forums, and Weibo, which were all kinds of @, and then DIS.

The public relations departments of the two game departments looked confused.

What are we doing?
We did nothing!
No, people have the confidence to do 3A and still make money. We don't have the ability, so why do you blame us!

………………

As one of the most famous game exhibitions in the world, E3 is undoubtedly a feast that all players look forward to. Although E3 is not a pure game exhibition no matter when it is, it is obviously accompanied by the development of the game industry. , E3 has been labeled as a game.

And Tianhe Network has completed its transformation step by step since it participated in E3 for the first time.

From the beginning, there were only domestic player numbers, but now at least in terms of popularity, it has not lost to game manufacturers such as Blizzard.

But this time E3 is different from the past in that more and more players come from China.

For example, just after Chuhe came out of the hotel, he happened to meet two fans squatting at the door, and asked himself to sign autographs and take photos with them.

The only regret is that these two fans I met were not Miss Sister. Speaking of which, the last time I met a Miss Sister fan was when I visited Capcom in Kyoto.

During the period, domestic CCTV reporters also went to E3 and interviewed Tianhe Network. After all, the domestic game industry is developing better and better, and the country has more and more preferential policies for this.

But the more embarrassing thing is that it is different from the previous E3 interviews with Tianhe Network, this time it is not a good report.

After all, the recent masterpieces of Tianhe Network are a bit inconsistent with the national conditions in China, and they have not yet passed the review. Last year, there was a suitable ancient sword and fairy.

But this year is good, let alone Red Dead Redemption, the studio that made Gu Jianxia, ​​this year directly took the bloody and violent route. As for the QD studio under Tianhe Network, it is not domestically produced in terms of staffing. It was a bit embarrassing to report.

In the end, I picked up a big deal for Penguin’s wegame. Thanks to the launch of the Huaxia Star project, many games have been supported and joined the wegame camp. I have to say that Penguin still has some skills. With E3, a special location is also designated in the exhibition area of ​​wegame.

But Chuhe didn't care much about it anymore, and the players also expressed that they didn't care. Tianhe Network had already passed the time when it needed media publicity to increase its popularity.

At the same time, regarding this year's E3, the official also played some tricks. For example, after the end of E3, E3 will select various game awards just like TGA.

It sounds like a lot of gimmicks, and there have been such activities in previous years, but compared with professional ones like TGA, awards like E3 are obviously not very convincing.

Because unlike TGA, which only selects games that have already been released, there are still many games that are in the painting stage that have been selected on E3. For example, the prototype of Longzu Studio was included in the nomination of the best ACT game, and the heavy rain of QD was also nominated. Nominated for Best Drama Award.

But the key is that my family knows their own affairs. Although the development of the heavy rain and massacre prototypes has begun, one-fifth of the entire content has not been completed, and even the follow-up modeling and action materials have not yet completed the construction period.

The only thing that says there is no suspense should be the best game award for Red Dead Redemption.

As usual, before the exhibition, each major manufacturer will have a press conference to introduce some of the things they brought to this exhibition.

However, the most eye-catching thing this time is that it is not the Red Dead Online mode of Tianhe Network that was previously expected.

Instead, it looks like an honest EA.

At the press conference of Tianhe Network, Chu He simply led the team and introduced the three projects of massacre prototype, heavy rain and implosion. mode, Chuhe still kept enough mystery for it, except for a brief introduction, the content that was not mentioned in the live broadcast at the beginning, and then just announced a launch time.

However, after the Tianhe network conference ended, EA, which has recently been in high spirits because its market value has reached a record high, made a crazy picture at its conference.

Players and people in the industry were attracted to cheer wildly.

The first to bear the brunt is naturally the new work of the Battlefield series that performed well last year. This time, the battlefield left World War I and came to the end of World War II, just like Battlefield as always.

HTC's battle scenes and the adrenaline-inducing war atmosphere, of course, combined with the technical cooperation between EA and Tianhe Network, the upgraded Frost Engine, both in terms of graphics and physical effects, have improved to a higher level.

Then the sequels of Mass Effect and the sequels of Star Wars Frontline completely ignited the atmosphere of the entire press conference.

Just like the name of the game, Mass Effect.

Each one listed alone can be regarded as a masterpiece, and the trilogy with connected plots is superimposed, and the fans of the series are absolutely huge.

As for the latter, there is no need to mention it, as long as the simple four words are put there, it is completely enough.

Star Wars, this IP is already exciting enough.

When the host came to the stage wearing the T-shirt of the Star Alliance soldier in Mass Effect, introduced Mass Effect, and the new evolution picture created by the Frost Engine was played on the big screen behind, the atmosphere of the whole press conference was completely ignited.

Especially after the introduction of the Mass Effect project, when the Jedi Knights played by the two cos fought with the Sith, the atmosphere was pushed to a peak.

The visual presentation of Mass Effect and Star Wars at the press conference is definitely the world's top graphics, and even in some light and shadow processing, it is better than Red Dead Redemption.

Of course, this is just a demonstration screen, and we still need to reserve opinions on how the real game will perform on the real machine.

In any case, there is no doubt that the three simultaneously produced 3A masterpieces have attracted the attention of countless people.

(End of this chapter)

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