game development designer
Chapter 78 Country, Project Advancement
Chapter 78 Returning to China, Project Advancement
"Don't Famine was nominated for the Best Casual Game Award at the Cologne Games Show?" After confirming with the other party, Chu He shook his fist.
At the same time, Pigg and Xu Chang were all showing excited expressions.
Although it's just a nomination, it's enough!
The gold content of the Cologne Game Awards is not bad. Of course, for Chuhe himself, these awards are actually not very important. The real important thing is the player's feelings and sales.
How to judge whether a game is successful or not, there is no doubt that sales rank first, followed by word-of-mouth evaluation. As for awards, you can only be happy if you have them, and don’t care too much if you don’t have them.
But after all, it was the first international game exhibition that Chuhe participated in, and he was nominated for the best casual game, which made him very happy for a while.
Of course, Chuhe will also have some greedy thoughts, why "Jianghu" was not nominated for the best RPG game.
"It is estimated that the domestic media will give us another wave of free reports after they inquire about this news." Xu Chang beside him said with a smile.
For the producers involved in the game, it is exciting and happy to know the news of the nomination of "Don't Starve".
And for those game media, this is obviously big news.
First of all, it is news that Tianhe Network can participate in the Cologne Game Show, not to mention being nominated for a relatively important award?
"Just be happy, and don't worry too much about it. EA's Plants vs. Zombies and Nintendo's Mario Kart are also nominated with us." Chu He said to everyone.
At first they were excited and happy, but after hearing the next two nominated games, everyone felt as if they had been poured cold water.
EA's Plants vs. Zombies, and Nintendo's Mario Kart!
The former is the most popular casual game in the world this year, setting off a wave of "zombie craze". The latter is a classic IP owned by Nintendo, and the series has always occupied the title of sales champion of casual racing games. With the addition of unknown characters, Nintendo's new Mario Kart series is undoubtedly attracting attention.
Compared with these two games, Famine doesn't seem to have the slightest advantage at all. Although Famine has made breakthroughs in the new gameplay, it is far from reaching the point where it can ignore these two games and win awards.
Even if Chuhe was confident, he never thought that "Famine" could win the award.
It is a pleasure to be nominated.
What's more, these awards are not only held this year!
The four-day Cologne Game Show ended quickly, and on the fifth day, Chu He and his team returned to Jinling Company.
Although Don't Starve was nominated, it was no surprise that Nintendo's Mario Kart won the award for Best Casual Game.
Of course, the whole team doesn't care much about these things. This time at the Cologne Game Show, they can say that they have gained a lot, especially for the balance of some settings in "Jianghu", and the whole team has also made new performances.
At the same time, what really surprised Chuhe was that when the game "Jianghu" was launched for foreign players, the evaluation it got was unexpectedly good.
Of course, this praise is not based on the background story. Although the translation studio is already relatively powerful in the industry, and the project team itself tries not to make it so complicated in terms of the plot background.
But for foreigners who don't understand Chinese martial arts culture, it's still a bit too esoteric.
What is really well received is the performance of the real physics engine effects in the game, as well as the high degree of free game development.
Every choice, every file opening is a different life experience, which can be said to be an open choice in the current RPG games with linear plots.
Although mainstream RPGs will adopt several open route selections, they are actually prescribed. Like "Jianghu", relying on intelligent AI systems, and a huge text lexicon specially made for random generation, this kind of The approach is that there is almost no game of its kind.
This is a great shock to the players.
If you have to say that there is something that feels lost, it is that the battle royale content set by Chuhe and the others did not receive much attention at the Cologne Game Show. It must have been just a passing.
More is to start to praise the high degree of freedom of "Jianghu" and the very real physics engine effect.
The Cologne Game Show this time can be said to have done a big publicity for Chuhe’s Tianhe Network, and this promotion has not spent much money, and it has been affected, including Famine and Bombing Hall, and the profits of web games have risen. Not a lot.
Of course, in addition to these, Chuhe's Weibo is also full of all kinds of irascible old players.
"Just thunder and no rain! What about games!"
"Games! Games! Games! We need games!"
"There are demos at the Cologne Game Show, this should not be a painting!"
"Ah! Why are those foreigners able to play, but we can't?"
"Gone with the wind! The promised summer release, is this going to redefine summer?"
Facing these eager players, Chuhe kindly gave them the reply they wanted.
In a short video, the team members are lying on the sofa and playing "Jianghu" on the big TV screen in the living room with the controller.
At the same time, a paragraph is added at the end of the video: "The overall plot of the game has been cleared, and the BUG and follow-up processing are being tested."
After posting on Weibo, Chu He quit Weibo contentedly.
Just like what was said in the Weibo post, the overall game of "Jianghu" has entered the testing stage, and the copyright and later physical distribution channels have also been settled. According to the current progress, it is almost 8 It will be on sale in May.
There is no need to pay too much attention to the rest, but the technical teams of Pigg and Prot.
"The mobile game project, it's time to push forward." Chu He rubbed his chin and thought.
In fact, when discussing the mobile game project, online game project, and internal company meetings, some people also raised it.
But at that time, Chuhe was all focused on the Jianghu project. In addition, the company's profit at that time had a monthly revenue of more than 2 million, so there was no shortage of money at all, so Chuhe didn't pay much attention.
However, this trip to Cologne made Chuhe also understand that Tianhe Network's money is really too little to become an important player in the game industry.
In terms of technology, either rely on the company's technical team to slowly accumulate, or rely on a lot of gold dollars to buy.
But Chuhe doesn't want to rely on time to accumulate, so there is no doubt that he can only spend money.
Sitting in front of the desk, Chu He propped his chin with his hand, thought for a while, then opened the computer file, and wrote a name on it.
