game development designer

Chapter 489 Our EA has learned!

Chapter 489 Our EA has learned!
After getting through with Zhang Yangchen, Chuhe didn't say much, that is, he thought of the material Zhang Yangchen mentioned before, which was quite sensitive.

Speaking of death, it can be said that every step you take is the road to death.

Through this work, at least Chuhe can understand how wide the so-called lending review scale is.

After all, unlike other games under Tianhe Networks, what Zhang Yangchen and the others were preparing to make was a game specifically aimed at the domestic market. Judging from their themes, they had never thought about foreign markets at all.

Such a game happens to be the best thing to use as a test.

As for asking Zhang Yangchen and the others not to make PPT-type games, they would directly take the route of live-action performances or CG special effects.

The main reason is that there was a rainstorm with the QD team before, and the current one has become a human being.

At any rate, it can be regarded as a Chinese-themed story, and the story is a bit heavy. Chuhe himself really wants to do a good job of him.

But if you give money, increase investment, and at least draw a big pie.

Others liars cheat money, they all know how to make up a story.

…………

Whether Zhang Yangchen chose to draw a big cake and then pass the internal review, or go directly to the original path, these have nothing to do with Chuhe.

Because Chuhe, who just returned to Jinling not long ago, is going to be busy again.

First of all, it is about the work at dawn, and the two wars should also be paid attention to.

At the same time, Ubisoft also invited Chuhe to visit a new game.

By the way, EA also mentioned these things.

If some domestic manufacturers proposed this matter, then Chuhe would probably find an excuse to refuse.

Because there is really nothing worth seeing.

After all, development costs are placed here.

Although it is said that more money may not be able to develop a good game, but no money will definitely not be able to develop a 3A game.

This is a matter of no suspense. 3A-level games, just like Hollywood commercial special effects blockbusters, are all piled up with money.

Moreover, at the previous Cologne Game Show, Chuhe believed that manufacturers such as EA basically saw what Tianhe Network showed.

They understand what kind of impact this has on the game industry.

It would be an exaggeration to say that it is a change, but it is definitely a technical competition.

At least Chuhe believes that this time Ubisoft and EA invited him, there must be something he wants to show.

…………

"Hymns? Very interesting game, is this something you want to show?"

Sitting in front of the trial machine, Chuhe rarely showed some surprised expressions on his face.

Chuhe has not experienced the specific plots and checkpoints in detail, but only experienced it from the ordinary battle links, and Chuhe has to admit it.

EA's game called Anthem is very good.

It's super cool, wearing a technologically-sounding armor, flying into the sky and escaping the earth like Iron Man, highlighting a hearty, different from some other mech games on the market that sell dog meat.

It is clearly a mecha, but it is actually a different kind of FPS. This hymn completely achieves the battle based on the three-dimensional space, just like in science fiction novels and science fiction movies. In the hymn, the player is When manipulating the armor, it is completely out of gravity.

Running up, jumping, jetting into the air, and flying freely, accompanied by the air waves every time the ignition shakes out, it is simply exciting to explode.

At the same time, the picture quality of the game is not inferior to that at dawn. The beautiful scenery of caves, lakes, canyons, and forests is just like a painting.

And the combat feel is also super good.

"Of course, we are fully confident that this will be a successful work." Charles, who was also playing the hymn next to him, said confidently without any low-key and forbearing thoughts of killing.

This time was different.

In the game, they don't plan to add in-app purchases this time, at least not in the early stages of the game, and there will be nothing that will destroy the game's numerical balance.

And the focus is on the sci-fi beauty of Gundam, rather than the beauty and ugliness of the characters. At the same time, the mechs in the game also have the function of custom painting and modification.

Having learned the lesson of two failures, this time our EA is different.

We are not the original EA, this time we really learned.

Charles looked at Chuhe, who was surprised by the quality of the hymn, with a smile on his face.

This is their EA. They have an excellent background in game production. It's just a temporary failure, but as long as they learn from the failure, they are still that EA.

Does Tianhe Network have an excellent picture at Dawn at the Cologne exhibition?
Are their hymns bad?
The only pity is the physical engine effect displayed by Tianhe Network during the demonstration.

Although it is also introduced in the hymn, it is obviously impossible to achieve this level.

"However... it feels a little awkward." Chu He looked at the loading interface of the game and frowned.

Hearing Chuhe's words, Charles' heart skipped a beat.

If he can understand the emoji culture, then at this moment Charles will definitely have an emoji with a panda head 'Don't make trouble for me.jpg' in his heart.

"Any comments?" Charles looked at Chuhe and asked quickly.

For the project of Anthem, EA can be said to have attached great importance to it. On the one hand, it is a 3A masterpiece with a large investment.

"There is a little problem with the optimization of the game. It feels stuck when fighting, even though it is a PC platform."

"In addition, the gun system feels a bit powerful, and the most effective means of killing is still gun attack."

Chuhe gave his own opinion based on his own game experience.

Then Charles hurriedly asked the person next to him to write it down.

Then Chuhe chatted with Charles for a while, and continued to visit EA's studio under the guidance of other staff nearby.

And Charles went to the office of the core producer of the hymn.

"Joseph, look at this is Chu, do you think some comments on the hymn need to be improved?" Charles handed the notes he had just written down to a bearded man who was sitting in front of the computer and was creating a model .

If it was an ordinary tester, Charles would not be so solemn, but the other party was Chu He who had repeatedly created miracles, which made Charles feel cautious.

"Huh? Let me see." Joseph took the notebook.

"It is true that there are these problems. In terms of optimization, we already have some solutions. Unfortunately, some unnecessary maps and setting blocks are added to the waiting interface, which can greatly reduce the memory and disk usage of players; as for firearms, currently The value of is indeed a bit too strong, we will modify it, of course this is only an unfinished version, we are still in the debugging stage, and then we plan to reduce the aspect of teamwork, so that players can better experience their personal abilities, after all, recently The mainstream element is superheroes." Joseph said with a smile.

Listening to Joseph's words, Charles nodded in satisfaction.

This is what EA should be capable of.

Learn lessons, sum up experience, and break through yourself.

Simply put, it's just one word.

study!
(End of this chapter)

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