game development designer
Chapter 418 New Mode
Chapter 418 New Mode
Countless global manufacturers who followed Blizzard's DOTA and League of Legends battles were stunned after receiving the latest data.
What is this situation?
The promotion resources of Blizzard DOTA have been gradually reduced?
What happened?
Wasn't it still extremely hot some time ago?
Countless game manufacturers are a little confused.
Is there a problem with Blizzard DOTA?
No problem, the popularity of the first week of launch is comparable to that of the original League of Legends, and the feedback from the initial players is also very good, and the follow-up Blizzard DOTA itself has not made any major changes, except for the numerical balance of some heroes.
Why is it suddenly cold now?
Not only has the number of viewers on live streaming platforms like Twitch plummeted, even some Blizzard DOTA players can clearly feel that the number of people in the game is constantly decreasing.
The matching time is getting longer and longer, and there are often situations where the level of the enemy and the enemy are completely different. Your own level is all single digits, and the enemy is all double digits. How do you fight?
Everyone is very puzzled, why Blizzard DOTA fiddled with himself so cold?
After all, judging from the previous data and the first-week retention rate, no matter where the data is analyzed, Blizzard DOTA should have all the conditions for a hit game.
In addition, the players’ evaluation of it is also very good, and it has successfully locked in their core group of users, satisfying the gaming experience of novice players, and it can be said that it is also two games that are completely different from League of Legends. Does the time slowly cool down by itself?
It's puzzling!
………………
Compared with other game manufacturers in the industry, Chuhe became much calmer after hearing the news about Blizzard DOTA's sudden death.
"Actually, it's not considered dead, it's just that the popularity has dropped. This kind of game mechanism is doomed. This will be a less popular game than DOTA." Chu He said flatly.
League of Legends has made changes based on DOTA, removing attributes such as strength, agility, and intelligence from war3, and simply converting various attributes into numbers and then stacking them.
For ordinary novice players, it takes a certain amount of time to understand, but it is not complicated.
Because you don't need 1 point of armor to match 100 points of AD, how much damage can be reduced.
It's the simplest, as long as you know that the opponent's physical attack is high, you can build armor; if the magic attack is high, you can build magic resistance, and that's it.
There's a little depth, but not that deep stuff.
"But Blizzard DOTA does have something, which is worth learning." In the studio, Chu He chatted with Cheng Yu.
Cheng Yu is responsible for the production of the entire game, but currently Cheng Yu is temporarily in the last survivor team, responsible for level planning and numerical control, while League of Legends is handed over to the previous team for management and operation, but in the face of For some major version directions, there will still be Cheng Yu for review and approval.
"Learn from Blizzard DOTA?" Cheng Yu was a little confused.
No, other people's games are already cold, why should we learn from others?
What is there to learn from this?
"Don't you think it's really interesting to put aside the laning and directly enter the rhythm of team battles? For most players, the game is just relaxing, although League of Legends is much more entertaining than DOTA in terms of game rhythm. But in fact, for some entertaining players, it is still a bit core." Chu He looked at Cheng Yu and said.
"Turning three roads into only one road, 10 players gather in the middle road for a big melee, do not renew the status and update equipment for returning to the city, and only after returning to the spring gate can the equipment supplement status be updated. What do you think of launching such an entertainment mode? ?” Chu He looked at Cheng Yu and said.
Although the League of Legends is divided into two modes: matching and ranking, the ranking needs to ban the selection of heroes, and then determine the selection of heroes one by one according to the position you choose.
As for matchmaking, everyone can play whatever they want, but it has to be said that the game mechanism is still the same. Sometimes playing matchmaking is the same as playing coordination. As long as teammates are a little bit tricky, they will quarrel. For some players, this is a common state. .
But some players who are purely entertaining will find this not too interesting, which is why Blizzard DOTA was able to attract so many players in the beginning.
At the beginning when no one knew how to play it, the game entertainment experience of Blizzard DOTA was indeed higher than that of League of Legends. Chu He, who tried it himself, had a very clear feeling.
However, this kind of pure entertainment effect is not based on the gameplay, but on the fact that everyone has not figured out how the game is played.
