game development designer

Chapter 384 It's cool, why don't you stay

Chapter 384 It's cool, why don't you stay
While Chuhe was paying attention to Neil's development progress at Platinum Studio and the last survivor team.

E-sports clubs around the world, especially the clubs that previously had DOTA projects, have started to set up League of Legends branches one after another, and began to recruit high-score players.

Although it's only been less than a month since the rankings were opened, the King and Master segments have already been occupied by many players.

Most of them are transformed from masters in DOTA and other types of games. Top laner, mid laner, jungler, ADC, and support are recruited in five positions respectively, and then sign up for training.

It's the first time to hold a competition, and the game itself has not been online for a long time, and this time the competition itself is the work of Tianhe Network to promote the game.

It was a test of the waters, so the time left for these teams was very rushed, at least there was no long-term assessment, such as the running-in between players, or other factors.

Passers-by players with high scores recruited under their command, and then spent a month to run in, and then according to who performed well during the team training, the resources were tilted.

For example, if the mid laner is the best, then the selection will be around the mid laner. The top laner can be fleshy, the ADC can be functional, and the jungler squats in the middle every day.

Compared with games such as Counter-Strike, DOTA, and PlayerUnknown's Battlegrounds that have been developed for a long time, there is no doubt that League of Legends is still a little immature, but with high bonuses and obvious prospects, each Major professional teams have established League of Legends divisions one after another.

After all, for professional teams, apart from player transfer fees, the main source of income is tournament bonuses and third-party sponsorships.

Among them, sponsorship is the most important thing. For example, in a game with a global player market of 5000 million, you are the top ten teams in the world. Even if you are at the bottom, you have a lot of sponsorships every year.

But if there are only 5000 players in a game in the world, even if you are the No. [-] team, and you are the No. [-] team in every game, the sponsors will not even bother to look at you.

When the major teams are preparing, Tianhe Network, the host, will naturally not be idle. There are e-sports media in China as the organizer, and they will definitely have to prepare for the official commentary training of the event.

Apart from other things, the most basic thing is that the players of this game must be necessary. At the same time, they must also understand the characteristics of the hero, including equipment, otherwise, why explain it?
It's better to send two young ladies to show off their cuteness.

And foreign countries are actually fine, after all, when the PlayerUnknown's Battlegrounds event was held before, Tianhe Network also had a cooperative relationship with foreign e-sports event organizers.

At the same time, depending on the competition area, there will be a built-in event client at that time, divided into multi-language commentary, Chinese channel, English channel, Russian channel, and so on. At that time, there will be special channels for players to choose.

Compared with Chuhe's enthusiasm for this competition in major competition areas around the world, many domestic game manufacturers and people in the industry lamented that it is good to be rich.

Originally, Tianhe Network had already invested enough in hosting the League of Kings in China, but now that competitions are being held in various competition regions around the world, the investment cost of this is definitely not worth hundreds of millions of dollars.

We must know that the production cost of a 3A game is currently only 3 to [-] million US dollars, and some pipeline [-]A games, such as Assassin's Creed, Battlefield, Call of Duty, etc., because their own material library is very abundant, including many grassroots, etc. You can use the things you have used before to modify and combine them.

The cost of development can be greatly reduced, and sometimes the cost does not reach hundreds of millions of dollars, and more investment is in promoting this area.

And now that Tianhe Network has put so much effort into a free online game that has just been launched, it can only make people sigh that it is good to be rich.

But for colleagues, especially those who are all of this type of game, it is not so happy.

Overseas S2games sighed silently when they heard about the League of Legends event promotion plan.

How can you compete with others, tens of millions at every turn, hundreds of millions of dollars, and the market value of the parent company is only less than one billion dollars.

Forget it, I'll give you all the meat, let's have some soup.

Soon S2games made a decision. On the one hand, it reduced the advertisements about HON, on the other hand, it began to reduce the difficulty of obtaining heroes in the game, and launched a large number of discounted hero skins, hoping to retain the original users.

As for opening up new territories?
Facing the impact of the League of Legends, they really haven't thought about this.

Facing the cold treatment of HON by S2games, Ice Frog and his team have obviously received the corresponding news, but they can't do anything about it, after all, they really don't have much right to speak.

…………

"Mr. Chu, the acquisition procedures at THQ have been completed. About 20 employees have chosen to leave due to personal factors, including some senior executives of the original studio." In the office of Tianhe Building in Jinling, Chuhe received information.

With regard to THQ’s bankruptcy application, the auction process for its studios has ended. From now on, the relics and sea mine studios under the original THQ are now owned by Tianhe Network.

The copyrights of games such as Company of Heroes belonging to these two studios are also owned by Tianhe Network.

However, probably because they saw that Suilei and Relic Studio had big thick legs. The British side GW wanted to increase the licensing price of Warhammer and reap more benefits.

In fact, GW is quite greedy. For example, Blizzard’s previous StarCraft and Warcraft series wanted to get the official authorization of Warhammer to launch works similar to 40K, but because GW’s asking price was too high, they could only modify the background and people. This is also the reason why these two games of Blizzard in the early days can have a clear sense of Warhammer.

"Let them go to whichever side is cooler, I'm not interested." Chuhe ordered decisively.

Although there are many fans of the Warhammer series abroad, Chuhe's words are not cold at all.

RTS games themselves are a niche nowadays, and even the IP blessing of Warhammer 40K can't make it so good.

Dispensable, this is Chuhe's view.

Moreover, the main reason why Chuhe bought mines and relics was not their Warhammer game, but the ability of his two teams to develop RTS games.

As for the ruins and the mine studio, the original Warhammer 40K series and the Company of Heroes series, Chu He really didn't care too much.

Selling is not enough to sell, but you can mention the price increase of the game license.

I buy and I lose.

 The end of the year~ very busy~
  
 
(End of this chapter)

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