game development designer
Chapter 417 Blizzard is going to be cold?
Chapter 417 Blizzard is going to be cold?
McKay, who is sitting in the office, is very confused now. He already understands what is wrong with Blizzard DOTA, but the key is that there is no way to fix it.
How to change this?
Join the economic system?With the make-up system?
What is the difference between Blizzard DOTA and League of Legends?
Isn't this slapping yourself in the face?
Moreover, the positioning of Blizzard DOTA itself is aimed at novices, not those deep players. If this is changed, it will cause both sides to be unhappy.
Of course, there is another reason, that is, Blizzard DOTA cannot be the same as League of Legends, or even the same as DOTA. It must have its own characteristics, which is the pride of Blizzard.
"Modify the game balance, strengthen the BUFF resources on the map, give players more room to operate, and increase the points for killing heroes." McKay thought for a while and told his subordinates.
The main feedback at present is that the game pays too much attention to balance. The fight is not about who has more masters and who has better skills, but who has less mental retardation.
Your family has one mentally retarded, and my family has two mentally retarded, then I will definitely not be able to beat you. This is the current status of Blizzard DOTA.
It is even said that even if there are four masters with a mental retardation, they may not be able to fight a slightly higher-end five-member team.
For example, when playing League of Legends and DOTA at the beginning, you rarely think that you will not encounter any mentally retarded teammates in this game.
More is to think about which hero I should use to show off, which hero I should use to blow up the opponent, and then carry the whole field.
As for whether it can carry the move, whether it can blow up the opponent, that's another matter.
And when playing Blizzard DOTA, basically what I think is this one will give me less mentally handicapped teammates, and all mentally handicapped players will go to the opposite side.
The player's game experience is not the same from the very beginning.
…………
One month after the release of Blizzard DOTA, McKay sat in the office with his hands crossed, his chin resting on his face, and looked at the latest data display with distress.
The popularity keeps dropping, the data keeps dropping, all the data about Blizzard DOTA are dropping, and the data in the first week of launch is already the highest peak data.
At the same time, in order to maintain the matching pool, Blizzard DOTA has had to forcibly gather players of different levels together to maintain the game's matching speed.
It is also a good thing that Blizzard DOTA has not yet joined the ranking system, otherwise the game environment would be even worse.
But even so, many players feel that there are fewer people playing games, and there are more and more similar voices in the forum.
"What's wrong with Blizzard's matchmaking system? The opponent's level is obviously better than ours, and it was leveled in 6 minutes."
"No one chooses a specific map. It used to be a second queue, but now it takes more than a minute."
"Forget it, it's better to play League of Legends. It's really boring to play. Several friends who came here have gone back to play League of Legends."
Countless players made such remarks in the forum, and although there is no way to peek into the specific data of Blizzard DOTA, one can also get a glimpse from live broadcast platforms such as twitch.
When Blizzard DOTA was just launched, the number of viewers even surpassed League of Legends and became the number one, but now it has fallen out of the top ten.
Many anchors don't broadcast this game anymore, because there is really no live broadcast effect at all.
In games like League of Legends and DOTA, many players like to watch even if they are playing wonderful operations.
What about Blizzard DOTA?
The effect of the live broadcast is too bad.
Play high-end games?
The audience was at a loss when they won the place where they couldn't show their awesomeness.
Playing low-end games?
Alright, the technical level of crushing can indeed achieve one against two, but if you encounter a mentally handicapped teammate, you should lose or lose.
At that time, there will be a lot of barrage rhythms in the live broadcast room, and you can lose in any fish pond game, and you can force the anchor and the like.
Some anchors who wanted to switch to Blizzard DOTA broadcast live for a few days and found that the popularity did not increase but decreased, so they immediately turned back and obediently broadcast League of Legends games.
…………
"It shouldn't be, what went wrong?"
Seeing the latest data submitted by the backstage, McKay scratched his hair, feeling a little dazed.
The ups and downs of this life are too fast, right? A month ago, Blizzard DOTA seemed to have the aura of dominating the world, but now it’s about to die when you are messing with yourself?
The key point is that Blizzard DOTA's data is not the kind of drop in a big dive, but a drop similar to that of a frog boiled in warm water. The number of online users and other aspects have all dropped a little bit.
