game development designer
Chapter 57 The Core of the Meteor Butterfly Sword
Chapter 57 The Core of the Meteor Butterfly Sword
A week later, Chuhe received replies from Zhang Ke and Qian Bin, and Longzu Studio agreed to the acquisition of Tianhe Network.
As for the price, Chuhe left it to other people to discuss.
At the same time, in the "Meteor Butterfly Sword" project, Tianhe Network will initially invest 1000 million as the game's research and development costs.
In the "Jianghu" project team of Kylin Software Park, Chu He took Zhang Ke and Qian Bin to visit.
"The performance of the screen, as well as the physics in the game, and the actions are all top-level." After visiting and experiencing the current "Jianghu", Zhang Ke couldn't help but sighed.
"It's all burned with money." Chuhe said with a smile.
To make games is to burn money. A masterpiece cannot be made by burning money, but if you don’t burn money, you will never be able to make a masterpiece.
There is no doubt about this.
"What direction do you plan to take for the project of "Meteor Butterfly Sword"?" Chu He asked the two of them when he came to the office.
"A level game in ACT." Qian Bin said to Chuhe in a strange way.
It is obvious that the direction of "Meteor Butterfly Sword" is the action breakthrough category of domestic martial arts.
"Can you tell me the details?" Chuhe nodded and continued to ask.
"According to our initial idea, "Meteor Butterfly Sword" draws on the advantages of the 'Devil May Cry' series. The action combos bring smooth blows. At the same time, the online function is added so that players can form a team and cooperate to break through the level." Zhang Ke said. Said.
After a pause, Zhang Ke continued: "In the game, players can initially use 5 kinds of weapons. After completing the level, players can unlock more weapons one after another. In terms of profitability, the game adopts a buyout system, but the follow-up can be done through Update DLC, make new levels, weapons to maintain its vitality."
This is also a method adopted by most games, but Chuhe has another idea about it.
"So, have you ever thought about making it a buyout competitive action game?" Chu He looked at the two, picked up the cup on the table, and said, taking a sip of water.
"A buyout competitive action game?" Zhang Ke and Qian Bin exchanged glances.
"The gameplay you mentioned is retained, and a new mode is added on this basis. Players can conduct single-player or team confrontations in 1V1, 2V2, 3V3, 5V5, and use different types of weapons as occupations. Players can complete the level PVE , get the corresponding chivalry value, which is used to unlock new weapons. The update of DLC such as new maps and weapons is completely free, but in the game, it is like famine. Adding the mall system does not sell props that affect the game balance, but sells Dressing up, weapon styling, etc." Chu He looked at the two of them and said.
At present, most of the stand-alone games on the market use the initial buyout to look at the reverse, and the more popular ones will continue to launch DLC in the follow-up.
After launching one or two DCLs with less enthusiasm, start a new project.
Not only domestic manufacturers, but most foreign manufacturers are currently making profits in the stand-alone mode.
"Is this feasible?" Zhang Ke hesitated a little.
In his opinion, if the new weapon classes, maps and other DLCs in the game can be obtained for free, wouldn't players only need to buy a game body to enjoy all the game content?
Moreover, the weapon profession in the game can also be purchased by earning the so-called chivalrous value by clearing the copy of PVE.
Will players really recharge in this way?
Looking at the appearance of the two, Chuhe understood what they were thinking, smiled and said: "Famine has successfully proved the feasibility of this mode, as long as the game is attractive enough to ensure the fairness of the PVP mode, Then there will be absolutely no failure, and there will definitely be a profit point. Since the launch of the famine mall, our profit has exceeded 3 million, and the daily circulation of accessories on the famine global platform has remained above 1000 million."
Including players' top-up purchases and commissions for transactions between players, Famine's profit is much higher than other people in the industry have guessed.
As for the famine costume and other styling design, Chuhe asked the art side to launch a new one in about three weeks, which not only ensures the popularity but also prevents it from flooding.
At the same time, it also controls the limited release of precious accessories in the game, such as the launch of a Famine Jewelry box. The most precious accessory among them will be officially announced by the official on how much it will be sold on the entire platform. Once a player sells so many, this accessory will be forever It will not appear again, which is the so-called limited edition.
At present, on the steam platform, there are only 120 pieces of a limited accessory in circulation on the platform, and the market price of each piece is as high as 1500 US dollars.
Zhang Ke and Qian Bin were startled after hearing Chuhe talk about the profit model of the famine.
Although the industry had a rough guess about the profit figure of the famine and knew that it was very profitable, the two of them still trembled when they heard that figure from Chuhe himself.
