game development designer
Chapter 59 The Meteor Butterfly Sword Is On Sale
Chapter 59 The Meteor Butterfly Sword Is On Sale
By the end of April, the development of "Jianghu" has entered the end of the second half, and the development process has not been smooth.
For example, the AI program of the NPC in the game, according to Chuhe's idea, that is, these AIs can do their own things and have their own lives.
Even in the first round of the game, the subplot about a martial arts is that you save a beggar, and then the other party gives you a unique skill in martial arts.
But the second round is a completely different change. Even if you go to the beggar at the same time, the beggar may have died or was rescued by others, and you will have no chance to learn that martial arts.
However, after discussing with the team, Chuhe canceled this setting and turned it into a time-linear trigger.
For example, after you leave a city, you can trigger those missions within a month of the game. Once you don't go to trigger them, then these missions will not start again.
In addition, on the screen, Chuhe also had some discussions with Huang Yan and Li Zhen.
Considering the problem of resource optimization, generally speaking, open maps like "Jianghu" will use fuzzy textures for the distant view. Among them, the most famous "The Elder Scrolls" of Company B uses such a technology. The scenery, as if covered by fog, looks blurry.
This allows the player's machine to save a lot of resources, and most of the domestic games use the same textures for both long-range and close-up. This is one of the reasons why domestic games generally require relatively high configuration.
"Bounce back! Wow, this knife is so powerful! It's much stronger than a whip, I think it needs to be cut!"
"I think those who use guns are ruthless, they can't get close at all!"
"By the way, the difficulty of this game is a bit harsh! I can't pass the fourth level of Nightmare alone."
In Kylin Software Park, Tianhe Network's "Jianghu" project office, Chu He sat on the sofa and played the game with Xu Chang and the others with a controller.
It is not "Jianghu" they are developing, but "Meteor Butterfly Sword" developed by Zhang Ke and his 'Longzu Studio'.
Judging from the screen, it can only be regarded as average, but the core selling point of the game is obviously not the screen.
It's about a smooth attacking feeling. Although it doesn't use the real-life motion capture technology that is currently mainstream in action games, the movements of the characters in the game are very smooth, and the hitting feeling is not inferior to mainstream action games.
At the same time, adopting Chuhe's original opinion, the game type of "Meteor Butterfly Sword" has changed from focusing on PVE at the beginning to focusing on PVP.
The game is controlled by keyboard and mouse by default, but it also supports handles. Compared with controlling Chuhe with keyboard and mouse, they still prefer to use handles to play.
After all, if the keyboard and mouse control is used to rub moves, although it is quite convenient, it always feels a little less flavorful.
"Mr. Chu, how many copies of this game do you think can be sold in the first month?" After another clean death, Xu Chang stretched his waist and asked as he put down the controller in his hand.
"You don't need to expect too much sales abroad, but according to this quality, the initial domestic sales in the first month should be around 30. When word of mouth spreads, it is optimistic that it will break the million mark within two months. " Chuhe thought for a while and gave a figure, the total development cost of the game is 1500 million, which does not include promotional costs.
The digital version of the game is priced at 69 yuan, the ordinary physical version is 159 yuan, and the deluxe version covers two different sets of limited clothing for 328 yuan.
It did not adopt the method of pre-sale. The domestic platform is still exclusive to WEGAME. There is no way that Penguin is rich and powerful and the conditions given are also very good.
Of course, in addition to WEGAME and the steam platform, the game itself can also choose to register an account with Tianhe Network through the official login device to play the game.
And the game is different from the previous Famine, the data and server setup of "Meteor Butterfly Sword" are all in charge of Tianhe Network.
Whether it is WEGAME or the steam platform, as well as official website purchases, they can all be online together.
After trying out the finished "Meteor Butterfly Sword", Chuhe took a video of a team playing the game, and then sent a Weibo.
I have to say that it's okay if this Weibo is not posted. Once it starts to post and there are many players who follow him to comment, Chuhe will not be able to hold back.
From not having to post a single Weibo in the past few months, it has become a small post every day, and a large post every three days.
"Longzu Studio's new work "Meteor Butterfly Sword", the purest competitive fighting, will be launched in early May!"
Not long after Chuhe posted on Weibo, the comments below became lively.
"Eat me with a spear! Take a look at Longzu's studio, where is your world?"
