game development designer
Chapter 488 At least draw me a pie
Chapter 488 At least draw me a pie
What kind of difficulties are there and what can't be done? Chuhe doesn't know much about these things.
As a Chinese, Chuhe admits that he will abide by the relevant rules, but as a gamer, considering the various types of game production, he will also decide whether to follow the regulations.
Because some relevant regulations before were really too vague, so vague that I don’t know whether it is the imperfection of the real system, or the rights groups want to highlight their own rights.
Not much to say, just a few of them, such as, if the product has a materialistic world view, it is forbidden to promote idealism;
The content of monsters and supernatural powers is not mainstream; spoofs are prohibited from being mixed with religious content.
Classical legends and famous works can be adapted, but cannot be subverted, and historical legends must be carried by culture.
The definition is too vague, so there is the so-called saying that if the top says you can do it, you can do it; if it says you can't, you can't do it.
This is a problem in the film and television industry. In terms of the game industry, the film and television entertainment is basically copied, but the detailed regulations are relatively loose but also a little stricter.
For example, if you really want to explore, in the current series of wars developed by the relics and mines, the content about changes in the outcome of wars in the Warring States Period of China obviously does not meet this requirement. If it is not changed, it will basically fail to pass the review.
Of course, that's what I said, but in fact, it still depends on the specific situation at that time.
But if the boss really insists on holding on to it, even if they don't let you pass the trial, then you can't say anything.
Unless you really change it exactly to the point that no one can find faults, but if that's the case, players probably won't even bother to look at your game.
As for the fact that the blood of domestic games must be green or oil-colored, this is something out of thin air, and there is no clear regulation at all.
It is mainly a batch of online games and stand-alone games in the early days. After card review, many changes were made, and finally the red blood was changed to green blood. Later manufacturers followed suit, and I would rather make changes. .
For example, Harmony compares bloody-sounding names and icons.
These are regulations without specific details, but in order to pass the audit as soon as possible, the manufacturer did it himself.
After all, without a card for a one-day review, the cost and funds are not small figures, and more importantly, it takes a long time.
For example, domestic agents of foreign masterpieces were very popular some time ago, and then they acted as agents for review cards.
The agency money was also given, and the publicity plan was completed, but the review was stuck.
After a lot of hard work, it finally passed the review and was able to go online, and the popularity of the game has also passed.
Strict auditing is actually not a bad thing for the market, but a good thing. At least it can let domestic manufacturers understand what is the bottom line and where they cannot cross the line, instead of everyone being afraid of everything now , I'm afraid I won't be able to pass the review by then.
No one knows what exactly Tianhe Network and some bigwigs in the industry discussed with them in Beijing.
Anyway, on the second day after the talk, Chuhe flew back to Jinling. At the same time, Penguin Games, Wangyi Games, Shengda, Perfect, etc., a large number of big players whose domestic income mainly comes from the game business also went to Beijing.
At the same time, Chuhe, who returned to Tianhe Network, chose a small team of five to go to Beijing for a business trip.
When we talked about a lot of things before, everyone kept them in their stomachs and didn't talk about them.
After all, one side is a big leader above, and the other side is also a big boss in the industry, and everyone knows some things well.
Many things are hard to say on the surface.
If you really want to make this industry develop more on the right track, obviously the grading system is a good way.
But after grading, how to implement management powers, what kind of attitude should the relevant departments and game manufacturers have, including the division of rights between the higher-ups and the launched grading department, and whose general system is used as the standard.
These are all issues that need to be considered, and these things are beyond the reach of Chuhe and the others.
A lot of things are said in vain, because at present, this is something that is impossible to implement.
However, Chuhe has already said some things that should be said, and with the current size of Tianhe Network, it is actually a beneficiary of the rules.
"How about your interactive movie game development?" Through the video, Chu He looked at the other party with a smile and asked.
At present, Zhang Yangchen's entire team is still at QD in Paris, but the domestic project preparation has also started.
"I have learned a lot, and the gap is very big." Zhang Yangchen said with emotion.
If we talk about the main plot of the story, the difference between Eastern and Western cultures, and the different themes, Zhang Yangchen feels that his own story is not inferior to QD's.
But if we talk about game production, technology and how to maintain the combination of playability and plot, Zhang Yangchen's studio is a younger brother compared to QD in this regard.
On the one hand, QD itself is a team that is very good at storytelling and has rich experience in game production.
On the other hand, QD has already had experience in a large project.
Converted into RMB, the development cost of over [-] million has given QD them a wealth of experience.
And if Zhang Yangchen and the others are replaced, it's not that Chuhe looks down on them, but with Zhang Yangchen and his current scale, they may not even know how to spend it if they invest 2000 million yuan and convert the units into US dollars.