Can domestic stand-alone games really make money like this?
"Why can Famine make money? Because it has a multiplayer mode, and it has its own social system. Players can spend money in it to show off their satisfaction. In fact, this is similar to web games, online games, and mobile games. It's just that the latter three have magnified it to the point where it can affect the ecological balance of the game." Chu He looked at Qian Bin and said to Zhang Ke.
Chuhe had already talked about this theory with Xu Chang and many employees in the Tianhe network long ago.
If the pressure is the lowest, it should be Chuhe's Tianhe network.
Just like what Chu He said before, the assessment of KPI is not just the profit data of the game.
Planning operations can better and improve the operation of good games.
"Including major foreign manufacturers, in recent years, masterpieces have begun to pay more and more attention to the experience of multiplayer mode. The human model will definitely be the mainstream in the future, at least for a long time." Chu He looked at Zhang Ke and Qian Bin and said.
Listening to Chuhe's words, the two nodded. As personnel in the industry, they naturally knew that the future multiplayer mode will be the mainstream.
"The balance between weapons and the refreshing feeling of combos are the main selling points of "Meteor Butterfly Sword"." Zhang Ke said.
Since it is decided to focus on the multiplayer mode, then balance is definitely an issue that cannot be ignored.
Then Chuhe chatted with the two of them again. On the way, Chuhe proposed whether to push the action into the game and use motion capture technology to overturn and redo it, but Zhang Ke and Qian Bin refused.
On the one hand, they have already done most of the work, and on the other hand, they are limited by personnel and technology.
However, the ability of the 'Longzu' studio really made Chuhe look a little different. "Meteor Butterfly Sword" uses the Unreal Engine that many domestic manufacturers are still using.
Similarly, many domestic game developers are no strangers to this engine, and in the impression of domestic players, when they hear Unreal production, they will emerge one after another.
But in fact, those game developers have not even developed half of Unreal's potential.
The "Meteor Butterfly Sword" produced by the 'Longzu' studio is a perfect way to spread the illusion.
Compared with the first-line game engines on the market, Unreal is not as good as the first-line mainstream in terms of HDR and Shader (the explanation is more complicated, it can be used as picture rendering), but at least its limit is much better than those of domestic games.
(If you read the book and don’t vote, the author’s heart hurts! The author’s heart hurts, and the update is not good! This is closely related, so where are your votes?)
(End of this chapter)
A week later, Chuhe received replies from Zhang Ke and Qian Bin, and Longzu Studio agreed to the acquisition of Tianhe Network.
As for the price, Chuhe left it to other people to discuss.
At the same time, in the "Meteor Butterfly Sword" project, Tianhe Network will initially invest 1000 million as the game's research and development costs.
In the "Jianghu" project team of Kylin Software Park, Chu He took Zhang Ke and Qian Bin to visit.
"The performance of the screen, as well as the physics in the game, and the actions are all top-level." After visiting and experiencing the current "Jianghu", Zhang Ke couldn't help but sighed.
"It's all burned with money." Chuhe said with a smile.
To make games is to burn money. A masterpiece cannot be made by burning money, but if you don’t burn money, you will never be able to make a masterpiece.
There is no doubt about this.
"What direction do you plan to take for the project of "Meteor Butterfly Sword"?" Chu He asked the two of them when he came to the office.
"A level game in ACT." Qian Bin said to Chuhe in a strange way.
It is obvious that the direction of "Meteor Butterfly Sword" is the action breakthrough category of domestic martial arts.
"Can you tell me the details?" Chuhe nodded and continued to ask.
"According to our initial idea, "Meteor Butterfly Sword" draws on the advantages of the 'Devil May Cry' series. The action combos bring smooth blows. At the same time, the online function is added so that players can form a team and cooperate to break through the level." Zhang Ke said. Said.
After a pause, Zhang Ke continued: "In the game, players can initially use 5 kinds of weapons. After completing the level, players can unlock more weapons one after another. In terms of profitability, the game adopts a buyout system, but the follow-up can be done through Update DLC, make new levels, weapons to maintain its vitality."
This is also a method adopted by most games, but Chuhe has another idea about it.
"So, have you ever thought about making it a buyout competitive action game?" Chu He looked at the two, picked up the cup on the table, and said, taking a sip of water.
"A buyout competitive action game?" Zhang Ke and Qian Bin exchanged glances.