"!!! Don't play games well, squatting in the office every day fishing for fish?!"
"Don't talk! I'm so crazy!!"
"It's interesting! The action of the game in the video looks very smooth!"
And following Chuhe's weibo, not only players, but also many people in the industry also paid attention.
Everyone in the Tianhe network industry has an understanding of it, that is, it smells like a miracle.
It is not uncommon in the game industry for a game to suddenly become popular, and then make the company famous and make a lot of money.
But the key is that every game of Tianhe Network has achieved success.
Legend of the Red Moon, Bouncing Hall, and Famine.
Of course, many companies in the industry will not fail to study this phenomenon. After investigation and analysis, they found that the success of Tianhe Network seems to be a coincidence. In fact, every game release has a target group.
Just like Legend of the Red Moon focuses on selling values, your experience with krypton gold and non-krypton gold is completely two extremes.
The target group is those middle-aged people in their 30s, 40s, and 50s.
And Tantantang is aimed at working women in their 20s, as well as young people and children.
Well, that's right, kid!
In fact, according to the age group survey of users, one of the largest groups in DDT is primary school students and junior high school students who are still in school.
The rest of the famine is aimed at the stand-alone groups who have no love for krypton gold online games, mobile games, and web games.
The interesting survival mode, the krypton gold that does not affect any numerical balance of the game, and the free creation and exploration have made the sales of Don't Starve a double harvest.
Selecting players in a targeted manner is a problem that any game producer can think of.
But the authorities are fans, but very few game producers can do this. Most people always want to please all groups, but in the end the gains outweigh the losses.
Regardless of whether it is Legend of the Red Moon, Dandangtang, or Famine, they all went to a fixed group with a goal at the beginning.
Only when this part of the group is interested and stabilized, will the expansion of users be considered.
At the same time, with the promotion of advertisements on major media websites, "Meteor Butterfly Sword" will also be officially released on May [-]st, meeting all players.
I ask for tickets every day, otherwise I have pain in my stomach, I have to see a doctor if I have pain in my stomach, and I have to be hospitalized if I see a doctor. After I am hospitalized, I won’t be able to update it. In addition, I will start watching TI8 tomorrow night~~ Is there anyone watching the same o(╯□╰)o
(End of this chapter)
By the end of April, the development of "Jianghu" has entered the end of the second half, and the development process has not been smooth.
For example, the AI program of the NPC in the game, according to Chuhe's idea, that is, these AIs can do their own things and have their own lives.
Even in the first round of the game, the subplot about a martial arts is that you save a beggar, and then the other party gives you a unique skill in martial arts.
But the second round is a completely different change. Even if you go to the beggar at the same time, the beggar may have died or was rescued by others, and you will have no chance to learn that martial arts.
However, after discussing with the team, Chuhe canceled this setting and turned it into a time-linear trigger.
For example, after you leave a city, you can trigger those missions within a month of the game. Once you don't go to trigger them, then these missions will not start again.
In addition, on the screen, Chuhe also had some discussions with Huang Yan and Li Zhen.
Considering the problem of resource optimization, generally speaking, open maps like "Jianghu" will use fuzzy textures for the distant view. Among them, the most famous "The Elder Scrolls" of Company B uses such a technology. The scenery, as if covered by fog, looks blurry.
This allows the player's machine to save a lot of resources, and most of the domestic games use the same textures for both long-range and close-up. This is one of the reasons why domestic games generally require relatively high configuration.
"Bounce back! Wow, this knife is so powerful! It's much stronger than a whip, I think it needs to be cut!"
"I think those who use guns are ruthless, they can't get close at all!"
"By the way, the difficulty of this game is a bit harsh! I can't pass the fourth level of Nightmare alone."
In Kylin Software Park, Tianhe Network's "Jianghu" project office, Chu He sat on the sofa and played the game with Xu Chang and the others with a controller.
It is not "Jianghu" they are developing, but "Meteor Butterfly Sword" developed by Zhang Ke and his 'Longzu Studio'.
Judging from the screen, it can only be regarded as average, but the core selling point of the game is obviously not the screen.
It's about a smooth attacking feeling. Although it doesn't use the real-life motion capture technology that is currently mainstream in action games, the movements of the characters in the game are very smooth, and the hitting feeling is not inferior to mainstream action games.