The original QD also had shortcomings in this regard. I didn’t know how to spend the funds, and even when the final rainstorm was completed, the money in the account was not used up.
Now QD is different, spending money is like spending money.
Learning how to spend money correctly is also something that a game production team must master.
"Are you planning to do PPT type?" Seeing what Zhang Yangchen said, Chuhe asked.
"We originally planned to shoot the film directly, but the actor is a relatively big problem. If the actor is not capable enough, it will give people a very awkward feeling. It will be more convenient to edit the pictures in the later stage of the PPT type." Zhang Yangchen said.
"Aside from other fun, is it just a pure plot?" Chu He looked at Zhang Yangchen: "As for the embarrassing problem, it should be a more complete solution for actors to make up for it through CG special effects."
"The cost of becoming a human being on QD's side has exceeded 3 million RMB. If our game wants to run like this, 2000 million won't make it worth at least hundreds of millions. The review department won't approve it." Zhang Yangchen said embarrassingly.
As for saving money?
Who in the game doesn't want to have endless money?Struggle to make your game the best it can be?
Although my team is not very good at spending money.
But the key is not to!
Because of the subject matter, there is also a market review within the company.
Although the relevant game development places in Tianhe Network are much more comfortable than ordinary manufacturers.
But there are many other aspects to consider.
For example, the market share of this game is destined to lose money, so you still have to do this.
If the review is passed, what should you do if the next studio wants to do it?
Why can they do it and we can't?
Finally earned, nothing to say.
But if you lose money, how do you deal with it?
It's all too complicated.
According to Chuhe's own thinking, he is very interested in this project, and it's only [-] to [-] million RMB, Tianhe Network can't afford to lose.
If Chuhe, the Tianhe Network, is really going to do it, no one can object.
But there will always be emotions in other departments within the company.
"QD I gave them 1500 million US dollars to make Heavy Rain. Although many people were not optimistic about this kind of game at the time, they drew a big cake and passed the internal review of the company, and then I approved it." Chu He Looking at Zhang Yangchen.
Speaking of which, Chuhe felt that Zhang Yangchen should be able to understand what he meant.
If you do it more carefully, you can invest money without any problem, but you can’t still invest knowing that this is a money-losing business.
Market compromise, profit plan, and wanting to get more costs all require Zhang Yangchen to make a reasonable plan, just like QD back then, if you want to make a big deal, at least you have to pass the company's internal review.
Otherwise, follow their team's original plan and engage in a PPT game mode.
(End of this chapter)
What kind of difficulties are there and what can't be done? Chuhe doesn't know much about these things.
As a Chinese, Chuhe admits that he will abide by the relevant rules, but as a gamer, considering the various types of game production, he will also decide whether to follow the regulations.
Because some relevant regulations before were really too vague, so vague that I don’t know whether it is the imperfection of the real system, or the rights groups want to highlight their own rights.
Not much to say, just a few of them, such as, if the product has a materialistic world view, it is forbidden to promote idealism;
The content of monsters and supernatural powers is not mainstream; spoofs are prohibited from being mixed with religious content.
Classical legends and famous works can be adapted, but cannot be subverted, and historical legends must be carried by culture.
The definition is too vague, so there is the so-called saying that if the top says you can do it, you can do it; if it says you can't, you can't do it.
This is a problem in the film and television industry. In terms of the game industry, the film and television entertainment is basically copied, but the detailed regulations are relatively loose but also a little stricter.
For example, if you really want to explore, in the current series of wars developed by the relics and mines, the content about changes in the outcome of wars in the Warring States Period of China obviously does not meet this requirement. If it is not changed, it will basically fail to pass the review.
Of course, that's what I said, but in fact, it still depends on the specific situation at that time.
But if the boss really insists on holding on to it, even if they don't let you pass the trial, then you can't say anything.
Unless you really change it exactly to the point that no one can find faults, but if that's the case, players probably won't even bother to look at your game.
As for the fact that the blood of domestic games must be green or oil-colored, this is something out of thin air, and there is no clear regulation at all.
It is mainly a batch of online games and stand-alone games in the early days. After card review, many changes were made, and finally the red blood was changed to green blood. Later manufacturers followed suit, and I would rather make changes. .
For example, Harmony compares bloody-sounding names and icons.
These are regulations without specific details, but in order to pass the audit as soon as possible, the manufacturer did it himself.
After all, without a card for a one-day review, the cost and funds are not small figures, and more importantly, it takes a long time.
For example, domestic agents of foreign masterpieces were very popular some time ago, and then they acted as agents for review cards.
The agency money was also given, and the publicity plan was completed, but the review was stuck.
After a lot of hard work, it finally passed the review and was able to go online, and the popularity of the game has also passed.
