game development designer

Chapter 68 Points to Consider in Multiplayer Mode

Chapter 68 Points to Consider in Multiplayer Mode
After closing the finished movie, Chu He looked at the crowd and asked, "What do you think about putting the settings in the movie into the game?"

Put the settings in the movie into the game?
What! ?
Except for Lu Zhou who had already heard Chu He explain his thoughts, everyone else had black question marks on their faces.

They also watched the movie just now, but there is nothing to say about their feelings. They just feel that the subject matter is a bit too cruel, and the movie itself is a little scary.

Not psychologically horrifying, but horrifying about the implications behind its cinematic setting.

Survival of the fittest, survival of the fittest, these eight words are vividly expressed in the movie. Except for the protagonist and the heroine, and some people, everyone else has thrown away the kindness of human nature and will do anything to survive. It makes people feel very uncomfortable.

Just put this mode in the game, so that someone will really buy it?
"Maybe it would be a good setting. Everyone is thrown into the desert island without any weapons on them. They can choose to land anywhere on the desert island at will, and there are all kinds of guns, equipment, medicines and weapons on the desert island. In fact, players only have one task to eliminate all players except him." Touching his chin, Plott said recalling the content of the movie just now.

Although the movie just now was not in English, with Chinese and English subtitles, everyone still knows the content of the movie.

"The type of Roguelike, the same room, the materials brought in each round are different, giving the player the greatest sense of surprise." Piggy next to him also added.

Strictly speaking, this kind of game is not a Roguelike type, but only borrows some of Roguelike's settings, but obviously this is a very interesting thing for players.

Because every round will have different fun.

"It's just that if this is the case, will the players who have not won feel frustrated?" Xu Chang asked a question at this time.

From the early games with high difficulty to the present, the difficulty of the game is getting lower and lower. Although there are still the highest difficulties, for most players, these highest difficulties are obviously not for them to play by themselves. Instead, let them clear the customs through video.

More and more game manufacturers are considering not only the gameplay, but also taking care of the player's feelings, so that the player's frustration is not so serious when the game fails.

But if with the battle royale setting, only one person can win in the end of a game, then the player's frustration is a problem that needs to be taken seriously.

"So this is a game that focuses on entertainment rather than competition. Unlike the traditional competitive mode of "Meteor Butterfly Sword", the battle royale mode should focus more on entertainment and downplay competition." Listening to Xu Chang's suggestion , Chuhe nodded and said.

It is obviously not a good choice to let this type of game take the road of competition.

Pay attention to the fun in the game, so that players can have enough fun even if they can't win, and even ignore the frustration of failure. This is the most important thing to pay attention to.

"Mr. Chu, are we going to develop a new project? A battle royale FPS?" Pigg asked Chuhe.

Judging from the performance in the movie and the discussion just now, it is obvious that such a theme is more suitable for FPS games.

"Not yet, but I think maybe we can add this model to the rivers and lakes." Listening to Pig's words, Chu He shook his head slightly and said to everyone.

"Join the rivers and lakes!?" After hearing Chuhe's words, everyone was stunned.

If it is an FPS game, as Pig and Plott said before, it is very interesting to use the method of throwing a deserted island with all kinds of weapons and equipment scattered on the island, but in "Jianghu", What should I do?
You must know that in the setting of "Jianghu", the attributes of various martial arts and mental techniques are different. In the case of FPS, the player's marksmanship is tested, although some guns are less powerful and have greater recoil.

But as long as it is accurate enough, there is still the possibility of defeating powerful equipment with spicy chicken equipment.

But according to the battle settings of "Jianghu", if everyone has the same level of martial arts, mentality and equipment, then the player's own skills will be tested.

But if one side is a cropper and the other is a martial arts master, then the latter will never lose.

In this case, isn't the game all about luck?
"Luck does play a very important role, and we can set up different resource points, towns and fields, such as a martial arts mental method or martial arts unique knowledge, and magic weapons, which can only be learned in specific places. As long as you have the strength to fully You can eliminate all the players in that area, and then directly obtain the magical weapon, the best martial arts skill."

"Of course, if you don't choose to go to a place rich in resources to fight, you can also choose to search for resources in the wild and add the setting of wild adventures. In each game, except for towns with rich resources, there will also be magic weapons or martial arts in the wild. However, the power of martial arts learned in the field must be a little weaker than that in the resource point, and the smaller number is a test of luck."

"Finally, the setting of limited range and airdrop is added. Every once in a while, poisonous fog will appear from around the map, forcing all players to move towards a specified safe zone. Land the resource package, and the resource package will emit conspicuous smoke, which contains martial arts, equipment, medicine and so on."

Chuhe recalled the prototype of the battle royale game in his previous life, as well as the game features of "Jianghu" itself, and said to everyone.

This is just a prototype of an idea. If it is really made into a multiplayer mode, then the modeling of the map, resource refresh, etc. need to be tested slowly.

It's not that it can be perfected quickly as soon as you think about it, even if most of the materials can be directly copied from the materials in "Jiang Hu".

After all, it is different from the single-player mode of "Jianghu". If you decide to make a multiplayer mode, you need to pay attention to the scenes during the battle, including the UI settings.

Moreover, in the multiplayer mode, the setting of values ​​should be more rigorous. Unlike the stand-alone mode, even if there is a very powerful skill, it will not have much impact on the game experience, because players can Consider using or not.

If you use it, you can pass the level more conveniently and quickly, if you don't use it, it is to experience greater difficulty and fun.

But in the multiplayer mode, if you don't use it, it means you will be beaten, so the final situation is that everyone uses the same technique, weapon, or skill.

This is the breakdown of game balance.

 Recently, I am not obsessed with guns and eating chicken, but I am addicted to martial arts and eating chicken. Not to mention that Yangjiacun is in a hurry, and I am going to save the rivers and lakes.

  
 
(End of this chapter)

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