At the same time, adopting Chuhe's original opinion, the game type of "Meteor Butterfly Sword" has changed from focusing on PVE at the beginning to focusing on PVP.
The game is controlled by keyboard and mouse by default, but it also supports handles. Compared with controlling Chuhe with keyboard and mouse, they still prefer to use handles to play.
After all, if the keyboard and mouse control is used to rub moves, although it is quite convenient, it always feels a little less flavorful.
"Mr. Chu, how many copies of this game do you think can be sold in the first month?" After another clean death, Xu Chang stretched his waist and asked as he put down the controller in his hand.
"You don't need to expect too much sales abroad, but according to this quality, the initial domestic sales in the first month should be around 30. When word of mouth spreads, it is optimistic that it will break the million mark within two months. " Chuhe thought for a while and gave a figure, the total development cost of the game is 1500 million, which does not include promotional costs.
The digital version of the game is priced at 69 yuan, the ordinary physical version is 159 yuan, and the deluxe version covers two different sets of limited clothing for 328 yuan.
It did not adopt the method of pre-sale. The domestic platform is still exclusive to WEGAME. There is no way that Penguin is rich and powerful and the conditions given are also very good.
Of course, in addition to WEGAME and the steam platform, the game itself can also choose to register an account with Tianhe Network through the official login device to play the game.
And the game is different from the previous Famine, the data and server setup of "Meteor Butterfly Sword" are all in charge of Tianhe Network.
Whether it is WEGAME or the steam platform, as well as official website purchases, they can all be online together.
After trying out the finished "Meteor Butterfly Sword", Chuhe took a video of a team playing the game, and then sent a Weibo.
I have to say that it's okay if this Weibo is not posted. Once it starts to post and there are many players who follow him to comment, Chuhe will not be able to hold back.
From not having to post a single Weibo in the past few months, it has become a small post every day, and a large post every three days.
"Longzu Studio's new work "Meteor Butterfly Sword", the purest competitive fighting, will be launched in early May!"
Not long after Chuhe posted on Weibo, the comments below became lively.
"Eat me with a spear! Take a look at Longzu's studio, where is your world?"
"!!! Don't play games well, squatting in the office every day fishing for fish?!"
"Don't talk! I'm so crazy!!"
"It's interesting! The action of the game in the video looks very smooth!"
And following Chuhe's weibo, not only players, but also many people in the industry also paid attention.
Everyone in the Tianhe network industry has an understanding of it, that is, it smells like a miracle.
It is not uncommon in the game industry for a game to suddenly become popular, and then make the company famous and make a lot of money.
But the key is that every game of Tianhe Network has achieved success.
Legend of the Red Moon, Bouncing Hall, and Famine.
Of course, many companies in the industry will not fail to study this phenomenon. After investigation and analysis, they found that the success of Tianhe Network seems to be a coincidence. In fact, every game release has a target group.
Just like Legend of the Red Moon focuses on selling values, your experience with krypton gold and non-krypton gold is completely two extremes.
The target group is those middle-aged people in their 30s, 40s, and 50s.
And Tantantang is aimed at working women in their 20s, as well as young people and children.
Well, that's right, kid!
In fact, according to the age group survey of users, one of the largest groups in DDT is primary school students and junior high school students who are still in school.
The rest of the famine is aimed at the stand-alone groups who have no love for krypton gold online games, mobile games, and web games.
The interesting survival mode, the krypton gold that does not affect any numerical balance of the game, and the free creation and exploration have made the sales of Don't Starve a double harvest.
Selecting players in a targeted manner is a problem that any game producer can think of.
But the authorities are fans, but very few game producers can do this. Most people always want to please all groups, but in the end the gains outweigh the losses.
Regardless of whether it is Legend of the Red Moon, Dandangtang, or Famine, they all went to a fixed group with a goal at the beginning.
Only when this part of the group is interested and stabilized, will the expansion of users be considered.
At the same time, with the promotion of advertisements on major media websites, "Meteor Butterfly Sword" will also be officially released on May [-]st, meeting all players.
I ask for tickets every day, otherwise I have pain in my stomach, I have to see a doctor if I have pain in my stomach, and I have to be hospitalized if I see a doctor. After I am hospitalized, I won’t be able to update it. In addition, I will start watching TI8 tomorrow night~~ Is there anyone watching the same o(╯□╰)o
(End of this chapter)
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