game development designer

Chapter 452 The Dragon Slayer Becomes the Dragon

Chapter 452 The Dragon Slayer Becomes the Dragon

For the extension of its game industry to new markets, Tianhe Network is not the best in China, but it is the most dominant, because each series of game IPs under it has a lot of popularity in China.

As for getting involved in the extended market, it was actually not what Chuhe wanted to do, but it was discussed and proposed in the company's internal meeting.

After all, many people who joined Tianhe Network may have a love of games and a heart to make games well, but they also have a heart to make a lot of money. Everyone wants to make a living.

At this moment, Chuhe was also inexplicably able to understand some old people in the game industry, why after making a well-known excellent game, they would give people a feeling of "degeneration". Sometimes this "degeneration" is not just for themselves The "fall" of the situation is forced to "fall".

There is a saying that says, if you fight the dragon for too long, you will become a dragon yourself; if you stare at the abyss for too long, the abyss will stare back.

For various reasons, it may become the appearance that I once resisted and hated.

Chu He sat in front of the computer, thought for a long time, then smiled and turned off the computer.

It has been almost half a month since the event invited by Meng Xiansheng from the network element, and the external Tianhe network, wegame and network element have also issued a formal notice.

The original Huaxia Star Support Program was reorganized and officially renamed as Huaxia Standalone Game Support. The name is very simple and clear.

The main targets include domestic game producers and independent game groups. As for foreign game production teams, sorry that they have no relationship with us for the time being.

On the day when the news was announced, players hadn't expressed any opinions, and many game producers and production teams in the industry had already frantically called to inquire.

Although the domestic stand-alone market showed signs of recovery in the early years, not many people stepped into it. However, after making a name for itself in Tianhe Network and making a fortune in the world, countless people with various thoughts All stuck in.

However, the water in stand-alone games is deeper than that of mobile games, browser games, and online games.

For online games, mobile games, and browser games, as long as your game is not so bad that people can’t continue playing it, marketing, built-in krypton gold, and trust that players are widely familiar with, these elements will be popular if done well. , but keeping your team alive and making money is no problem.

In terms of mobile games and webpage games, the requirements for gameplay are really not that high. Although there are games with relatively high content depth, most of the mobile games and webpage games are designed to deal with office workers and so on. Fragmented time exists.

For gameplay, follow the existing templates on the market, and then maximize the user experience, then you have already stepped into the door of success with one foot.

But stand-alone games are not like this. The gameplay and the sincerity of the game need you to show the players.

The player group of stand-alone games, their requirements are too demanding.

Maybe because of a small content in the game, if you don't get them, you won't be interested in you.

Games that participate in the support activities will receive support from Tianhe Network, wegame, and network elements in terms of technology, funds, and promotion channels. Of course, the supported studios must pay a certain price, which is almost similar to the angel investment model.

The game will definitely be on the wegame platform, but it is not forbidden to log on to the steam platform, although wegame definitely wants their platform to be exclusive.

However, Tianhe Network and Wangyuan will definitely not agree. If we really want to talk about the platform, although Wangyuan and Tianhe Network do not have an open platform, they also have their own game platform, but it is specially provided for their game players. That's it.

Also on the steam platform or wegame platform, if you buy the PC version of the Tianhe network game, you can also start it on the Tianhe network platform, but in this case you can only see the friends in the game, not the platform friends.

"Model 320." Chu He looked at a data sheet, smacked his lips and shook his head to close it.

It has to be said that just like the trend in the investment field, when a person gets started, the market also gives a signal of goodwill, and a large number of people wave their money and rush into the market, just like the shared bicycles a few years ago fad.

The same is true in the field of games. Seeing that domestic games seem to be on the rise, coupled with the fact that Tianhe Network is making money, people are jealous, not to mention the last survivor who has just been released, including the previous Red Dead Redemption.

"But the PC version is about to be launched." Chu He touched his chin.

The previous Red Dead Redemption and The Last Survivor did not consider the problems on the PC platform when they were initially developed. On the one hand, it was because of sales issues, and on the other hand, it was also because of the development personnel. Platform compatibility, at least in a year and a half, there is definitely no way for The Last Survivor to be launched.

As for the sales volume on the PC platform, even though the major players in China are based on the PC platform, the sales volume can't really increase much, at most it's on par with the console platform.

Of course, if it is a game like PlayerUnknown's Battlegrounds that focuses on multiplayer competition, it may be more interesting to players, while Red Dead Redemption and The Last Survivor are much less flavorful.

Tianhe Network, wegame, and Wangyuan are the three leaders in the domestic stand-alone game industry. Tianhe Network is undoubtedly the number one shot, but wegame and Wangyuan do not mean how weak they are. In fact, there is no Tianhe In terms of the network, then wegame and network elements should be regarded as the first-class in the current stand-alone industry in China.

Especially for network elements, they dare to invest tens of millions of yuan in the stand-alone industry in China, and they are the only one besides Tianhe Network.

As for wegame, although it doesn't develop games by itself, it just works as a platform.

But the funds invested in the field of stand-alone games and the angel investment in some studios are not small numbers.

Hundreds of stand-alone game works, applied for support activities, passed the review of various aspects, and finally managed to pass a dozen of them.

It's not that Tianhe Network, Wegame, and network elements are not willing to spend money, the main reason is that there are really not many with that strength.

Although there are hundreds of games, there are really too few that meet the standards.

In the field of stand-alone games, especially indie games, and small studios, it is really not something that ordinary gamers who are new to the game can play well.

(End of this chapter)

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