So after the confusion period at the initial stage of the game, everyone knows how to play the game, and this kind of entertainment begins to fade away, and the whole game no longer has the joy it had before.
But the simplest kind of entertainment effect is not impossible to learn from. Although Blizzard DOTA has failed in everyone's eyes, it can be regarded as a successful game to some extent. For example, the game for novice players in the early stage Experience control.
Let novice players directly break away from the most basic laning stage and directly enter the team battle.
Compared with being single-killed by a local due to lack of personal strength during the laning phase, it is obvious that the rhythm of directly starting a group is more significant.
For novice players, it is not easy to take the blame and be blamed. This is a very important point.
Of course, if you have all kinds of emptiness, then you still can't get away from this pot.
"In this case, the lineup is very important. In order to win, everyone will choose team battle heroes." Cheng Yu said to Chuhe.
"This is an independent entertainment mode, which is not included in the game's winning and losing field, so as to avoid players' winning rate. At the same time, the selection of all heroes is set at random. Each player has a chance to randomly select a hero again in each round. The selected heroes are put into the backup hero pool, and teammates can choose at will." Chu He thought for a while and said to Cheng Yu.
This is an entertainment mode in itself, and it doesn't have to be the same as ranking or matching, just do it.
"In addition, we can also consider some other entertainment modes, well, similar to the IMBA follow-up skills in DOTA, which doubles the economy of the player's last hit, and at the same time increases the cooling time of hero skills and various attributes to kill each other instantly, and It’s similar to the fact that a player randomly picks up a hero who has nothing but innate skills, and then a skill pool appears, and players need to take turns to choose skills to create their own heroes.” Chu He thought for a while and said to Cheng Yu.
"Of course, these modes are different from the Smash Bros. mode. They use weekly rotation and time limits, and are only open on Saturdays and Sundays. After all, the fewer things you have, the more you cherish them. The so-called wife is not as good as a concubine, Wouldn't it be better to steal as a concubine?" Chu He looked at Cheng Yu and thought for a while before adding.
(End of this chapter)
Countless global manufacturers who followed Blizzard's DOTA and League of Legends battles were stunned after receiving the latest data.
What is this situation?
The promotion resources of Blizzard DOTA have been gradually reduced?
What happened?
Wasn't it still extremely hot some time ago?
Countless game manufacturers are a little confused.
Is there a problem with Blizzard DOTA?
No problem, the popularity of the first week of launch is comparable to that of the original League of Legends, and the feedback from the initial players is also very good, and the follow-up Blizzard DOTA itself has not made any major changes, except for the numerical balance of some heroes.
Why is it suddenly cold now?
Not only has the number of viewers on live streaming platforms like Twitch plummeted, even some Blizzard DOTA players can clearly feel that the number of people in the game is constantly decreasing.
The matching time is getting longer and longer, and there are often situations where the level of the enemy and the enemy are completely different. Your own level is all single digits, and the enemy is all double digits. How do you fight?
Everyone is very puzzled, why Blizzard DOTA fiddled with himself so cold?
After all, judging from the previous data and the first-week retention rate, no matter where the data is analyzed, Blizzard DOTA should have all the conditions for a hit game.
In addition, the players’ evaluation of it is also very good, and it has successfully locked in their core group of users, satisfying the gaming experience of novice players, and it can be said that it is also two games that are completely different from League of Legends. Does the time slowly cool down by itself?
It's puzzling!
………………
Compared with other game manufacturers in the industry, Chuhe became much calmer after hearing the news about Blizzard DOTA's sudden death.
"Actually, it's not considered dead, it's just that the popularity has dropped. This kind of game mechanism is doomed. This will be a less popular game than DOTA." Chu He said flatly.
League of Legends has made changes based on DOTA, removing attributes such as strength, agility, and intelligence from war3, and simply converting various attributes into numbers and then stacking them.
For ordinary novice players, it takes a certain amount of time to understand, but it is not complicated.
Because you don't need 1 point of armor to match 100 points of AD, how much damage can be reduced.
