game development designer
Chapter 34 Games should not be controlled by capital!
Chapter 34 Games should not be controlled by capital!
"On the GOG platform, a total of 124 players have rated it, with an average of 5 stars! A total of 3141 players have rated it on the steam platform, and it shows that the rating is 98%. More than 1 players have rated it on WEGAME. Ratings, the favorable rate is 81%, but most of the players who gave negative reviews are boycotting WEGAME. For our game, they gave good reviews." Tao Fa said that he was a little embarrassed.
Chuhe was excited and excited at first, but he was a little speechless when he heard the comments from WEGAME.
What is this saying?
Does it hurt the fish in the pond?
At the same time, in the official famine forum of Tianhe Network, countless people began to register accounts of Tianhe Network and post posts to discuss.
"It's amazing! I lost my entire afternoon to the famine. Is this really a game made in China?"
"Haha, it's really interesting. You can even dig traps and catch prey. Except that the graphics are incomparable with foreign 3A games, and the degree of freedom and gameplay are really not much to say!"
"The comparison upstairs is too much. Famine only sells for 25 yuan, and WEGAME is only selling for 20 yuan now!"
"It's terrifying to think about it carefully! Is this really made by the company that made the cheating web game Legend of the Red Moon?"
"Full of sincerity, Tianhe Network has a very clear definition of itself. If there is no big success, it will say that I want to do 3A. I want to make domestic games comparable to foreign masterpieces. I am afraid that Tianhe Network will lose money at the price of 25 yuan. .”
"Let's not talk about it, I have already refunded a certain 98 game, bought a WEGAME's famine, and then bought a steam platform's famine."
"Illusionary world, look at the famine! Without that technology, you can play steadily. Fortunately, there is a famine, otherwise I will be completely disappointed in domestic games."
"But I think the game is a bit difficult! I didn't survive the first day and was directly killed by wild dogs."
"There are many backs upstairs? I met a wild dog 233333 on the first day!"
……
This is just a microcosm. In fact, it includes post bars, QQ groups, game website forums, and anchors on live broadcast websites. The word-of-mouth of famine has risen rapidly.
Of course, when these tap water players promote the famine, they will inevitably bring the phrase "fantasy world" to see others.
Some time ago, there was a sense of existence in the fantasy world, and all kinds of threats. Who will remember this game now?
Even the other side of Weibo posted by Magic World Technology has been deleted.
But this time, many manufacturers in China are paying attention to Tianhe Network.
Although the Red Moon Legend Tianhe network has shaken the entire page game circle before, it is just a page game. To put it bluntly, being able to obtain such a large benefit, although it makes people envious, I still look down on these manufacturers in my heart.
Even if they are doing client-side online games to pan for gold, they are essentially seeking to maximize profits, but technically they have reasons to despise Legend of the Red Moon.
After all, can that crudely made thing be called a game?
But this time is different. Famine and Fantasy World were also labeled as excellent domestic games when they were promoted.
Of course, as long as it is a domestic stand-alone, the promotion will focus on the promotion of domestic production, but this time the two games have brought them a surprise.
Fantasy World surprised them, how could there be such a shameless manufacturer in the industry, you must know that even some companies that sell their feelings on the old IP can still come up with something, such as the plot.
But what about fantasy world?It is no exaggeration to say that the price of 98 can be said to be the '3A' price in domestic production, but what about the quality?
A bunch of running Xiang!
The opposite of Fantasy World is Famine, which is really unsatisfactory from the screen, and it is not even as good as the client-side online game.
But the other party cleverly chose cartoons, a way of expressing images that people don't care so much about.
Among them, the rich gameplay is even more fascinating. How can such a high-quality stand-alone game appear in China?
At Beisoft Technology in Beijing, Yao Daxian, who was in charge of the Swordsman 8 project, put down his mouse, and on his desktop was a picture of Wilson's death in the famine.
"At first, I thought that Tianhe Network was just like most game companies, just to make money. In fact, Legend of the Red Moon is indeed the case, but the appearance of the famine made me a little bit confused about Tianhe Network." Yao Daxian said with a sigh.
Zhang Ke, the deputy next to him, said: "Technically speaking, it's not difficult, but the real core is the gameplay of famine."
"How is the development progress of Swordsman 8?" Yao Daxian nodded and asked.
"It's coming to an end, and related tests are underway." Zhang Ke said, but then he sighed: "The picture is more gorgeous than before when it was on the soft site, and the script was polished by a team of more than five screenwriters. , but I always feel that I can’t return to the enthusiasm I had in the soft period.”
