game development designer
Chapter 427 Dead Space Studio
Chapter 427 Dead Space Studio
"We have a plan to close VG, but if you are interested in accepting it, I think they will be very happy. Of course, there are prerequisites." Charles said looking at Chuhe.
Of course, the VG mentioned here is not the well-known e-sports club VG, but a studio called vissceral games under EA.
Just like the name of their studio 'Dead Space', their masterpiece is Dead Space.
This can be regarded as an old studio under EA, but the performance of this studio is not very good. After the success of the Dead Space series, almost none of their works are successful.
'Dead Space 2' spent more than 6000 million U.S. dollars in development and production costs, but in the end it only sold 400 million copies the same as the first generation, and there was no way to recover the cost.
The follow-up "Dante's Inferno" can only be regarded as a satisfactory ACT, but when this ACT was released, it happened to meet the two major killers of the year at that time, God of War under Sony and Halo under Microsoft. Exceptional rush.
Later, they cooperated with Hollywood's Paramount to carry out the gamification work of the classic movie "The Godfather", but unfortunately, the direct sales and word-of-mouth of the final product collapsed.
In this case, EA still didn't disband the studio immediately, but continued to give them trust, and probably vissceral games themselves realized that they should go back to their old business, so "Dead Space 3" came into being was born, and the mainstream games at that time were popular as sandboxes.
At that time, Tianhe Network's rivers and lakes, that is, the world series, was just emerging. EA and Tianhe Network formally cooperated in the development of the new Battlefield series, which was a great success.
Then vissceral games said that the open world, they also want to do multiplayer mode.
After that, the development cost of more than 200 million US dollars was exchanged for sales of less than [-] million. At this time, EA could no longer sit still.
After all, as a listed company, EA needs to use financial reports to promise the future to the board of directors. In fact, EA has given enough support to vissceral games, including the disbanded multiple studios. In fact, EA has never given many opportunities.
Although the outside world calls EA a studio killer, determined to destroy 99 studios to achieve platinum achievement, but the reality is such a cruel and unprofitable studio, EA can support them for such a long time is considered rare in the industry .
Of course, this cannot whitewash EA. After all, the fifa series, Sims and Need for Speed series are more and more mobile game-oriented. EA cannot wash away the krypton gold strategy. The American Penguin deserves its name.
But the American Penguin belongs to the American Penguin. If you really want to say that EA is a ruthless studio killer, then it is really wronged.
Hearing EA's words, Chuhe didn't say anything to justify how long the vissceral games studio hasn't released a successful game.
Because this is not convincing, everyone understands that the most important thing about this team is not how many successful series they have had, but their own technology.
Chuhe had poached DICE and the former Medal of Honor team from EA before, and now EA wants to dismantle vissceral games, and now the FPS studio under EA is almost a battlefield factory.
But I have to say that Chuhe is indeed a little moved. Mature and excellent talents are undoubtedly what every studio pursues.
Although after EA shut down vissceral games, Tianhe Networks could also poach the wall, but at that time, the people who were willing to invest in Tianhe Networks were basically scattered and faced competition from other game manufacturers.
But if EA came forward, it would be much simpler to directly sell its studio to Tianhe Network.
As for Vissceral Games’ products that have failed for several years in a row, even their own Dead Space series has been screwed up, but it is undeniable that in terms of game production technology, they are not as bad as imagined, they are definitely the world’s first-line production team .
Taking out such a bargaining chip to talk to Chu He, it seems that EA is more interested in himself than expected, Chu He secretly thought.
"In this regard, we can wait until the release of The Last of Us, and then we will discuss this issue." Chu He looked at Charles and said.
"Of course, we are very much looking forward to the cooperation between EA and Tianhe Network again." Charles did not discuss this topic too much, and nodded seriously in response.
It has to be said that it is too common for major game companies to recruit talents from each other, such as EA and Activision, and their Battlefield and COD series are even more exemplary.