Strict auditing is actually not a bad thing for the market, but a good thing. At least it can let domestic manufacturers understand what is the bottom line and where they cannot cross the line, instead of everyone being afraid of everything now , I'm afraid I won't be able to pass the review by then.
No one knows what exactly Tianhe Network and some bigwigs in the industry discussed with them in Beijing.
Anyway, on the second day after the talk, Chuhe flew back to Jinling. At the same time, Penguin Games, Wangyi Games, Shengda, Perfect, etc., a large number of big players whose domestic income mainly comes from the game business also went to Beijing.
At the same time, Chuhe, who returned to Tianhe Network, chose a small team of five to go to Beijing for a business trip.
When we talked about a lot of things before, everyone kept them in their stomachs and didn't talk about them.
After all, one side is a big leader above, and the other side is also a big boss in the industry, and everyone knows some things well.
Many things are hard to say on the surface.
If you really want to make this industry develop more on the right track, obviously the grading system is a good way.
But after grading, how to implement management powers, what kind of attitude should the relevant departments and game manufacturers have, including the division of rights between the higher-ups and the launched grading department, and whose general system is used as the standard.
These are all issues that need to be considered, and these things are beyond the reach of Chuhe and the others.
A lot of things are said in vain, because at present, this is something that is impossible to implement.
However, Chuhe has already said some things that should be said, and with the current size of Tianhe Network, it is actually a beneficiary of the rules.
"How about your interactive movie game development?" Through the video, Chu He looked at the other party with a smile and asked.
At present, Zhang Yangchen's entire team is still at QD in Paris, but the domestic project preparation has also started.
"I have learned a lot, and the gap is very big." Zhang Yangchen said with emotion.
If we talk about the main plot of the story, the difference between Eastern and Western cultures, and the different themes, Zhang Yangchen feels that his own story is not inferior to QD's.
But if we talk about game production, technology and how to maintain the combination of playability and plot, Zhang Yangchen's studio is a younger brother compared to QD in this regard.
On the one hand, QD itself is a team that is very good at storytelling and has rich experience in game production.
On the other hand, QD has already had experience in a large project.
Converted into RMB, the development cost of over [-] million has given QD them a wealth of experience.
And if Zhang Yangchen and the others are replaced, it's not that Chuhe looks down on them, but with Zhang Yangchen and his current scale, they may not even know how to spend it if they invest 2000 million yuan and convert the units into US dollars.
The original QD also had shortcomings in this regard. I didn’t know how to spend the funds, and even when the final rainstorm was completed, the money in the account was not used up.
Now QD is different, spending money is like spending money.
Learning how to spend money correctly is also something that a game production team must master.
"Are you planning to do PPT type?" Seeing what Zhang Yangchen said, Chuhe asked.
"We originally planned to shoot the film directly, but the actor is a relatively big problem. If the actor is not capable enough, it will give people a very awkward feeling. It will be more convenient to edit the pictures in the later stage of the PPT type." Zhang Yangchen said.
"Aside from other fun, is it just a pure plot?" Chu He looked at Zhang Yangchen: "As for the embarrassing problem, it should be a more complete solution for actors to make up for it through CG special effects."
"The cost of becoming a human being on QD's side has exceeded 3 million RMB. If our game wants to run like this, 2000 million won't make it worth at least hundreds of millions. The review department won't approve it." Zhang Yangchen said embarrassingly.
As for saving money?
Who in the game doesn't want to have endless money?Struggle to make your game the best it can be?
Although my team is not very good at spending money.
But the key is not to!
Because of the subject matter, there is also a market review within the company.
Although the relevant game development places in Tianhe Network are much more comfortable than ordinary manufacturers.
But there are many other aspects to consider.
For example, the market share of this game is destined to lose money, so you still have to do this.
If the review is passed, what should you do if the next studio wants to do it?
Why can they do it and we can't?
Finally earned, nothing to say.
But if you lose money, how do you deal with it?
It's all too complicated.
According to Chuhe's own thinking, he is very interested in this project, and it's only [-] to [-] million RMB, Tianhe Network can't afford to lose.
If Chuhe, the Tianhe Network, is really going to do it, no one can object.
But there will always be emotions in other departments within the company.
"QD I gave them 1500 million US dollars to make Heavy Rain. Although many people were not optimistic about this kind of game at the time, they drew a big cake and passed the internal review of the company, and then I approved it." Chu He Looking at Zhang Yangchen.
Speaking of which, Chuhe felt that Zhang Yangchen should be able to understand what he meant.
If you do it more carefully, you can invest money without any problem, but you can’t still invest knowing that this is a money-losing business.
Market compromise, profit plan, and wanting to get more costs all require Zhang Yangchen to make a reasonable plan, just like QD back then, if you want to make a big deal, at least you have to pass the company's internal review.
Otherwise, follow their team's original plan and engage in a PPT game mode.
(End of this chapter)
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