game development designer
Chapter 69 News from Game Show Cologne
Chapter 69 News from Game Show Cologne
In mid-June, more than a month has passed since the release of "Meteor Butterfly Sword". According to statistics, the sales volume of "Meteor Butterfly Sword" fermented by word of mouth has exceeded 150 million on all platforms.
This is a jaw-dropping number. At the same time, all major video screens and live broadcast platforms are also screened by "Meteor Butterfly Sword", as if the live broadcast or the video of "Meteor Butterfly Sword" comes with [-]-[-]% of the traffic.
But behind the boom, the sales of the game are also slowly decreasing. Although the sales are still rising, the growth rate is not high.
This is also related to the fact that the game only needs to be bought out once, but unexpectedly, the game has sold about 15 copies overseas. Although it is not as impressive as the previous famine, it is still very good.
The key point is that in the evaluation of the steam platform’s overseas regions, the overall favorable rating is 89%. Some of the negative reviews are due to the game’s server and translation issues.
For this point, Longzu Studio has contacted an outsourced translator to carry out overseas translation of the game instead of the previous machine translation.
At the same time, the server will also specially build overseas servers to ensure that players can play games smoothly.
As for the new game project, so far Longzu Studio has not yet prepared to establish a project. Although there is a large amount of funds in the studio account, their main task at present is to maintain the game and continuously update and maintain bugs. When the game is initially stabilized, they will immediately start developing blood transfusion projects such as jewelry skins.
In addition, the page game also surprised Chuhe a little bit. With the decreasing revenue of Legend of the Red Moon, even last month, the turnover did not exceed [-] million for the first time, which proves the popularity of this game. And the vitality has entered the end of the year.
However, several strategy war webgames newly developed by the page game studio have achieved good revenue, and one of them reached 3000 million in the first week.
Although there is no comparison with Tantantang and Legend of the Red Moon that Chuhe was in charge of before, this is also an exaggerated figure when compared with the development cost of only more than 200 million and the promotion cost of only 300 million.
If it was normal time, Chuhe would pay more attention, but now Chuhe's whole mind has been put on the "Jianghu" project.
The battle royale mode has been polished and perfected by the team, and a forward-looking test version has been produced.
Finally, according to the setting of the Chuhe team, players will be on the same airship after entering the game, and the airship will fly along one side of the map to the end, and the route of this airship is not determined in each game.
Players can choose to drop from the airship at any time, go to any place you can reach on the map, and search for martial arts and equipment to arm themselves.
At the same time, in order to enhance the game experience of those who are not so powerful, that is, rookies, in addition to the elements of combat, elements related to collection and cultivation are strengthened. Martial arts and mental skills are divided into three levels.
Ordinary, excellent and legendary three levels, and according to different levels, martial arts mental method is divided into several different moves.
For example, for ordinary martial arts, you only need to pick up one copy, but the excellent ones are divided into two types, "upper and lower", and the legendary ones are divided into three types, "upper, middle and lower".
Obtaining one of the volumes can only possess part of the ability, and only by collecting all of them can it become a peerless martial art.
On the map, in order to allow some players who are not good at fighting to have a game experience, the bushes in some scenes will be particularly high. As long as the player enters and chooses to lie down, it will be difficult to see if you don’t pay attention.
At the same time, there will be bunkers such as trash cans and straw piles that players can enter in the game.
Finally, in addition to the original setting, Chuhe and the others also added poison elements. For example, players can choose to smear poison on items on the ground, and then hide quietly by themselves, and wait until an enemy enters the room to start searching for items. , you will be poisoned immediately if you touch an item with poison.
If there is no antidote, or detoxification skills, it will continue to lose blood.
Of course, even the most powerful poison can only make the poisoned person lose one-twentieth of the blood per second for five seconds.
In this way, some weaker players can use strategy to defeat the enemy. If the enemy is poisoned and you can't beat it, then you can only play 'skills are inferior to others'.
I don't know the specific situation, but as far as the team's test in the company is concerned, Chuhe and everyone else find it very interesting.
But this is just what they think. Whether it will be really liked by players will only be understood after collecting player feedback.
It is possible that some of these elements are not enough, or some of them are superfluous.
"Mr. Chu, we have passed the Cologne game exhibition!" Chu He, who was trying to play the game, just put down the mouse in his hand, when he heard Xu Chang shouted in a very pleasant tone beside him.
Cologne Game Show is currently one of the mainstream game exhibitions in the world, including EA, Ubisoft and a series of international major manufacturers will bring their latest works and signature games to participate in the game exhibition.
