game development savior

Chapter 83 The production process is more difficult than imagined

Chapter 83 The production process is more difficult than imagined

Han Qi nodded, "Well, indeed, compared to the protagonist Payne who is designed without prosthetic equipment."

"Those villains' miscellaneous soldiers will make modifications more troublesome."

"After all, the original paintings and models of the villains I provided to you are all old-fashioned villains without prosthetic bodies."

"And in order to better fit the gangs in reality, etc., we must equip the members of those gangs with various prosthetic bodies."

Thinking about it this way, Han Qi feels that the task of the foxtail seems to be really heavy!

So Han Qi asked: "Do it first, if necessary, I will send someone to assist you."

"Also, I plan to contact some outsourced studios."

I didn't expect the foxtail, but I shook my head actively: "It's okay, I have plenty of time."

"Let me try first."

The employees volunteered so actively, although Han Qi was not willing to exploit them, he could only exploit them with tears in his eyes.

"Well done, worthy of being our wanderer's daughter."

Also working hard are Luo Shan and Tian Kemeng who are responsible for setting up game performances, storyboards, and effects.

If "Max Payne" is a game that does not require too many modifications.

Then these work contents will not be too troublesome.

The point is, Max Payne needed a lot of revision.

Take the villain’s minions for example.

In the original game, these little soldiers have no prosthetic bodies, and they are all fighting in the way of ordinary people.

And now, with the addition of prosthetic bodies to these villains.

These villain soldiers will definitely have different fighting styles.

Since there will be a large number of enemies in the game, different enemies, different prosthetics, and different fighting methods must also be required.

Although a single one is not too complicated, it will be more difficult to deal with when the number is increased.

Especially Cyberstar, which has always been a weakness in this regard.

It is even more difficult to make different enemies have different fighting styles.

At least, for cyberstar gamers, it is more difficult.

Of course, Han Qi can also lower his posture, and does not require enemies with different prosthetic bodies to have different fighting styles.

You can even lower the requirements further and make all enemy minions alike.

Anyway, Cyberstar's game is like this.

However, that did not meet Han Qi's own requirements for himself.

Since Han Qi came to Cyberstar to develop games, he must be strict with himself.

It can be imperfect, but it cannot be corrupted!
It can be said that "Max Payne" is the first truly large-scale game produced by Hanqi.

It is a challenge and a learning opportunity.

Han Qi knew that with his current strength.

With the current strength of Ghost Studio, it may be difficult to easily make an ideal WG platform game.

The cyber version of Max Payne, in particular, is another game that needs a lot of revision.

However, this is also a really good opportunity.

Is not it?
If you don't do it, you don't know, and if you do it, you will be shocked!
You can only feel it when you actually start making games—the first time you make a large-scale game on the WG platform that requires a lot of modifications.

Definitely not an easy thing to do.

It's not that because Han Qi has a kindling system, he can really crush all the way.

Han Qi's interest in developing "Max Payne" is also getting higher and higher.

Han Qi couldn't help but turned into a workaholic, spending all day in the garage and fighting with the employees.

Han Qi hopes not only for employees, but also for himself.

During this development and learning process, I can master as many game development skills as possible.

Master more, take the original game on the earth, and ingeniously carry out Cyberstar modernization technology.

In order to lay a solid foundation for myself in the "Little Nightmare" that is going to be developed next.

After all, "Max Payne" is still an advertising game developed for PNPD, a little experimental product is fine.

If nothing unexpected happens, "Little Nightmare" will be created, the first game that is completely his own.

You must attach great importance to it, and you will be responsible for yourself!
Han Qi hopes that he can learn enough experience and practice enough skills based on "Max Payne".

It's better to make Ghost's reputation louder.

In this way, relying on the reputation accumulated by "Max Payne" and the two previous games.

Korean Chess can take advantage of this reputation to develop its own exclusive game.

After working in a row for several days, Han Qi checked the progress of the game development—a little slower than he expected.

After all, during the production process, there were quite a lot of problems discovered and areas that needed modification and design.

But even so, overall, the development progress is still very fast.

Let other big companies of Cyberstar produce "Max Payne", even if they have many talents and strong equipment, it will take at least several months.

As for Ghost Studio, it is calculated in days.

Is it 20 days or 30 days?
In fact, the impact is not great.

Anyway, as long as Han Qi leads everyone, we can get the things that need to be upgraded, modified, and localized in the early stage.

You can use the system to assist later, and it can be done in minutes.

Therefore, Han Qi didn't care too much about the slightly behind game development progress.

On the contrary, Han Qi is still very happy in it, and constantly puts forward various revision suggestions based on the game level of the earth and the local situation of Cyberstar.

Han Qi is a game editor on Earth, and his ability to talk on paper is full.

Guiding the country is naturally a piece of cake.

Anyway, Han Qi just proposed that the specific revisions are made by his employees.

Not tired!

Party A is not tired, Party B is tired!
Han Qi, who was full of energy, exploded after a few days.

Temporarily left Ghost, and was going to find a studio to outsource part of the character model work.

Because after these few days of work, Han Qi discovered that the ability to draw in the Gouwei Prairie is completely fine.

Although this little wanderer girl is young, she paints extremely fast and is a prolific racing sow.

But in terms of the 3D model of the characters, she struggled very much without the relevant foundation.

Although this job, the 3D prototype has been provided by Han Qi.

Part of the work content will also be handed over to the chief programmer Tian Kemeng.

But the rest of the work is still not easy.

And for a novice like Foxtail, the difficulty is quite high.

To put it bluntly, the cause of this problem lies in Han Qi.

It is Hanqi, using the level of the game on the earth to ask for the game of Cyberstar.

Obviously, the local games of Cyberstar basically make the enemy's soldiers look the same.

But Han Qi asked for a different appearance and movement.

This naturally creates a lot of extra work.

(End of this chapter)

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