"The gameplay you mentioned is retained, and a new mode is added on this basis. Players can conduct single-player or team confrontations in 1V1, 2V2, 3V3, 5V5, and use different types of weapons as occupations. Players can complete the level PVE , get the corresponding chivalry value, which is used to unlock new weapons. The update of DLC such as new maps and weapons is completely free, but in the game, it is like famine. Adding the mall system does not sell props that affect the game balance, but sells Dressing up, weapon styling, etc." Chu He looked at the two of them and said.
At present, most of the stand-alone games on the market use the initial buyout to look at the reverse, and the more popular ones will continue to launch DLC in the follow-up.
After launching one or two DCLs with less enthusiasm, start a new project.
Not only domestic manufacturers, but most foreign manufacturers are currently making profits in the stand-alone mode.
"Is this feasible?" Zhang Ke hesitated a little.
In his opinion, if the new weapon classes, maps and other DLCs in the game can be obtained for free, wouldn't players only need to buy a game body to enjoy all the game content?
Moreover, the weapon profession in the game can also be purchased by earning the so-called chivalrous value by clearing the copy of PVE.
Will players really recharge in this way?
Looking at the appearance of the two, Chuhe understood what they were thinking, smiled and said: "Famine has successfully proved the feasibility of this mode, as long as the game is attractive enough to ensure the fairness of the PVP mode, Then there will be absolutely no failure, and there will definitely be a profit point. Since the launch of the famine mall, our profit has exceeded 3 million, and the daily circulation of accessories on the famine global platform has remained above 1000 million."
Including players' top-up purchases and commissions for transactions between players, Famine's profit is much higher than other people in the industry have guessed.
As for the famine costume and other styling design, Chuhe asked the art side to launch a new one in about three weeks, which not only ensures the popularity but also prevents it from flooding.
At the same time, it also controls the limited release of precious accessories in the game, such as the launch of a Famine Jewelry box. The most precious accessory among them will be officially announced by the official on how much it will be sold on the entire platform. Once a player sells so many, this accessory will be forever It will not appear again, which is the so-called limited edition.
At present, on the steam platform, there are only 120 pieces of a limited accessory in circulation on the platform, and the market price of each piece is as high as 1500 US dollars.
Zhang Ke and Qian Bin were startled after hearing Chuhe talk about the profit model of the famine.
Although the industry had a rough guess about the profit figure of the famine and knew that it was very profitable, the two of them still trembled when they heard that figure from Chuhe himself.
Can domestic stand-alone games really make money like this?
"Why can Famine make money? Because it has a multiplayer mode, and it has its own social system. Players can spend money in it to show off their satisfaction. In fact, this is similar to web games, online games, and mobile games. It's just that the latter three have magnified it to the point where it can affect the ecological balance of the game." Chu He looked at Qian Bin and said to Zhang Ke.
Chuhe had already talked about this theory with Xu Chang and many employees in the Tianhe network long ago.
If the pressure is the lowest, it should be Chuhe's Tianhe network.
Just like what Chu He said before, the assessment of KPI is not just the profit data of the game.
Planning operations can better and improve the operation of good games.
"Including major foreign manufacturers, in recent years, masterpieces have begun to pay more and more attention to the experience of multiplayer mode. The human model will definitely be the mainstream in the future, at least for a long time." Chu He looked at Zhang Ke and Qian Bin and said.
Listening to Chuhe's words, the two nodded. As personnel in the industry, they naturally knew that the future multiplayer mode will be the mainstream.
"The balance between weapons and the refreshing feeling of combos are the main selling points of "Meteor Butterfly Sword"." Zhang Ke said.
Since it is decided to focus on the multiplayer mode, then balance is definitely an issue that cannot be ignored.
Then Chuhe chatted with the two of them again. On the way, Chuhe proposed whether to push the action into the game and use motion capture technology to overturn and redo it, but Zhang Ke and Qian Bin refused.
On the one hand, they have already done most of the work, and on the other hand, they are limited by personnel and technology.
However, the ability of the 'Longzu' studio really made Chuhe look a little different. "Meteor Butterfly Sword" uses the Unreal Engine that many domestic manufacturers are still using.
Similarly, many domestic game developers are no strangers to this engine, and in the impression of domestic players, when they hear Unreal production, they will emerge one after another.
But in fact, those game developers have not even developed half of Unreal's potential.
The "Meteor Butterfly Sword" produced by the 'Longzu' studio is a perfect way to spread the illusion.
Compared with the first-line game engines on the market, Unreal is not as good as the first-line mainstream in terms of HDR and Shader (the explanation is more complicated, it can be used as picture rendering), but at least its limit is much better than those of domestic games.
(If you read the book and don’t vote, the author’s heart hurts! The author’s heart hurts, and the update is not good! This is closely related, so where are your votes?)
(End of this chapter)
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