When they were in the software, they were faced with the lack of project funds and the parent company did not continue the blood transfusion. Each development employee could pay several times the labor of ordinary people, earn the lowest salary in the industry, and produce a The most classic one in the Legend of Swordsman: Legend of Swordsman 4.
With the most limited funds, the most classic games were created, but in the end they faced rampant piracy, and the limited genuine players could not allow them to earn the funds to support them.
In the end, Shangruan was unable to continue, so it had to disband. A small number of employees returned to Beijing Soft, and most of them left the industry forever, or engaged in outsourcing, online games and other project transformations.
Now, with the policy and market regulation, it has become better; players have begun to miss the original soft, while telling that the good game of the year has become a game that relies on feelings to eat.
"Dayao, I have decided. I will resign after Swordsman 8." As if he had made up his mind, Zhang Ke looked at Yao Daxian and said seriously: "Dayao, you should know better than me. It started to represent the brilliance of domestic stand-alone machines. From that barbaric era, in an era when all of our peers who were not inferior to our quality died, we have slowly come to today step by step. We have experienced countless life and death crises, and we have not given up. ! But now you and I both know that the IP of Swordsman Legend has changed, and it is no longer for creating excellent games by introducing new ones.”
"Because the money we develop is the money of investors. The game is the same as online games. They like to use the old style and continue to succeed in new products, sell their feelings, and consume IP. From the beginning when Beisoft announced the restart of Swordsman Countless people have carnivaled on Weibo following the rumored IP, and now that the news of the production of Swordsman 8 has spread, countless people are talking and watching them want to consume fans and consume feelings.”
"We are not big companies in Japan, Europe and the United States. We don't have enough funds and technology. We even want to polish the game better. There is no way to extend the game production cycle. How can we make a good game under such circumstances?" Zhang Ke stared at Yao Daxian and said.
"Producing games requires investment and sufficient funds, but I don't want to be restricted by various aspects like I am now. Real games should not be swayed by capital, at least not in the direction of game production!"
When I wrote this chapter, I was very moved. Many people know that there are many excellent works of domestic stand-alone games in the past, but they probably know that there are also many very conscientious and classic domestic online games in the past.Regardless of whether it is an online game or a stand-alone game, it is a pity that many excellent games in China have died, because of poor operation, funding, or other reasons.
(End of this chapter)
"On the GOG platform, a total of 124 players have rated it, with an average of 5 stars! A total of 3141 players have rated it on the steam platform, and it shows that the rating is 98%. More than 1 players have rated it on WEGAME. Ratings, the favorable rate is 81%, but most of the players who gave negative reviews are boycotting WEGAME. For our game, they gave good reviews." Tao Fa said that he was a little embarrassed.
Chuhe was excited and excited at first, but he was a little speechless when he heard the comments from WEGAME.
What is this saying?
Does it hurt the fish in the pond?
At the same time, in the official famine forum of Tianhe Network, countless people began to register accounts of Tianhe Network and post posts to discuss.
"It's amazing! I lost my entire afternoon to the famine. Is this really a game made in China?"
"Haha, it's really interesting. You can even dig traps and catch prey. Except that the graphics are incomparable with foreign 3A games, and the degree of freedom and gameplay are really not much to say!"
"The comparison upstairs is too much. Famine only sells for 25 yuan, and WEGAME is only selling for 20 yuan now!"
"It's terrifying to think about it carefully! Is this really made by the company that made the cheating web game Legend of the Red Moon?"
"Full of sincerity, Tianhe Network has a very clear definition of itself. If there is no big success, it will say that I want to do 3A. I want to make domestic games comparable to foreign masterpieces. I am afraid that Tianhe Network will lose money at the price of 25 yuan. .”
"Let's not talk about it, I have already refunded a certain 98 game, bought a WEGAME's famine, and then bought a steam platform's famine."
"Illusionary world, look at the famine! Without that technology, you can play steadily. Fortunately, there is a famine, otherwise I will be completely disappointed in domestic games."
"But I think the game is a bit difficult! I didn't survive the first day and was directly killed by wild dogs."
"There are many backs upstairs? I met a wild dog 233333 on the first day!"
……
This is just a microcosm. In fact, it includes post bars, QQ groups, game website forums, and anchors on live broadcast websites. The word-of-mouth of famine has risen rapidly.
Of course, when these tap water players promote the famine, they will inevitably bring the phrase "fantasy world" to see others.
Some time ago, there was a sense of existence in the fantasy world, and all kinds of threats. Who will remember this game now?