The high-level executives in Sledgehammer Studio, which developed COD, and the high-level executives in EA's own IDCE are almost back and forth.
You come to Activision this year, and I will go to EA next year. People who don’t know may think that EA and Activision are actually a family. Otherwise, why do the younger brothers jump back and forth every year?
"By the way, the development of our Gate of Dawn has stopped." Charles chatted while looking at Chuhe.
After talking about the work between EA and Tianhe Network, Charles and EA started to talk about other things. After all, they are friends in private.
"A sensible choice." Chu He said with a smile.
When League of Legends showed a strong ability to absorb money before, EA had a development plan in this area, but now they have stopped development.
Because of the lessons learned from Blizzard DOTA and the follow-up performance of DOTA2.
Although the follow-up performance of DOTA2 is not as popular as that of League of Legends, it is not as sluggish as Blizzard DOTA, which is now Blizzard All-Star, but he is very stable.
At the same time, with the launch of Tianhe Network's first DOTA2 Global Invitational Tournament and the Premium Pass, the first month's global turnover of 2.1 million US dollars has shocked countless people.
Although there is no way to compare with League of Legends, it is surprising enough.
Secondly, the prize money of the first DOTA2 Global Invitational Tournament completely shocked all major e-sports clubs around the world.
$1500 million total prize pool.
After this news was released, even traditional FPS clubs such as VP immediately announced the establishment of a club.
It can be said that there was no other scene for a while, and even the popularity of League of Legends was suppressed by DOTA2.
And just after this news, the data of DOTA2 broke through the peak again, and of course it slowly fell back afterward.
"Well, well, actually I have one more thing to do." Charles looked at Chuhe and said a little embarrassedly.
"Huh?" Chu He had doubts on his face.
"Can you let me experience the last survivor in advance, I can't wait to experience it." Charles said looking at Chuhe.
"Of course, there is no problem, but after you experience it, you have to send a tweet to express your after-playing experience."
Chuhe showed a very friendly smile.
(End of this chapter)
"We have a plan to close VG, but if you are interested in accepting it, I think they will be very happy. Of course, there are prerequisites." Charles said looking at Chuhe.
Of course, the VG mentioned here is not the well-known e-sports club VG, but a studio called vissceral games under EA.
Just like the name of their studio 'Dead Space', their masterpiece is Dead Space.
This can be regarded as an old studio under EA, but the performance of this studio is not very good. After the success of the Dead Space series, almost none of their works are successful.
'Dead Space 2' spent more than 6000 million U.S. dollars in development and production costs, but in the end it only sold 400 million copies the same as the first generation, and there was no way to recover the cost.
The follow-up "Dante's Inferno" can only be regarded as a satisfactory ACT, but when this ACT was released, it happened to meet the two major killers of the year at that time, God of War under Sony and Halo under Microsoft. Exceptional rush.
Later, they cooperated with Hollywood's Paramount to carry out the gamification work of the classic movie "The Godfather", but unfortunately, the direct sales and word-of-mouth of the final product collapsed.
In this case, EA still didn't disband the studio immediately, but continued to give them trust, and probably vissceral games themselves realized that they should go back to their old business, so "Dead Space 3" came into being was born, and the mainstream games at that time were popular as sandboxes.
At that time, Tianhe Network's rivers and lakes, that is, the world series, was just emerging. EA and Tianhe Network formally cooperated in the development of the new Battlefield series, which was a great success.
Then vissceral games said that the open world, they also want to do multiplayer mode.
After that, the development cost of more than 200 million US dollars was exchanged for sales of less than [-] million. At this time, EA could no longer sit still.
After all, as a listed company, EA needs to use financial reports to promise the future to the board of directors. In fact, EA has given enough support to vissceral games, including the disbanded multiple studios. In fact, EA has never given many opportunities.
Although the outside world calls EA a studio killer, determined to destroy 99 studios to achieve platinum achievement, but the reality is such a cruel and unprofitable studio, EA can support them for such a long time is considered rare in the industry .