(End of this chapter)
"Don't Famine was nominated for the Best Casual Game Award at the Cologne Games Show?" After confirming with the other party, Chu He shook his fist.
At the same time, Pigg and Xu Chang were all showing excited expressions.
Although it's just a nomination, it's enough!
The gold content of the Cologne Game Awards is not bad. Of course, for Chuhe himself, these awards are actually not very important. The real important thing is the player's feelings and sales.
How to judge whether a game is successful or not, there is no doubt that sales rank first, followed by word-of-mouth evaluation. As for awards, you can only be happy if you have them, and don’t care too much if you don’t have them.
But after all, it was the first international game exhibition that Chuhe participated in, and he was nominated for the best casual game, which made him very happy for a while.
Of course, Chuhe will also have some greedy thoughts, why "Jianghu" was not nominated for the best RPG game.
"It is estimated that the domestic media will give us another wave of free reports after they inquire about this news." Xu Chang beside him said with a smile.
For the producers involved in the game, it is exciting and happy to know the news of the nomination of "Don't Starve".
And for those game media, this is obviously big news.
First of all, it is news that Tianhe Network can participate in the Cologne Game Show, not to mention being nominated for a relatively important award?
"Just be happy, and don't worry too much about it. EA's Plants vs. Zombies and Nintendo's Mario Kart are also nominated with us." Chu He said to everyone.
At first they were excited and happy, but after hearing the next two nominated games, everyone felt as if they had been poured cold water.
EA's Plants vs. Zombies, and Nintendo's Mario Kart!
The former is the most popular casual game in the world this year, setting off a wave of "zombie craze". The latter is a classic IP owned by Nintendo, and the series has always occupied the title of sales champion of casual racing games. With the addition of unknown characters, Nintendo's new Mario Kart series is undoubtedly attracting attention.
Compared with these two games, Famine doesn't seem to have the slightest advantage at all. Although Famine has made breakthroughs in the new gameplay, it is far from reaching the point where it can ignore these two games and win awards.
Even if Chuhe was confident, he never thought that "Famine" could win the award.
It is a pleasure to be nominated.
What's more, these awards are not only held this year!
The four-day Cologne Game Show ended quickly, and on the fifth day, Chu He and his team returned to Jinling Company.
Although Don't Starve was nominated, it was no surprise that Nintendo's Mario Kart won the award for Best Casual Game.
Of course, the whole team doesn't care much about these things. This time at the Cologne Game Show, they can say that they have gained a lot, especially for the balance of some settings in "Jianghu", and the whole team has also made new performances.
At the same time, what really surprised Chuhe was that when the game "Jianghu" was launched for foreign players, the evaluation it got was unexpectedly good.
Of course, this praise is not based on the background story. Although the translation studio is already relatively powerful in the industry, and the project team itself tries not to make it so complicated in terms of the plot background.
But for foreigners who don't understand Chinese martial arts culture, it's still a bit too esoteric.
What is really well received is the performance of the real physics engine effects in the game, as well as the high degree of free game development.
Every choice, every file opening is a different life experience, which can be said to be an open choice in the current RPG games with linear plots.
Although mainstream RPGs will adopt several open route selections, they are actually prescribed. Like "Jianghu", relying on intelligent AI systems, and a huge text lexicon specially made for random generation, this kind of The approach is that there is almost no game of its kind.
This is a great shock to the players.
If you have to say that there is something that feels lost, it is that the battle royale content set by Chuhe and the others did not receive much attention at the Cologne Game Show. It must have been just a passing.
More is to start to praise the high degree of freedom of "Jianghu" and the very real physics engine effect.
The Cologne Game Show this time can be said to have done a big publicity for Chuhe’s Tianhe Network, and this promotion has not spent much money, and it has been affected, including Famine and Bombing Hall, and the profits of web games have risen. Not a lot.
Of course, in addition to these, Chuhe's Weibo is also full of all kinds of irascible old players.
"Just thunder and no rain! What about games!"
"Games! Games! Games! We need games!"
"There are demos at the Cologne Game Show, this should not be a painting!"
"Ah! Why are those foreigners able to play, but we can't?"
"Gone with the wind! The promised summer release, is this going to redefine summer?"
Facing these eager players, Chuhe kindly gave them the reply they wanted.
In a short video, the team members are lying on the sofa and playing "Jianghu" on the big TV screen in the living room with the controller.
At the same time, a paragraph is added at the end of the video: "The overall plot of the game has been cleared, and the BUG and follow-up processing are being tested."
After posting on Weibo, Chu He quit Weibo contentedly.
Just like what was said in the Weibo post, the overall game of "Jianghu" has entered the testing stage, and the copyright and later physical distribution channels have also been settled. According to the current progress, it is almost 8 It will be on sale in May.
There is no need to pay too much attention to the rest, but the technical teams of Pigg and Prot.
"The mobile game project, it's time to push forward." Chu He rubbed his chin and thought.
In fact, when discussing the mobile game project, online game project, and internal company meetings, some people also raised it.
But at that time, Chuhe was all focused on the Jianghu project. In addition, the company's profit at that time had a monthly revenue of more than 2 million, so there was no shortage of money at all, so Chuhe didn't pay much attention.
However, this trip to Cologne made Chuhe also understand that Tianhe Network's money is really too little to become an important player in the game industry.
In terms of technology, either rely on the company's technical team to slowly accumulate, or rely on a lot of gold dollars to buy.
But Chuhe doesn't want to rely on time to accumulate, so there is no doubt that he can only spend money.
Sitting in front of the desk, Chu He propped his chin with his hand, thought for a while, then opened the computer file, and wrote a name on it.
(End of this chapter)
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