Even the other side of Weibo posted by Magic World Technology has been deleted.
But this time, many manufacturers in China are paying attention to Tianhe Network.
Although the Red Moon Legend Tianhe network has shaken the entire page game circle before, it is just a page game. To put it bluntly, being able to obtain such a large benefit, although it makes people envious, I still look down on these manufacturers in my heart.
Even if they are doing client-side online games to pan for gold, they are essentially seeking to maximize profits, but technically they have reasons to despise Legend of the Red Moon.
After all, can that crudely made thing be called a game?
But this time is different. Famine and Fantasy World were also labeled as excellent domestic games when they were promoted.
Of course, as long as it is a domestic stand-alone, the promotion will focus on the promotion of domestic production, but this time the two games have brought them a surprise.
Fantasy World surprised them, how could there be such a shameless manufacturer in the industry, you must know that even some companies that sell their feelings on the old IP can still come up with something, such as the plot.
But what about fantasy world?It is no exaggeration to say that the price of 98 can be said to be the '3A' price in domestic production, but what about the quality?
A bunch of running Xiang!
The opposite of Fantasy World is Famine, which is really unsatisfactory from the screen, and it is not even as good as the client-side online game.
But the other party cleverly chose cartoons, a way of expressing images that people don't care so much about.
Among them, the rich gameplay is even more fascinating. How can such a high-quality stand-alone game appear in China?
At Beisoft Technology in Beijing, Yao Daxian, who was in charge of the Swordsman 8 project, put down his mouse, and on his desktop was a picture of Wilson's death in the famine.
"At first, I thought that Tianhe Network was just like most game companies, just to make money. In fact, Legend of the Red Moon is indeed the case, but the appearance of the famine made me a little bit confused about Tianhe Network." Yao Daxian said with a sigh.
Zhang Ke, the deputy next to him, said: "Technically speaking, it's not difficult, but the real core is the gameplay of famine."
"How is the development progress of Swordsman 8?" Yao Daxian nodded and asked.
"It's coming to an end, and related tests are underway." Zhang Ke said, but then he sighed: "The picture is more gorgeous than before when it was on the soft site, and the script was polished by a team of more than five screenwriters. , but I always feel that I can’t return to the enthusiasm I had in the soft period.”
When they were in the software, they were faced with the lack of project funds and the parent company did not continue the blood transfusion. Each development employee could pay several times the labor of ordinary people, earn the lowest salary in the industry, and produce a The most classic one in the Legend of Swordsman: Legend of Swordsman 4.
With the most limited funds, the most classic games were created, but in the end they faced rampant piracy, and the limited genuine players could not allow them to earn the funds to support them.
In the end, Shangruan was unable to continue, so it had to disband. A small number of employees returned to Beijing Soft, and most of them left the industry forever, or engaged in outsourcing, online games and other project transformations.
Now, with the policy and market regulation, it has become better; players have begun to miss the original soft, while telling that the good game of the year has become a game that relies on feelings to eat.
"Dayao, I have decided. I will resign after Swordsman 8." As if he had made up his mind, Zhang Ke looked at Yao Daxian and said seriously: "Dayao, you should know better than me. It started to represent the brilliance of domestic stand-alone machines. From that barbaric era, in an era when all of our peers who were not inferior to our quality died, we have slowly come to today step by step. We have experienced countless life and death crises, and we have not given up. ! But now you and I both know that the IP of Swordsman Legend has changed, and it is no longer for creating excellent games by introducing new ones.”
"Because the money we develop is the money of investors. The game is the same as online games. They like to use the old style and continue to succeed in new products, sell their feelings, and consume IP. From the beginning when Beisoft announced the restart of Swordsman Countless people have carnivaled on Weibo following the rumored IP, and now that the news of the production of Swordsman 8 has spread, countless people are talking and watching them want to consume fans and consume feelings.”
"We are not big companies in Japan, Europe and the United States. We don't have enough funds and technology. We even want to polish the game better. There is no way to extend the game production cycle. How can we make a good game under such circumstances?" Zhang Ke stared at Yao Daxian and said.
"Producing games requires investment and sufficient funds, but I don't want to be restricted by various aspects like I am now. Real games should not be swayed by capital, at least not in the direction of game production!"
When I wrote this chapter, I was very moved. Many people know that there are many excellent works of domestic stand-alone games in the past, but they probably know that there are also many very conscientious and classic domestic online games in the past.Regardless of whether it is an online game or a stand-alone game, it is a pity that many excellent games in China have died, because of poor operation, funding, or other reasons.
(End of this chapter)
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