This kind of situation usually happens in some old games that have been online for a long time, and there are no new players entering the pit, and old players are constantly passing away.
But Blizzard DOTA is different. This is a new game with a matte finish.
And it can be clearly seen from the data that there are newcomers entering the pit.
But it just can't stop some old players who have been there for some time from getting out of the pit.
This kind of situation is not something that can be brought back through activities and operations. McKay knows it very well.
Even if the heat is brought back, it is only a superficial phenomenon.
The explosion of data in the first week of launch obviously shows that there is not much problem with the game concept, and the game itself has acquired enough new players, but the lack of follow-up stickiness is the biggest problem of Blizzard DOTA.
But if you know the problem, you know the problem, and how to improve it, McKay has no idea at all.
Refer to League of Legends?
So what's the point of Blizzard DOTA?
In fact, the game mechanism of Blizzard DOTA is not that bad. Novice players who have not been exposed to this type of game can indeed play very happily.
High-end players confront each other, resource management judges the situation, and each performs his duties comfortably.
The most uncomfortable are those ordinary players who understand how to play the game, but have not fully mastered it and stepped into the top level. The game experience of these people is the worst.
The economic system is replaced by the event BUFF. Then the problem comes. The team with the advantage gets the event BUFF.
At this time, the players in the high-end rounds are very clear about what to do, delay the time in a roundabout way, try to avoid team battles, and let them do as little as possible during this time.
But ordinary players don't think so much, there is no way to twist into a rope, and then be broken one by one.
This is the game experience of Blizzard DOTA.
As for the so-called hidden kill information, these are actually just side reasons, and the impact is not very big.
The real big thing is the rhythm of the whole game. The balance of the team takes care of the game experience of novice players and high-end players.
The general passerby game player experience is not taken care of.
These players are also the basis for a game to become a hit, and the game mechanism of Blizzard DOTA is destined to fail to become a popular game for the game experience of these players.
However, if it is cool, it will not be completely cool. The game mechanism itself is blessed by Blizzard IP, and there will still be many loyal players.
(End of this chapter)
McKay, who is sitting in the office, is very confused now. He already understands what is wrong with Blizzard DOTA, but the key is that there is no way to fix it.
How to change this?
Join the economic system?With the make-up system?
What is the difference between Blizzard DOTA and League of Legends?
Isn't this slapping yourself in the face?
Moreover, the positioning of Blizzard DOTA itself is aimed at novices, not those deep players. If this is changed, it will cause both sides to be unhappy.
Of course, there is another reason, that is, Blizzard DOTA cannot be the same as League of Legends, or even the same as DOTA. It must have its own characteristics, which is the pride of Blizzard.
"Modify the game balance, strengthen the BUFF resources on the map, give players more room to operate, and increase the points for killing heroes." McKay thought for a while and told his subordinates.
The main feedback at present is that the game pays too much attention to balance. The fight is not about who has more masters and who has better skills, but who has less mental retardation.
Your family has one mentally retarded, and my family has two mentally retarded, then I will definitely not be able to beat you. This is the current status of Blizzard DOTA.
It is even said that even if there are four masters with a mental retardation, they may not be able to fight a slightly higher-end five-member team.
For example, when playing League of Legends and DOTA at the beginning, you rarely think that you will not encounter any mentally retarded teammates in this game.
More is to think about which hero I should use to show off, which hero I should use to blow up the opponent, and then carry the whole field.
As for whether it can carry the move, whether it can blow up the opponent, that's another matter.
And when playing Blizzard DOTA, basically what I think is this one will give me less mentally handicapped teammates, and all mentally handicapped players will go to the opposite side.
The player's game experience is not the same from the very beginning.
…………
One month after the release of Blizzard DOTA, McKay sat in the office with his hands crossed, his chin resting on his face, and looked at the latest data display with distress.
The popularity keeps dropping, the data keeps dropping, all the data about Blizzard DOTA are dropping, and the data in the first week of launch is already the highest peak data.
At the same time, in order to maintain the matching pool, Blizzard DOTA has had to forcibly gather players of different levels together to maintain the game's matching speed.