It is usually held in August, but this year, due to some reasons, the Cologne Game Expo has been moved forward by two months. In addition to the game companies directly invited by the official, there are many game manufacturers who will take the initiative to apply.
However, the application conditions are very strict, and in addition to the need to be reviewed, there are basically no manufacturers in China that have participated in it except for a few large manufacturers such as Wangyi and Penguin.
Moreover, most manufacturers such as Penguin and Wangyi also brought online games to participate, rather than the mainstream stand-alone games at the exhibition.
As for console games, this seems to be an untouchable place for domestic game manufacturers.
"I got accurate information. Apart from us, Penguin, Wangyi, Shengda, Perfect World and Eighth City will participate, but among them, only our Tianhe Network is the one that mainly focuses on stand-alone games." Xu Chang's face was full of excitement. Said the expression.
Before that, even the glory of domestic stand-alone games——Jian Xia Zhuan series had never participated in game exhibitions with international influence, and most of them were held here in their own exhibitions.
The main reason why Chuhe's Tianhe network was approved was because of this stage of "Famine".
"Inform Zhang Ke and the others that we will take our "Jianghu" and "Famine" with them and their "Meteor Butterfly Sword"." Chuhe was also very excited.
As for Legend of the Red Moon and Bombing Hall, although he doesn’t like or dislike it, Chuhe has to admit that if he really brought these two games to Cologne, domestic single-player players would probably be blown away. The word-of-mouth accumulated with great difficulty is estimated to be about to take another big dive.
More importantly, according to industry news this time, the games that manufacturers such as Wangyi and Penguin participated in the exhibition are all games with Chinese characteristics.
Well, for example, the game that Penguin participated in the exhibition is called "Penguin Fantasy", which focuses on Chinese style, but in fact it is a game developed by Neon Country Studio, but it was later acquired by Penguin, and the scenes of the game are revealed everywhere It is not the cultural details of China, but the cultural details of neon.
On Wangyi, there is the martial arts online game adapted from the famous martial arts novel master Wen Rui, whose novel of the same name "The Four Great Gods". As for the name of the project, there is no word yet.
As for Shengda, Eighth City, and Perfect World, the secrecy measures are also good, and the specific game is not clear.
(End of this chapter)
In mid-June, more than a month has passed since the release of "Meteor Butterfly Sword". According to statistics, the sales volume of "Meteor Butterfly Sword" fermented by word of mouth has exceeded 150 million on all platforms.
This is a jaw-dropping number. At the same time, all major video screens and live broadcast platforms are also screened by "Meteor Butterfly Sword", as if the live broadcast or the video of "Meteor Butterfly Sword" comes with [-]-[-]% of the traffic.
But behind the boom, the sales of the game are also slowly decreasing. Although the sales are still rising, the growth rate is not high.
This is also related to the fact that the game only needs to be bought out once, but unexpectedly, the game has sold about 15 copies overseas. Although it is not as impressive as the previous famine, it is still very good.
The key point is that in the evaluation of the steam platform’s overseas regions, the overall favorable rating is 89%. Some of the negative reviews are due to the game’s server and translation issues.
For this point, Longzu Studio has contacted an outsourced translator to carry out overseas translation of the game instead of the previous machine translation.
At the same time, the server will also specially build overseas servers to ensure that players can play games smoothly.
As for the new game project, so far Longzu Studio has not yet prepared to establish a project. Although there is a large amount of funds in the studio account, their main task at present is to maintain the game and continuously update and maintain bugs. When the game is initially stabilized, they will immediately start developing blood transfusion projects such as jewelry skins.
In addition, the page game also surprised Chuhe a little bit. With the decreasing revenue of Legend of the Red Moon, even last month, the turnover did not exceed [-] million for the first time, which proves the popularity of this game. And the vitality has entered the end of the year.
However, several strategy war webgames newly developed by the page game studio have achieved good revenue, and one of them reached 3000 million in the first week.
Although there is no comparison with Tantantang and Legend of the Red Moon that Chuhe was in charge of before, this is also an exaggerated figure when compared with the development cost of only more than 200 million and the promotion cost of only 300 million.
If it was normal time, Chuhe would pay more attention, but now Chuhe's whole mind has been put on the "Jianghu" project.
The battle royale mode has been polished and perfected by the team, and a forward-looking test version has been produced.
Finally, according to the setting of the Chuhe team, players will be on the same airship after entering the game, and the airship will fly along one side of the map to the end, and the route of this airship is not determined in each game.