It's the simplest, as long as you know that the opponent's physical attack is high, you can build armor; if the magic attack is high, you can build magic resistance, and that's it.
There's a little depth, but not that deep stuff.
"But Blizzard DOTA does have something, which is worth learning." In the studio, Chu He chatted with Cheng Yu.
Cheng Yu is responsible for the production of the entire game, but currently Cheng Yu is temporarily in the last survivor team, responsible for level planning and numerical control, while League of Legends is handed over to the previous team for management and operation, but in the face of For some major version directions, there will still be Cheng Yu for review and approval.
"Learn from Blizzard DOTA?" Cheng Yu was a little confused.
No, other people's games are already cold, why should we learn from others?
What is there to learn from this?
"Don't you think it's really interesting to put aside the laning and directly enter the rhythm of team battles? For most players, the game is just relaxing, although League of Legends is much more entertaining than DOTA in terms of game rhythm. But in fact, for some entertaining players, it is still a bit core." Chu He looked at Cheng Yu and said.
"Turning three roads into only one road, 10 players gather in the middle road for a big melee, do not renew the status and update equipment for returning to the city, and only after returning to the spring gate can the equipment supplement status be updated. What do you think of launching such an entertainment mode? ?” Chu He looked at Cheng Yu and said.
Although the League of Legends is divided into two modes: matching and ranking, the ranking needs to ban the selection of heroes, and then determine the selection of heroes one by one according to the position you choose.
As for matchmaking, everyone can play whatever they want, but it has to be said that the game mechanism is still the same. Sometimes playing matchmaking is the same as playing coordination. As long as teammates are a little bit tricky, they will quarrel. For some players, this is a common state. .
But some players who are purely entertaining will find this not too interesting, which is why Blizzard DOTA was able to attract so many players in the beginning.
At the beginning when no one knew how to play it, the game entertainment experience of Blizzard DOTA was indeed higher than that of League of Legends. Chu He, who tried it himself, had a very clear feeling.
However, this kind of pure entertainment effect is not based on the gameplay, but on the fact that everyone has not figured out how the game is played.
So after the confusion period at the initial stage of the game, everyone knows how to play the game, and this kind of entertainment begins to fade away, and the whole game no longer has the joy it had before.
But the simplest kind of entertainment effect is not impossible to learn from. Although Blizzard DOTA has failed in everyone's eyes, it can be regarded as a successful game to some extent. For example, the game for novice players in the early stage Experience control.
Let novice players directly break away from the most basic laning stage and directly enter the team battle.
Compared with being single-killed by a local due to lack of personal strength during the laning phase, it is obvious that the rhythm of directly starting a group is more significant.
For novice players, it is not easy to take the blame and be blamed. This is a very important point.
Of course, if you have all kinds of emptiness, then you still can't get away from this pot.
"In this case, the lineup is very important. In order to win, everyone will choose team battle heroes." Cheng Yu said to Chuhe.
"This is an independent entertainment mode, which is not included in the game's winning and losing field, so as to avoid players' winning rate. At the same time, the selection of all heroes is set at random. Each player has a chance to randomly select a hero again in each round. The selected heroes are put into the backup hero pool, and teammates can choose at will." Chu He thought for a while and said to Cheng Yu.
This is an entertainment mode in itself, and it doesn't have to be the same as ranking or matching, just do it.
"In addition, we can also consider some other entertainment modes, well, similar to the IMBA follow-up skills in DOTA, which doubles the economy of the player's last hit, and at the same time increases the cooling time of hero skills and various attributes to kill each other instantly, and It’s similar to the fact that a player randomly picks up a hero who has nothing but innate skills, and then a skill pool appears, and players need to take turns to choose skills to create their own heroes.” Chu He thought for a while and said to Cheng Yu.
"Of course, these modes are different from the Smash Bros. mode. They use weekly rotation and time limits, and are only open on Saturdays and Sundays. After all, the fewer things you have, the more you cherish them. The so-called wife is not as good as a concubine, Wouldn't it be better to steal as a concubine?" Chu He looked at Cheng Yu and thought for a while before adding.
(End of this chapter)
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