game development designer

Chapter 450 Just Like Buying Potatoes

Chapter 450 Just Like Buying Potatoes

"That's right, domestic martial arts and xianxia stand-alone games are simply drunk. Saving the rivers and lakes and eradicating evil is just a cover. The plot is completely driven by dating. I am also drunk."

"I feel that Mr. Chu's view of Huaxia style is a bit biased. I think the poetry, sound and painting are quite good."

"Can you read it in depth upstairs? It's not that the Huaxia-style poems, sound and pictures are not good, but that the creators regard these things as the main part of the game, including combat and decryption. Who can bear it? I play games It's for fun, not to learn traditional Chinese culture, I'm really interested, what kind of game do I come to play, can't I just go to a professional school to learn?"

"+1, as long as the game is fun, it's annoying to have to fix some fancy things. If you don't like Chinese-style games, you won't have to choose ghosts in the market to play their games!"

Many players have said that these words have reached their hearts, and of course many players have expressed objections, anyway, everyone thinks it is quite reasonable.

Combining what Chuhe said, and thinking of the domestic stand-alone game market, most genuine players feel the same way.

Almost the vast majority of stand-alone game manufacturers place their position very low, playing the sad card. It is not easy to make domestic games, and it is impossible to make money from domestic games. If they do not support their domestic games, it is really over.

Use sympathy to do marketing, but do you want everyone to have a good meal? Maybe there are really those who rush in for the prospect of domestic games, and they say these words out of feeling.

But most of them still want to make money through the brand of domestic games.

This is understandable, after all, game companies are always companies, and games are also commodities.

The market for online games, web games, and mobile games is large, but the same competition is also very fierce. The cost of 100 million yuan may not even make a splash in the web game, online game, and mobile game markets, but if it is placed in the stand-alone market With the sad card of the domestic stand-alone machine, coupled with a slightly exaggerated production cost, don't make the game a pile of shit. The domestic stand-alone market seems to be a good entry point.

Making a truly sincere game is the only way to make players buy it, instead of playing the emotional card. This is not saving the domestic stand-alone market, but pushing the industry into the abyss single-handedly.

Faced with the sad cards of the pitiful domestic stand-alone game manufacturers, just like the "Phantom" in the early years, the players were moved, and chose to support domestic games for the future of domestic games.

And what did they gain?

After buying a domestic stand-alone game, faced with unfinished BUG, ​​faced with the bloody polygamy, faced with the game settings of the last century, and then couldn’t play anymore after playing for 10 minutes, What did they gain?Perhaps I have gained the awareness that I will never buy any domestic stand-alone games in the future.

After all, the same amount of money, if you put it in online games, web games, or mobile games, at least it can surpass ordinary zero-krypton players to enjoy the fun of krypton gold.

With the same amount of money, you can buy some discounted 3A masterpieces, and you can buy some high-quality overseas games.

The two-day event was not considered a success but also not a failure. For most ordinary players, they didn't even know that there was an event this time.

But for people in the industry, this event can be said to be of extraordinary significance to them. Of course, some game manufacturers who came here with a special purpose can be said to be happy and come back disappointed, because it costs them nothing. It doesn't matter.

"Galgame? I don't know much about this type of game." Inside the box, Chu He took a sip of the coffee in front of him, looked at Zhang Yangchen and said.

Before the stage, I asked Chu Hezai to talk more about his views on domestic stand-alone games, and he is also the person in charge of the Fallen Leaf production team.

"The mobile game platform is quite compatible with galgame-type games." Chu He looked at Zhang Yangchen and said.

Of course, this match is only based on the characteristics of the game and the device. In fact, there are not as many fans of the mobile game platform galgame as the PC platform.

For example, TINGK was the leader in galgame among domestic mobile game manufacturers, but they just barely survived through galgame.

It wasn't until they were acquired by Tianhe Networks that they launched an otome game "Love and Producer" that combines galgames and card games, which made them skyrocket. Later, the two-dimensional type of game "Command" Although Guan' uses cards for real-time battles, it is essentially a card collection type galgame collection game. It was not until their Implosion landed on the mobile platform not long ago that they completely announced that they have completely transformed.

Of course, the quality of the game is very good, but the sales volume is a bit unsatisfactory. It is not difficult to make money back, but it will take a while to make a profit.

Moreover, the main sales volume is also from overseas platforms. Unlike PC platforms and console platforms, China can provide a large part of sales volume for Tianhe Network, and it can even become the third largest market in the world.

Buyout system mobile games, especially the buyout system up to tens of yuan, many domestic mobile game players still express their disapproval.

Of course, this is also related to the fact that the game itself is a stand-alone game. Players who play mobile games pay for their IP beliefs, such as card games adapted from anime or comics, and spend a lot of money on a character card.

Either it is a multiplayer type, with confrontation elements, such as leaderboards, arenas, guilds can be created, and there is a way to show off.

Social pretentiousness or pure belief, or purely killing time, these are the three main types of mobile game players, and it is basically difficult for mobile games with a paid buyout system to have these elements.

Especially the buyout system galgame, as a pure new IP, is even less attractive.

"Abolishing the profound route, excellent music BGM, and excellent script, this is the main way out for this type of game." Zhang Yangchen has a relatively deep understanding of this theme of games.

However, doing galgames in China is indeed very limited. On the one hand, there is the market, and on the other hand, there are audits.

"To create a successful galgame pan-entertainment is a mainstream in the future, are you interested in accepting the acquisition of Tianhe Network?" Chu He looked at Zhang Yangchen and said.

There is no doubt that there is no way to make money by relying on galgame itself alone, but it will be different if you start with galgame-type games and create a star IP, and Chuhe thinks this It is also the main outlet for galgame.

After all, in terms of burning money, galgame-type games can save costs, but they can also burn money and burn people's mind.

As for the acquisition of Zhang Yangchen's studio, it's nothing to Tianhe Network, it's only a few million, and Chuhe is indeed a little interested.

? ? ? ?
Hearing what Chuhe said, Zhang Yangchen didn't say a word for a long time.

We had a good chat just now, why did you want to buy your own studio because of a disagreement?
A week later...

After leading the company team into the Jinling Tianhe Network Building, which belonged to their office, Zhang Yangchen looked at his work card, and his thoughts returned to a week ago.

I don't know why, but he always has the illusion that the rich bigwigs buying their studios is just like his mother buying potatoes in the vegetable market.

(End of this chapter)

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