Players can choose to drop from the airship at any time, go to any place you can reach on the map, and search for martial arts and equipment to arm themselves.
At the same time, in order to enhance the game experience of those who are not so powerful, that is, rookies, in addition to the elements of combat, elements related to collection and cultivation are strengthened. Martial arts and mental skills are divided into three levels.
Ordinary, excellent and legendary three levels, and according to different levels, martial arts mental method is divided into several different moves.
For example, for ordinary martial arts, you only need to pick up one copy, but the excellent ones are divided into two types, "upper and lower", and the legendary ones are divided into three types, "upper, middle and lower".
Obtaining one of the volumes can only possess part of the ability, and only by collecting all of them can it become a peerless martial art.
On the map, in order to allow some players who are not good at fighting to have a game experience, the bushes in some scenes will be particularly high. As long as the player enters and chooses to lie down, it will be difficult to see if you don’t pay attention.
At the same time, there will be bunkers such as trash cans and straw piles that players can enter in the game.
Finally, in addition to the original setting, Chuhe and the others also added poison elements. For example, players can choose to smear poison on items on the ground, and then hide quietly by themselves, and wait until an enemy enters the room to start searching for items. , you will be poisoned immediately if you touch an item with poison.
If there is no antidote, or detoxification skills, it will continue to lose blood.
Of course, even the most powerful poison can only make the poisoned person lose one-twentieth of the blood per second for five seconds.
In this way, some weaker players can use strategy to defeat the enemy. If the enemy is poisoned and you can't beat it, then you can only play 'skills are inferior to others'.
I don't know the specific situation, but as far as the team's test in the company is concerned, Chuhe and everyone else find it very interesting.
But this is just what they think. Whether it will be really liked by players will only be understood after collecting player feedback.
It is possible that some of these elements are not enough, or some of them are superfluous.
"Mr. Chu, we have passed the Cologne game exhibition!" Chu He, who was trying to play the game, just put down the mouse in his hand, when he heard Xu Chang shouted in a very pleasant tone beside him.
Cologne Game Show is currently one of the mainstream game exhibitions in the world, including EA, Ubisoft and a series of international major manufacturers will bring their latest works and signature games to participate in the game exhibition.
It is usually held in August, but this year, due to some reasons, the Cologne Game Expo has been moved forward by two months. In addition to the game companies directly invited by the official, there are many game manufacturers who will take the initiative to apply.
However, the application conditions are very strict, and in addition to the need to be reviewed, there are basically no manufacturers in China that have participated in it except for a few large manufacturers such as Wangyi and Penguin.
Moreover, most manufacturers such as Penguin and Wangyi also brought online games to participate, rather than the mainstream stand-alone games at the exhibition.
As for console games, this seems to be an untouchable place for domestic game manufacturers.
"I got accurate information. Apart from us, Penguin, Wangyi, Shengda, Perfect World and Eighth City will participate, but among them, only our Tianhe Network is the one that mainly focuses on stand-alone games." Xu Chang's face was full of excitement. Said the expression.
Before that, even the glory of domestic stand-alone games——Jian Xia Zhuan series had never participated in game exhibitions with international influence, and most of them were held here in their own exhibitions.
The main reason why Chuhe's Tianhe network was approved was because of this stage of "Famine".
"Inform Zhang Ke and the others that we will take our "Jianghu" and "Famine" with them and their "Meteor Butterfly Sword"." Chuhe was also very excited.
As for Legend of the Red Moon and Bombing Hall, although he doesn’t like or dislike it, Chuhe has to admit that if he really brought these two games to Cologne, domestic single-player players would probably be blown away. The word-of-mouth accumulated with great difficulty is estimated to be about to take another big dive.
More importantly, according to industry news this time, the games that manufacturers such as Wangyi and Penguin participated in the exhibition are all games with Chinese characteristics.
Well, for example, the game that Penguin participated in the exhibition is called "Penguin Fantasy", which focuses on Chinese style, but in fact it is a game developed by Neon Country Studio, but it was later acquired by Penguin, and the scenes of the game are revealed everywhere It is not the cultural details of China, but the cultural details of neon.
On Wangyi, there is the martial arts online game adapted from the famous martial arts novel master Wen Rui, whose novel of the same name "The Four Great Gods". As for the name of the project, there is no word yet.
As for Shengda, Eighth City, and Perfect World, the secrecy measures are also good, and the specific game is not clear.
(End of this chapter)
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