It is also a good thing that Blizzard DOTA has not yet joined the ranking system, otherwise the game environment would be even worse.
But even so, many players feel that there are fewer people playing games, and there are more and more similar voices in the forum.
"What's wrong with Blizzard's matchmaking system? The opponent's level is obviously better than ours, and it was leveled in 6 minutes."
"No one chooses a specific map. It used to be a second queue, but now it takes more than a minute."
"Forget it, it's better to play League of Legends. It's really boring to play. Several friends who came here have gone back to play League of Legends."
Countless players made such remarks in the forum, and although there is no way to peek into the specific data of Blizzard DOTA, one can also get a glimpse from live broadcast platforms such as twitch.
When Blizzard DOTA was just launched, the number of viewers even surpassed League of Legends and became the number one, but now it has fallen out of the top ten.
Many anchors don't broadcast this game anymore, because there is really no live broadcast effect at all.
In games like League of Legends and DOTA, many players like to watch even if they are playing wonderful operations.
What about Blizzard DOTA?
The effect of the live broadcast is too bad.
Play high-end games?
The audience was at a loss when they won the place where they couldn't show their awesomeness.
Playing low-end games?
Alright, the technical level of crushing can indeed achieve one against two, but if you encounter a mentally handicapped teammate, you should lose or lose.
At that time, there will be a lot of barrage rhythms in the live broadcast room, and you can lose in any fish pond game, and you can force the anchor and the like.
Some anchors who wanted to switch to Blizzard DOTA broadcast live for a few days and found that the popularity did not increase but decreased, so they immediately turned back and obediently broadcast League of Legends games.
…………
"It shouldn't be, what went wrong?"
Seeing the latest data submitted by the backstage, McKay scratched his hair, feeling a little dazed.
The ups and downs of this life are too fast, right? A month ago, Blizzard DOTA seemed to have the aura of dominating the world, but now it’s about to die when you are messing with yourself?
The key point is that Blizzard DOTA's data is not the kind of drop in a big dive, but a drop similar to that of a frog boiled in warm water. The number of online users and other aspects have all dropped a little bit.
This kind of situation usually happens in some old games that have been online for a long time, and there are no new players entering the pit, and old players are constantly passing away.
But Blizzard DOTA is different. This is a new game with a matte finish.
And it can be clearly seen from the data that there are newcomers entering the pit.
But it just can't stop some old players who have been there for some time from getting out of the pit.
This kind of situation is not something that can be brought back through activities and operations. McKay knows it very well.
Even if the heat is brought back, it is only a superficial phenomenon.
The explosion of data in the first week of launch obviously shows that there is not much problem with the game concept, and the game itself has acquired enough new players, but the lack of follow-up stickiness is the biggest problem of Blizzard DOTA.
But if you know the problem, you know the problem, and how to improve it, McKay has no idea at all.
Refer to League of Legends?
So what's the point of Blizzard DOTA?
In fact, the game mechanism of Blizzard DOTA is not that bad. Novice players who have not been exposed to this type of game can indeed play very happily.
High-end players confront each other, resource management judges the situation, and each performs his duties comfortably.
The most uncomfortable are those ordinary players who understand how to play the game, but have not fully mastered it and stepped into the top level. The game experience of these people is the worst.
The economic system is replaced by the event BUFF. Then the problem comes. The team with the advantage gets the event BUFF.
At this time, the players in the high-end rounds are very clear about what to do, delay the time in a roundabout way, try to avoid team battles, and let them do as little as possible during this time.
But ordinary players don't think so much, there is no way to twist into a rope, and then be broken one by one.
This is the game experience of Blizzard DOTA.
As for the so-called hidden kill information, these are actually just side reasons, and the impact is not very big.
The real big thing is the rhythm of the whole game. The balance of the team takes care of the game experience of novice players and high-end players.
The general passerby game player experience is not taken care of.
These players are also the basis for a game to become a hit, and the game mechanism of Blizzard DOTA is destined to fail to become a popular game for the game experience of these players.
However, if it is cool, it will not be completely cool. The game mechanism itself is blessed by Blizzard IP, and there will still be many loyal players.
(End of this chapter)
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