Of course, this cannot whitewash EA. After all, the fifa series, Sims and Need for Speed series are more and more mobile game-oriented. EA cannot wash away the krypton gold strategy. The American Penguin deserves its name.
But the American Penguin belongs to the American Penguin. If you really want to say that EA is a ruthless studio killer, then it is really wronged.
Hearing EA's words, Chuhe didn't say anything to justify how long the vissceral games studio hasn't released a successful game.
Because this is not convincing, everyone understands that the most important thing about this team is not how many successful series they have had, but their own technology.
Chuhe had poached DICE and the former Medal of Honor team from EA before, and now EA wants to dismantle vissceral games, and now the FPS studio under EA is almost a battlefield factory.
But I have to say that Chuhe is indeed a little moved. Mature and excellent talents are undoubtedly what every studio pursues.
Although after EA shut down vissceral games, Tianhe Networks could also poach the wall, but at that time, the people who were willing to invest in Tianhe Networks were basically scattered and faced competition from other game manufacturers.
But if EA came forward, it would be much simpler to directly sell its studio to Tianhe Network.
As for Vissceral Games’ products that have failed for several years in a row, even their own Dead Space series has been screwed up, but it is undeniable that in terms of game production technology, they are not as bad as imagined, they are definitely the world’s first-line production team .
Taking out such a bargaining chip to talk to Chu He, it seems that EA is more interested in himself than expected, Chu He secretly thought.
"In this regard, we can wait until the release of The Last of Us, and then we will discuss this issue." Chu He looked at Charles and said.
"Of course, we are very much looking forward to the cooperation between EA and Tianhe Network again." Charles did not discuss this topic too much, and nodded seriously in response.
It has to be said that it is too common for major game companies to recruit talents from each other, such as EA and Activision, and their Battlefield and COD series are even more exemplary.
The high-level executives in Sledgehammer Studio, which developed COD, and the high-level executives in EA's own IDCE are almost back and forth.
You come to Activision this year, and I will go to EA next year. People who don’t know may think that EA and Activision are actually a family. Otherwise, why do the younger brothers jump back and forth every year?
"By the way, the development of our Gate of Dawn has stopped." Charles chatted while looking at Chuhe.
After talking about the work between EA and Tianhe Network, Charles and EA started to talk about other things. After all, they are friends in private.
"A sensible choice." Chu He said with a smile.
When League of Legends showed a strong ability to absorb money before, EA had a development plan in this area, but now they have stopped development.
Because of the lessons learned from Blizzard DOTA and the follow-up performance of DOTA2.
Although the follow-up performance of DOTA2 is not as popular as that of League of Legends, it is not as sluggish as Blizzard DOTA, which is now Blizzard All-Star, but he is very stable.
At the same time, with the launch of Tianhe Network's first DOTA2 Global Invitational Tournament and the Premium Pass, the first month's global turnover of 2.1 million US dollars has shocked countless people.
Although there is no way to compare with League of Legends, it is surprising enough.
Secondly, the prize money of the first DOTA2 Global Invitational Tournament completely shocked all major e-sports clubs around the world.
$1500 million total prize pool.
After this news was released, even traditional FPS clubs such as VP immediately announced the establishment of a club.
It can be said that there was no other scene for a while, and even the popularity of League of Legends was suppressed by DOTA2.
And just after this news, the data of DOTA2 broke through the peak again, and of course it slowly fell back afterward.
"Well, well, actually I have one more thing to do." Charles looked at Chuhe and said a little embarrassedly.
"Huh?" Chu He had doubts on his face.
"Can you let me experience the last survivor in advance, I can't wait to experience it." Charles said looking at Chuhe.
"Of course, there is no problem, but after you experience it, you have to send a tweet to express your after-playing experience."
Chuhe showed a very friendly smile.
(End of this chapter)
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